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Deck "Nom Nom Nom(NOV BLK ONLY)"

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Deck "Nom Nom Nom(NOV BLK ONLY)"
Format: Casual - 57 Cards
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Section: Ninja Cards (32 cards)
2 x Anko Mitarashi Anko Mitarashi (POP)
  • Card Number: POPN-984
  • Rarity: Starter
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Weapon/Snake
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 4/3
  • Injured Stats: 4/1
Card text:

Leaf | Special Jonin | Female | Mental Power: 1 | AMBUSH
[SERPENT CHARMER]
Valid: When you put a Ninja in play, discard 1 of your opponnet's Chakra

"This is the group that Kakashi's been training, right?"

2 x Doki Doki (POP)
  • Card Number: POPN-979
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water / Earth
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 1/0
Card text:

Sound | Soul
[EARTHBOUND OGRES]
Tracking
When your opponent's Tracked Ninja is sent out to Attack, you can discard 1 of your opponent's Chakra.

2 x Kabuto Yakushi Kabuto Yakushi (EA)
  • Card Number: EAN-615
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Medicine
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
Card text:

Leaf | Genin | Male | Medical | Mental Power: 2

[DATABASE]
When this Ninja is put in play, you can search for 1 Mission card with a "Water" Symbol in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck.

"Well, I can't promise my information is complete or perfect. But I've got something on just about everyone…"

2 x Karin Karin (FotS)
  • Card Number: FotSN-925
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Medicine
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/2
  • Injured Stats: 0/1
Card text:

Sound | Rogue Ninja | Female | Mental Power: 2 | Medical | Hebi | AMBUSH
[SENSING]
During your Mission Phase, if you have no cards in your hand, you can discard 1 of your Chakra. In that case, move 1 Ninja or Jutsu card from your Chakra area to your hand.

"So it's you, after all …Sasuke."

2 x Kigiri Kigiri (WOF)
  • Card Number: WOFN-801
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Smoke
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 3/2
  • Injured Stats: 1/1
Card text:

Sound | Male | Prisoner | AMBUSH
[SMOKE SCREEN]
During your Mission Phase, you can select 1 of your opponent's Ninjas or Clients. In that case, the effect texts of the selected Ninja or Client are negated during this turn.

"Multi Smoke Clone."

3 x Kimimaro (Childhood) Kimimaro (Childhood) (FotS)
  • Card Number: FotSN-928
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Bone
  • Hand Cost: 1
  • Entrance Cost: 0
  • Healthy Stats: 4/0
  • Injured Stats: 0/0
Card text:

Sound | Male | Prisoner | Name: Kimimaro | GROWTH
[PIERCING RESISTANCE]
Valid: When this Ninja is injured due to the Showdown, injure another Ninja with a Printed Entrance cost of 0.

"If you go to Lord Orochimaru, you won't be alone anymore."

2 x Sakon Sakon (FotS)
  • Card Number: FotSN-929
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 4/3
  • Injured Stats: 0/1
Card text:

Sound | Male | The Four Sound Ninja | AMBUSH
[CURSED TWINS]
When this Ninja is sent out to Attack, if you have 1 or less cards in your hand, you can place 1 Growth coin on a Water Ninja with no Growth coins.
Cards in your Chakra area cannot be affected by the effects of your opponent's Ninja and Mission cards.

"-Are you coming?
-Or not?!"

3 x Sasuke Uchiha Sasuke Uchiha (POP)
  • Card Number: POPN-986
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Genjutsu/Snake
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 7/2
  • Injured Stats: 3/0
Card text:

Hebi | Rogue Ninja | Male | Sharingan Eye | AMBUSH
FANGS OF THE SNAKE
When this Ninja is sent out to Attack, you can move 1 Chakra to the bottom of its owner's Deck.
Players with no Chakra cannot play Mission cards.

"I have a goal. And a small team will let me reach that goal faster."

2 x Sea Monster Sea Monster (WOF)
  • Card Number: WOFN-850
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Water
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 5/0
  • Injured Stats: 5/0
Card text:

Sound | Sea Monster | AMBUSH
[MONSTER OF THE SEA]
Valid: While your opponent has 1 or less Chakra with a "Water" Symbol, this Ninja cannot be sent out to Attack.
Valid: "Sea Monster" Ninja cards in your hand and Chakra area get -1 Hand cost.

"It draws its life from the vast waters of the ocean. You guys don't stand a ghost of a chance!"

1 x Suigetsu Hozuki Suigetsu Hozuki (FotS)
  • Card Number: FotSN-924
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 5/2
  • Injured Stats: 2/0
Card text:

Sound | Rogue Ninja | Male | Hebi | AMBUSH
[SWORDSMAN]
At the start of your turn, if you have no cards in your hand, draw 1 card.
Valid: While you have no cards in your hand, Teams cannot perform a Mental Power Battle.

"Free at last. Thank you, Sasuke."

2 x Tayuya (State 1) Tayuya (State 1) (POP)
  • Card Number: POPN-981
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound/Genjutsu
  • Hand Cost: 1
  • Entrance Cost: 2
  • Healthy Stats: 3/3
  • Injured Stats: 0/2
Card text:

Sound | Female | The Four Sound Ninja | Name: Tayuya | Mental Power: 2 | GROWTH
[SONG OF THE NORTH GATE]
When a Mission is played, you can discard the top card of your Deck. In that case, discard 1 of your opponent's Chakra.

"Bring it, punks."

2 x The Second Hokage The Second Hokage (WOF)
  • Card Number: WOFN-822
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Water/Weapon
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 6/4
  • Injured Stats: 3/1
Card text:

Leaf | Satoosa | Male | Mental Power: 2 | MASTERY
[SUPREMACY]
When this Ninja is deployed, you can move up to 3 of your Chakras to your hand.
Valid: During your Mission Phase, you can move 1 card with a "Water" Symbol from your Discard Pile to your Chakra area.

"Beginning tomorrow, you are Hokage."

2 x Three Tails Three Tails (WOF)
  • Card Number: WOFN-814
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Water
  • Hand Cost: 1
  • Entrance Cost: 7
  • Healthy Stats: 8/3
  • Injured Stats: 6/0
Card text:

Turtle Spirit | Animal
[A MONSTER WHO LIVES IN THE ABYSS]
Valid: When this Ninja's Team wins a Victory or an Outstanding Victory, you can discard 3 of your opponent's Chakras.
Valid: When your opponent sends a Team out to Battle, that player discards 1 of their Chakras, if possible.

"Wrecking havoc with torrential tidal waves and illusionary mist; you cannot out swim nor hope to hide from the fearsome Three-Tails."

2 x Tobi Tobi (BP)
  • Card Number: BPN-717
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Fire
  • Combat Attribute: ?
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 3/3
  • Injured Stats: 2/3
Card text:

Akatsuki | Male | Ambush
[MAN OF MYSTERY]
During your Mission Phase, if this Ninja card is in your hand, you can reveal it to your opponent and move it to the bottom of your Deck. In that case, draw 2 cards and discard 1 card.

"Ah I thought you were dead already."

3 x Yukimaru Yukimaru (WOF)
  • Card Number: WOFN-805
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Control
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
Card text:

Sound | Male | Secret Pills | GROWTH
[GUIDE]
Valid: When this Ninja is discarded due to the Showdown, move it to your Chakra area instead. Then, discard 1 of your opponent's Chakra.
Valid: "Three Tails" Ninja cards in your hand get -3 Entrance cost.

"Is this where I'm supposed to go?"

 
Section: Jutsu Cards (8 cards)
3 x Chidori Chidori (POP)
  • Card Number: POPJ-764
  • Rarity: Common
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water 1 or 3
Card text:

Target: 1 Ninja Battling against the user
Effect: Injure the target. If the user is "Sasuke Uchiha", the target's Power becomes 0/0 during this turn. While you have no cards in your hand, this Jutsu card can be played from your Chakra area.

"Seems you've use up all your chakra… Your reaction time is slow."

3 x Water Clone Jutsu Water Clone Jutsu (TP1)
  • Card Number: TP1J-702
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water 1 or 3
Card text:

Target: Jutsu card being played or 1 Ninja's effect text
Effect: Your opponent flips a coin twice. If they get tails only once, negate the target. This Jutsu can be used while it is in your Chakra area.

"But your decision was the right one. I'm…powerful."

2 x Water Prison Jutsu Water Prison Jutsu (TP1)
  • Card Number: TP1J-703
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water 1 or 3
Card text:

Target: 1 Back Ninja Battling against the user
Effect: The target's Power and Mental Power cannot be added to its Team during the Showdown of this turn. This Jutsu card can be used while it is in your Chakra area.

"I can't move…" "I can't breathe…"

 
Section: Mission Cards (10 cards)
2 x Friendship from Sorrow Friendship from Sorrow (FotS)
  • Card Number: FotSM-690
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Effect: Look at the top 3 cards of your Deck, move 1 to your hand, 1 to your Chakra area, and 1 to your Discard Pile.
During your Mission Phase, if this card is in your Chakra area, you can remove this card and another card in your Chakra area from the game. In that case, discard 1 in-play non-Ninja card.

"It's all right. We're best friends."

3 x Make-Out Tactics Make-Out Tactics (TP1)
  • Card Number: TP1M-666
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Fire / Water
  • Hand Cost: 1
  • Entrance Cost: 1
Card text:

Effect: Search your Deck for 1 Ninja or Client with an Entrance cost less than the number of cards in your Chakra area, reveal it, and place it in your hand. Then, shuffle your deck.

"No way!!"

3 x Stolen Bodies Stolen Bodies (WOF)
  • Card Number: WOFM-645
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Effect: Move up to 2 cards from your opponent's Chakra area to their Discard Pile. Then, draw 1 card.

"We have received a message from the Fire Temple. It seems all four of the hidden tombs have been violated."

2 x Suigetsu`s Joy Suigetsu's Joy (POP)
  • Card Number: POPM-714
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Effect: Each player moves all but 1 card from their hand to their Chakra area. Then, each player draws 2 cards.

"This yogurt is the best."

 
Section: Reinforcement Deck (7 cards)
3 x Four Souls of Kakuzu Four Souls of Kakuzu (WOF)
  • Card Number: WOFN-841
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 7
  • Healthy Stats: 7/2
  • Injured Stats: 7/2
Card text:

Soul | REINFORCEMENT
[MYSTERIOUS MASKS]
Valid: Your "Kakuzu" cannot receive any Damage by effects.
Valid: Specific costs of Jutsus used by this Ninja can be paid for with any Symbol.
Valid: This Ninja can become the user of any Jutsu cards ignoring their "Requirements".

"Fire Style: Searing Migraine!", "Lightning Style: False Darkness!", "Wind Style: Pressure Damage!" "Earth Style: Earth Spear!"

1 x Sasuke Uchiha (State 2) Sasuke Uchiha (State 2) (FotS)
  • Card Number: FotSN-934
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Genjutsu
  • Hand Cost: 0
  • Entrance Cost: 6
  • Healthy Stats: 8/4
  • Injured Stats: 6/2
Card text:

Sound | Rogue Ninja | Male | Name: Sasuke Uchiha | Sharingan Eye | State 2 | Hebi | MASTERY | REINFORCEMENT
[POWER OF THE CURSE]
This Ninja card can only be put in play during your Mission Phase by moving your "Sasuke Uchiha" with an Entrance cost of 4 or more to your Chakra area while you have no cards in your hand. While you have no cards in your hand, your Water Ninjas cannot be affected by the effects of your opponent's cards.
Valid: This Ninja is considered to have "Jonin".

"You wanted it so badly that you went after the fledgling in the nest… But you became targeted as a prey instead…"

3 x Tayuya (State 2) Tayuya (State 2) (POP)
  • Card Number: POPN-988
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound/Genjutsu
  • Hand Cost: 1
  • Entrance Cost: 4
  • Healthy Stats: 4/4
  • Injured Stats: 1/3
Card text:

Sound | Female | The Four Sound Ninja | Name: Tayuya | State 2 | Mental Power: 2 | MASTERY | REINFORCEMENT
[SONG OF SILENCE]
Sacrifice: "Tayuya (State 1)"
Valid: While you have no cards in your hand, your opponent's activated Ninja effects cost an additional 1 to use.

"Never thought I'd use second state here."

 
Deck Statistics
Distribution by Card Type
Jutsu bar 14 %  
Mission bar 10  18 %  
Ninja bar 39  68 %  
 

Distribution by Combat Attribute
- bar 18  32 %  
? bar 4 %  
Bone bar 5 %  
Control bar 5 %  
Genjutsu bar 2 %  
Genjutsu/Snake bar 5 %  
Medicine bar 7 %  
Ninjutsu bar 5 %  
Smoke bar 4 %  
Sound bar 7 %  
Sound/Genjutsu bar 9 %  
Water bar 7 %  
Water/Weapon bar 4 %  
Weapon bar 2 %  
Weapon/Snake bar 4 %  
 

Distribution by Entrance Cost
- bar 14 %  
- bar 10  18 %  
1 bar 12 %  
2 bar 16 %  
3 bar 12 %  
4 bar 9 %  
5 bar 5 %  
6 bar 5 %  
7 bar 9 %  
 

Distribution by Hand Cost
- bar 14 %  
- bar 24  42 %  
1 bar 25  44 %  
 

Distribution by Healthy Stats
- bar 18  32 %  
0/2 bar 12 %  
3/0 bar 4 %  
3/2 bar 4 %  
3/3 bar 7 %  
4/0 bar 5 %  
4/3 bar 7 %  
4/4 bar 5 %  
5/0 bar 4 %  
5/2 bar 2 %  
6/4 bar 4 %  
7/2 bar 11 %  
8/3 bar 4 %  
8/4 bar 2 %  
 

Distribution by Injured Stats
- bar 18  32 %  
0/0 bar 14 %  
0/1 bar 7 %  
0/2 bar 4 %  
1/0 bar 4 %  
1/1 bar 4 %  
1/3 bar 5 %  
2/0 bar 2 %  
2/3 bar 4 %  
3/0 bar 5 %  
3/1 bar 4 %  
4/1 bar 4 %  
5/0 bar 4 %  
6/0 bar 4 %  
6/2 bar 2 %  
7/2 bar 5 %  
 

Distribution by Jutsu Cost
- bar 49  86 %  
Water 1 or 3 bar 14 %  
 

Distribution by Rarity
Common bar 21  37 %  
Rare bar 14  25 %  
Starter bar 4 %  
Super Rare bar 9 %  
Uncommon bar 15  26 %  
 

Distribution by Symbol
Fire bar 4 %  
Fire / Water bar 5 %  
Water bar 50  88 %  
Water / Earth bar 4 %  
 



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