| Type: Basic Energy (3 cards)
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3
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x
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Psychic Energy (Base Set 2)
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- Rarity: Common
- Type: Basic Energy
- Number: 129
- Resistance: 0
- Hit Points: 0
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| Type: Darkness (4 cards)
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1
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x
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Absol [G] (PSV)
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- Rarity: Rare Holo
- Type: Darkness
- Weakness: Fx2
- Number: 1
- Subtype: Basic Pokémon
- Resistance: P-20
- Hit Points: 70
- Retreat Cost: 1
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Card text:
Feint Attack - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon.
  Doom News - Return all Energy cards attached to Absol G to your hand. The Defending Pokemon is Knocked Out at the end of your opponent's next turn.
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3
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x
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Weavile [G] Lv. 48 (Platinum)
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- Rarity: Rare Holo
- Type: Darkness
- Weakness: Ft—2
- Number: 17
- Subtype: Basic Pokémon
- Resistance: P-20
- Hit Points: 80 HP
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Card text:
Call for Family Search your deck for up to 2 basic Pokémon SP and put them onto your Bench. Shuffle your deck afterward. Team Attack 10+ Does 10 damage plus 10 more damage for each Pokémon SP you have in play.
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| Type: Energy (17 cards)
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3
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x
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Darkness Energy (Basic) (HG&SS)
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- Rarity: Common
- Type: Energy
- Number: 121
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4
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x
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Double Colorless Energy (HG&SS)
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- Rarity: Uncommon
- Type: Energy
- Number: 103
- Subtype: Special Energy
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Card text:
Double Colorless Energy provides 2 Energy.
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3
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x
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Fire Energy (HG&SS)
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- Rarity: Common
- Type: Energy
- Number: 116
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2
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x
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Metal Energy (Basic) (HG&SS)
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- Rarity: Common
- Type: Energy
- Number: 122
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4
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x
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SP Energy (PLRR)
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- Rarity: Uncommon
- Type: Energy
- Number: 101
- Subtype: Special Energy
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Card text:
SP Energy provides Energy. If the Pokémon SP Energy is attached to is a Pokémon SP, SP Energy provides every type of Energy but provides only 1 Energy at a time. (Doesn't count as a basic Energy card.)
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1
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x
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Upper Energy (PLRR)
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- Rarity: Uncommon
- Type: Energy
- Number: 102
- Subtype: Special Energy
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Card text:
Upper Energy provides Energy. If you have more Prize cards left than your opponent and this card is attached to a Pokémon (excluding Pokémon LV.X), Upper Energy provides Energy.
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| Type: Fire (4 cards)
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2
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x
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Blaziken [FB] (PSV)
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- Rarity: Rare Holo
- Type: Fire
- Weakness: Wx2
- Number: 2
- Subtype: Basic Pokémon
- Hit Points: 80
- Retreat Cost: 1
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Card text:
Luring Flame - Switch the Defending Pokemon with 1 of your opponent's Benched Pokemon. The new Defending Pokemon is now Burned.
 Vapor Kick (30+) If your opponent has any W Pokemon in play, this attack does 30 damage plus 30 more damage.
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2
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x
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Blaziken [FB] LV.X (PSV)
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- Rarity: Rare Holo
- Type: Fire
- Weakness: Wx2
- Number: 142
- Subtype: Level Up Pokémon
- Hit Points: 110
- Retreat Cost: 1
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Card text:
Burning Spirit - Any damage done by attacks to a Burned Pokemon (both yours and your opponent's) is increased by 40 (after applying Weakness and Resistance). No more than 40 damage can be added by all Burning Spirit Poke-Bodies. (Poke-BODY)
 Jet Shoot (80) During your opponent's next turn, any damage done to Blaziken [FB] by attacks is increased by 40 (after applying Weakness and Resistance).
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| Type: Metal (3 cards)
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1
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x
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Bronzong [G] Lv. 58 (Platinum)
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- Rarity: Uncommon
- Type: Metal
- Weakness: P—2
- Number: 41
- Subtype: Basic Pokémon
- Resistance: Fr-20
- Hit Points: 90 HP
- Retreat Cost: CCC
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Card text:
Poké-POWER: Galactic Switch Once during your turn (before your attack), you may move an Energy card attached to 1 of your Pokémon SP to another of your Pokémon. Then, put 2 damage counters on Bronzong . This power can't be used if Bronzong is affected by a Special Condition. Psychic Pulse 40 Does 10 damage to each of your opponent's Benched Pokémon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.)
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1
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x
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Dialga [G] (Platinum)
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- Rarity: Rare Holo
- Type: Metal
- Weakness: Fr—2
- Number: 122
- Subtype: Level Up Pokémon
- Resistance: P-20
- Hit Points: 120 HP
- Retreat Cost: CC
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Card text:
Poké-BODY: Time Crystal Each Pokémon (both yours and your opponent's) (excluding Pokémon SP) can't use any Poké-Bodies. Remove Lost 80 Flip a coin until you get tails. For each heads, remove an Energy card attached to the Defending Pokémon and put it in the Lost Zone.
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1
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x
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Dialga [G] Lv. 79 (Platinum)
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- Rarity: Rare Holo
- Type: Metal
- Weakness: Fr—2
- Number: 7
- Subtype: Basic Pokémon
- Resistance: P-20
- Hit Points: 100 HP
- Retreat Cost: CC
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Card text:
Deafen 10
Your opponent can't play any Trainer cards or Stadium cards from his or her hand during your opponent's next turn. Second Strike 50+ If the Defending Pokémon already has 2 or more damage counters on it, this attack does 50 damage plus 20 more damage.
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| Type: Psychic (7 cards)
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1
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x
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Alakazam [4] (PLRR)
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- Rarity: Rare Holo
- Type: Psychic
- Weakness: P—2
- Number: 103
- Subtype: Level Up Pokémon
- Hit Points: 100 HP
- Retreat Cost: CC
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Card text:
Poké-POWER: Damage Switch As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokémon SP to another of your Pokémon SP. This power can't be used if Alakazam is affected by a Special Condition. Mind Shock 50 This attack's damage isn't affected by Weakness or Resistance.
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1
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x
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Alakazam [4] Lv. 56 (PLRR)
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- Rarity: Uncommon
- Type: Psychic
- Weakness: P—2
- Number: 38
- Subtype: Basic Pokémon
- Hit Points: 80 HP
- Retreat Cost: C
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Card text:
Recover
Discard a Energy attached to Alakazam and remove 4 damage counters from Alakazam . Mysterious Beam 30 Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.
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1
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x
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Azelf (D&PLA)
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- Rarity: Rare
- Type: Psychic
- Weakness: P+20
- Poke#: 482
- Number: 19
- Subtype: Basic Pokémon
- Hit Points: 70 HP
- Retreat Cost: C
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Card text:
Time Walk - Once during your turn, when you put Azelf from your hand onto your Bench, you may look at all of your face-down Prize cards. If you do, you may choose 1 Pokemon you find there, show it to your opponent, and put it into your hand. Then, choose 1 card in your hand and put it as a Prize card face down. (Poke-POWER)
Lock Up 20 The Defending Pokemon can't retreat during your opponent's next turn.
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1
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x
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Crobat [G] Lv. 44 (Platinum)
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- Rarity: Uncommon
- Type: Psychic
- Weakness: L—2
- Number: 47
- Subtype: Basic Pokémon
- Resistance: Ft-20
- Hit Points: 80 HP
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Card text:
Poké-POWER: Flash Bite Once during your turn, when you put Crobat from your hand onto your Bench, you may put 1 damage counter on 1 of your opponent's Pokémon. Toxic Fang The Defending Pokémon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokémon between turns.
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1
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x
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Skuntank [G] Lv. 46 (Platinum)
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- Rarity: Common
- Type: Psychic
- Weakness: Ft—2
- Number: 94
- Subtype: Basic Pokémon
- Hit Points: 80 HP
- Retreat Cost: CC
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Card text:
Poké-POWER: Poison Structure Once during your turn (before your attack), if you have a Stadium card in play, you may use this power. Each Active Pokémon (both yours and your opponent's) (excluding Pokémon SP) is now Poisoned. This power can't be used if Skuntank is affected by a Special Condition. Smokescreen 20 If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
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2
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x
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Toxicroak [G] Lv. 40 (Platinum)
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- Rarity: Rare
- Type: Psychic
- Weakness: P—2
- Number: 40
- Subtype: Basic Pokémon
- Hit Points: 90 HP
- Retreat Cost: CC
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Card text:
Poké-BODY: Anticipation Prevent all effects of attacks, excluding damage, done to Toxicroak . Deep Poison 20+ If the Defending Pokémon is Poisoned, this attack does 20 damage plus 40 more damage.
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| Type: Trainer (22 cards)
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3
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x
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Champion's Room (PSV)
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- Rarity: Uncommon
- Type: Trainer
- Number: 135
- Subtype: Stadium
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Card text:
This card stays in play when you play it. Discard this card if another Stadium card comes into play. The Retreat Cost for each Pokemon [SP] (both yours and your opponent's) is C less.
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4
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x
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Cyrus's Conspiracy (Platinum)
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- Rarity: Uncommon
- Type: Trainer
- Number: 105
- Subtype: Supporter
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Card text:
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Search your deck for a Supporter card, a basic Energy card, and a Trainer card that has Team Galactic's Invention in its name, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
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2
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x
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Flint's Willpower (PLRR)
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- Rarity: Uncommon
- Type: Trainer
- Number: 91
- Subtype: Supporter
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Card text:
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Attach a basic Energy card from your hand to 1 of your Pokémon SP.
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2
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x
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Galactic HQ (Platinum)
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- Rarity: Uncommon
- Type: Trainer
- Number: 106
- Subtype: Stadium
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Card text:
Whenever any player plays any Pokémon from his or her hand to evolve his or her Pokémon, put 2 damage counters on that Pokémon. This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
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1
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x
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Luxury Ball (D&PSF)
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- Rarity: Uncommon
- Type: Trainer
- Number: 86
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Card text:
Search your deck for a Pokémon (excluding Pokémon LV.X), show it to your opponent, and put it into your hand. Shuffle your deck afterward. If any Luxury Ball is in your discard pile, you can't play this card.
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2
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x
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Professor Oak's New Theory (HG&SS)
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- Rarity: Uncommon
- Type: Trainer
- Number: 101
- Subtype: Supporter
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Card text:
You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Shuffle your hand into your deck. Then, draw 6 cards.
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1
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x
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Scott (EX-PK)
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- Rarity: Uncommon
- Type: Trainer
- Number: 81
- Subtype: Supporter
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Card text:
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Search your deck for up to 3 cards in any combination of Supporter cards and Stadium cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
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3
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x
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Team Galactic's Invention G-105 Poké Turn (Platinum)
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- Rarity: Uncommon
- Type: Trainer
- Number: 118
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Card text:
Return 1 of your Pokémon SP and all cards attached to it to your hand.
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4
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x
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Team Galactic's Invention G-109 SP Radar (PLRR)
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- Rarity: Uncommon
- Type: Trainer
- Number: 96
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Card text:
Choose a card from your hand and put it on top of your deck. Search your deck for a Pokémon SP, show it to your opponent, and put it into your hand. Shuffle your deck afterward. (If this is the only card in your hand, you can't play this card.)
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