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Deck "Doom SP"

Deck "Doom SP"
Format: Unlimited - 60 Cards
created by sidane activity icon
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Card list Group cards by  
Type: Basic Energy (11 cards)
3 x Darkness Energy (Basic) Darkness Energy (Basic) (HG&SS)
  • Rarity: Common
  • Type: Basic Energy
  • Number: 121
3 x Fire Energy Fire Energy (HG&SS)
  • Rarity: Common
  • Type: Basic Energy
  • Number: 116
2 x Metal Energy (Basic) Metal Energy (Basic) (HG&SS)
  • Rarity: Common
  • Type: Basic Energy
  • Number: 122
3 x Psychic Energy Psychic Energy (Base Set 2)
  • Rarity: Common
  • Type: Basic Energy
  • Number: 129
  • Resistance: 0
  • Hit Points: 0
 
Type: Darkness (4 cards)
1 x Absol [G] Absol [G] (PSV)
  • Rarity: Rare Holo
  • Type: Darkness
  • Weakness: Fx2
  • Number: 1
  • Subtype: Basic Pokémon
  • Resistance: P-20
  • Hit Points: 70
  • Retreat Cost: 1
Card text:

darkness Feint Attack      - 
Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon.
colorlesscolorlessdarkness Doom News      - 
Return all Energy cards attached to Absol G to your hand. The Defending Pokemon is Knocked Out at the end of your opponent's next turn.

3 x Weavile [G] Lv. 48 Weavile [G] Lv. 48 (Platinum)
  • Rarity: Rare Holo
  • Type: Darkness
  • Weakness: Ft—2
  • Number: 17
  • Subtype: Basic Pokémon
  • Resistance: P-20
  • Hit Points: 80 HP
Card text:

Call for Family

Search your deck for up to 2 basic Pokémon SP and put them onto your Bench. Shuffle your deck afterward.

Darkness Colorless Colorless Team Attack    10+

Does 10 damage plus 10 more damage for each Pokémon SP you have in play.

 
Type: Fire (4 cards)
2 x Blaziken [FB] Blaziken [FB] (PSV)
  • Rarity: Rare Holo
  • Type: Fire
  • Weakness: Wx2
  • Number: 2
  • Subtype: Basic Pokémon
  • Hit Points: 80
  • Retreat Cost: 1
Card text:

fire Luring Flame      - 
Switch the Defending Pokemon with 1 of your opponent's Benched Pokemon. The new Defending Pokemon is now Burned.
colorlessfire Vapor Kick      (30+) 
If your opponent has any W Pokemon in play, this attack does 30 damage plus 30 more damage.

2 x Blaziken [FB] LV.X Blaziken [FB] LV.X (PSV)
  • Rarity: Rare Holo
  • Type: Fire
  • Weakness: Wx2
  • Number: 142
  • Subtype: Level Up Pokémon
  • Hit Points: 110
  • Retreat Cost: 1
Card text:

Burning Spirit - Any damage done by attacks to a Burned Pokemon (both yours and your opponent's) is increased by 40 (after applying Weakness and Resistance). No more than 40 damage can be added by all Burning Spirit Poke-Bodies. (Poke-BODY)
colorlessfire Jet Shoot      (80) 
During your opponent's next turn, any damage done to Blaziken [FB] by attacks is increased by 40 (after applying Weakness and Resistance).

 
Type: Metal (3 cards)
1 x Bronzong [G] Lv. 58 Bronzong [G] Lv. 58 (Platinum)
  • Rarity: Uncommon
  • Type: Metal
  • Weakness: P—2
  • Number: 41
  • Subtype: Basic Pokémon
  • Resistance: Fr-20
  • Hit Points: 90 HP
  • Retreat Cost: CCC
Card text:

Poké-POWER: Galactic Switch

Once during your turn (before your attack), you may move an Energy card attached to 1 of your Pokémon SP to another of your Pokémon. Then, put 2 damage counters on Bronzong [G]. This power can't be used if Bronzong [G] is affected by a Special Condition.


Metal Colorless Colorless Psychic Pulse    40

Does 10 damage to each of your opponent's Benched Pokémon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.)

1 x Dialga [G] Dialga [G] (Platinum)
  • Rarity: Rare Holo
  • Type: Metal
  • Weakness: Fr—2
  • Number: 122
  • Subtype: Level Up Pokémon
  • Resistance: P-20
  • Hit Points: 120 HP
  • Retreat Cost: CC
Card text:

Poké-BODY: Time Crystal

Each Pokémon (both yours and your opponent's) (excluding Pokémon SP) can't use any Poké-Bodies.


Metal Metal Colorless Colorless Remove Lost    80

Flip a coin until you get tails. For each heads, remove an Energy card attached to the Defending Pokémon and put it in the Lost Zone.

1 x Dialga [G] Lv. 79 Dialga [G] Lv. 79 (Platinum)
  • Rarity: Rare Holo
  • Type: Metal
  • Weakness: Fr—2
  • Number: 7
  • Subtype: Basic Pokémon
  • Resistance: P-20
  • Hit Points: 100 HP
  • Retreat Cost: CC
Card text:

Metal Colorless Deafen    10

Your opponent can't play any Trainer cards or Stadium cards from his or her hand during your opponent's next turn.

Metal Colorless Colorless Second Strike    50+

If the Defending Pokémon already has 2 or more damage counters on it, this attack does 50 damage plus 20 more damage.

 
Type: Psychic (7 cards)
1 x Alakazam [4] Alakazam [4] (PLRR)
  • Rarity: Rare Holo
  • Type: Psychic
  • Weakness: P—2
  • Number: 103
  • Subtype: Level Up Pokémon
  • Hit Points: 100 HP
  • Retreat Cost: CC
Card text:

Poké-POWER: Damage Switch

As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokémon SP to another of your Pokémon SP. This power can't be used if Alakazam Elite Four is affected by a Special Condition.


Psychic Psychic Colorless Mind Shock    50

This attack's damage isn't affected by Weakness or Resistance.

1 x Alakazam [4] Lv. 56 Alakazam [4] Lv. 56 (PLRR)
  • Rarity: Uncommon
  • Type: Psychic
  • Weakness: P—2
  • Number: 38
  • Subtype: Basic Pokémon
  • Hit Points: 80 HP
  • Retreat Cost: C
Card text:

Psychic Recover

Discard a Psychic Energy attached to Alakazam Elite Four and remove 4 damage counters from Alakazam Elite Four.

Psychic Colorless Colorless Mysterious Beam    30

Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.

1 x Azelf Azelf (D&PLA)
  • Rarity: Rare
  • Type: Psychic
  • Weakness: P+20
  • Poke#: 482
  • Number: 19
  • Subtype: Basic Pokémon
  • Hit Points: 70 HP
  • Retreat Cost: C
Card text:

Time Walk - Once during your turn, when you put Azelf from your hand onto your Bench, you may look at all of your face-down Prize cards. If you do, you may choose 1 Pokemon you find there, show it to your opponent, and put it into your hand. Then, choose 1 card in your hand and put it as a Prize card face down. (Poke-POWER)

psychic Lock Up     20
The Defending Pokemon can't retreat during your opponent's next turn.

1 x Crobat [G] Lv. 44 Crobat [G] Lv. 44 (Platinum)
  • Rarity: Uncommon
  • Type: Psychic
  • Weakness: L—2
  • Number: 47
  • Subtype: Basic Pokémon
  • Resistance: Ft-20
  • Hit Points: 80 HP
Card text:

Poké-POWER: Flash Bite

Once during your turn, when you put Crobat [G] from your hand onto your Bench, you may put 1 damage counter on 1 of your opponent's Pokémon.


Psychic Colorless Toxic Fang

The Defending Pokémon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokémon between turns.

1 x Skuntank [G] Lv. 46 Skuntank [G] Lv. 46 (Platinum)
  • Rarity: Common
  • Type: Psychic
  • Weakness: Ft—2
  • Number: 94
  • Subtype: Basic Pokémon
  • Hit Points: 80 HP
  • Retreat Cost: CC
Card text:

Poké-POWER: Poison Structure

Once during your turn (before your attack), if you have a Stadium card in play, you may use this power. Each Active Pokémon (both yours and your opponent's) (excluding Pokémon SP) is now Poisoned. This power can't be used if Skuntank [G] is affected by a Special Condition.


Colorless Colorless Smokescreen    20

If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.

2 x Toxicroak [G] Lv. 40 Toxicroak [G] Lv. 40 (Platinum)
  • Rarity: Rare
  • Type: Psychic
  • Weakness: P—2
  • Number: 40
  • Subtype: Basic Pokémon
  • Hit Points: 90 HP
  • Retreat Cost: CC
Card text:

Poké-BODY: Anticipation

Prevent all effects of attacks, excluding damage, done to Toxicroak [G].


Psychic Colorless Deep Poison    20+

If the Defending Pokémon is Poisoned, this attack does 20 damage plus 40 more damage.

 
Type: Special Energy (9 cards)
4 x Double Colorless Energy Double Colorless Energy (HG&SS)
  • Rarity: Uncommon
  • Type: Special Energy
  • Number: 103
  • Subtype: Special Energy
Card text:

Double Colorless Energy provides 2 Energy.

4 x SP Energy SP Energy (PLRR)
  • Rarity: Uncommon
  • Type: Special Energy
  • Number: 101
  • Subtype: Special Energy
Card text:

SP Energy provides Colorless Energy. If the Pokémon SP Energy is attached to is a Pokémon SP, SP Energy provides every type of Energy but provides only 1 Energy at a time. (Doesn't count as a basic Energy card.)

1 x Upper Energy Upper Energy (PLRR)
  • Rarity: Uncommon
  • Type: Special Energy
  • Number: 102
  • Subtype: Special Energy
Card text:

Upper Energy provides Colorless Energy. If you have more Prize cards left than your opponent and this card is attached to a Pokémon (excluding Pokémon LV.X), Upper Energy provides Colorless Colorless Energy.

 
Type: Trainer (22 cards)
3 x Champion`s Room Champion's Room (PSV)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 135
  • Subtype: Stadium
Card text:

This card stays in play when you play it. Discard this card if another Stadium card comes into play.
The Retreat Cost for each Pokemon [SP] (both yours and your opponent's) is C less.

4 x Cyrus`s Conspiracy Cyrus's Conspiracy (Platinum)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 105
  • Subtype: Supporter
Card text:

You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.

Search your deck for a Supporter card, a basic Energy card, and a Trainer card that has Team Galactic's Invention in its name, show them to your opponent, and put them into your hand. Shuffle your deck afterward.

2 x Flint`s Willpower Flint's Willpower (PLRR)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 91
  • Subtype: Supporter
Card text:

You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.

Attach a basic Energy card from your hand to 1 of your Pokémon SP.

2 x Galactic HQ Galactic HQ (Platinum)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 106
  • Subtype: Stadium
Card text:

Whenever any player plays any Pokémon from his or her hand to evolve his or her Pokémon, put 2 damage counters on that Pokémon.

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

1 x Luxury Ball Luxury Ball (D&PSF)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 86
Card text:

Search your deck for a Pokémon (excluding Pokémon LV.X), show it to your opponent, and put it into your hand. Shuffle your deck afterward. If any Luxury Ball is in your discard pile, you can't play this card.

2 x Professor Oak`s New Theory Professor Oak's New Theory (HG&SS)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 101
  • Subtype: Supporter
Card text:

You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.

Shuffle your hand into your deck. Then, draw 6 cards.

1 x Scott Scott (EX-PK)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 81
  • Subtype: Supporter
Card text:

You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.


Search your deck for up to 3 cards in any combination of Supporter cards and Stadium cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.

3 x Team Galactic`s Invention G-105 Poké Turn Team Galactic's Invention G-105 Poké Turn (Platinum)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 118
Card text:

Return 1 of your Pokémon SP and all cards attached to it to your hand.

4 x Team Galactic`s Invention G-109 SP Radar Team Galactic's Invention G-109 SP Radar (PLRR)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 96
Card text:

Choose a card from your hand and put it on top of your deck. Search your deck for a Pokémon SP, show it to your opponent, and put it into your hand. Shuffle your deck afterward. (If this is the only card in your hand, you can't play this card.)

 
Deck Statistics
Distribution by Rarity
Common bar 12  20 %  
Rare bar 5 %  
Rare Holo bar 11  18 %  
Uncommon bar 34  57 %  
 

Distribution by Subtype
- bar 19  32 %  
Basic Pokémon bar 14  23 %  
Level Up Pokémon bar 7 %  
Special Energy bar 15 %  
Stadium bar 8 %  
Supporter bar 15 %  
 

Distribution by Type
- bar 5 %  
Darkness bar 7 %  
Energy bar 17  28 %  
Fire bar 7 %  
Metal bar 5 %  
Psychic bar 12 %  
Trainer bar 22  37 %  
 



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