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Deck "cyber deck!!!!!!!"

Deck "cyber deck!!!!!!!"
Format: OCG - 58 Cards
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Section: Extra deck (10 cards)
2 x Chimeratech Fortress Dragon Chimeratech Fortress Dragon (CT-EN)
  • Number: CT07-EN013
  • Rarity: Super Rare
  • Card Type: Monster / Effect / Fusion
  • Monster Type: Machine
  • Attack Points: 0
  • Defense Points: 0
  • Level / Rank: 8
  • Attribute: Dark
  • Password: 79229522
Card text:

"Cyber Dragon" + 1 or more Machine-Type monsters.This monster cannot be used as a Fusion Material Monster. You can only Special Summon this card from your Extra Deck by sending the above cards from either side of the field to the Graveyard. (You do not use "Polymerization".) The original ATK of this card is equal to 1000 x the number of Fusion Material Monsters used to Special Summon it.

2 x Chimeratech Overdragon Chimeratech Overdragon (DP04)
  • Number: DP04-EN013
  • Rarity: Rare
  • Card Type: Monster / Effect / Fusion
  • Monster Type: Machine
  • Attack Points: ?
  • Defense Points: ?
  • Level / Rank: 9
  • Attribute: Dark
  • Password: 64599569
Card text:

"Cyber Dragon" + 1 or more Machine-Type Monsters
This monster cannot be Normal Summoned except by Fusion Summon. When this card is Fusion Summoned, send all other cards you control to the Graveyard. The original ATK and DEF of this card are each 800 x the number of Fusion Material Monsters used for its Fusion Summon. Each turn, this card can attack as many of your opponent's monsters as the number of Fusion Material Monsters used for its Fusion Summon.

2 x Cyber End Dragon Cyber End Dragon (DP04)
  • Number: DP04-EN012
  • Rarity: Rare
  • Card Type: Monster / Effect / Fusion
  • Monster Type: Machine
  • Attack Points: 4000
  • Defense Points: 2800
  • Level / Rank: 10
  • Attribute: Light
  • Password: 01546123
Card text:

"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.

2 x Cyber Twin Dragon Cyber Twin Dragon (DP04)
  • Number: DP04-EN011
  • Rarity: Rare
  • Card Type: Monster / Effect / Fusion
  • Monster Type: Machine
  • Attack Points: 2800
  • Defense Points: 2100
  • Level / Rank: 8
  • Attribute: Light
  • Password: 74157028
Card text:

"Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card can attack twice during the same Battle Phase.

2 x Number 39: Utopia Number 39: Utopia (GLD5-EN)
  • Number: GLD5-EN036
  • Rarity: Gold Ultra Rare
  • Card Type: Monster / Effect / Xyz
  • Monster Type: Warrior
  • Attack Points: 2500
  • Defense Points: 2000
  • Level / Rank: 4
  • Attribute: Light
  • Password: 84013237
Card text:

2 Level 4 monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.

 
Section: Monsters (20 cards)
3 x Cyber Dragon Cyber Dragon (CRV)
  • Number: CRV-EN015
  • Rarity: Super Rare
  • Card Type: Monster / Effect
  • Monster Type: Machine
  • Attack Points: 2100
  • Defense Points: 1600
  • Level / Rank: 5
  • Attribute: Light
  • Password: 70095154
Card text:

If there is a monster on your opponent's side of the field and there are no monsters on your side of the field, you can Special Summon this card from your hand.

2 x Cyber Dragon Zwei Cyber Dragon Zwei (ABPF-EN)
  • Number: ABPF-EN035
  • Rarity: Rare
  • Card Type: Monster / Effect
  • Monster Type: Machine
  • Attack Points: 1500
  • Defense Points: 1000
  • Level / Rank: 4
  • Attribute: Light
  • Password: 5373478
Card text:

If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. Once per turn, you can reveal 1 Spell Card in your hand to treat this card's name as "Cyber Dragon" until the End Phase. This card's name is treated as "Cyber Dragon" while in the Graveyard.

1 x Cyber Eltanin Cyber Eltanin (TU05-EN)
  • Number: TU05-EN008
  • Rarity: Rare
  • Card Type: Monster / Effect
  • Monster Type: Machine
  • Level / Rank: 10
  • Attribute: Light
  • Password: 33093439
Card text:

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play all face-up LIGHT Machine-Type monsters from your side of the field and from your Graveyard. This card's ATK and DEF are equal to the number of monsters removed from play for its Special Summon x 500. When this card is Special Summoned, send all other face-up monsters on the field to the Graveyard.

2 x Cyber Phoenix Cyber Phoenix (DP04)
  • Number: DP04-EN006
  • Rarity: Common
  • Card Type: Monster / Effect
  • Monster Type: Machine
  • Attack Points: 1200
  • Defense Points: 1600
  • Level / Rank: 4
  • Attribute: Fire
  • Password: 03370104
Card text:

While this card is in face-up Attack Position, negate the effects of any Spell or Trap Card that targets 1 Machine-Type monster you control. When this face-up card attacks or is attacked, and it is destroyed by battle and sent to the Graveyard, you can draw 1 card.

1 x Jinzo Jinzo (BP01-EN)
  • Number: BP01-EN003
  • Rarity: Rare
  • Card Type: Monster / Effect
  • Monster Type: Machine
  • Attack Points: 2400
  • Defense Points: 1500
  • Level / Rank: 6
  • Attribute: Dark
  • Password: 77585513
Card text:

Trap Cards, and their effects, cannot be activated. The effects of all face-up Trap Cards on the field are negated.

2 x Jinzo - Returner Jinzo - Returner (LODT)
  • Number: LODT-EN006
  • Rarity: Rare
  • Card Type: Monster / Effect
  • Monster Type: Machine
  • Attack Points: 600
  • Defense Points: 1400
  • Level / Rank: 3
  • Attribute: Dark
  • Password: 09418534
Card text:

This card can attack your opponent directly. When this card is sent to the Graveyard, you can Special Summon 1 "Jinzo" from your Graveyard. Destroy it during your End Phase.

1 x Machina Cannon Machina Cannon (PRC1-EN)
  • Number: PRC1-EN011
  • Rarity: Super Rare
  • Card Type: Monster / Effect
  • Monster Type: Machine
  • Attack Points: 0
  • Defense Points: 2200
  • Level / Rank: 8
  • Attribute: Earth
  • Password: 39284521
Card text:

Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by sending one or more Machine-Type monsters from your hand to the Graveyard. This card gains 800 ATK for each card sent to the Graveyard for this Special Summon.

3 x Machina Fortress Machina Fortress (BP01-EN)
  • Number: BP01-EN022
  • Rarity: Rare
  • Card Type: Monster / Effect
  • Monster Type: Machine
  • Attack Points: 2500
  • Defense Points: 1600
  • Level / Rank: 7
  • Attribute: Earth
  • Password: 05556499
Card text:

You can discard Machine-Type monster(s) whose total Levels equal 8 or more to Special Summon this card from your hand or Graveyard. When this card is destroyed by battle and sent to the Graveyard, select and destroy 1 card your opponent controls. When this face-up card you control is targeted by an opponent's Effect Monster's effect, look at your opponent's hand and discard 1 card from their hand.

3 x Machina Gearframe Machina Gearframe (SDMM-EN)
  • Number: SDMM-EN002
  • Rarity: Super Rare
  • Card Type: Monster / Union
  • Monster Type: Machine
  • Attack Points: 1800
  • Defense Points: 0
  • Level / Rank: 4
  • Attribute: Earth
  • Password: 42940404
Card text:

Once per turn, you can equip this card to a Machine-Type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. When this card is Normal Summoned, you can add 1 "Machina" monster (except "Machina Gearframe") from your Deck to your hand. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)

1 x Proto-Cyber Dragon Proto-Cyber Dragon (SDMM-EN)
  • Number: SDMM-EN014
  • Rarity: Common
  • Card Type: Monster / Effect
  • Monster Type: Machine
  • Attack Points: 1100
  • Defense Points: 600
  • Level / Rank: 3
  • Attribute: Light
  • Password: 26439287
Card text:

This card's name is treated as "Cyber Dragon" while it is face-up on the field.

1 x The Light - Hex-Sealed Fusion The Light - Hex-Sealed Fusion (DR3)
  • Number: DR3-EN147
  • Rarity: Common
  • Card Type: Monster / Effect
  • Monster Type: Rock
  • Attack Points: 1000
  • Defense Points: 1600
  • Level / Rank: 3
  • Attribute: Light
  • Password: 15717011
Card text:

You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Tribute Fusion-Fusion Monsters on the field, including this card, to Special Summon 1 LIGHT Fusion Monster from your Fusion Deck.

 
Section: Spells (12 cards)
1 x Dark Hole Dark Hole (SDJ)
  • Number: SDJ-026
  • Rarity: Fixed
  • Card Type: Spell/Magic Card
  • Password: 53129443
Card text:

Destroys all monsters on the field.

1 x Different Dimension Capsule Different Dimension Capsule (DP04)
  • Number: DP04-EN019
  • Rarity: Common
  • Card Type: Spell/Magic Card
  • Password: 11961740
Card text:

Select 1 card from your Deck and remove it from play face-down. During your 2nd Standby Phase after activation, destroy this card and add the removed card to your hand.

1 x Future Fusion Future Fusion (POTD)
  • Number: POTD-EN044
  • Rarity: Rare
  • Card Type: Spell/Magic Card / Continuous
  • Password: 77565204
Card text:

Send, from your Deck to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and select that 1 Fusion Monster from your Fusion Deck. Special Summon the selected Fusion Monster during your 2nd Standby Phase after this card's activation. (This Special Summon is treated as a Fusion Summon.) When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card.

1 x Heavy Storm Heavy Storm (LCYW-EN)
  • Number: LCYW-EN061
  • Rarity: Ultra Rare
  • Card Type: Spell/Magic Card
  • Password: 19613556
Card text:

Destroy all Spell and Trap Cards on the field.

1 x Limiter Removal Limiter Removal (SD10)
  • Number: SD10-EN025
  • Rarity: Fixed
  • Card Type: Spell/Magic Card / Quick-Play
  • Password: 23171610
Card text:

Double the ATK of all face-up Machine-Type monster on your side of the field, until the end of this turn. During the End Phase, destroy all monsters that were affected by this effect.

1 x Monster Reborn Monster Reborn (LCYW-EN)
  • Number: LCYW-EN058
  • Rarity: Ultra Rare
  • Card Type: Spell/Magic Card
  • Password: 83764718
Card text:

Target 1 monster in either player's Graveyard; Special Summon it.

2 x Mystical Space Typhoon Mystical Space Typhoon (SDP)
  • Number: SDP-032
  • Rarity: Fixed
  • Card Type: Spell/Magic Card / Quick-Play
  • Password: 05318639
Card text:

Destroy 1 Magic or Trap card on the field.

1 x Overload Fusion Overload Fusion (POTD)
  • Number: POTD-EN042
  • Rarity: Rare
  • Card Type: Spell/Magic Card
  • Password: 3659803
Card text:

Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a DARK Machine-Type Fusion Monster Card, and Special Summon that 1 Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.)

1 x Polymerization Polymerization (SDJ)
  • Number: SDJ-036
  • Rarity: Fixed
  • Card Type: Spell/Magic Card
  • Password: 24094653
Card text:

Fuses 2 or more Fusion-Material Monsters to form a new Fusion Monster.

2 x Power Bond Power Bond (DP04)
  • Number: DP04-EN020
  • Rarity: Rare
  • Card Type: Spell/Magic Card
  • Password: 37630732
Card text:

Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Machine-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). It gains ATK equal to its original ATK. During the End Phase of this turn, you take damage equal to its original ATK.

 
Section: Traps (16 cards)
2 x Bottomless Trap Hole Bottomless Trap Hole (SDDE)
  • Number: SDDE-EN032
  • Rarity: Fixed
  • Card Type: Trap Card
  • Password: 29401950
Card text:

When your opponent Summons a monster(s) with 1500 or more ATK, destroy and remove from play the monster(s).

1 x Call of the Haunted Call of the Haunted (DP04)
  • Number: DP04-EN025
  • Rarity: Common
  • Card Type: Trap Card / Continuous
  • Password: 97077563
Card text:

Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.

3 x Compulsory Evacuation Device Compulsory Evacuation Device (LCYW-EN)
  • Number: LCYW-EN291
  • Rarity: Common
  • Card Type: Trap Card
  • Password: 94192409
Card text:

Target 1 monster on the field; return that target to the hand.

2 x Dimensional Prison Dimensional Prison (GS04-JP)
  • Number: GS04-JP019g
  • Rarity: Gold Ultra Rare
  • Card Type: Trap Card
Card text:

When an opponent declares an attack: Target that monster; banish that target.

1 x Mirror Force Mirror Force (SDMA-EN)
  • Number: SDMA-EN030
  • Rarity: Common
  • Card Type: Trap Card
  • Password: 44095762
Card text:

Activate only when an opponent's monster declares an attack. Destroy all Attack Position monsters your opponent controls.

1 x Return from the Different Dimension Return from the Different Dimension (SDLS-EN)
  • Number: SDLS-EN034
  • Rarity: Common
  • Card Type: Trap Card
  • Password: 27174286
Card text:

Pay half your Life Points. Special Summon as many of your banished monsters as possible. During the End Phase, banish all monsters that were Special Summoned by this effect.

2 x Sakuretsu Armor Sakuretsu Armor (YSD)
  • Number: YSD-EN037
  • Rarity: Fixed
  • Card Type: Trap Card
  • Password: 56120475
Card text:

You can only activate this card when your opponent declares an attack. Destroy the attacking monster.

2 x Solemn Judgment Solemn Judgment (LCYW-EN)
  • Number: LCYW-EN152
  • Rarity: Secret Rare
  • Card Type: Trap Card / Counter
  • Password: 41420027
Card text:

When a monster would be Summoned OR a Spell/Trap Card is activated: Pay half your Life Points; negate the Summon or activation, and if you do, destroy that card.

2 x Torrential Tribute Torrential Tribute (SD2)
  • Number: SD2-EN025
  • Rarity: Fixed
  • Card Type: Trap Card
  • Password: 53582587
Card text:

You can only activate this card when a monster is Normal Summoned. Flip Summoned or Special Summoned. Destroy all monsters on the field.

 
Deck Statistics
Distribution by Attack Points
- bar 29  50 %  
- bar 5 %  
1000 bar 2 %  
1100 bar 2 %  
1200 bar 3 %  
1500 bar 3 %  
1800 bar 5 %  
2100 bar 5 %  
2400 bar 2 %  
2500 bar 9 %  
2800 bar 3 %  
4000 bar 3 %  
600 bar 3 %  
? bar 3 %  
 

Distribution by Attribute
- bar 28  48 %  
Dark bar 12 %  
Earth bar 12 %  
Fire bar 3 %  
Light bar 14  24 %  
 

Distribution by Card Type
Monster / Effect bar 17  29 %  
Monster / Effect / Fusion bar 14 %  
Monster / Effect / Xyz bar 3 %  
Monster / Union bar 5 %  
Spell/Magic Card bar 14 %  
Spell/Magic Card / Continuous bar 2 %  
Spell/Magic Card / Quick-Play bar 5 %  
Trap Card bar 13  22 %  
Trap Card / Continuous bar 2 %  
Trap Card / Counter bar 3 %  
 

Distribution by Defense Points
- bar 29  50 %  
- bar 9 %  
1000 bar 3 %  
1400 bar 3 %  
1500 bar 2 %  
1600 bar 16 %  
2000 bar 3 %  
2100 bar 3 %  
2200 bar 2 %  
2800 bar 3 %  
600 bar 2 %  
? bar 3 %  
 

Distribution by Level / Rank
- bar 28  48 %  
10 bar 5 %  
3 bar 7 %  
4 bar 16 %  
5 bar 5 %  
6 bar 2 %  
7 bar 5 %  
8 bar 9 %  
9 bar 3 %  
 

Distribution by Monster Type
- bar 28  48 %  
Machine bar 27  47 %  
Rock bar 2 %  
Warrior bar 3 %  
 

Distribution by Rarity
Common bar 11  19 %  
Fixed bar 11  19 %  
Gold Ultra Rare bar 7 %  
Rare bar 19  33 %  
Secret Rare bar 3 %  
Super Rare bar 16 %  
Ultra Rare bar 3 %  
 



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Discussion about this Deck
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Author Message
brianmistark
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Subject:    Posted: January 27, 2011 09:15 am

i like cyber dragons a lot. i feel like they are underrated too. i had a cyber deck, and it was a pretty solid one. one thing i found though, has that cyber laser and cyber barrier are dead draws. at least take out cyber laser, he is not worth two cyber dragons. also add a couple chimera tech fortress dragons, you can use your opponents monsters for him as well as your if they have machine types. i personally would take out dragons and cyber dark. they don't really fit with cyber dragons. i would add a giant trunade, and also add another cyber valley along with return from the different dimension, they make a great combo, also with cyber kirin, so you don't take damage. other than those, great build.
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