| Section: Main Personality (4 cards)
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Krillin (LV1) (CCPP)
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- Number: CP30
- Rarity: 2
- Type: None
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Card text:
Constant Combat Power: All of your Krillin Named cards that are removed from the game after use are discarded instead. All Krillin named cards in your Life Deck that do not have Endurance gain Endurance 2.
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Krillin, the Great (WG)
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- Number: 135
- Rarity: 5
- Type: None
- Character: Krillin
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Card text:
Constant Combat Power: All energy attacks you perform do +1 power stage of damage for every Named card in your discard pile. At the beginning of your turn, remove 2 Named cards in your discard pile from the game.
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Krillin, the Hero (Redemp)
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- Number: R2
- Rarity: 2
- Type: None
- Character: Krillin
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Card text:
Energy attack. You can use this power twice per Combat.
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Krillin, the Mighty (Cell)
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- Number: 139
- Rarity: 5
- Type: None
- Character: Krillin
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Card text:
Energy attack doing 5 life cards of damage. If successful, power Krillin up to full. If you declared a Blue Tokui-Waza, lower your opponent's anger to 0. I came here to put an end to you.
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| Section: Supporting: Allies (2 cards)
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Android 18 (level 1) (Androids)
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- Number: 116
- Rarity: 5
- Type: None
- Character: Android 18
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Card text:
Stops the first unstopped attack performed against you this Combat. That was so poor. You aim was off by at least 10 degrees.
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Piccolo, the Avenger (Trunks)
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- Number: 167
- Rarity: 4
- Type: None
- Character: Piccolo
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Card text:
Energy attack doing 6 life cards of damage. Yeah, the action is definitely getting ready to start.
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| Section: Supporting: Mastery (1 cards)
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Freestyle Mastery (Buu)
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- Number: 131
- Rarity: 5
- Type: None
- Character: Hercule
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Card text:
Your Drills cannot be discarded for any reason while they are in play. When entering Combat, you may discard a Named card that matches your Main Personality to search your Life Deck for a Named card that matches your Main Personality and place it into your hand. Where did all those other weirdos come from?
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| Section: Combat Cards (54 cards)
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Battle Pausing (Saiyan)
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- Number: 204
- Rarity: 5
- Type: Combat
- Character: Tien
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Card text:
The attacker draws 2 cards from his discard pile. The defender raises 5 stages if possible. Chiaotzu! Hey, why don't you just stay here!
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Energy Lob (Kid Buu)
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- Number: 49
- Rarity: 3
- Type: Energy Combat
- Character: Super Majin Buu
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Card text:
Endurance 1. Energy attack. You may discard one of your Non-Combat cards in play to search your Life Deck for a Non-Combat card and place it into play. Remove from the game after use. Vegeta. What are you saying? You got to get out of there!
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Good Advice (Frieza)
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- Number: Prev04
- Rarity: 3
- Type: Energy Combat
- Character: Trunks
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Card text:
Enery attack doing 8 life cards of damage. Lower opponent's anger 3 levels. Limit 1 per deck. Remove from game after use. Thanks for the tip.
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Krillin Unleashed (Cell)
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- Number: 120
- Rarity: 5
- Type: Energy Combat
- Character: Krillin
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Card text:
Energy attack. If successful, draw a card. Come on, why don't we blast that thing?
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Krillin's Anger Blast (Frieza)
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- Number: 57
- Rarity: 3
- Type: Energy Combat
- Character: Krillin
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Card text:
Energy attack doing 5 life cards of damage. This is terrible! How are we going to get the dragon balls back from those Neanderthal numskulls?
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Krillin's Destructo Disk (Kid Buu)
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- Number: 54
- Rarity: 3
- Type: Energy Combat
- Character: Krillin
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Card text:
Energy attack. Empower 3. If performed by Krillin, discard one of your opponent's Non-Combat cards in play and this attack do an additional +1 power stages of damage for each power stage your opponent's Main Personality is above 0. Raise your anger 1 level. Destructo Disk!
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Krillin's Energy Attack (Saiyan)
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- Number: 113
- Rarity: 3
- Type: Energy Combat
- Character: Krillin
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Card text:
Energy attack doing 2 draws from the life card deck if not stopped. If used by Krillin, this card stays on the table to be used one more time in this combat. I'm not trying to be negative...it's just...well, I think we're a little outclassed!
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Krillin's Energy Disk (Saiyan)
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- Number: 216
- Rarity: 5
- Type: Energy Combat
- Character: Krillin
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Card text:
Energy attack doing 4 life cards of damage at a cost of 1 stage. Destructo-Disk! Engage!
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Krillin's Heat Seeking Blast (Trunks)
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- Number: 130
- Rarity: 5
- Type: Energy Combat
- Character: Krillin
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Card text:
Energy attack. This attack cannot be stopped or prevented. Remove from the game after use. We're all about to be wiped out if we don't try something fast! Man! I hate this!
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Krillin's Kamehameha Outburst (Trunks)
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- Number: 5
- Rarity: 1
- Type: Energy Combat
- Character: Krillin
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Card text:
Energy attack doing 5 life cards of damage. Lower opponent's anger 2 levels. I'm giving this everything I've got!
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Krillin's Power Block (Frieza)
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- Number: 81
- Rarity: 3
- Type: Physical Combat
- Character: Krillin
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Card text:
Physical attack. If successful, it also stops your opponent from making any more physical attacks in this combat. Remove from the game after use. This doesn't look good!
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Krillin's Search (Promo)
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- Number: P4
- Rarity: 2
- Type: Combat
- Character: Krillin
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Card text:
Draw a card. If that card is a named card, show it to your opponent and drew another card. Remove from the game after use. We've got to find them befor the Androids harm anyone.
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Krillin's Solar Flare (Cell)
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- Number: 93
- Rarity: 3
- Type: Energy Combat
- Character: Krillin
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Card text:
Energy attack. If successful, your opponent may not play Physical Combat cards for the remainder of Combat. He might hang me out to dry!
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Nappa's Energy Aura (Saiyan)
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- Number: 120
- Rarity: 3
- Type: Energy Combat
- Character: Nappa
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Card text:
No energy attacks will work against Nappa this combat. Remove from game after use. Okay! Errata: Treat this card as if it read, Stops an energy attack, and stop all energy attacks performed against you for the remainder of Combat. Remove from the game after use.
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Nappa's Physical Resistance (Saiyan)
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- Number: 121
- Rarity: 3
- Type: Physical Combat
- Character: Nappa
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Card text:
No physical attacks will work against Nappa this combat. Remove from game after use. I hope these Arlians put up a good fight. We haven't had any real competition in a long time! Errata: Treat this cards as if it read, Stops a physical attack, and stop all physical attacks performed against you for the remainder of Combat. Remove from the game after use.
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Super Saiyan Effect (Trunks)
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- Number: Prev04
- Rarity: 3
- Type: Combat
- Character: Vegeta
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Card text:
Your opponent may not perform physical attacks for the remainder of Combat. I don't care if you fight him.
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Tien's Block (CG)
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- Number: 92
- Rarity: 3
- Type: Physical Combat
- Character: Tien
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Card text:
Stops a physical attack. Raise your anger 1 level. Search your discard pile for a Drill and place it in play.
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Time Is A Warrior's Tool (Frieza)
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- Number: 30
- Rarity: 1
- Type: Combat
- Character: Gohan
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Card text:
Stops all attacks from an opponent in this combat. Limit 1 per deck. Where's Piccolo and where's my dad? Errata: This card cannot stop focused attacks.
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Trunks Energy Sphere (Trunks)
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- Number: 84
- Rarity: 3
- Type: Combat
- Character: Trunks
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Card text:
Stops the effects of any Combat card. Use when needed. "Know your enemy." You've already made some pretty big assumptions about me, and that's a mistake that's going to cost you dearly! Errata: You must use Trunks Energy Sphere to stop a Combat Card before any of the effects of the Combat card have been used, including any costs of the Combat Card. If you are stopping an attack with a Combat card and your opponent uses Trunks Energy Sphere, you do not get to play or use another card that can stop that attack BUT any floating effects and/or defense shields still can be used.
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Vegeta's Physical Stance (Saiyan)
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- Number: 28
- Rarity: 1
- Type: Physical Combat
- Character: Vegeta
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Card text:
No physical attacks will work against Vegeta this combat. Remove from game after use. Aaaaaaahhh! Errata: Treat this cards as if it read, Stops a physical attack, and stop all physical attacks performed against you for the remainder of Combat. Remove from the game after use.
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Yamcha's Skillful Defense (Frieza)
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- Number: 59
- Rarity: 3
- Type: Energy Combat
- Character: Yamcha
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Card text:
Stops a physical or energy attack. Remove from the game after use. Huh?
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| Section: Support Cards (24 cards)
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Android 20 Absorbing Drill (Trunks)
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- Number: Prev01
- Rarity: 1
- Type: Non-Combat
- Character: Android 20
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Card text:
Discard 2 life cards to stop an energy attack. So many victims to choose from.
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Arqua's Arena (WG)
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- Number: 91
- Rarity: 3
- Type: None
- Character: Arqua
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Card text:
Whenever you play a Named Card, gain 3 power stages.
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Caught Off Guard Drill (CG)
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- Number: 111
- Rarity: 5
- Type: Non-Combat
- Character: Cell
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Card text:
Heroes only. When this Drill enters play, name a non-Dragon Ball card. That card cannot be played or used by either player while this Drill is in play. Where is he? Errata: This card gains, Limit 2 per deck. You cannot name or affect a Personality Card, Dragonball, Sensei, or Mastery. If you name Caught Off Guard Drill when you play Caught Off Guard Drill, no more Caught Off Guard Drills may be played or used, and any cards that were being affected by other Caught Off Guard Drills in play are no longer affected. If the Caught Off Guard Drill that is affecting Caught Off Guard Drill leaves play, the other Caught Off Guard Drills return back to normal.
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Dende Dragon Ball 1 (Cell)
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- Number: 39
- Rarity: 1
- Type: Non-Combat
- Character: Dende
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Card text:
Raise your Main Personality to its highest power stage. Lower your opponent's anger 3 levels. I should be able to make new Dragon Balls within 100 days.
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Dende Dragon Ball 2 (Cell)
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- Number: 40
- Rarity: 1
- Type: Non-Combat
- Character: Dende
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Card text:
Raise your Main Personality to its highest power stage. You may shuffle a Dragon Ball in play back into the owner's Life Deck. I guess all I have to do is rechannel some of its energy to its wishing power.
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Dende Dragon Ball 3 (Cell)
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- Number: 73
- Rarity: 3
- Type: Non-Combat
- Character: Dende
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Card text:
Raise your Main Personality to its highest power stage. Draw the top 3 cards from your discard pile. The Dragon can be summoned as soon as the Dragon Balls are collected.
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Dende Dragon Ball 4 (Cell)
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- Number: 74
- Rarity: 3
- Type: Non-Combat
- Character: Dende
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Card text:
Raise your Main Personality to its highest power stage. Discard up to 3 Allies in play. I brought some notes with me too.
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Dende Dragon Ball 5 (Cell)
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- Number: 75
- Rarity: 3
- Type: Non-Combat
- Character: Dende
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Card text:
Raise your Main Personality to its highest power stage. Pick up to 5 cards from your discard pile and shuffle them back into your Life Deck. It takes a lot of hard work to learn how to become a good guardian.
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Dende Dragon Ball 6 (Cell)
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- Number: 121
- Rarity: 5
- Type: Non-Combat
- Character: Dende
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Card text:
Raise your Main Personality to its highest power stage. Set all of your opponent's personalities to 4 power stages above 0. Eternal Dragon, by your name I summon you forth, Shenron.
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Dende Dragon Ball 7 (Cell)
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- Number: 122
- Rarity: 5
- Type: Non-Combat
- Character: Dende
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Card text:
Raise your Main Personality to its highest power stage. Choose 3 cards from your discard pile and place them on top of your Life Deck. All we have to do is ask Purunga back on Namek.
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Don't You Just Hate That (Trunks)
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- Number: 125
- Rarity: 5
- Type: Non-Combat
- Character: Chiaotzu
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Card text:
Remove two of your opponent's Non-combat/non-Dragon Ball cards in play from the game. Remove from the game after use. Limit 1 per deck. You rock Piccolo! Errata: Treat this card as if it read, Remove up to two of your opponents Non-Combat cards in play from the game. Remove from the game after use. Limit 1 per deck.
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Energy Empowerment Drill (Babidi)
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- Number: 51
- Rarity: 3
- Type: Non-Combat
- Character: Majin Babidi
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Card text:
All of your energy attacks do a minimum of 6 life cards or damage after modifiers. Power stages of damage are not affected and count as 0 life cards for this effect. What a beautful, arrogant, selfish piece of work!
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Expectant Trunks (Trunks)
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- Number: 91
- Rarity: 3
- Type: Non-Combat
- Character: Trunks
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Card text:
Use when entering Combat. Search your discard pile for any one Combat, Physical Combat, or Energy Combat card, show your opponent, and place it in your hand. You shold know that a weapon doesn't make the man!
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Krillin's Concentration (Frieza)
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- Number: 87
- Rarity: 3
- Type: Non-Combat
- Character: Krillin
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Card text:
Search your life deck for 1 combat card and put it into your hand. Oh, oh. I think things are about to heat up, big time!
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Krillin's Drill (Saiyan)
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- Number: 215
- Rarity: 5
- Type: Non-Combat
- Character: Krillin
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Card text:
Does an extra life card of damage with each successful attack. More than 1 of these drills can be out at the same time. Wh-whaa? ... Goku! Wow! It's incredible!
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Severe Bruises (Androids)
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- Number: 112
- Rarity: 5
- Type: Non-Combat
- Character: Android 19
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Card text:
Place this card on your opponent's Main Personality. Your opponent lowers his anger to 0 and he may not raise his anger level until he places a Drill in play. Discard this card when your opponent places a Drill into play. Limit 1 per deck. Remove from the game after use. My records don't show you with anywhere near this strength! Errata: This card does not have Remove from the game after use.
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Vegeta's Quickness Drill (Saiyan)
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- Number: 221
- Rarity: 5
- Type: Non-Combat
- Character: Vegeta
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Card text:
At the beginning of each combat, draw 1 card from the bottom of the discard pile to use. Please don't hurt me!
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