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Deck "Cyber Assult"

Deck "Cyber Assult"
Format: OCG - 44 Cards
created by mrspunkyboy activity icon
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Cards without Section (41 cards)
2 x Aqua Surfer Aqua Surfer (DMC-56)
  • Collector Number: 20
  • Rarity: Rare
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Mikio Masuda
Card text:

[Shield trigger] (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand.

1 x Astral Reef Astral Reef (DMC-54)
  • Collector Number: 15
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Cyber Virus
  • Power: 4000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
  • Artist: Hikaru Ikusa
Card text:

Evolution: Put on one of your Cyber Virus
When this creature is put into the battle zone, you may draw 3 cards.

2 x Astral Rush Astral Rush (DM-32)
  • Collector Number: 79
  • Rarity: Common
  • Type: Evolution Creature
  • Race: Cyber Virus
  • Power: 5000
  • Cost: 4
  • Civilization: Water
Card text:

Evolution: Put on 1 of your creatures with "Cyber" in its race.
When you put this creature into the battle zone, if you have no shields draw 3 cards. If you have only 1 shield, draw 2 cards. If you have exactly 2 shields, draw 1 card. Then, you may choose a creature in the battle zone and return it to its owner's hand.

3 x Cutie Heart Cutie Heart (DMC-55)
  • Collector Number: 51
  • Rarity: Uncommon
  • Type: Creature
  • Race: Cyber Virus
  • Power: 1000+
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: Daisuke Nishida
Card text:

[Shield trigger] Shield Trigger
When you put this creature into the battle zone, if you have 2 or fewer shields, choose 1 creature in the battle zone and return it to your opponent's hand.
When you have 2 or fewer shields, this creature gets +4000 power and can't be blocked.

2 x Cyber A Irons Cyber A Irons (DM-36)
  • Collector Number: S4
  • Rarity: Super Rare
  • Type: Creature
  • Race: Cyber Command
  • Power: 12000
  • Cost: 9
  • Civilization: Water
  • Artist: Hisanobu Kometani
Card text:

When you put this creature into the battle zone, you may draw up to 5 cards.
Whenever you put other water creatures into the battle zone, this creature can't be blocked that turn.
Triple Breaker

"I am emperor of the seas! I am the ultimate champion!" -Cyber A. Irons

3 x Cyber G Hogan Cyber G Hogan (DM-36)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Cyber Command
  • Power: 8000
  • Cost: 8
  • Civilization: Water
  • Artist: hideaki ishikawa
Card text:

Double Breaker
Chain Cascade (When you put this creature into the battle zone, look at the top 2 cards of your deck. If any of those cards are creatures with a cost less than this creature, you may put them into the battle zone. Put the rest of the cards on top of your deck in any order.)
Magic Soul

"Number 1!!" -Cyber G Hogan

3 x Cyber Hand Cyber Hand (DM-38)
  • Collector Number: 25
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: Yuri Shinjuro
Card text:

Image:Shieldtrigger.gif Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

* Choose 1 of your opponent's untapped creatures in the battle zone. Your opponent returns it to their deck and shuffles it. Then, your opponent may draw 1 card.

All is born from the sea, and to the sea it must return.

2 x Cyber J Eleven Cyber J Eleven (DM-38)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Cyber Command
  • Power: 11000
  • Mana Number: 1
  • Cost: 11
  • Civilization: Water
  • Artist: katora
Card text:

* Double breaker (This creature breaks 2 shields.)

* If you have 11 or more water creatures in the battle zone, you win the game.


file:magicsoul.gif Magic Soul

1 x Emperor Marco Emperor Marco (DMC-56)
  • Collector Number: 8
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Cyber Lord
  • Power: 6000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: Toshiaki Takayama
Card text:

Evolution: Put on one of your Cyber Lord. When you put this creature into the battle zone, you may draw 3 cards. [Double Breaker]

3 x Genius Janit, of the Hidden Blade Genius Janit, of the Hidden Blade (DMX-01)
  • Collector Number: 31
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord/Shinobi
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: TUBAKI HALSAME
Card text:

*  Ninja Strike 4 (Whenever your opponent attacks or blocks, if you have 4 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi for no cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)

*  When you put this creature into the battle zone, return 1 creature in the battle zone with a cost of 3 or less to its owner's hand.

3 x Hyperspatial Energy Hole Hyperspatial Energy Hole (DMX-03)
  • Collector Number: 31
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: Kano Akira
Card text:

*  Draw a card.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
*º Choose a Water creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Kuragen Kuragen (DM-33)
  • Collector Number: 42
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord/Origin
  • Power: 1000
  • Cost: 3
  • Civilization: Water
  • Artist: Cherri
Card text:

When you put this creature into the battle zone, search your deck. You may choose an evolution creature from it and show it to your opponent. Then shuffle your deck and put the chosen card on top of it.

2 x Lovely Heart Lovely Heart (DMR-01)
  • Collector Number: 20
  • Rarity: Rare
  • Type: Creature
  • Race: Cyber Virus/Hunter
  • Power: 4000+
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
Card text:

*  When this creature battles, you may return the opponent's battling creature to its owner's hand.

*  When you have 2 or fewer shields, this creature gets +2000 power and gains "blocker".

The cutest creatures of the deepsea tend be the most calculating. Or anywhere now that I think about it... -Murian (Normal Flavor)
The cutest creatures are suprisingly the most jealous, just look away for a second and she'll punish you for it, it's just like Murian says. -Qurian (Mode Change Flavor)

2 x Luciano, Electro-Fuuma Luciano, Electro-Fuuma (DM-34)
  • Collector Number: 42
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord/Grand Devil/Origin
  • Power: 1000
  • Cost: 2
  • Civilization: Water
Card text:

When this card is put into a graveyard, if just before it was put in the graveyard it was under an evolution creature, you may draw 1 card.

In order to harness the incredible power of this planet, an enormous amount of life energy is required.

3 x Marine Flower Marine Flower (DMC-27)
  • Collector Number: 42
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Virus
  • Power: 2000
  • Mana Number: 1
  • Cost: 1
  • Civilization: Water
  • Artist: Hikaru Ikusa
Card text:

[Blocker] This creature can't attack.

1 x Orochi, of the Hidden Blade Orochi, of the Hidden Blade (LoH)
  • Collector Number: 2
  • Rarity: Very Rare
  • Type: Creature
  • Race: Cyber Lord/Shinobi
  • Power: 3000
  • Cost: 6
  • Civilization: Water
  • Artist: Okera
Card text:

Ninja Strike 7 (Whenever your opponent attacks or blocks, if you have 7 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)
When you put this creature into the battle zone, choose 1 other creature in the battle zone and put it on the bottom of its owner's deck. That creature's owner reveals cards from the top of their deck until they reach a non-evolution creature, puts that creature into the battle zone, and then puts the rest of the revealed cards on the bottom of their deck in any order.

3 x Qurian Qurian (DMC-56)
  • Collector Number: 32
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Toshiaki Takayama
Card text:

When this creature is put in the battle zone, you may draw 1 card.

3 x Twilight Sigma, the Super-Electric Twilight Sigma, the Super-Electric (DM-34)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Cyber Command
  • Power: 8000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Toshiaki Takayama
Card text:

Evolution: Put on 1 of your creatures with "Cyber" in its race.
When you put this creature into the battle zone, choose any number of non-evolution creatures that have "Cyber" in their race and return them to your hand from the battle zone. For each returned creature, you may put a non-evolution creature that has "Cyber" in its race into the battle zone.
Double Breaker

"Twilight Hell Smash" -Twilight Sigma, the Super Electric

 
Section: Hyperspatial Zone (3 cards)
2 x G Hogan, Temporal Star/Ocean G Hogan, the Best Awakened G Hogan, Temporal Star/Ocean G Hogan, the Best Awakened (DM-39)
  • Collector Number: 8
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Cyber Command
  • Power: 7000/11000
  • Cost: 7/15
  • Civilization: Water
  • Artist: hideki ishikawa
Card text:

*  You may have your water creatures cost 1 less to summon. They can't cost less than 1.

*  Awaken - At the end of your turn, if you summoned 3 or more creatures that turn, flip this creature.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


Magicsoul.gif Magic Soul

*  Whenever you summon a creature, look at the top card of your deck. If that card is a creature, you may put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)


Magicsoul.gif Magic Soul

ダブルクロスよ、我がイチバンの力を託す! -イチバンの覚醒者オーシャン・G・ホーガン (Double Cross, my Best powers I give to you! - G Hogan, the Best Awakened)
やっぱり「イチバン!!!」 (Truly "The Best!!!") V.C.

1 x Intense Boiling! Hot Spring Gallows/Gallows Extreme Dragon, Brink of Despair Intense Boiling! Hot Spring Gallows/Gallows Extreme Dragon, Brink of Despair (DMR-04)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Cyber Command/Alien//Rainbow Command Dragon/Alien
  • Power: 6000/17000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
Card text:

*  Double breaker (This creature breaks 2 shields.)

*  During your turn, when you summon a non-evolution water or fire creature, you may put that creature on the top of your deck face-up. If you do, put that creature into the battle zone from the top of your deck.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Light/Water/Darkness/Fire/Nature bar 2 %  
Water bar 43  98 %  
 

Distribution by Cost
1 bar 7 %  
11 bar 5 %  
2 bar 7 %  
3 bar 18 %  
4 bar 18 %  
5 bar 14 %  
6 bar 14 %  
7/15 bar 5 %  
7/30 bar 2 %  
8 bar 7 %  
9 bar 5 %  
 

Distribution by Power
- bar 14 %  
1000 bar 16 %  
1000+ bar 7 %  
11000 bar 5 %  
12000 bar 5 %  
2000 bar 18 %  
3000 bar 2 %  
4000 bar 2 %  
4000+ bar 5 %  
5000 bar 5 %  
6000 bar 2 %  
6000/17000 bar 2 %  
7000/110 bar 5 %  
8000 bar 14 %  
 

Distribution by Race
- bar 14 %  
Cyber Command bar 12  27 %  
Cyber Command/Alien//Rainbow Command Dragon/Alien bar 2 %  
Cyber Lord bar 9 %  
Cyber Lord/Grand Devil/Origin bar 5 %  
Cyber Lord/Origin bar 5 %  
Cyber Lord/Shinobi bar 9 %  
Cyber Virus bar 20 %  
Cyber Virus/Hunter bar 5 %  
Liquid People bar 5 %  
 

Distribution by Rarity
Common bar 18  41 %  
Rare bar 14 %  
Super Rare bar 18 %  
Uncommon bar 14 %  
Very Rare bar 11 %  
Victory Rare bar 2 %  
 

Distribution by Type
Creature bar 29  66 %  
Evolution Creature bar 14 %  
Psychic Creature bar 5 %  
Psychic Super Creature bar 2 %  
Spell bar 14 %  
 



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