Section: Main Deck (40 cards)
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Bolshack NEX (DM-32)
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- Collector Number: S8
- Rarity: Super Rare
- Type: Creature
- Race: Armored Dragon
- Power: 6000+
- Cost: 6
- Civilization: Fire
- Artist: Toshiaki Takayama
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Card text:
When you put this creature into the battle zone, search your deck. You may choose 1 card with "Lupia" in its name and put it into the battle zone. Then, shuffle your deck. This creature gets "Power Attacker +1000" for each Fire Bird in your graveyard. Double Breaker
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Cocco Lupia (DMC-62)
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- Collector Number: 16
- Rarity: Promotional
- Type: Creature
- Race: Fire Bird
- Power: 1000
- Mana Number: 1
- Cost: 3
- Civilization: Fire
- Artist: -
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Card text:
Your creatures that have Dragon in their race each cost 2 less to summon. They can't cost less than 2.
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Duel Jacker Shou, the Hot-Blooded Commentator (P-Y7)
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- Collector Number: P59-Y7
- Rarity: Promotional
- Type: Creature
- Race: Human
- Power: 1000+
- Mana Number: 1
- Cost: 2
- Civilization: Fire
- Artist: Syuichi Obata (P59/Y7)
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Card text:
* When you put this creature into the battle zone, play rock-paper-scissors with your opponent. If you win, this creature gains "Speed attacker".
* When this creature battles, play rock-paper-scissors with your opponent. If you win, this creature gets +6000 power until the end of the turn. * If "Duel Jacker Shou" is in the room, this creature gets +1000 power.
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Flaming Jet Dragon (DMC-51)
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- Collector Number: 10
- Rarity: Common
- Type: Creature
- Race: Armored Dragon
- Power: 5000
- Cost: 6
- Civilization: Fire
- Artist: hippo
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Card text:
Speed Attacker (This creature doesn't get summoning sickness.) Thrilling Three: Dragon (When this creature comes into play, reveal the top 3 cards from your deck. For each Dragon revealed, activate the following [TT] ability once. Afterward, put the revealed cards on the bottom of your deck in any order.) [TT]: During this turn, this creature breaks an additional Shield.
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GENJI Double Cross, Blastdragon (DM-38)
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- Collector Number: 3-55
- Rarity: Very Rare
- Type: Creature
- Race: Armored Dragon/Flame Command/Samurai
- Power: 7000
- Mana Number: 1
- Cost: 6
- Civilization: Fire
- Artist: Toshiaki Takayama
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Card text:
* Speed attacker (This creature doesn't get summoning sickness.)
* Whenever this creature attacks, destroy one of your opponent's creatures that has "blocker". * Double breaker (This creature breaks 2 shields.)
Kung Fu Soul
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Hyperspatial Musha Hole (DMC-65)
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- Collector Number: 5
- Rarity: Super Rare
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Fire
- Artist: hippo
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Card text:
* Destroy 1 of your opponent's creatures with a cost of 4 or less.
* Put 1 fire psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Storm Hole (DM-38)
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- Collector Number: 51
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 7
- Civilization: Fire
- Artist: Daisuke Izuka
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Card text:
* Destroy 1 of your opponent's creatures with 5000 power or less.
* Put 1 fire psychic creature with a cost of 10 or less into the battle zone from your hyperspatial zone.
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Jack Raidou, Battle Dragon (DMC-62)
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- Collector Number: 15
- Rarity: Promotional
- Type: Creature
- Race: Armored Dragon/Tyranno Drake/Samurai
- Power: 5000
- Mana Number: 1
- Cost: 5
- Civilization: Fire
- Artist: -
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Card text:
When you put this creature into the battle zone, search your deck. You may choose an evolution creature that shares a race with this creature and put it into your hand. Then, shuffle your deck.
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Ryusei Kaiser, the Eternal (DMR-02)
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- Collector Number: S3
- Rarity: Super Rare
- Type: Creature
- Race: Red Command Dragon/Hunter
- Power: 8000
- Cost: 8
- Civilization: Fire
- Artist: NINNIN
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Card text:
* All of your creatures gain "speed attacker".
* Double breaker * Your opponent's creatures are put into the battle zone tapped. * When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.
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Super Explosive Duel Fire (P-Y10)
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- Collector Number: P2-Y10
- Rarity: Promotional
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Fire
- Artist: hippo
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Card text:
Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)
* Destroy all creatures with "Blocker". æ–°ãŸãªèˆˆå¥®ãŒçµ¶å¯¾ã«è¦‹ã¤ã‹ã‚‹ï¼ ãれãŒãƒ‡ãƒ¥ã‚¨ãƒž!! - "I've definitely found a new passion! Duel Masters!!
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Super Flaming Hell's Scrapper (DMR-01)
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- Collector Number: 33
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Fire
- Artist: MATSUMOTO EITO
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Destroy any number of your opponent's creatures that have total power 5000 or less. è¸ã‚“ã ら地ç„ã©ã“ã‚ã˜ã‚ƒãªã„ã§ã™ãŸã„ï¼ã‚¹ãƒ¼ãƒ‘ーã‚ョウレツã˜ã‚ƒã‚ˆãƒ¼!! This isn't your average hell! It's super explosive!! (DMR-01)
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Super Go On Pippi (DMX-02)
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- Collector Number: 4
- Rarity: Common
- Type: Creature
- Race: Fire Bird/Hunter
- Power: 3000
- Mana Number: 1
- Cost: 3
- Civilization: Fire
- Artist: hippo
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Card text:
* Your creatures with both Dragon and Hunter races gain Speed attacker. æ–°ã—ã„世界ã¯ã•らã«åºƒãŒã£ãŸãƒƒãƒ”ï¼ã•らã«å‰ã¸ã‚´ãƒ¼ã‚ªãƒ³ãƒŠã‚¦!!-Go On Pippi (DMX-02)
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Tornado Flame (BS)
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- Collector Number: 88
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Fire
- Artist: Soushi Hirose
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Destroy 1 of your opponent's creatures that has power 4000 or less.
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Überdragon Bajula (EDoHC)
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- Collector Number: S4
- Rarity: Super Rare
- Type: Evolution Creature
- Race: Armored Dragon
- Power: 13000
- Mana Number: 1
- Cost: 7
- Civilization: Fire
- Artist: Seki
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Card text:
Evolution-Put on one of your creatures that has Dragon in its race. Whenever this creature attacks, choose up to 2 cards in your opponent's mana zone. Your opponent puts those cards into his graveyard. Triple breaker (This creature breaks 3 shields.)
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Überdragon Bajulaterra (P-Y7)
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- Collector Number: P55-Y7
- Rarity: Promotional
- Type: Evolution Creature
- Race: Armored Dragon
- Power: 12000
- Mana Number: 1
- Cost: 9
- Civilization: Fire
- Artist: Shishizaru
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Card text:
* Evolution - Put on one of your creatures that has Dragon in its race.
* When you put this creature into the battle zone, each player puts all non-dragon cards from their mana zone into the graveyard. * Triple breaker (This creature breaks 3 shields)
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Section: Hyperspatial Zone (8 cards)
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Bolshack Dragon, the Temporal Blaze / Bolshack Mobius, Victory Awakened (DM-36)
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- Collector Number: S7
- Rarity: Super Rare
- Type: Psychic Creature
- Race: Armored Dragon
- Power: 6000+/1200
- Cost: 7/14
- Civilization: Fire
- Artist: NINNIN
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Card text:
While attacking, this creature gets +1000 power for each fire card in your graveyard. Double Breaker Awaken: When this creature wins a battle, flip it.
When this creature attacks, you may put 1 of your shields into your graveyard. If you do, destroy 1 of your opponent's creatures with 6000 power or less. Each turn, untap this creature the first time you tap it. While attacking, this creature gets +1000 power for each fire card in your graveyard. Triple Breaker Release (Whenever this creature would leave the battle zone, flip it instead.)
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GENJI Double Cross, Temporal Swordsman/Crimson GENJI Double Cross, the Swordmaster Awakened (DM-39)
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- Collector Number: 4
- Rarity: Very Rare
- Type: Psychic Creature
- Race: Armored Dragon/Flame Command/Samurai
- Power: 7000/11000
- Cost: 7/14
- Civilization: Fire
- Artist: Toshiaki Takayama
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Card text:
* Awaken - At the end of your turn, if all of your creatures in the battle zone are tapped, flip this creature.
* Double breaker (This creature breaks 2 shields.) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature attacks, destroy all creatures with "Blocker".
* Double breaker * Whenever this creature would leave the battle zone, put the top card of your deck into your graveyard. If that card is a Fire Bird this creature stays in the battle zone and you may put a fire psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.
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Storm Genji Double Cross, the Super Temporal/Last Storm Double Cross, the Super Awakened (DM-39)
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- Collector Number: S3
- Rarity: Super Rare
- Type: Psychic Creature
- Race: Armored Dragon/Flame Command/Samurai
- Power: 24000/3500
- Cost: 20/40
- Civilization: Fire
- Artist: Daisuke Izuka
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Card text:
* Super Infinite Evolution - Put this creature on any number of psychic creature(s) with a total cost of 20 or more.
* Whenever you put psychic creatures into the battle zone or awaken them, you may put this creature into the battle zone from your hyperspatial zone. * Meteorburn Awaken - At the start of your turn, put all the cards under this creature into your graveyard and flip this creature. * Quadruple breaker (This creature breaks 4 shields.)
* Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)
* When this creature attacks, you may put any amount of psychic creature(s) with a cost of 10 or less from your hyperspatial zone into the battle zone. * World breaker (This creature breaks all your opponent's shields)
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Storm Kaiser Double Cross, Temporal Kamikaze/Final Storm Double Cross NEX, the Awakened Miracle (DM-38)
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- Collector Number: S3
- Rarity: Super Rare
- Type: Psychic Creature
- Race: Armored Dragon/Flame Command
- Power: 12000/2300
- Cost: 10/20
- Civilization: Fire
- Artist: Daisuke Izuka
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Card text:
* Triple breaker (This creature breaks 3 shields)
* Awaken - At the beginning of your turn, reveal the top card of your deck. If it is a Dragon, flip this creature. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature attacks, reveal the top card of your deck. If that card is a Dragon, take an extra turn after this one. (Put the revealed card back on top of your deck afterwards.)
* Quadruple breaker (This creature breaks 4 shields)
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