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Deck "Poseidon"

Deck "Poseidon"
Format: OCG - 47 Cards
created by daedagor activity icon
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Section: Main Deck (40 cards)
4 x Aqua Surfer Aqua Surfer (SotM)
  • Collector Number: 16
  • Rarity: Uncommon
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Yoshio Sugiura
Card text:

Shield Trigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)
When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's han
"Wave goodbye!"

3 x Corile Corile (Promo)
  • Collector Number: T4-Y1
  • Rarity: Promotional
  • Type: Creature
  • Race: Cyber Lord
  • Power: 2000
  • Cost: 5
  • Civilization: Water
  • Artist: Hikaru Ikusa
Card text:

When you put this creature into the battle zone, choose one of your opponent's creatures in the battle zone and put it on top of his deck.

When the cataclysm struck, all the science of the Cyber Lords couldn't prevent the collapse of their underwater city.

2 x Cyber J Eleven Cyber J Eleven (DM-38)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Cyber Command
  • Power: 11000
  • Mana Number: 1
  • Cost: 11
  • Civilization: Water
  • Artist: katora
Card text:

* Double breaker (This creature breaks 2 shields.)

* If you have 11 or more water creatures in the battle zone, you win the game.


file:magicsoul.gif Magic Soul

1 x Emperor Marco Emperor Marco (PH)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Cyber Lord
  • Power: 6000
  • Cost: 5
  • Civilization: Water
  • Artist: D-Suzuki
Card text:

Evolution: Put on one of your Cyber Lord.
When you put this creature into the battle zone, you may draw 3 cards.
Double Breaker

4 x Frantic Chieftain Frantic Chieftain (TotHM)
  • Collector Number: 43
  • Rarity: Common
  • Type: Creature
  • Race: Merfolk
  • Power: 2000
  • Cost: 2
  • Civilization: Water
Card text:

When you put this creature into the battle zone, return one of your creatures that costs 4 or less from the battle zone to your hand.

3 x Genius Janit, of the Hidden Blade Genius Janit, of the Hidden Blade (DMX-01)
  • Collector Number: 31
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord/Shinobi
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: TUBAKI HALSAME
Card text:

*  Ninja Strike 4 (Whenever your opponent attacks or blocks, if you have 4 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi for no cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)

*  When you put this creature into the battle zone, return 1 creature in the battle zone with a cost of 3 or less to its owner's hand.

4 x Hyperspatial Energy Hole Hyperspatial Energy Hole (DM-36)
  • Collector Number: 85
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 5
  • Civilization: Water
  • Artist: Kano Akira
Card text:

Draw 1 card.
Choose and activate 1 of the following effects:
Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
Choose 1 water Psychic creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Insight Indigo Kaiser Insight Indigo Kaiser (DMR-02)
  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Creature
  • Race: Blue Command Dragon/Hunter
  • Power: 7000
  • Cost: 7
  • Civilization: Water
  • Artist: YOICHI ITO
Card text:

*  Whenever your opponent summon a creature or cast a spell, this turn, your opponent's creatures can't attack or block.

*  Double breaker (This creature breaks 2 shields.)

2 x Jaws Pirate Jaws Pirate (DM-37)
  • Collector Number: 41
  • Rarity: Common
  • Type: Creature
  • Race: Merfolk
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: ittoku
Card text:

File:Blockericon.jpg Blocker

* This creature can't attack.

* When you put this creature into the battle zone, draw 2 cards. Then, put 2 cards from your hand on top of your deck in any order.


file:holysoul.gif Holy Soul
file:magicsoul.gif Magic Soul

3 x Marine Flower Marine Flower (BS)
  • Collector Number: 35
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Virus
  • Power: 2000
  • Mana Number: 1
  • Cost: 1
  • Civilization: Water
  • Artist: Hikaru Ikusa
Card text:

Blocker Blocker (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.)
This creature can't attack.
It blooms in the ocean depths, far from any light.

4 x Pakurio Pakurio (DMX-01)
  • Collector Number: 18
  • Rarity: Uncommon
  • Type: Creature
  • Race: Cyber Lord
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: Shin "JASON" Nagasawa
Card text:

*  When you put this creature into the battle zone, look at the opponent's hand. You may choose 1 card from it and place it in your opponent's shields face-down.

「いい切り札だ。鍵をかけて大事にしまって置いてあげようね。」 -パクリオ

"What an excellent trump card you have. I'll lock it away, nice and safe for you." -Pakurio

1 x Paradise Aroma Paradise Aroma (DMC-55)
  • Collector Number: 72
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Virus
  • Power: 2000
  • Cost: 3
  • Civilization: Water
  • Artist: Nottsuo
Card text:

G Zero: If there is at least 1 Cyber Lord in the battle zone, you may summon this creature without paying its mana cost.

2 x Pulpy Goobie Pulpy Goobie (DMC-55)
  • Collector Number: 71
  • Rarity: Common
  • Type: Creature
  • Race: Gel Fish
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Yarunoca
Card text:

[Blocker] Blocker
This creature cannot attack.
When this creature is put into the battle zone look at the top 5 cards of your deck. Afterwards, put them back in any order.

4 x Qurian Qurian (DMX-03)
  • Collector Number: 28
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Matsumoto Eito (
Card text:

*  When you put this creature into the battle zone, you may draw a card.

In order to protect its frail body, it needed a beautiful set of watery steel armor. (Perfect Heaven)

1 x Ribbity SP Ribbity SP (DM-39)
  • Collector Number: 40
  • Rarity: Common
  • Type: Creature
  • Race: Gel Fish
  • Power: 4000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: hideki ishikawa
Card text:

*  When this creature would be destroyed, return it to your hand instead.

*  Instead of having this creature attack, you may tap it and 5 untapped cards in your mana zone to use its Tap.gif ability.


Tap.gif - If there isn't a psychic creature with "G Hogan" in its name in your battle zone, put a "G Hogan, Temporal Star" into the battle zone from your hyperspatial zone.

Magicsoul.gif Magic Soul

1 x Streaming Shaper Streaming Shaper (Promo 2)
  • Collector Number: 11-55
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: -
Card text:

Reveal the top 4 cards of your deck. Put all water cards into your hand. Put the rest into your graveyard.

 
Section: Hyperspatial Zone (7 cards)
1 x Aqua Cascade (ZABUUUN Cruiser)/Fused Dreadnought! Jet Cascade Attack Aqua Cascade (ZABUUUN Cruiser)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
  • Collector Number: 10
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Liquid People/Hunter
  • Power: 4000/17000
  • Cost: 3/24
  • Civilization: Water//Light/Water
  • Artist: Taro Yamazaki
Card text:

Blockericon.jpg Blocker

*  This creature can't attack.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your Hunters can't be attacked or blocked.

*  When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand.

*  Triple breaker (This creature breaks 3 shields)

4 x G Hogan, Temporal Star/Ocean G Hogan, the Best Awakened G Hogan, Temporal Star/Ocean G Hogan, the Best Awakened (DM-39)
  • Collector Number: 8
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Cyber Command
  • Power: 7000/11000
  • Cost: 7/15
  • Civilization: Water
  • Artist: hideki ishikawa
Card text:

*  You may have your water creatures cost 1 less to summon. They can't cost less than 1.

*  Awaken - At the end of your turn, if you summoned 3 or more creatures that turn, flip this creature.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


Magicsoul.gif Magic Soul

*  Whenever you summon a creature, look at the top card of your deck. If that card is a creature, you may put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)


Magicsoul.gif Magic Soul

ダブルクロスよ、我がイチバンの力を託す! -イチバンの覚醒者オーシャン・G・ホーガン (Double Cross, my Best powers I give to you! - G Hogan, the Best Awakened)
やっぱり「イチバン!!!」 (Truly "The Best!!!") V.C.

1 x Kutt, Temporal Brawler/Severance, the Awakened Giant Kutt, Temporal Brawler/Severance, the Awakened Giant (DM-37)
  • Collector Number: 30
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Human//Giant
  • Power: 1000/5000+
  • Mana Number: 1
  • Cost: 2/7
  • Civilization: Fire//Nature
  • Artist: hippo
Card text:

* During your opponent's turn, if any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

* Awaken—At the start of your turn, if you have a creature in your battle zone with 6000 power or more, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Power attacker +2000

* Double breaker (This creature breaks 2 shields.)

* If any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

1 x Untouchable, Temporal Hero/Untouchable Powered, the Awakened Protean Untouchable, Temporal Hero/Untouchable Powered, the Awakened Protean (DM-37)
  • Collector Number: 21
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Machine Hero//Cyber Command
  • Power: 1000/5000
  • Cost: 2/7
  • Civilization: Light//Water
  • Artist: AMON
Card text:

* Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)

* Awaken—At the end of each turn, if another of your Psychic Creatures Awakened that turn, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* This creature can't be blocked.

* Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked.)

 
Deck Statistics
Distribution by Civilization
Fire//Nature bar 2 %  
Light//Water bar 2 %  
Water bar 44  94 %  
Water//Light/Water bar 2 %  
 

Distribution by Cost
1 bar 6 %  
11 bar 4 %  
2 bar 9 %  
2/5000+ bar 2 %  
2/7 bar 2 %  
3 bar 13  28 %  
3/24 bar 2 %  
4 bar 9 %  
5 bar 19 %  
6 bar 9 %  
7 bar 2 %  
7/15 bar 9 %  
 

Distribution by Power
- bar 2 %  
- bar 9 %  
1000 bar 15 %  
1000/500 bar 2 %  
1000/7 bar 2 %  
11000 bar 4 %  
2000 bar 21  45 %  
3000 bar 4 %  
4000 bar 2 %  
4000/17000 bar 2 %  
6000 bar 2 %  
7000 bar 2 %  
7000/110 bar 9 %  
 

Distribution by Race
- bar 11 %  
Blue Command Dragon/Hunter bar 2 %  
Cyber Command bar 13 %  
Cyber Lord bar 12  26 %  
Cyber Lord/Shinobi bar 6 %  
Cyber Virus bar 9 %  
Gel Fish bar 6 %  
Human//Giant bar 2 %  
Liquid People bar 9 %  
Liquid People/Hunter bar 2 %  
Machine Hero//Cyber Command bar 2 %  
Merfolk bar 13 %  
 

Distribution by Rarity
Common bar 24  51 %  
Promotional bar 9 %  
Rare bar 9 %  
Super Rare bar 6 %  
Uncommon bar 10  21 %  
Very Rare bar 2 %  
Victory Rare bar 2 %  
 

Distribution by Type
Creature bar 34  72 %  
Evolution Creature bar 2 %  
Psychic Creature bar 13 %  
Psychic Super Creature bar 2 %  
Spell bar 11 %  
 



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