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Deck "Sumo Invasion"

Deck "Sumo Invasion"
Format: OCG - 48 Cards
created by sjvsx LV14 activity icon envelope icon
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Cards without Section (40 cards)
3 x Alien Father Alien Father (DMR-02)
  • Collector Number: 5
  • Rarity: Very Rare
  • Type: Creature
  • Race: Alien
  • Power: 5000
  • Cost: 5
  • Civilization: Darkness/Fire
  • Artist: Hisanobu Kometani
Card text:

(This card is put into your mana zone tapped.)

*  Your other Aliens gain "speed attacker" and "slayer".

*  When this creature would be discarded from your hand by the ability of one of your opponent's creatures or spells, you may put it into your mana zone instead of your graveyard.

2 x Death Gate, Gate of Hell Death Gate, Gate of Hell (DMR-02)
  • Collector Number: 10
  • Rarity: Rare
  • Type: Spell
  • Cost: 6
  • Civilization: Darkness
  • Artist: Sansyu
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Destroy one of your opponent's untapped creatures. You may put a non-evolution creature with a cost less than the destroyed creature into the battle zone from your graveyard.

2 x Geo Crashing Miranda, the Dimensional Force Geo Crashing Miranda, the Dimensional Force (DMR-01)
  • Collector Number: 104
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk/Alien
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: Daisuke Izuka
Card text:

*  When you put this creature into the battle zone, put a light, fire, or nature psychic creature with a cost of 6 or less into the battle zone from your hyperspatial zone.

2 x Hyperspatial Faerie Hole Hyperspatial Faerie Hole (DM-36)
  • Collector Number: 109
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 5
  • Civilization: Nature
  • Artist: Atsushi Kawasaki
Card text:

Put the top card of your deck into your mana zone.
Choose and activate 1 of the following effects:
Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
Choose 1 nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Gotsusan Hole [Mode Change] Hyperspatial Gotsusan Hole [Mode Change] (DMR-02)
  • Collector Number: 20m
  • Rarity: Rare
  • Type: Spell
  • Cost: 5
  • Civilization: Darkness/Fire/Nature
  • Artist: MATSUMOTO EITO
Card text:

(This spell is put into your mana zone tapped.)

*  Put a darkness, fire, or nature psychic creature with cost 8 or less into the battle zone from your hyperspatial zone.

*  When one of your opponent's creatures attacks and you have Gil Yokozuna Fuji in the battle zone, you may discard this card to stop the attack. If you do, that turn your Gil Yokozuna Fuji gains +3000 power, and it battles with the attacking creature.

3 x Hyperspatial Revive Hole Hyperspatial Revive Hole (DMD-04)
  • Collector Number: 14
  • Rarity: Promotional
  • Type: Spell
  • Cost: 5
  • Civilization: Darkness
  • Artist: 500siki
Card text:

*  Return a creature from your graveyard to your hand.

*  Choose and activate one of the following effects.


*º Choose any number of creatures in your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
*º Choose 1 Darkness creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Jasmine, Mist Faerie Jasmine, Mist Faerie (DMR-01)
  • Collector Number: 109
  • Rarity: Common
  • Type: Creature
  • Race: Snow Faerie
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tanru
Card text:

*  When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.

命を育むため、ジャスミンは自らの命をかけた。 To cultivate life, Jasmine risked her very own. (DMR-01)
土に還ることが私の幸せ。そして大きな実は育てばいい Coming home to the earth is my happiness. I hope something great will come out -Jasmine, Mist Faerie (DMR-01, MODE CHANGE)

3 x Marauder Deis Drive Marauder Deis Drive (DMD-04)
  • Collector Number: 7
  • Rarity: Promotional
  • Type: Creature
  • Race: Living Dead/Dragonoid/Alien
  • Power: 1000
  • Cost: 3
  • Civilization: Darkness/Fire
  • Artist: Yuichi Maekawa
Card text:

(This card is put into your mana zone tapped.)

*  Speed attacker (This creature doesn't get summoning sickness.)

*  Slayer (When this creature loses a battle, destroy the other creature.)

2 x Nibai Nibai, Mysterious Fire Yokozuna Nibai Nibai, Mysterious Fire Yokozuna (DMX-06)
  • Collector Number: 2
  • Rarity: Very Rare
  • Type: Creature
  • Race: Sumo Wrestler Command/Alien
  • Power: 12000
  • Cost: 8
  • Civilization: Fire/Nature
  • Artist: 500siki
Card text:

(This creature is put into your mana zone tapped.)

*  When you tap a card in the mana zone, you may have that card's mana number become 2.

*  Triple breaker (This creature breaks 3 shields)

3 x Self-Destructing Gil Poser Self-Destructing Gil Poser (DMD-04)
  • Collector Number: 6
  • Rarity: Promotional
  • Type: Creature
  • Race: Machine Eater/Alien
  • Power: 2000
  • Cost: 2
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  When you put this creature into the battle zone, you may destroy it. If you do, destroy one of your opponent's creatures with power 2000 or less.

2 x Silver Shovel Silver Shovel (DMD-03)
  • Collector Number: 6
  • Rarity: Promotional
  • Type: Creature
  • Race: Beast Folk/Hunter
  • Power: 3000
  • Cost: 4
  • Civilization: Nature
  • Artist: YOICHI ITO
Card text:

When you put this creature into the battle zone, choose one of your creatures in the battle zone and put it into your mana zone. Then your opponent chooses one of his creatures and puts it into its owner's mana zone.

2 x Thrust Sumo, Strongest Yokozuna Thrust Sumo, Strongest Yokozuna (DMR-03)
  • Collector Number: 12
  • Rarity: Rare
  • Type: Creature
  • Race: Flame Command/Alien
  • Power: 7000
  • Cost: 6
  • Civilization: Fire
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, you may destroy one of your creatures. If so, your opponent chooses one of his creatures and destroys it.

*  When this creature attacks, you may destroy one of your creatures. If so, your opponent chooses one of his creatures and destroys it.

*  Double breaker (This creature breaks 2 shields.)

1 x Yokozuna Giant Yokozuna Giant (DM-39)
  • Collector Number: 33
  • Rarity: Uncommon
  • Type: Creature
  • Race: Giant/Samurai
  • Power: 4000+
  • Mana Number: 1
  • Cost: 6
  • Civilization: Nature
  • Artist: Taiki
Card text:

*  During your turn, whenever another creature enters the battle zone, this creature gets "power attacker +6000" and breaks an additional shield.

Wildsoul.gif Wild Soul

"世間様がやめろというほど、俺は燃えるんでい!" - I'm going to blaze so hard the world will beg me to stop! - Yokozuna Giant

3 x Zabi Barrel, Western Doll Zabi Barrel, Western Doll (DMD-04)
  • Collector Number: 3
  • Rarity: Promotional
  • Type: Creature
  • Race: Death Puppet/Alien
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: Taro Yamazaki
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  This creature can't attack.

*  When you put this creature into the battle zone, your opponent chooses a card in his hand and discards it.

2 x Zabi Demona, Dead Sea Treasure Zabi Demona, Dead Sea Treasure (DMD-04)
  • Collector Number: 8
  • Rarity: Rare
  • Type: Creature
  • Race: Pandora's Box/Alien
  • Power: 2000
  • Cost: 4
  • Civilization: Darkness
  • Artist: NAKAGAWA
Card text:

Shieldtrigger.gif Shield Trigger

*  When you put this creature into the battle zone, you may destroy 1 of your darkness or fire creatures. If you do, put a darkness or fire psychic creature with a cost of 4 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Zabi Epsilon, Lord of Demons Zabi Epsilon, Lord of Demons (DMR-01)
  • Collector Number: 5
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Demon Command/Alien
  • Power: 8000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness
  • Artist: Yuichi Maekawa
Card text:

*  Evolution - Put on one of your water or fire creatures.

*  When you put this creature into the battle zone, put a water, darkness, or fire psychic creature with cost 7 or less into the battle zone from your hyperspatial zone.

*  Double breaker (This creature breaks 2 shields.)

2 x Zabi Olzekia, Demonic Sword General Zabi Olzekia, Demonic Sword General (DMX-05)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Creature
  • Race: Demon Command/Alien
  • Power: 5000
  • Cost: 5
  • Civilization: Darkness
Card text:

*  When you put this creature into the battle zone, destroy one of your creatures. Then, your opponent chooses 1 of their creatures and destroys them.

2 x Zabi Trash Train, Fuuma Devil Zabi Trash Train, Fuuma Devil (DMD-04)
  • Collector Number: 12
  • Rarity: Promotional
  • Type: Creature
  • Race: Hedrian/Grand Devil/Alien
  • Power: 3000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Taro Yamazaki
Card text:

*  Whenever your other Aliens are destroyed, you may draw a card.

 
Section: Hyperspatial Zone (8 cards)
1 x Big Promo! Zabi Flower/Hyper Overthrow, Nation`s Strongest Sumo Big Promo! Zabi Flower/Hyper Overthrow, Nation's Strongest Sumo (DMD-04)
  • Collector Number: 2
  • Rarity: Promotional
  • Type: Psychic Super Creature
  • Race: Living Dead/Alien
  • Power: 6000/9000
  • Cost: 7/15
  • Civilization: Darkness//Darkness/Fire
  • Artist: RUI MARUYAMA
Card text:

*  When this creature attacks, you may return 1 Alien from your graveyard to your hand.

*  Double breaker (This creature breaks 2 shields.)


*  You may summon Aliens from your graveyard.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Deis Rigel, Persistent Flame/Hyper Overthrow, Nation`s Strongest Sumo Deis Rigel, Persistent Flame/Hyper Overthrow, Nation's Strongest Sumo (DMD-04)
  • Collector Number: 1
  • Rarity: Promotional
  • Type: Psychic Super Creature
  • Race: Living Dead/Alien
  • Power: 3000/9000
  • Cost: 4/15
  • Civilization: Darkness/Fire
  • Artist: RUI MARUYAMA
Card text:

*  This creature gets "power attacker +1000" for each Alien in your graveyard.

*  Psychic Link - At the start of your turn, if you have Big Promo! Zabi Flower in the battle zone, link it to this creature and flip this creature.


*  You may summon Aliens from your graveyard.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy (DMR-01)
  • Collector Number: 41
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Berserker/Alien//Berserker/Gaia Command/Alien
  • Power: 3000/105
  • Cost: 4/15
  • Civilization: Light//Light/Nature
  • Artist: Eel
Card text:

* Your opponent's spells cost 1 more to cast.

* Psychic Link: At the beginning of your turn, if you have Geo the Man, Earth Titan in the battle zone, link it to this creature and flip this creature
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When one of your opponent's creatures attacks, untap this creature.

*  When one of your opponent's creatures attacks, this creature gains "Blocker".

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Geo Ohzeki Hamlet / Unryu Izu Deis, Great Yokozuna Geo Ohzeki Hamlet / Unryu Izu Deis, Great Yokozuna (DMR-02)
  • Collector Number: 28
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Wild Veggies/Alien
  • Power: 2000/20000
  • Cost: 3/20
  • Civilization: Nature//Darkness/Fire/Nature
  • Artist: Yosuke Adachi
Card text:

* Your other Aliens get +2000 power.
* Psychic Link—At the beginning of your turn, if you have Gil Yokozuna Fuji and Zabi Komusubi Flower in the battle zone, link them to this creature and flip this creature.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Your opponent's creatures must block if able.
* When this creature wins a battle, untap it.
* All of your other Aliens get +5000 power.
* Quadruple breaker (This creature breaks 4 shields.)
* Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Geo the Man, Earth Titan/Tearing Packunga, the Greedy Geo the Man, Earth Titan/Tearing Packunga, the Greedy (DMR-01)
  • Collector Number: 65
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Gaia Command/Alien//Berserker/Gaia Command/Alien
  • Power: 5000/105
  • Cost: 6/15
  • Civilization: Nature//Light/Nature
  • Artist: Eel
Card text:

* At the end of your turn, you may return a card from your mana zone to your hand.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When one of your opponent's creatures attacks, untap this creature.

*  When one of your opponent's creatures attacks, this creature gains "Blocker".

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Gil Yokozuna Fuji/Unryu Izu Deis, Great Yokozuna Gil Yokozuna Fuji/Unryu Izu Deis, Great Yokozuna (DMR-02)
  • Collector Number: 2
  • Rarity: Very Rare
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Demon Command/Hunter//Sumo Wrestler Command Dragon/Alien
  • Power: 7000/20000
  • Cost: 8/20
  • Civilization: Darkness//Darkness/Fire/Nature
  • Artist: Yosuke Adachi
Card text:

*  When this creature wins a battle, you may untap it.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your opponent's creatures must block if able.

*  When this creature wins a battle, untap it.

*  All of your other Aliens get +5000 power.

*  Quadruple breaker (This creature breaks 4 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Kutt, Temporal Brawler/Severance, the Awakened Giant Kutt, Temporal Brawler/Severance, the Awakened Giant (DM-37)
  • Collector Number: 30
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Human//Giant
  • Power: 1000/5000+
  • Mana Number: 1
  • Cost: 2/7
  • Civilization: Fire//Nature
  • Artist: hippo
Card text:

* During your opponent's turn, if any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

* Awaken—At the start of your turn, if you have a creature in your battle zone with 6000 power or more, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Power attacker +2000

* Double breaker (This creature breaks 2 shields.)

* If any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

1 x Zabi Komusubi Flower/Unryu Izu Deis, Great Yokozuna Zabi Komusubi Flower/Unryu Izu Deis, Great Yokozuna (DMR-02)
  • Collector Number: 25
  • Rarity: Very Rare
  • Type: Psychic Super Creature
  • Race: Living Dead/Alien//Sumo Wrestler Command Dragon/Alien
  • Power: 1000/200
  • Cost: 2/20
  • Civilization: Darkness//Darkness/Fire/Nature
  • Artist: Yosuke Adachi
Card text:

*  Your opponent's creatures must block if able.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your opponent's creatures must block if able.

*  When this creature wins a battle, untap it.

*  All of your other Aliens get +5000 power.

*  Quadruple breaker (This creature breaks 4 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 16  33 %  
Darkness//Darkness/Fire bar 2 %  
Darkness//Darkness/Fire/Nature bar 4 %  
Darkness/Fire bar 15 %  
Darkness/Fire/Nature bar 4 %  
Fire bar 10 %  
Fire//Nature bar 2 %  
Fire/Nature bar 4 %  
Light//Light/Nature bar 2 %  
Nature bar 19 %  
Nature//Darkness/Fire/Nature bar 2 %  
Nature//Light/Nature bar 2 %  
 

Distribution by Cost
2 bar 10 %  
2/20 bar 2 %  
2/5000+ bar 2 %  
3 bar 13 %  
3/20 bar 2 %  
4 bar 13 %  
4/15 bar 4 %  
5 bar 14  29 %  
6 bar 15 %  
6/15 bar 2 %  
7/15 bar 2 %  
8 bar 4 %  
8/20 bar 2 %  
 

Distribution by Power
- bar 15 %  
- bar 4 %  
1000 bar 10 %  
1000/200 bar 2 %  
1000/7 bar 2 %  
12000 bar 4 %  
2000 bar 10  21 %  
2000/20000 bar 2 %  
3000 bar 8 %  
3000/105 bar 2 %  
3000/9000 bar 2 %  
4000+ bar 2 %  
5000 bar 10 %  
5000/105 bar 2 %  
6000/9000 bar 2 %  
7000 bar 4 %  
7000/20000 bar 2 %  
8000 bar 4 %  
 

Distribution by Race
- bar 19 %  
Alien bar 6 %  
Beast Folk/Alien bar 4 %  
Beast Folk/Hunter bar 4 %  
Berserker/Alien//Berserker/Gaia Command/Alien bar 2 %  
Death Puppet/Alien bar 6 %  
Demon Command/Alien bar 8 %  
Demon Command/Hunter//Sumo Wrestler Command Dragon/Alien bar 2 %  
Flame Command/Alien bar 4 %  
Gaia Command/Alien//Berserker/Gaia Command/Alien bar 2 %  
Giant/Samurai bar 2 %  
Hedrian/Grand Devil/Alien bar 4 %  
Human//Giant bar 2 %  
Living Dead/Alien bar 4 %  
Living Dead/Alien//Sumo Wrestler Command Dragon/Alien bar 2 %  
Living Dead/Dragonoid/Alien bar 6 %  
Machine Eater/Alien bar 6 %  
Pandora's Box/Alien bar 4 %  
Snow Faerie bar 4 %  
Sumo Wrestler Command/Alien bar 4 %  
Wild Veggies/Alien bar 2 %  
 

Distribution by Rarity
Common bar 13 %  
Promotional bar 18  38 %  
Rare bar 10  21 %  
Uncommon bar 10 %  
Very Rare bar 19 %  
 

Distribution by Type
Creature bar 29  60 %  
Evolution Creature bar 4 %  
Psychic Creature bar 2 %  
Psychic Creature/Psychic Super Creature bar 8 %  
Psychic Super Creature bar 6 %  
Spell bar 19 %  
 



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