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Deck "MiraXXulouz Golden Commandzor"

Deck "MiraXXulouz Golden Commandzor"
Format: OCG - 48 Cards
created by sjvsx LV14 activity icon envelope icon
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draft.... just wanna try be able to use this guy

 
Card list Group cards by  
Cards without Section (40 cards)
2 x Blazing Tiger, Crimson Lord Blazing Tiger, Crimson Lord (DMX-03)
  • Collector Number: 12
  • Rarity: Rare
  • Type: Creature
  • Race: Flame Monster/Samurai
  • Power: 2000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: Ishibashi Yosuke
Card text:

Shieldtrigger.gif Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

*  When you put this creature into the battle zone, destroy all of your opponent's creatures with 2000 power or less.

Listen up!!

2 x DNA Spark DNA Spark (DMR-02)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Spell
  • Cost: 6
  • Civilization: Light
  • Artist: Naoki Saito
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Tap all your opponent's creatures in the battle zone.

*  If you have two or less shields, add the top card of your deck to your shields face down.

2 x Dual Belforce, Blastdragon Dual Belforce, Blastdragon (DMC-67)
  • Collector Number: 5
  • Rarity: Rare
  • Type: Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 11000+
  • Cost: 8
  • Civilization: Fire
  • Artist: YOICHI ITO
Card text:

*  Speed attacker (This creature doesn't get summoning sickness)

*  Double breaker (This creature breaks 2 shields.)

*  If you have a creature with NEX or Double Cross in its name in your battle zone, this creature gains "Power attacker +5000" and "Triple breaker".

3 x Eagle Aini, the Explosive Wing Eagle Aini, the Explosive Wing (DMC-67)
  • Collector Number: 10
  • Rarity: Uncommon
  • Type: Creature
  • Race: Fire Bird
  • Power: 3000
  • Cost: 4
  • Civilization: Fire
  • Artist: â–  Toshiaki Takayama
Card text:

*  Your creatures with "Double Cross" in their names cost up to 1 less to summon. They can't cost less than 1.

*  All of your Flame Commands in the battle zone gain "Speed attacker".


Kungfusoul.gif Kung Fu Soul

ダブルクロスを呼ぶ、美しくも勇ましい鳥。 This beautiful, brave bird calls forth those of the Double Cross. (DM-37)
ダブルクロスと心クロスッピ! My heart is crossed with the Double Cross!-Eagle Aini, the Explosive Wing (DM-37, V.C.)
XXよ!NEXに負けるな!今こそ、全力で走り抜け!-Eagle Aini, the Explosive Wing (DMC-67)

3 x Eco Aini Eco Aini (DM-38)
  • Collector Number: 55
  • Rarity: Common
  • Type: Creature
  • Race: Fire Bird
  • Power: 2000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Nature
  • Artist: Akira Akutagawa (?)
Card text:

* When you put this creature into the battle zone, put the top card of your deck into your mana zone. If that card is a Dragon, put another card from the top of your deck into your mana zone.

The land where Dragons are born bring great blessings.

2 x Elizabeth, Thunder Dragon Princess Elizabeth, Thunder Dragon Princess (DM-30)
  • Collector Number: 7
  • Rarity: Rare
  • Type: Creature
  • Race: Apollonia Dragon/Mecha Del Sol/Knight
  • Power: 5000
  • Cost: 5
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

All spells returned from the shield zone to your hand gain "Shield Trigger".

With its brilliance, the world itself becomes a miracle.

1 x Eternal Meteor Kaiser Eternal Meteor Kaiser (DMR-02)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter
  • Power: 8000
  • Cost: 8
  • Civilization: Fire
  • Artist: NINNIN
Card text:

*  All of your creatures gain "speed attacker".

*  Double breaker

*  Your opponent's creatures are put into the battle zone tapped.

*  When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.

2 x Faerie Life Faerie Life (DMC-59)
  • Collector Number: 12
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 2
  • Civilization: Nature
  • Artist: Tomofumi Ogasawara
Card text:

[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Put the top card of your deck into your mana zone.

2 x Flame Shiva Double Cross, Blastdragon Flame Shiva Double Cross, Blastdragon (DMC-65)
  • Collector Number: 10
  • Rarity: Uncommon
  • Type: Creature
  • Race: Armored Dragon/Flame Command
  • Power: 5000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: Mikio Masuda
Card text:

* Your psychic creatures with a cost of 5 or less can't be blocked.

* When this creature attacks, search your deck. You may choose a spell with "Hyperspatial" in its name, show it to your opponent, and add it to your hand. Then, shuffle your deck.

1 x Galaxy Cross Aini, Sky Lord Dragonmech Galaxy Cross Aini, Sky Lord Dragonmech (P-Y9)
  • Collector Number: P56-Y9
  • Rarity: Promotional
  • Type: Evolution Creature
  • Race: Armored Dragon/Fire Bird
  • Power: 6000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: Yoichi Ito
Card text:

*  Evolution - Put on one of your Armored Dragons or Fire Birds.

*  When this creature attacks, put the top card of your deck into your graveyard. If that card is a fire spell with "Hyperspatial" in its name, you may cast it from your graveyard without cost. (Then, put it back into your graveyard.)

*  Double breaker (This creature breaks 2 shields.)

2 x Genji Double Cross, Blastdragon Genji Double Cross, Blastdragon (DM-38)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 7000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

* Speed attacker (This creature doesn't get summoning sickness.)

* When this creature attacks, you may choose 1 of your opponent's creatures with "Blocker" and destroy it.

* Double breaker (This creature breaks 2 shields.)


file:kungfusoul.gif Kung Fu Soul

1 x HEIKE Double Cross, Spirit of Gaga HEIKE Double Cross, Spirit of Gaga (DMX-05)
  • Collector Number: 5
  • Rarity: Rare
  • Type: Creature
  • Race: Angel Command/Alien
  • Power: 7000
  • Cost: 5
  • Civilization: Light
Card text:

Blockericon.jpg Blocker

* This creature can't attack players.

* Whenever your opponent would choose a creature in your battle zone, this creature can't be chosen. (It can still be attacked or blocked.)

2 x Hyperspatial Bolshack Hole Hyperspatial Bolshack Hole (DM-36)
  • Collector Number: 101
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 5
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

Destroy 1 of your opponent's creatures with 3000 power or less.
Choose and activate 1 of the following effects:
Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
Choose 1 fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Hyperspatial Shiny Hole Hyperspatial Shiny Hole (DMC-68)
  • Collector Number: 19
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Patricia
Card text:

*  Tap one of your opponent's creatures in the battle zone.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Light creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Hyperspatial Storm Hole Hyperspatial Storm Hole (DM-38)
  • Collector Number: 51
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

* Destroy 1 of your opponent's creatures with 5000 power or less.

* Put 1 fire psychic creature with a cost of 10 or less into the battle zone from your hyperspatial zone.

1 x Kizuna Blaster Kizuna Blaster (P-Y9)
  • Collector Number: P97-Y9
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: Yoichi Ito
Card text:

*  Choose and activate one of the following effects.

*º Search your deck. You may choose a creature with Double Cross in its name from it and put it into your battle zone. Then, shuffle your deck.

*º Put 1 psychic creature that has Double Cross in its name with a cost of 7 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Logic Circle Logic Circle (DMR-01)
  • Collector Number: 78
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 1
  • Civilization: Light
  • Artist: Yuichi Maekawa
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Search your deck. You may take a spell from your deck and show it to your opponent. Then shuffle your deck and put that spell on top of your deck.

超次元の扉を手に入れろ! Grab the gate to hyperspace! (DMR-01)

1 x Romanesk, the Dragon Wizard Romanesk, the Dragon Wizard (VC)
  • Collector Number: S4
  • Rarity: Super Rare
  • Type: Creature
  • Race: Apollonia Dragon/Armored Dragon/Earth Dragon
  • Power: 5000
  • Cost: 6
  • Civilization: Light/Fire/Nature
  • Artist: Daisuke Izuka
Card text:

This card is put into the mana zone tapped.
[Blocker] Blocker
When this creature is put into the battle zone, you may put the top 4 cards of your deck into your mana zone.
At the end of your turn, put one card from your mana zone into your graveyard.

2 x Silver Shovel Silver Shovel (DMD-03)
  • Collector Number: 6
  • Rarity: Promotional
  • Type: Creature
  • Race: Beast Folk/Hunter
  • Power: 3000
  • Cost: 4
  • Civilization: Nature
  • Artist: YOICHI ITO
Card text:

When you put this creature into the battle zone, choose one of your creatures in the battle zone and put it into your mana zone. Then your opponent chooses one of his creatures and puts it into its owner's mana zone.

3 x Tornado Shiva Double Cross, Blastdragon Tornado Shiva Double Cross, Blastdragon (DM-36)
  • Collector Number: 8
  • Rarity: Very Rare
  • Type: Creature
  • Race: Armored Dragon/Flame Command
  • Power: 7000
  • Cost: 7
  • Civilization: Fire
  • Artist: Mikio Masuda
Card text:

Whenever your opponent chooses this creature, search your deck. You may choose a creature with "Double Cross" in its name, show it to your opponent, and add it to your hand. Then, shuffle your deck. (Attacking or blocking doesn't activate this effect.)
When this creature attacks, you may choose 2 creatures in the battle zone. Those creatures battle. (They don't tap to battle.)
Double Breaker

1 x Valkyrie Lupia, Sky Lord Dragon-mech Valkyrie Lupia, Sky Lord Dragon-mech (DMC-62)
  • Collector Number: 8
  • Rarity: Promotional
  • Type: Evolution Creature
  • Race: Armored Dragon/Fire Bird
  • Power: 5000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light/Fire
  • Artist: -
Card text:

This card is put into your mana zone tapped.
Evolution: Put on 1 of your Armored Dragons or Fire Birds.
When you put this creature into the battle zone, search your deck. You may choose 1 Dragon from it, show it to your opponent, and put it into your hand. Then, shuffle your deck.

1 x Überdragon Bajula Überdragon Bajula (EDoHC)
  • Collector Number: S4
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Armored Dragon
  • Power: 13000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: Seki
Card text:

Evolution-Put on one of your creatures that has Dragon in its race.
Whenever this creature attacks, choose up to 2 cards in your opponent's mana zone. Your opponent puts those cards into his graveyard.
Triple breaker (This creature breaks 3 shields.)

 
Section: Hyperspatial Zone (8 cards)
1 x Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened (DM-39)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: World Command
  • Power: 9000/23000
  • Cost: 10/20
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Sansyu
Card text:

Blockericon.jpg Blocker
* This creature can't attack.
* Whenever your opponent would choose a creature due to the ability of a creature, this creature can't be chosen.
* Awaken?At the start of your turn, you may choose 3 cards from either your battle zone and/or your mana zone, return them to your deck, and then shuffle it. If you do, flip this creature.
Evilsoul.gif Evil Soul


* When this creature attacks, you may destroy one of your opponent's Light creatures, Water creatures, Darkness creatures, Fire creatures, and Nature creatures.
* Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.)
* Quadruple breaker (This creature breaks 4 shields.)
Evilsoul.gif Evil Soul

1 x Dravita, Temporal Pressure Spirit/Vermillion Dravita, the Awakened Pressure Dragon Dravita, Temporal Pressure Spirit/Vermillion Dravita, the Awakened Pressure Dragon (DM-37)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Angel Command//Angel Command/Armored Dragon
  • Power: 5500/12000
  • Cost: 7/14
  • Civilization: Light//Light/Fire
  • Artist: TUBAKI HALSAME
Card text:

* Whenever your opponent casts a spell, you may choose one of your opponent's creatures in the battle zone and tap it.

* Whenever this creature wins a battle, you may untap it.

* Awaken—At the start of your turn, if you have 2 or more Flame Commands or creatures that have "NEX" in their name in the battle zone, flip this creature.


* Your opponent can't cast spells.

* This creature can attack untaped creatures.

* Triple breaker (This creature breaks 3 shields)

* Release (Whenever this creature would leave the battle zone, flip it instead.)

1 x Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King (DMR-03)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/19000
  • Cost: 6/20
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Your opponent's psychic creatures can't attack players.

*  Double breaker (This creature breaks 2 shields.)


*  Your creatures gain speed attacker.

*  Your opponent's psychic creatures can't attack or block.

*  When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, put a psychic creature with that card's cost or less into the battle zone from your hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Genji Double Cross, Temporal Swordsman/Crimson Genji Double Cross, the Swordmaster Awakened Genji Double Cross, Temporal Swordsman/Crimson Genji Double Cross, the Swordmaster Awakened (DM-39)
  • Collector Number: 4
  • Rarity: Very Rare
  • Type: Psychic Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 7000/11000
  • Cost: 7/14
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

*  Awaken - At the end of your turn, if all of your creatures in the battle zone are tapped, flip this creature.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, destroy all creatures with "Blocker".

*  Double breaker

*  Whenever this creature would leave the battle zone, put the top card of your deck into your graveyard. If that card is a Fire Bird this creature stays in the battle zone and you may put a fire psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.

2 x Kutt, Temporal Brawler/Severance, the Awakened Giant Kutt, Temporal Brawler/Severance, the Awakened Giant (DM-37)
  • Collector Number: 30
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Human//Giant
  • Power: 1000/5000+
  • Mana Number: 1
  • Cost: 2/7
  • Civilization: Fire//Nature
  • Artist: hippo
Card text:

* During your opponent's turn, if any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

* Awaken—At the start of your turn, if you have a creature in your battle zone with 6000 power or more, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Power attacker +2000

* Double breaker (This creature breaks 2 shields.)

* If any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

1 x Storm Genji Double Cross, the Super Temporal/Last Storm Double Cross, the Super Awakened Storm Genji Double Cross, the Super Temporal/Last Storm Double Cross, the Super Awakened (DM-39)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 24000/3500
  • Cost: 20/40
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Super Infinite Evolution - Put this creature on any number of psychic creature(s) with a total cost of 20 or more.

*  Whenever you put psychic creatures into the battle zone or awaken them, you may put this creature into the battle zone from your hyperspatial zone.

*  Meteorburn Awaken - At the start of your turn, put all the cards under this creature into your graveyard and flip this creature.

*  Quadruple breaker (This creature breaks 4 shields.)


*  Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)

*  When this creature attacks, you may put any amount of psychic creature(s) with a cost of 10 or less from your hyperspatial zone into the battle zone.

*  World breaker (This creature breaks all your opponent's shields)

1 x Storm Kaiser Double Cross, Temporal Kamikaze/Final Storm Double Cross NEX, the Awakened Miracle Storm Kaiser Double Cross, Temporal Kamikaze/Final Storm Double Cross NEX, the Awakened Miracle (DM-38)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Armored Dragon/Flame Command
  • Power: 12000/2300
  • Cost: 10/20
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

* Triple breaker (This creature breaks 3 shields)

* Awaken - At the beginning of your turn, reveal the top card of your deck. If it is a Dragon, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* When this creature attacks, reveal the top card of your deck. If that card is a Dragon, take an extra turn after this one. (Put the revealed card back on top of your deck afterwards.)

* Quadruple breaker (This creature breaks 4 shields)

 
Deck Statistics
Distribution by Civilization
Fire bar 27  56 %  
Fire//Nature bar 4 %  
Light bar 17 %  
Light//Light/Fire bar 2 %  
Light/Fire bar 2 %  
Light/Fire/Nature bar 2 %  
Light/Water/Darkness/Fire/Nature bar 2 %  
Nature bar 15 %  
 

Distribution by Cost
1 bar 4 %  
10/20 bar 4 %  
2 bar 4 %  
2/5000+ bar 4 %  
20/40 bar 2 %  
4 bar 17 %  
5 bar 10  21 %  
6 bar 10 %  
6/20 bar 2 %  
7 bar 10  21 %  
7/14 bar 4 %  
8 bar 6 %  
 

Distribution by Power
- bar 19 %  
- bar 8 %  
1000/7 bar 4 %  
11000+ bar 4 %  
12000/23 bar 2 %  
13000 bar 2 %  
2000 bar 10 %  
24000/35 bar 2 %  
3000 bar 10 %  
5000 bar 13 %  
5500/120 bar 2 %  
6000 bar 2 %  
6000/19000 bar 2 %  
7000 bar 13 %  
7000/110 bar 2 %  
8000 bar 2 %  
9000/230 bar 2 %  
 

Distribution by Race
- bar 13  27 %  
Angel Command//Angel Command/Armored Dragon bar 2 %  
Angel Command/Alien bar 2 %  
Apollonia Dragon/Armored Dragon/Earth Dragon bar 2 %  
Apollonia Dragon/Mecha Del Sol/Knight bar 4 %  
Armored Dragon bar 2 %  
Armored Dragon/Fire Bird bar 4 %  
Armored Dragon/Flame Command bar 13 %  
Armored Dragon/Flame Command/Samurai bar 13 %  
Beast Folk/Hunter bar 4 %  
Fire Bird bar 13 %  
Flame Monster/Samurai bar 4 %  
Human//Giant bar 4 %  
Red Command Dragon/Hunter bar 2 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 2 %  
World Command bar 2 %  
 

Distribution by Rarity
Common bar 13  27 %  
Promotional bar 10 %  
Rare bar 19 %  
Super Rare bar 15 %  
Uncommon bar 15 %  
Very Rare bar 13 %  
Victory Rare bar 2 %  
 

Distribution by Type
Creature bar 24  50 %  
Evolution Creature bar 6 %  
Psychic Creature bar 15 %  
Psychic Super Creature bar 2 %  
Spell bar 13  27 %  
 



Rating
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Discussion about this Deck
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Author Message
sjvsx
LV14 United Kingdom activity icon envelope icon

Avatar for sjvsx
Member since
May 6, 2011
Reply with quote Report content icon
Subject:    Posted: March 1, 2012 10:52 am

just saying, awakening big nex isnt a problem. problem is getting his effect out. there is never enough time for it O_O
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