| Cards without Section (40 cards)
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Blazing Tiger, Crimson Lord (DMX-03)
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- Collector Number: 12
- Rarity: Rare
- Type: Creature
- Race: Flame Monster/Samurai
- Power: 2000
- Mana Number: 1
- Cost: 7
- Civilization: Fire
- Artist: Ishibashi Yosuke
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Card text:
Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)
* When you put this creature into the battle zone, destroy all of your opponent's creatures with 2000 power or less. Listen up!!
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DNA Spark (DMR-02)
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- Collector Number: 6
- Rarity: Rare
- Type: Spell
- Cost: 6
- Civilization: Light
- Artist: Naoki Saito
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Tap all your opponent's creatures in the battle zone. * If you have two or less shields, add the top card of your deck to your shields face down.
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Dual Belforce, Blastdragon (DMC-67)
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- Collector Number: 5
- Rarity: Rare
- Type: Creature
- Race: Armored Dragon/Flame Command/Samurai
- Power: 11000+
- Cost: 8
- Civilization: Fire
- Artist: YOICHI ITO
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Card text:
* Speed attacker (This creature doesn't get summoning sickness)
* Double breaker (This creature breaks 2 shields.) * If you have a creature with NEX or Double Cross in its name in your battle zone, this creature gains "Power attacker +5000" and "Triple breaker".
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Eagle Aini, the Explosive Wing (DMC-67)
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- Collector Number: 10
- Rarity: Uncommon
- Type: Creature
- Race: Fire Bird
- Power: 3000
- Cost: 4
- Civilization: Fire
- Artist: β Toshiaki Takayama
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Card text:
* Your creatures with "Double Cross" in their names cost up to 1 less to summon. They can't cost less than 1.
* All of your Flame Commands in the battle zone gain "Speed attacker".
Kung Fu Soul
ããã«ã¯ãã¹ãå¼ã¶ãç¾ãããåã¾ããé³¥ã This beautiful, brave bird calls forth those of the Double Cross. (DM-37) ããã«ã¯ãã¹ã¨å¿ã¯ãã¹ããï¼ My heart is crossed with the Double Cross!-Eagle Aini, the Explosive Wing (DM-37, V.C.) XXãï¼NEXã«è² ãããªï¼ä»ãããå
¨åã§èµ°ãæãï¼-Eagle Aini, the Explosive Wing (DMC-67)
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Eco Aini (DM-38)
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- Collector Number: 55
- Rarity: Common
- Type: Creature
- Race: Fire Bird
- Power: 2000
- Mana Number: 1
- Cost: 4
- Civilization: Nature
- Artist: Akira Akutagawa (?)
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Card text:
* When you put this creature into the battle zone, put the top card of your deck into your mana zone. If that card is a Dragon, put another card from the top of your deck into your mana zone. The land where Dragons are born bring great blessings.
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Elizabeth, Thunder Dragon Princess (DM-30)
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- Collector Number: 7
- Rarity: Rare
- Type: Creature
- Race: Apollonia Dragon/Mecha Del Sol/Knight
- Power: 5000
- Cost: 5
- Civilization: Light
- Artist: Ishibashi Yosuke
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Card text:
All spells returned from the shield zone to your hand gain "Shield Trigger". With its brilliance, the world itself becomes a miracle.
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Eternal Meteor Kaiser (DMR-02)
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- Collector Number: S3
- Rarity: Super Rare
- Type: Creature
- Race: Red Command Dragon/Hunter
- Power: 8000
- Cost: 8
- Civilization: Fire
- Artist: NINNIN
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Card text:
* All of your creatures gain "speed attacker".
* Double breaker * Your opponent's creatures are put into the battle zone tapped. * When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.
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Faerie Life (DMC-59)
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- Collector Number: 12
- Rarity: Common
- Type: Spell
- Power: 0
- Cost: 2
- Civilization: Nature
- Artist: Tomofumi Ogasawara
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Card text:
[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Put the top card of your deck into your mana zone.
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Flame Shiva Double Cross, Blastdragon (DMC-65)
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- Collector Number: 10
- Rarity: Uncommon
- Type: Creature
- Race: Armored Dragon/Flame Command
- Power: 5000
- Mana Number: 1
- Cost: 5
- Civilization: Fire
- Artist: Mikio Masuda
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Card text:
* Your psychic creatures with a cost of 5 or less can't be blocked.
* When this creature attacks, search your deck. You may choose a spell with "Hyperspatial" in its name, show it to your opponent, and add it to your hand. Then, shuffle your deck.
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Galaxy Cross Aini, Sky Lord Dragonmech (P-Y9)
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- Collector Number: P56-Y9
- Rarity: Promotional
- Type: Evolution Creature
- Race: Armored Dragon/Fire Bird
- Power: 6000
- Mana Number: 1
- Cost: 5
- Civilization: Fire
- Artist: Yoichi Ito
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Card text:
* Evolution - Put on one of your Armored Dragons or Fire Birds.
* When this creature attacks, put the top card of your deck into your graveyard. If that card is a fire spell with "Hyperspatial" in its name, you may cast it from your graveyard without cost. (Then, put it back into your graveyard.) * Double breaker (This creature breaks 2 shields.)
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Genji Double Cross, Blastdragon (DM-38)
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- Collector Number: 3
- Rarity: Very Rare
- Type: Creature
- Race: Armored Dragon/Flame Command/Samurai
- Power: 7000
- Mana Number: 1
- Cost: 6
- Civilization: Fire
- Artist: Toshiaki Takayama
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Card text:
* Speed attacker (This creature doesn't get summoning sickness.)
* When this creature attacks, you may choose 1 of your opponent's creatures with "Blocker" and destroy it. * Double breaker (This creature breaks 2 shields.)
Kung Fu Soul
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HEIKE Double Cross, Spirit of Gaga (DMX-05)
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- Collector Number: 5
- Rarity: Rare
- Type: Creature
- Race: Angel Command/Alien
- Power: 7000
- Cost: 5
- Civilization: Light
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Card text:
Blocker
* This creature can't attack players. * Whenever your opponent would choose a creature in your battle zone, this creature can't be chosen. (It can still be attacked or blocked.)
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Hyperspatial Bolshack Hole (DM-36)
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- Collector Number: 101
- Rarity: Common
- Type: Spell
- Power: 0
- Cost: 5
- Civilization: Fire
- Artist: MATSUMOTO EITO
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Card text:
Destroy 1 of your opponent's creatures with 3000 power or less. Choose and activate 1 of the following effects: Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone. Choose 1 fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone. (At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Shiny Hole (DMC-68)
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- Collector Number: 19
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Light
- Artist: Patricia
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Card text:
* Tap one of your opponent's creatures in the battle zone.
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose 1 Light creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Storm Hole (DM-38)
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- Collector Number: 51
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 7
- Civilization: Fire
- Artist: Daisuke Izuka
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Card text:
* Destroy 1 of your opponent's creatures with 5000 power or less.
* Put 1 fire psychic creature with a cost of 10 or less into the battle zone from your hyperspatial zone.
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Kizuna Blaster (P-Y9)
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- Collector Number: P97-Y9
- Rarity: Promotional
- Type: Spell
- Mana Number: 1
- Cost: 7
- Civilization: Fire
- Artist: Yoichi Ito
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Card text:
* Choose and activate one of the following effects.
- *º Search your deck. You may choose a creature with Double Cross in its name from it and put it into your battle zone. Then, shuffle your deck.
- *º Put 1 psychic creature that has Double Cross in its name with a cost of 7 or less into the battle zone from your hyperspatial zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Logic Circle (DMR-01)
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- Collector Number: 78
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 1
- Civilization: Light
- Artist: Yuichi Maekawa
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Search your deck. You may take a spell from your deck and show it to your opponent. Then shuffle your deck and put that spell on top of your deck. è¶
次å
ã®æãæã«å
¥ããï¼ Grab the gate to hyperspace! (DMR-01)
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Romanesk, the Dragon Wizard (VC)
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- Collector Number: S4
- Rarity: Super Rare
- Type: Creature
- Race: Apollonia Dragon/Armored Dragon/Earth Dragon
- Power: 5000
- Cost: 6
- Civilization: Light/Fire/Nature
- Artist: Daisuke Izuka
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Card text:
This card is put into the mana zone tapped. [Blocker] Blocker When this creature is put into the battle zone, you may put the top 4 cards of your deck into your mana zone. At the end of your turn, put one card from your mana zone into your graveyard.
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Silver Shovel (DMD-03)
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- Collector Number: 6
- Rarity: Promotional
- Type: Creature
- Race: Beast Folk/Hunter
- Power: 3000
- Cost: 4
- Civilization: Nature
- Artist: YOICHI ITO
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Card text:
When you put this creature into the battle zone, choose one of your creatures in the battle zone and put it into your mana zone. Then your opponent chooses one of his creatures and puts it into its owner's mana zone.
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Tornado Shiva Double Cross, Blastdragon (DM-36)
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- Collector Number: 8
- Rarity: Very Rare
- Type: Creature
- Race: Armored Dragon/Flame Command
- Power: 7000
- Cost: 7
- Civilization: Fire
- Artist: Mikio Masuda
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Card text:
Whenever your opponent chooses this creature, search your deck. You may choose a creature with "Double Cross" in its name, show it to your opponent, and add it to your hand. Then, shuffle your deck. (Attacking or blocking doesn't activate this effect.) When this creature attacks, you may choose 2 creatures in the battle zone. Those creatures battle. (They don't tap to battle.) Double Breaker
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Valkyrie Lupia, Sky Lord Dragon-mech (DMC-62)
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- Collector Number: 8
- Rarity: Promotional
- Type: Evolution Creature
- Race: Armored Dragon/Fire Bird
- Power: 5000
- Mana Number: 1
- Cost: 5
- Civilization: Light/Fire
- Artist: -
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Card text:
This card is put into your mana zone tapped. Evolution: Put on 1 of your Armored Dragons or Fire Birds. When you put this creature into the battle zone, search your deck. You may choose 1 Dragon from it, show it to your opponent, and put it into your hand. Then, shuffle your deck.
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Überdragon Bajula (EDoHC)
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- Collector Number: S4
- Rarity: Super Rare
- Type: Evolution Creature
- Race: Armored Dragon
- Power: 13000
- Mana Number: 1
- Cost: 7
- Civilization: Fire
- Artist: Seki
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Card text:
Evolution-Put on one of your creatures that has Dragon in its race. Whenever this creature attacks, choose up to 2 cards in your opponent's mana zone. Your opponent puts those cards into his graveyard. Triple breaker (This creature breaks 3 shields.)
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| Section: Hyperspatial Zone (8 cards)
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Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened (DM-39)
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- Collector Number: S5
- Rarity: Super Rare
- Type: Psychic Creature
- Race: World Command
- Power: 9000/23000
- Cost: 10/20
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Sansyu
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Card text:
Blocker * This creature can't attack. * Whenever your opponent would choose a creature due to the ability of a creature, this creature can't be chosen. * Awaken?At the start of your turn, you may choose 3 cards from either your battle zone and/or your mana zone, return them to your deck, and then shuffle it. If you do, flip this creature.
Evil Soul
* When this creature attacks, you may destroy one of your opponent's Light creatures, Water creatures, Darkness creatures, Fire creatures, and Nature creatures. * Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.) * Quadruple breaker (This creature breaks 4 shields.)
Evil Soul
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Dravita, Temporal Pressure Spirit/Vermillion Dravita, the Awakened Pressure Dragon (DM-37)
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- Collector Number: S1
- Rarity: Super Rare
- Type: Psychic Creature
- Race: Angel Command//Angel Command/Armored Dragon
- Power: 5500/12000
- Cost: 7/14
- Civilization: Light//Light/Fire
- Artist: TUBAKI HALSAME
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Card text:
* Whenever your opponent casts a spell, you may choose one of your opponent's creatures in the battle zone and tap it.
* Whenever this creature wins a battle, you may untap it. * AwakenâAt the start of your turn, if you have 2 or more Flame Commands or creatures that have "NEX" in their name in the battle zone, flip this creature.
* Your opponent can't cast spells.
* This creature can attack untaped creatures. * Triple breaker (This creature breaks 3 shields) * Release (Whenever this creature would leave the battle zone, flip it instead.)
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Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King (DMR-03)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
- Power: 6000/19000
- Cost: 6/20
- Civilization: Fire
- Artist: Daisuke Izuka
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Card text:
* Your opponent's psychic creatures can't attack players.
* Double breaker (This creature breaks 2 shields.)
* Your creatures gain speed attacker.
* Your opponent's psychic creatures can't attack or block. * When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, you may put a cost 7 or less psychic creature into the battle zone from your hyperspatial zone. * Triple breaker (This creature breaks 3 shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Genji Double Cross, Temporal Swordsman/Crimson Genji Double Cross, the Swordmaster Awakened (DM-39)
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- Collector Number: 4
- Rarity: Very Rare
- Type: Psychic Creature
- Race: Armored Dragon/Flame Command/Samurai
- Power: 7000/11000
- Cost: 7/14
- Civilization: Fire
- Artist: Toshiaki Takayama
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Card text:
* Awaken - At the end of your turn, if all of your creatures in the battle zone are tapped, flip this creature.
* Double breaker (This creature breaks 2 shields.) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature attacks, destroy all creatures with "Blocker".
* Double breaker * Whenever this creature would leave the battle zone, put the top card of your deck into your graveyard. If that card is a Fire Bird this creature stays in the battle zone and you may put a fire psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.
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Kutt, Temporal Brawler/Severance, the Awakened Giant (DM-37)
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- Collector Number: 30
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Human//Giant
- Power: 1000/5000+
- Mana Number: 1
- Cost: 2/7
- Civilization: Fire//Nature
- Artist: hippo
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Card text:
* During your opponent's turn, if any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.
* AwakenâAt the start of your turn, if you have a creature in your battle zone with 6000 power or more, flip this creature. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Power attacker +2000
* Double breaker (This creature breaks 2 shields.) * If any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.
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Storm Genji Double Cross, the Super Temporal/Last Storm Double Cross, the Super Awakened (DM-39)
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- Collector Number: S3
- Rarity: Super Rare
- Type: Psychic Creature
- Race: Armored Dragon/Flame Command/Samurai
- Power: 24000/3500
- Cost: 20/40
- Civilization: Fire
- Artist: Daisuke Izuka
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Card text:
* Super Infinite Evolution - Put this creature on any number of psychic creature(s) with a total cost of 20 or more.
* Whenever you put psychic creatures into the battle zone or awaken them, you may put this creature into the battle zone from your hyperspatial zone. * Meteorburn Awaken - At the start of your turn, put all the cards under this creature into your graveyard and flip this creature. * Quadruple breaker (This creature breaks 4 shields.)
* Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)
* When this creature attacks, you may put any amount of psychic creature(s) with a cost of 10 or less from your hyperspatial zone into the battle zone. * World breaker (This creature breaks all your opponent's shields)
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Storm Kaiser Double Cross, Temporal Kamikaze/Final Storm Double Cross NEX, the Awakened Miracle (DM-38)
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- Collector Number: S3
- Rarity: Super Rare
- Type: Psychic Creature
- Race: Armored Dragon/Flame Command
- Power: 12000/2300
- Cost: 10/20
- Civilization: Fire
- Artist: Daisuke Izuka
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Card text:
* Triple breaker (This creature breaks 3 shields)
* Awaken - At the beginning of your turn, reveal the top card of your deck. If it is a Dragon, flip this creature. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature attacks, reveal the top card of your deck. If that card is a Dragon, take an extra turn after this one. (Put the revealed card back on top of your deck afterwards.)
* Quadruple breaker (This creature breaks 4 shields)
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