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Deck "Water Cascade Typhoon v2!"

Deck "Water Cascade Typhoon v2!"
Format: OCG - 48 Cards
created by blazingshadow24 LV7 activity icon envelope icon
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Cards without Section (40 cards)
2 x Almeric, Spirit of Prophecy Almeric, Spirit of Prophecy (DM-36)
  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Creature
  • Race: Angel Command
  • Power: 7500
  • Cost: 8
  • Civilization: Light
  • Artist: hippo
Card text:

[Blocker] Blocker
Whenever your creatures attack, name a card. Then, look at 1 of your shields. If that shield contains the named card, you may show it to your opponent and add that shield to your hand. If you do, put the top 2 cards of your deck into your shields face down.
Double Breaker

3 x Aqua Cascade Aqua Cascade (DMR-01)
  • Collector Number: 49
  • Rarity: Uncommon
  • Type: Creature
  • Race: Liquid People/Hunter
  • Power: 6000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
  • Artist: Taro Yamazaki
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  This creature cant attack.

*  When this creature battles, your opponents creatures are not destroyed.

3 x Aqua Surfer Aqua Surfer (DMC-56)
  • Collector Number: 20
  • Rarity: Rare
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Mikio Masuda
Card text:

[Shield trigger] (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand.

4 x Cebu Aquman Jr. Cebu Aquman Jr. (DMX-05)
  • Collector Number: 11
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord/Alien
  • Power: 2000
  • Cost: 4
  • Civilization: Water
  • Artist: Katsuya
Card text:

*  When you put this creature into the battle zone, reveal the top 3 cards of your deck. Put all revealed light and darkness cards into your hand and put the rest of the revealed cards into the graveyard.

2 x Codename Orewaleo Codename Orewaleo (DMD-06)
  • Collector Number: 1
  • Rarity: Promotional
  • Type: Creature
  • Race: Angel Command/Unknown
  • Power: 9500
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  Ignore any effects that would prevent your creatures with blocker from attacking your opponent. However, summoning sickness is not ignored. (Effects such as "This creature can't attack players", and "This creature can't attack" are ignored. However, this effect doesn't allow creatures that weren't able to attack creatures before to do so.)

*  Double breaker (This creature breaks 2 shields.)

2 x Counterattacking Silent Spark Counterattacking Silent Spark (DMD-06)
  • Collector Number: 6
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light/Water
  • Artist: Katsuya
Card text:

(This card is put into your mana zone tapped.)

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Choose one of the following:


*º Tap all of your opponent's creatures in the battle zone.
*º Draw 2 cards.

3 x DNA Spark DNA Spark (DMR-02)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Spell
  • Cost: 6
  • Civilization: Light
  • Artist: Naoki Saito
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Tap all your opponent's creatures in the battle zone.

*  If you have two or less shields, add the top card of your deck to your shields face down.

2 x Emperor Cebu Marco X Emperor Cebu Marco X (DMX-05)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Cyber Lord/Alien
  • Power: 6000
  • Cost: 5
  • Civilization: Water
Card text:

*  Evolution - Put on one of your Aliens.

*  When you put this creature into the battle zone, you may draw up to 3 cards.

*  Double breaker (This creature breaks 2 shields.)

1 x Gaga Alcadeias, Lord of Servant Spirits Gaga Alcadeias, Lord of Servant Spirits (DMX-05)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Angel Command/Alien
  • Power: 12500
  • Cost: 8
  • Civilization: Light
Card text:

*  Evolution - Put on one of your Aliens.

*  If your opponent does not have an Alien in the battle zone, he can't cast spells.

*  Triple breaker (This creature breaks 3 shields)

3 x Gaga Petrova, Light Spirit Gaga Petrova, Light Spirit (DMX-05)
  • Collector Number: 9
  • Rarity: Common
  • Type: Creature
  • Race: Mecha Del Sol/Alien
  • Power: 2500
  • Cost: 4
  • Civilization: Light
Card text:

*  Other Aliens in the battle zone get +4000 power.

4 x Gaga Pikarian Gaga Pikarian (DMX-05)
  • Collector Number: 10
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord/Alien
  • Power: 2000
  • Cost: 3
  • Civilization: Light
Card text:

*  When you put this creature into the battle zone, you may draw a card.

3 x Heaven`s Gate Heaven's Gate (VA)
  • Collector Number: 12
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Cost: 6
  • Civilization: Light
  • Artist: Masaki Hirooka
Card text:

[Shield trigger] Shield Trigger
Put up to 2 non-evolution creatures with "Blocker" into the battle zone from your hand.

2 x Hyperspatial Mother Hole (Mode Change) Hyperspatial Mother Hole (Mode Change) (DMR-01)
  • Collector Number: 45m
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: Kou1
Card text:

*  Put a non-evolution light creature with "Blocker" into the battle zone from your hand.

*  Choose a Light, Water or Nature psychic creature with a cost of 6 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial White Blue Hole Hyperspatial White Blue Hole (DMR-02)
  • Collector Number: 30
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 4
  • Civilization: Light/Water
  • Artist: Okera
Card text:

(This spell is put into your mana zone tapped.)

*  Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

*  If you put a light psychic creature into the battle zone in this way, you may put a card in your hand into your shield zone face-down.

*  If you put a water psychic creature into the battle zone in this way, this turn, your creatures can't be blocked.

2 x Lord Reis, Spirit of Wisdom Lord Reis, Spirit of Wisdom (DMD-06)
  • Collector Number: 9
  • Rarity: Rare
  • Type: Creature
  • Race: Angel Command
  • Power: 4000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light/Water
  • Artist: Hiroshi Tanigawa
Card text:

(This creature is put into your mana zone tapped.)

Blockericon.jpg Blocker

*  This creature can't attack players.

*  Whenever you put a creature with "Blocker" into the battle zone, you may draw a card.

2 x Milzam, Spirit of Miracles Milzam, Spirit of Miracles (LoH)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Angel Command
  • Power: 11000
  • Cost: 9
  • Civilization: Light
  • Artist: Okera
Card text:

[Blocker] Blocker
Ultra Shield Plus: When you put this creature into the battle zone, you may put the top 5 cards of your deck under 1 of your shields. (Each card stack is considered to be 1 shield.)
Double Breaker

The two spirits closest to reaching Heaven's Gate, in other words the strongest of all spirits, are Syrius and Milzam.

 
Section: Hyperspatial Zone (8 cards)
3 x Cheval, Temporal Demon Spirit/Cheuxvelt, the Awakened Demon Spirit Cheval, Temporal Demon Spirit/Cheuxvelt, the Awakened Demon Spirit (DM-38)
  • Collector Number: 33
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Angel Command/Demon Command
  • Power: 4500/6500
  • Cost: 5/12
  • Civilization: Light/Darkness
  • Artist: Yoichi Ito
Card text:

* Awaken—At the start of each player's turn, if you have 2 Angel Commands or Demon Commands with a cost of 6 or more in your battle zone, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


file:holysoul.gif Holy Soul
file:evilsoul.gif Evil Soul

* Whenever your opponent puts a creature into their battle zone, you may put the top card of your deck into your shields face down.

* Whenever your opponent casts a spell, this creature breaks 1 of your opponent's shields.

* Double breaker (This creature breaks 2 shields.)


file:holysoul.gif Holy Soul
file:evilsoul.gif Evil Soul

3 x Diana, Temporal Brave / El Diana, the Awakened Flash Diana, Temporal Brave / El Diana, the Awakened Flash (DM-36)
  • Collector Number: 41
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Arc Seraphim
  • Power: 5000/8000
  • Cost: 5/10
  • Civilization: Light
  • Artist: hokuyu
Card text:

Awaken: When this creature attacks your opponent and isn't blocked, tap 1 of your opponent's creatures. Then, flip this creature after the attack.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


When this creature attacks, tap 1 of your opponent's creatures in the battle zone. (Choose what you are attacking before you choose the creature you tap.)
Double Breaker

The forces of light quickly broke down the secret of the dark's powers of awakening and made it their own.

2 x Martini, Temporal Dancer/Julia Matina, the Awakened Diva Martini, Temporal Dancer/Julia Matina, the Awakened Diva (DM-37)
  • Collector Number: 24
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Splash Queen//Mecha Del Sol
  • Power: 1000/3000
  • Cost: 3/6
  • Civilization: Water//Light
  • Artist: Hisanobu Kometani
Card text:

File:Blockericon.jpg Blocker

* This creature can't attack.

* Awaken—When you put a creature that has "blocker" with a cost of 4 or more into the battle zone, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


File:Blockericon.jpg Blocker

* Whenever this creature blocks, add the top card of your deck to your shields face down.

"美しく舞えた時、私は光をもたらす神になるのです。"

 
Deck Statistics
Distribution by Civilization
Light bar 25  52 %  
Light/Darkness bar 6 %  
Light/Water bar 13 %  
Water bar 12  25 %  
Water//Light bar 4 %  
 

Distribution by Cost
2 bar 6 %  
3 bar 8 %  
3/6 bar 4 %  
4 bar 19 %  
5 bar 8 %  
5/10 bar 6 %  
5/12 bar 6 %  
6 bar 13  27 %  
7 bar 4 %  
8 bar 6 %  
9 bar 4 %  
 

Distribution by Power
- bar 19 %  
- bar 6 %  
1000/300 bar 4 %  
11000 bar 4 %  
12500 bar 2 %  
2000 bar 11  23 %  
2500 bar 6 %  
4000 bar 4 %  
4500/650 bar 6 %  
5000/800 bar 6 %  
6000 bar 10 %  
7500 bar 4 %  
9500 bar 4 %  
 

Distribution by Race
- bar 12  25 %  
Angel Command bar 13 %  
Angel Command/Alien bar 2 %  
Angel Command/Demon Command bar 6 %  
Angel Command/Unknown bar 4 %  
Arc Seraphim bar 6 %  
Cyber Lord/Alien bar 10  21 %  
Liquid People bar 6 %  
Liquid People/Hunter bar 6 %  
Mecha Del Sol/Alien bar 6 %  
Splash Queen//Mecha Del Sol bar 4 %  
 

Distribution by Rarity
Common bar 11  23 %  
Promotional bar 8 %  
Rare bar 11  23 %  
Super Rare bar 10 %  
Uncommon bar 15  31 %  
Very Rare bar 4 %  
 

Distribution by Type
Creature bar 25  52 %  
Evolution Creature bar 6 %  
Psychic Creature bar 17 %  
Spell bar 12  25 %  
 



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