| Nation: Dark-Zone (50 cards)
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2
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x
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Barking Cerberus (VG-BT03)
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- Number: BT03-027
- Rarity: R
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Chimera
- Power: 10000
- Shield: 5000
- Grade / Skill: Grade 2 / Intercept
- Trigger: none
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Card text:
The fiercest beast is the one best trained.
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2
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x
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Barking Manticore (VG-BT03)
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- Number: BT03-026
- Rarity: R
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Chimera
- Power: 10000
- Grade / Skill: Grade 3 / Twin Drive!!
- Trigger: none
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Card text:
[CONT](VC):During your turn, if you have a card named "Crimson Beast Tamer" in your soul, this unit gets [Power] +3000.[AUTO]:When this unit is placed on (VC), draw a card, choose a card from your hand, and put it into your soul. Crimson Beast Tamer: "Right, let's show the audience what you've got!"
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4
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x
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Candy Clown (VG-BT03)
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- Number: BT03-053
- Rarity: C
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Demon
- Power: 5000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: Heal +5000 Power
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Card text:
(You may only have up to four cards with "HEAL" in a deck.) Here, a present for you!
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2
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x
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Crimson Beast Tamer (VG-BT03)
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- Number: BT03-014
- Rarity: RR
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Elf
- Power: 8000
- Shield: 5000
- Grade / Skill: Grade 2 / Intercept
- Trigger: none
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Card text:
[CONT](VC/RC):During your turn, if you have a card named "Crimson Beast Tamer" in your soul, this unit gets [Power]+3000. ...time to unleash the whip of flames.
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1
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x
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Dark Metal Bicorn (VG-BT03)
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- Number: BT03-050
- Rarity: C
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: High Beast
- Power: 8000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: none
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Card text:
It is said that many unexplained deaths and incidents occur in countries where the Pale Moon shows are held.
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3
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x
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Dusk Illusionist, Robert (VG-BT03)
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- Number: BT03-013
- Rarity: RR
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Elf
- Power: 10000
- Grade / Skill: Grade 3 / Twin Drive!!
- Trigger: none
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Card text:
[AUTO](VC):At the beginning of your main phase, Soul Charge (1), look at the top card of your deck, and put that card on the top or the bottom of your deck. [ACT](VC/RC):[Soul Blast (8) & Counter Blast (5)] Put all of your opponent's grade 1 or less rear-guards into his or her soul. Come forth from the twilight! Hellgate Illusion!
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4
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x
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Dynamite Juggler (VG-BT03)
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- Number: BT03-051
- Rarity: C
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Goblin
- Power: 5000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: Critical +5000 Power
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Card text:
Kaboom! Grand explosion!
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2
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x
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Elephant Juggler (VG-BT03)
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- Number: BT03-048
- Rarity: C
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Giant
- Power: 9000
- Shield: 5000
- Grade / Skill: Grade 2 / Intercept
- Trigger: none
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Card text:
AUTO[V]: When another of your «Pale Moon» is placed on Rear-guard Circle, you may Soul Charge (1). See, elephants are bite size.
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4
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x
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Hades Hypnotist (VG-BT03)
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- Number: BT03-016
- Rarity: RR
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Demon
- Power: 6000
- Shield: 0
- Grade / Skill: Grade 1 / Boost
- Trigger: none
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Card text:
[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.) [AUTO]:[Choose a «Pale Moon» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Pale Moon» that is being attacked, and that unit cannot be hit until end of that battle. When sleeping, even the bravest of the brave is no different from a mere child.
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1
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x
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Hades Ringmaster (VG-BT03)
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- Number: BT03-031
- Rarity: R
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Demon
- Power: 5000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: none
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Card text:
AUTO[V]: When another «Pale Moon» rides this unit, you may Soul Charge (1). Night has fallen! Welcome to Pale Moon Circus!
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4
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x
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Hoop Magician (EB01)
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- Number: EB01-024
- Rarity: C
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Human
- Power: 5000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: +5000 Power
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Card text:
"You'll disappear if you pass through the magical ring, it's true."
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2
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x
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Hungry Clown (VG-BT03)
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- Number: BT03-049
- Rarity: C
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Ogre
- Power: 9000
- Shield: 5000
- Grade / Skill: Grade 2 / Intercept
- Trigger: none
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Card text:
AUTO[V/R]: When this unit's attack hits, if you have a «Pale Moon» vanguard, you may Soul Charge (1). Pale Moon Circus is the only live show where you can see tanks being eaten.
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4
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x
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Midnight Bunny (VG-BT03)
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- Number: BT03-029
- Rarity: R
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: War Beast
- Power: 7000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: none
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Card text:
[AUTO](RC):[Counter Blast (1) & Put this unit into your soul] When an attack hits during the battle that this unit boosted, if you have a «Pale Moon» vanguard, you may pay the cost. If you do, choose a «Pale Moon» other than a card named "Midnight Bunny" from your soul, and call it to (RC). (BT03):Bunny into the box! What will happen next!? (PR):Taadaa!! ...Huh?
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4
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x
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Nightmare Doll, Alice (VG-BT03)
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- Number: BT03-003S
- Rarity: SP
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Workerloid
- Power: 10000
- Grade / Skill: Grade 3 / Twin Drive!!
- Trigger: none
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Card text:
[AUTO](RC):[Counter Blast (1) & Put this unit into your soul] When this unit's attack hits, if you have a «Pale Moon» vanguard, you may pay the cost. If you do, choose a «Pale Moon» other than a card named "Nightmare Doll, Alice" from your soul, and call it to (RC). You're already a prisoner of dreams. Endless Nightmare!
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2
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x
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Nitro Juggler (EB01)
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- Number: EB01-022
- Rarity: C
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Workerloid
- Power: 9000
- Shield: 5000
- Grade / Skill: Grade 2 / Intercept
- Trigger: none
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Card text:
Auto: When this unit is called to the Vanguard or Rearguard Circle and you have a [Pale Moon] Vanguard, you may Soul Charge(1).
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4
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x
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Rainbow Magician (VG-BT03)
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- Number: BT03-054
- Rarity: C
- Nation: Dark-Zone
- Clan: Pale Moon
- Power: 4000
- Shield: 5000
- Grade / Skill: Grade 0 / Boost
- Trigger: Draw +5000 Power
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Card text:
AUTO[R]: When an attack hits during the battle that this unit boosted, you may Soul Charge (1). If you do, return this unit to your deck, and shuffle your deck. C'mon, draw a card.
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2
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x
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Silver Thorn Dragon Tamer, Luquier (BT07)
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- Number: BT07-004
- Rarity: RRR
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Elf
- Power: 10000
- Grade / Skill: Grade 3 / Twin Drive!!
- Trigger: None
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Card text:
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (3)] Choose up to one grade 0, grade 1, grade 2, and grade 3 «Pale Moon» from your soul, and call them to separate (RC). [AUTO](VC):When one of your «Pale Moon» is placed on (RC) from your soul, this unit gets [Power]+3000 until end of turn. Go forth, Silver Thorn Serpents!
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2
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x
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Skull Juggler (VG-BT03)
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- Number: BT03-028
- Rarity: R
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Demon
- Power: 7000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: none
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Card text:
[AUTO]:When this unit is placed on (VC) or (RC), if you have a «Pale Moon» vanguard, you may Soul Charge (1). Bones for throwing? You can find them all over the place!
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1
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x
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Turquoise Beast Tamer (VG-BT03)
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- Number: BT03-030
- Rarity: R
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Elf
- Power: 6000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: none
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Card text:
CONT[V/R]: During your turn, if you have a card named "Crimson Beast Tamer" in your soul, this unit gets Power +3000. BT03/030 (R) - The whip of blue ice will tame the wild...
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