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Deck "Gallows Violence Paradise"

Deck "Gallows Violence Paradise"
Format: OCG - 48 Cards
created by rks_blitzer LV24 activity icon envelope icon
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Cards without Section (1 cards)
1 x Überdragon Bajula Überdragon Bajula (DMX-01)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Armored Dragon
  • Power: 13000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: Seki
Card text:

*  Evolution - Put on one of your creatures that has Dragon in its race.

*  Whenever this creature attacks, choose up to 2 cards in your opponent's mana zone. Your opponent puts those cards into his graveyard.

*  Triple breaker (This creature breaks 3 shields)

 
Section: Main Deck (14 cards)
3 x Bloody Shadow, Mystic Light Death Knight Bloody Shadow, Mystic Light Death Knight (DMC-46)
  • Collector Number: 12
  • Rarity: Super Rare
  • Type: Creature
  • Race: Initiate/Ghost/Knight
  • Power: 4500
  • Cost: 2
  • Civilization: Light/Darkness
  • Artist: hippo
Card text:

This card is put into the mana zone tapped.
[Blocker] Blocker
Gravity Zero: If you have cast a spell this turn, you may summon this creature without cost.
This creature can't attack.
Destroy this creature after it battles.

1 x Chief De Baula, Machine King of Mystic Light Chief De Baula, Machine King of Mystic Light (DMC-57)
  • Collector Number: 18
  • Rarity: Rare
  • Type: Creature
  • Race: Great Mecha King/Knight
  • Power: 4000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
  • Artist: Mikio Masuda
Card text:

[Blocker] This creature can't attack players. When you put this creature into the battle zone, you may return 1 spell from your graveyard to your hand.

2 x Cyber N World Cyber N World (DMR-01)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Cyber Command
  • Power: 6000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Koji Nishino
Card text:

*  When you put this creature into the battle zone, each player shuffles their hand and graveyard into their deck and shuffles it. Then each player draws 5 cards.

*  Double breaker (This creature breaks 2 shields.)

1 x Dolmarks, the Shadow Warrior Dolmarks, the Shadow Warrior (DMC-55)
  • Collector Number: 46
  • Rarity: Rare
  • Type: Creature
  • Race: Ghost/Humanoid
  • Power: 4000
  • Cost: 4
  • Civilization: Darkness/Fire
  • Artist: Hisashi Momose
Card text:

(This creature is put into your mana zone tapped.)
When you put this creature into the battle zone, destroy one of your creatures and put a card from your mana zone into your graveyard. Then your opponent chooses and destroys one of his creatures and chooses a card in his mana zone and puts it into his graveyard.

1 x Falconer, Lightfang Ninja Falconer, Lightfang Ninja (LoH)
  • Collector Number: 37
  • Rarity: Common
  • Type: Creature
  • Race: Guardian/Shinobi
  • Power: 3000
  • Cost: 3
  • Civilization: Light
  • Artist: Shin "JASON" Nagasawa
Card text:

Ninja Strike 4 (Whenever your opponent attacks or blocks, if you have 4 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)
When you put this creature into the battle zone, until the start of your next turn, one of your creature's gains "Blocker".

3 x Gallows Blissful Kaiser Gallows Blissful Kaiser (DMX-07)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Rainbow Command Dragon/Alien
  • Power: 6000
  • Cost: 6
  • Civilization: Water/Fire
  • Artist: Yosuke Adachi
Card text:

(This creature is put into your mana zone tapped.)

*  During your turn, whenever you cast a water or fire spell from your hand, search your deck. You may choose a spell from it that has the same name as that spell, shuffle your deck, and cast the chosen spell without cost.

*  Double breaker (This creature breaks 2 shields.)

1 x Mil Armor, Mecha King Vizier Mil Armor, Mecha King Vizier (DMX-01)
  • Collector Number: 40
  • Rarity: Common
  • Type: Creature
  • Race: Great Mecha King/Initiate
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light/Water
  • Artist: Kazuo Matsushima
Card text:

(This creature is put into your mana zone tapped.)

Blockericon.jpg Blocker

*  You may have your spells cost 1 less to cast. They can't cost less than 1.

2 x Optimus, Eternal Victory Deis Optimus, Eternal Victory Deis (DMR-02)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Creature
  • Race: Great Mecha King/Alien
  • Power: 6000
  • Cost: 6
  • Civilization: Light/Water
  • Artist: hippo
Card text:

(This creature is put into your mana zone tapped.)

*  Space Charge: Light / Water (Whenever you put a card into your mana zone that is either Light, Water, or both, you may use this creature's Spacecharge.gif ability)


Spacecharge.gif Light: Return a spell from your graveyard to your hand
Spacecharge.gif Water: Return a shield from your shield zone to your hand. However, you can't use the "Shield Trigger" of that shield. Then put a card in your hand into your shield zone face-down.

*  Double breaker

 
Section: Side Deck (25 cards)
1 x Energy Stream Energy Stream (DMX-03)
  • Collector Number: 33
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Katsuya
Card text:

*  Draw 2 cards.

"Some computer programs attack our enemies. Some defend our cities. And some-the most perfect of all-just write more computer programs." -Emeral
わずかな知識が流れを変える! (Perfect Angel)

3 x Faerie Life Faerie Life (DMX-02)
  • Collector Number: 39
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: â–  Tomofumi Ogasawara (
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Put the top card of your deck into your mana zone.

The Faeries took the shattered rainbow in stride. To them, magic is magic. (Shockwaves of the Shattered Rainbow)

4 x Faerie Miracle Faerie Miracle (DMX-01)
  • Collector Number: 39
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Civilization: Nature
  • Artist: Okera
Card text:

*  Put the top card of your deck into your mana zone.

*  If you have all of the civilizations in your mana zone, put 1 more card from the top of your deck into your mana zone.

The power of the five dimensions has the power to revive the earth and soil itself.

1 x Hyperspatial Dravita Hole Hyperspatial Dravita Hole (DM-37)
  • Collector Number: 23
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: TUBAKI HALSAME
Card text:

* Return a spell with a cost of 3 or less from your graveyard to your hand.

* Choose and activate one of the following effects.


* Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

* Choose a Light Psychic creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Faerie Hole Hyperspatial Faerie Hole (DMX-02)
  • Collector Number: 37
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: MATSUMOTO EITO
Card text:

*  Put the top card of your deck into your mana zone.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Hyperspatial Shiny Hole Hyperspatial Shiny Hole (DMX-02)
  • Collector Number: 31
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Patricia
Card text:

*  Tap one of your opponent's creatures in the battle zone.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Light creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Last Violence Last Violence (PH)
  • Collector Number: 20
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Cost: 8
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Hisanobu Kometani
Card text:

This card is put into the mana zone tapped.
Add the top card of your deck to your shields.
Destroy 1 of your opponent's non-multicolored creatures.
Your opponent chooses 2 non-multicolored cards in their mana zone and puts them in the graveyard.
Search your deck. You may choose 1 multicolored creature from it, show it to your opponent, and add it to your hand. Then, shuffle your deck.

1 x Miraculous Plague Miraculous Plague (DMX-01)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Water/Darkness
  • Artist: Toshiaki Takayama
Card text:

(This spell is put into your mana zone tapped.)

*  Choose 2 of your opponent's creatures in the battle zone. Your opponent chooses one of them, puts it into his hand, and destroys the other one. Then choose 2 cards in your opponent's mana zone. Your opponent chooses one of them, puts it into his hand, and puts the other one into his graveyard.

1 x Miraculous Snare Miraculous Snare (DMC-57)
  • Collector Number: 16
  • Rarity: Very Rare
  • Type: Spell
  • Power: 0
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light/Water
  • Artist: Mikio Masuda
Card text:

(This spell is put into your mana zone tapped.) Choose a non-evolution creature in the battle zone and add it to its owner's shields face down.

2 x Persistent Prison of Gaia Persistent Prison of Gaia (DMX-01)
  • Collector Number: 28
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water/Darkness/Fire
  • Artist: Tubaki Halsame
Card text:

(This spell is put into the mana zone tapped.)

*  Choose one of your opponent's creatures and return it to their hand. Then, discard 1 card from your opponent's hand at random. If the discarded creature has the same name as the returned creature, choose one of your opponent's shields and put it in its owner's graveyard.

2 x Prism Brain Prism Brain (VC)
  • Collector Number: 24
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: Yori Shinjuro
Card text:

Draw 2 cards and show them to your opponent. If at least 1 of them is a multi-colored card, draw an additional card.

Those sparkles are the crystals of knowledge.

3 x Reap and Sow Reap and Sow (DMX-01)
  • Collector Number: 27
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire/Nature
  • Artist: Norikatsu Miyoshi
Card text:

(This spell is put into your mana zone tapped.)

*  Choose a card in your opponent's mana zone and put it into his graveyard. Then put the top card of your deck into your mana zone.

"Only those who don't understand call it chaos. The rest call it life." —Gonta, the Warrior Savage

1 x The Grave of Angels and Demons The Grave of Angels and Demons (DMX-01)
  • Collector Number: 14
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light/Darkness
  • Artist: Masaki Hirooka
Card text:

Shieldtrigger.gif Shield trigger

(This spell is put into your mana zone tapped.)

*  If there are 2 or more copies of a card with the same name in the battle zone, destroy all of them. Afterwards look at all mana zones, and if there are 2 or more copies of a card with the same name, destroy all of them.

 
Section: Hyperspatial Zone (8 cards)
1 x Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Liquid People/Hunter
  • Power: 6000/17000
  • Cost: 7/24
  • Civilization: Light/Water
  • Artist: Taro Yamazaki
Card text:

*  At the start of your turn, you may draw a card.

*  Your water Hunters can't be attacked.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your Hunters can't be attacked or blocked.

*  When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand.

*  Triple breaker (This creature breaks 3 shields)

1 x Boost, Crimson Lord Boost, Crimson Lord (P-Y10)
  • Collector Number: P15a-Y10
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Flame Monster/Hunter
  • Power: 3000
  • Cost: 5
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  When you put this creature into the battle zone, destroy one of your opponent's creatures with less power than this creature.

The power of three bring victory. (Mode Change, DMR-01)

1 x Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened (DM-36)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Apollonia Dragon
  • Power: 5500/13500
  • Cost: 7/14
  • Civilization: Light
  • Artist: sansyu
Card text:

[Blocker] Blocker
This creature can't attack players.
Holy Field (If your opponent doesn't have more shields than you, this creature gains the following {HF} ability):
{HF}: Awaken: At the start of your turn, flip this card.


[Blocker] Blocker
Holy Field (If your opponent doesn't have more shields than you, this creature gains the following {HF} ability):
{HF}: All of your creatures with "Blocker" have their attack prevention effects negated. (However, this effect doesn't negate summoning sickness.)
Triple Breaker
Release (Whenever this creature would leave the battle zone, flip it instead.)
Holy Soul

1 x Geo the Man, Earth Titan/Tearing Packunga, the Greedy Geo the Man, Earth Titan/Tearing Packunga, the Greedy (DMR-01)
  • Collector Number: 65
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Gaia Command/Alien//Berserker/Gaia Command/Alien
  • Power: 5000/105
  • Cost: 6/15
  • Civilization: Nature//Light/Nature
  • Artist: Eel
Card text:

* At the end of your turn, you may return a card from your mana zone to your hand.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When one of your opponent's creatures attacks, untap this creature.

*  When one of your opponent's creatures attacks, this creature gains "Blocker".

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Kankuro, Temporal Actor/Jungle Kankuro, the Awakened Dramatic Kankuro, Temporal Actor/Jungle Kankuro, the Awakened Dramatic (DM-39)
  • Collector Number: 17
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Earth Dragon/Giant/Samurai
  • Power: 6000/17000
  • Cost: 7/11
  • Civilization: Nature
  • Artist: Hisanobu Kometani
Card text:

*  Awaken - At the end of your turn, if you put a creature with 7000 or more power into the battle zone this turn flip this creature.

*  Double breaker

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


Wildsoul.gif Wild Soul

*  All of your other creatures in the battle zone get +2000 power and can't be blocked by creatures with less power.

*  Triple breaker (This creature breaks 3 shields)


Wildsoul.gif Wild Soul

Ζを倒し、この美しき地上に平和を!そのためにはこの戦いという舞台で尽きるもサダメ!We will defeat Z and bring peace to this beautiful land! That's why it is my destiny to ascend the stage of battle and give a life-changing performance! -Jungle Kankuro, the Awakened Dramatic
これが俺の最後にして、今世最大の大見得!見よ!カンクロウ・ブラスター For my last act, I shall give the most dramatic performance the world has ever seen! Watch and be amazed! Kankuro Blaster!! -Jungle Kankuro

1 x Koshirou, Temporal Young Demon/Danjoul, the Awakened War Demon Koshirou, Temporal Young Demon/Danjoul, the Awakened War Demon (DM-38)
  • Collector Number: 30
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Beast Folk//Gaia Command
  • Power: 4000/8000
  • Cost: 6/12
  • Civilization: Nature
  • Artist: hippo
Card text:

* Awaken: At the start of your turn, if you have 8 or more cards in your mana zone, flip this creature. (At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

file:wildsoul.gif Wild Soul

* When this creature attacks, you may put a non-evolution creature with a cost of 8 or less into the battle zone from your mana zone.

* Double breaker (This creature breaks 2 shields.)


file:wildsoul.gif Wild Soul

The more we dance, the more beautiful the show.

1 x Martini, Temporal Dancer/Julia Matina, the Awakened Diva Martini, Temporal Dancer/Julia Matina, the Awakened Diva (DM-37)
  • Collector Number: 24
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Splash Queen//Mecha Del Sol
  • Power: 1000/3000
  • Cost: 3/6
  • Civilization: Water//Light
  • Artist: Hisanobu Kometani
Card text:

File:Blockericon.jpg Blocker

* This creature can't attack.

* Awaken—When you put a creature that has "blocker" with a cost of 4 or more into the battle zone, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


File:Blockericon.jpg Blocker

* Whenever this creature blocks, add the top card of your deck to your shields face down.

"美しく舞えた時、私は光をもたらす神になるのです。"

1 x Silver Volg Silver Volg (P-Y10)
  • Collector Number: P37a-Y10
  • Rarity: Promotional
  • Type: Psychic Creature
  • Race: Dark Monster/Hunter
  • Power: 6000
  • Cost: 5
  • Civilization: Darkness
  • Artist: Yuri Shinjuro
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

*  Psychic Link - At the beginning of your turn, if you have Proto Gaial in the battle zone, link it to this creature and flip this creature.

 
Deck Statistics
Distribution by Civilization
Darkness bar 2 %  
Darkness/Fire bar 2 %  
Fire bar 4 %  
Fire/Nature bar 6 %  
Light bar 10 %  
Light/Darkness bar 8 %  
Light/Water bar 10 %  
Light/Water/Darkness/Fire/Nature bar 6 %  
Nature bar 11  23 %  
Nature//Light/Nature bar 2 %  
Water bar 10 %  
Water//Light bar 2 %  
Water/Darkness bar 2 %  
Water/Darkness/Fire bar 4 %  
Water/Fire bar 6 %  
 

Distribution by Cost
- bar 8 %  
2 bar 13 %  
3 bar 8 %  
3/6 bar 2 %  
4 bar 10 %  
5 bar 11  23 %  
6 bar 15 %  
6/12 bar 2 %  
6/15 bar 2 %  
7 bar 4 %  
7/11 bar 2 %  
7/14 bar 2 %  
7/24 bar 2 %  
8 bar 6 %  
 

Distribution by Power
- bar 19  40 %  
- bar 13 %  
1000/300 bar 2 %  
13000 bar 2 %  
3000 bar 6 %  
4000 bar 4 %  
4000/800 bar 2 %  
4500 bar 6 %  
5000/105 bar 2 %  
5500/135 bar 2 %  
6000 bar 17 %  
6000/170 bar 2 %  
6000/17000 bar 2 %  
 

Distribution by Race
- bar 25  52 %  
Apollonia Dragon bar 2 %  
Armored Dragon bar 2 %  
Beast Folk//Gaia Command bar 2 %  
Cyber Command bar 4 %  
Dark Monster/Hunter bar 2 %  
Earth Dragon/Giant/Samurai bar 2 %  
Flame Monster/Hunter bar 2 %  
Gaia Command/Alien//Berserker/Gaia Command/Alien bar 2 %  
Ghost/Humanoid bar 2 %  
Great Mecha King/Alien bar 4 %  
Great Mecha King/Initiate bar 2 %  
Great Mecha King/Knight bar 2 %  
Guardian/Shinobi bar 2 %  
Initiate/Ghost/Knight bar 6 %  
Liquid People/Hunter bar 2 %  
Rainbow Command Dragon/Alien bar 6 %  
Splash Queen//Mecha Del Sol bar 2 %  
 

Distribution by Rarity
Common bar 13  27 %  
Promotional bar 2 %  
Rare bar 15 %  
Super Rare bar 13  27 %  
Uncommon bar 12  25 %  
Very Rare bar 2 %  
Victory Rare bar 2 %  
 

Distribution by Type
Creature bar 14  29 %  
Evolution Creature bar 2 %  
Psychic Creature bar 13 %  
Psychic Creature/Psychic Super Creature bar 2 %  
Psychic Super Creature bar 2 %  
Spell bar 25  52 %  
 



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