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Deck "Trivium (Unova)"

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Deck "Trivium (Unova)"
Format: Unlimited - 60 Cards
created by bodomreaper activity icon
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Set up with Blastiose's Rain dance onto Alomomola for maximum damage! . Its one of my first made, and I must say its quite good, it scored me Four hard earned victories in a row against Four excellent players ! Yes if you were wondering I am quite proud of this experiment deck.

 
Card list Group cards by  
Section: Pokemons (18 cards)
4 x Alomomola
Average price:
Alomomola (BW)
  • Rarity: Rare
  • Type: Water
  • Weakness: Lx2
  • Poke#: 594
  • Number: 39
  • Subtype: Basic Pokémon
  • Hit Points: 100
  • Retreat Cost: 3
Card text:

colorlesswater Water Pulse        20
The Defending Pokémon is now Asleep.

colorlesscolorlesscolorless Hydro Pump        40+
Does 10 more damage for each water Energy attached to this Pokémon.

1 x Blastoise
Average price:
Blastoise (Base Set 2)
  • Rarity: Rare Holo
  • Type: Water
  • Poke#: 009
  • Number: 2
  • Subtype: Stage 2 Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Pokémon Power:
Rain Dance

As often as you like during your turn (before your attack), you may attach 1 Water Energy card to 1 of your Water Pokémon. (This doesn't use up your 1 energy card attachment for the turn.) This power can't be used if Blastoise is Asleep, Confused, or Paralyzed.

Water Water Water   Hydro Pump      40+
Does 40 damage plus 10 more damage for each Water Energy attached to Blastoise but not used to pay for this attack's Energy cost. Extra Water Energy after the 2nd doesn't count.

1 x Blastoise
Average price:
Blastoise (HSU)
  • Rarity: Rare
  • Type: Water
  • Weakness: Lx2
  • Poke#: 009
  • Number: 13
  • Subtype: Stage 2 Pokémon
  • Hit Points: 130 HP
  • Retreat Cost: CCC
Card text:

Wash Out
As often as you like during your turn (before your attack), you may move a Water Energy attached to 1 of your Benched Pokémon to your Active Pokémon. This power can't be used if Blastoise is affected by a Special Condition.

waterwatercolorlesscolorless Hydro Launcher     
Return 2 Water Energy attached to Blastoise to your hand. Choose 1 of your opponent's Pokémon. This attack does 100 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

2 x Cleffa
Average price:
Cleffa (CoL)
  • Rarity: Rare
  • Type: Colorless
  • Poke#: 173
  • Number: 24
  • Subtype: Basic Pokémon
  • Hit Points: 30 HP
Card text:

Sweet Sleeping Face - As long as Cleffa is Asleep, prevent all damage done to Cleffa by attacks. (Poke-BODY)

0 Eeeeeeek     
Shuffle your hand into your deck, then draw 6 cards. Cleffa is now Asleep.

4 x Kyurem
Average price:
Kyurem (BWNV)
  • Rarity: Rare Holo
  • Type: Water
  • Weakness: Mx2
  • Poke#: 646
  • Number: 34
  • Subtype: Basic Pokémon
  • Hit Points: 130
  • Retreat Cost: 2
Card text:

colorlesscolorless Outrage    20+
Does 10 more damage for each damage counter on this Pokemon.

waterwatercolorless Glaciate
This attack does 30 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)

1 x Mantine
Average price:
Mantine (EX-DPMT)
  • Rarity: Rare
  • Type: Water
  • Level: 25
  • Weakness: L (+20)
  • Poke#: 226
  • Number: 29
  • Subtype: Basic Pokémon
  • Resistance: Ft (-20)
  • Hit Points: 80 HP
  • Retreat Cost: 1
Card text:

Poké-BODY: Giant Fin
If Mantine is evolved from Mantyke, each of your Water Pokemon has its retreat cost reduced by 2.

water Giant Wave     50 
Mantine can’t use Giant Wave during your next turn.

1 x Mantyke
Average price:
Mantyke (D&P)
  • Rarity: Uncommon
  • Type: Water
  • Weakness: L+10
  • Poke#: 458
  • Number: 55
  • Subtype: Basic Pokémon
  • Resistance: F-20
  • Hit Points: 40 HP
  • Retreat Cost: C
Card text:

Baby Evolution - Once during your turn (before your attack), you may put Mantine from your hand onto Mantyke (this counts as evolving Mantyke) and remove all damage counters from Mantyke. (Poke-POWER)



0 Call for Friends     
Search your deck for a W Basic Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

2 x Squirtle
Average price:
Squirtle (TMvsTA)
  • Rarity: Common
  • Type: Water
  • Weakness: L
  • Poke#: 007
  • Number: 46
  • Subtype: Basic Pokémon
  • Hit Points: 50 HP
  • Retreat Cost: C
Card text:

Poké-BODY: Shell Retreat
As long as Squirtle has any Energy cards attached to it, damage done to Squirtle by an opponent's attack is reduced by 10 (after applying Weakness and Resistance).
colorless Tackle     10 

2 x Wartortle
Average price:
Wartortle (HSU)
  • Rarity: Uncommon
  • Type: Water
  • Weakness: Lx2
  • Poke#: 008
  • Number: 42
  • Subtype: Stage 1 Pokémon
  • Hit Points: 80 HP
  • Retreat Cost: C
Card text:

water Water Arrow     
Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

watercolorlesscolorless Surf     50

 
Section: Energy (20 cards)
10 x Water Energy
Average price:
Water Energy (EX HP)
  • Rarity: Rare Holo
  • Type: Basic Energy
  • Number: 107
10 x Water Energy
Average price:
Water Energy (Gym Chllng)
  • Rarity: Common
  • Type: Basic Energy
  • Number: 132
  • Resistance: 0
  • Hit Points: 0
 
Section: Trainers (22 cards)
3 x Cheren
Average price:
Cheren (BWEP)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 91
  • Subtype: Supporter
Card text:

You may play only 1 Supporter card per turn (before your attack).

Draw 3 cards.

4 x Fast Ball
Average price:
Fast Ball (Skyridge)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 124
Card text:

Reveal cards from your deck until you reveal an Evolution card. Show that card to your opponent and put it into your hand. Shuffle the other revealed cards into your deck. (If you don't reveal an Evolution card, shuffle all the revealed cards back into your deck.)

2 x Junk Arm
Average price:
Junk Arm (HSTrium)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 87
Card text:

Discard 2 cards from your hand. Search your discard pile for a Trainer card, show it to your opponent, and put it into your hand. You can't choose Junk Arm with the effect of this card.

1 x Luxury Ball
Average price:
Luxury Ball (D&PSF)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 86
Card text:

Search your deck for a Pokémon (excluding Pokémon LV.X), show it to your opponent, and put it into your hand. Shuffle your deck afterward. If any Luxury Ball is in your discard pile, you can't play this card.

1 x Pokegear 3.0
Average price:
Pokegear 3.0 (HG&SS)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 96
Card text:

Look at the top 7 cards of your deck. Choose a Supporter card you find there, show it to your opponent, and put it into your hand. Shuffle the other cards back into your deck.

2 x Pokemon Collector
Average price:
Pokemon Collector (HG&SS)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 97
  • Subtype: Supporter
Card text:

You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.

Search your deck for up to 3 Basic Pokemon, show them to your opponent, and put them into your hand. Shuffle your deck afterward.

1 x Pokemon Communication
Average price:
Pokemon Communication (HG&SS)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 98
Card text:

Choose 1 Pokemon in your hand, show it to your opponent, and put it on top of your deck. If you do, search your deck for a Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

4 x Professor Oak`s New Theory
Average price:
Professor Oak's New Theory (HG&SS)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 101
  • Subtype: Supporter
Card text:

You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.

Shuffle your hand into your deck. Then, draw 6 cards.

2 x Rare Candy
Average price:
Rare Candy (EX HP)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 90
Card text:

Choose 1 of your Basic Pokémon in play. If you have a Stage 1 or Stage 2 card that evolves from that Pokémon in your hand, put that card on the Basic Pokémon. (This counts as evolving that Pokémon.)

2 x Switch
Average price:
Switch (D&PSF)
  • Rarity: Common
  • Type: Trainer
  • Number: 93
Card text:

Switch 1 of your Active Pokémon with 1 of your Benched Pokémon.

 
Total price for the deck:
Deck Statistics
Distribution by Poke#
- bar 42  70 %  
007 bar 3 %  
008 bar 3 %  
009 bar 3 %  
173 bar 3 %  
226 bar 2 %  
458 bar 2 %  
594 bar 7 %  
646 bar 7 %  
 

Distribution by Rarity
Common bar 14  23 %  
Rare bar 13 %  
Rare Holo bar 15  25 %  
Uncommon bar 23  38 %  
 

Distribution by Subtype
- bar 34  57 %  
Basic Pokémon bar 14  23 %  
Stage 1 Pokémon bar 3 %  
Stage 2 Pokémon bar 2 %  
Supporter bar 15 %  
 

Distribution by Type
- bar 15  25 %  
Colorless bar 3 %  
Energy bar 10  17 %  
Trainer bar 18  30 %  
Water bar 15  25 %  
 



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Discussion about this Deck
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Author Message
silverkp Premium Member
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February 28, 2007
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Subject:    Posted: January 26, 2012 09:34 am

Kyurem and Alomomola have massive retreat costs. Since you're using Expert Belt, you might want to look into Switch, Warp Point or Super Scoop Up.
And then once they are on the bench, there is a Blastoise in Unleashed that gives your active Pokemon all your energies from your bench. You'd be passing on alomomola's energies to a new alomomola with no damage on it. Since you're using Blastoise in the deck already instead of Feraligatr prime. One Squirtle evolves to Rain Dance and another evolves to Wash Out.

While you're using old cards, you might as well add cheap draw too. Old Blastoise decks abused Professor Oak trainer card because there is no limit to how many of those you can use a turn. Rain Dance your whole hand and use all your Rare Candies and then Oak for a whole new hand over and over again.
If you're still using the 4 Luxury Balls, you might want to use Junk Arm so it can recycle Luxury Ball instead of having a dead Luxury Ball in the hand or recycle Oak or a Rare Candy.
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bodomreaper
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Subject:    Posted: January 27, 2012 06:37 am

Ahh I never thought about retaining my energy. I decided to go with switch because it is more reliable than super scoop up.
I agree, thanks for the new Wash Out Blastoise, hopefully it will give my deck an added edge!
By the way, i was just going to add, some players get angry when that Oak card is used, i remember running a deck with them and someone quit during the duel and stuff, are we allowed to put those ones in?
And also I swapped out the two rare candies for two Wartortles because they are much easier to get in my hand than waiting on drawing a rare candy, although I might change it back, I'll see how I go.
Otherwise thanks a load for your tips and information! I really enjoy constructive feedback and again, thanks a lot
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silverkp Premium Member
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Subject:    Posted: January 27, 2012 07:46 am


quote from bodomreaper:

Ahh I never thought about retaining my energy. I decided to go with switch because it is more reliable than super scoop up.
I agree, thanks for the new Wash Out Blastoise, hopefully it will give my deck an added edge!
By the way, i was just going to add, some players get angry when that Oak card is used, i remember running a deck with them and someone quit during the duel and stuff, are we allowed to put those ones in?
And also I swapped out the two rare candies for two Wartortles because they are much easier to get in my hand than waiting on drawing a rare candy, although I might change it back, I'll see how I go.
Otherwise thanks a load for your tips and information! I really enjoy constructive feedback and again, thanks a lot

They can't get mad. You just did more research then them into better cards for your deck.
You don't have to stop from using Oak unless you agree to a modified legal battle with only Heartgold Soulsilver - Black and White Noble Victories.
If they want to stop Oak, they should use Vileplumes or Gothitelle.
Just as if you were getting annoyed with someone using Energy Removal on you, you'd use No Removal Gym.

Theres counters for everything. Its their fault for not being prepared.
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bodomreaper
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Subject: Deal!   Posted: January 27, 2012 08:28 am

Awesome! Yeah i used to have an account, (my old one) paulie__peaches, and I made the 'energy cyclone' deck with professor Oak's and Bill's and some dude said they were forbidden. I Lol'd a little then after trying to explain they weren't he left. But I am going to change them ASAP!!!
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silverkp Premium Member
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Subject:    Posted: January 27, 2012 06:56 pm


quote from bodomreaper:

Awesome! Yeah i used to have an account, (my old one) paulie__peaches, and I made the 'energy cyclone' deck with professor Oak's and Bill's and some dude said they were forbidden. I Lol'd a little then after trying to explain they weren't he left. But I am going to change them ASAP!!!

Hold on a min!!!

Bill from Base Set, Base Set 2, Legendary Collection should not be played.
As it has the name "Bill" and so does "Bill" from HGSS, you should always play by the wording on the newest copy.
Unfortunately for you, if you use "Bill", you must play it as a Supporter card.
peaches lol
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bodomreaper
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Subject: Its alright   Posted: January 27, 2012 07:47 pm

Yeah thought so haha, is okay i changed them back so it should be ok now.
hehehe peaches, dont ask me where i got that from
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