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Deck "Logic... We has none"

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Deck "Logic... We has none"
Format: OCG - 48 Cards
created by rayvenpayne activity icon
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Section: Main Deck (40 cards)
3 x Berlin, Bell Gravekeeper Berlin, Bell Gravekeeper (DMX-06)
  • Collector Number: 13
  • Rarity: Uncommon
  • Type: Creature
  • Race: Initiate/Hedrian/Hunter
  • Power: 3000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light/Darkness
  • Artist: Katsuya
Card text:

(This creature is put into your mana zone tapped)

Blockericon.jpg Blocker

*  This creature can't attack players.

*  When your opponent would choose a creature by the effect of a spell, this creature can't be chosen.

*  When a card is discarded from your hand by the ability of your opponent's creature or spell, you may return up to two cards from your graveyard to your hand.

4 x Bronze-Arm Tribe (Mode Change) Bronze-Arm Tribe (Mode Change) (P-Y10)
  • Collector Number: P43m-Y10
  • Rarity: Promotional
  • Type: Creature
  • Race: Beast Folk
  • Power: 1000
  • Cost: 3
  • Civilization: Nature
  • Artist: Yusaku Nakaaki
Card text:

*  When you put this creature into the battle zone, put the top card of your deck into the mana zone.

They're bringing some friends to the party.

3 x El Levain, Lord of Spirits El Levain, Lord of Spirits (DM-31)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Angel Command
  • Power: 9500
  • Cost: 5
  • Civilization: Light
  • Artist: Nanann
Card text:

Evolution: Put on one of your Angel Command
Shield Force (When you put this creature into the battle zone, you may choose one of your shields. While the chosen shield remains in the shield zone, this creature gains the following [Sheild Force] abilities):
[Sheild Force] : Non-light creatures cost 4 more to summon.
For each fortress in your shield zone you may have your creatures cost 1 less to summon. They can't cost less than 1.
Double Breaker

4 x Faerie Life Faerie Life (DMC-57)
  • Collector Number: 39
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Mikio Masuda
Card text:

[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Put the top card of your deck into your mana zone.

1 x Falconer, Lightfang Ninja Falconer, Lightfang Ninja (LoH)
  • Collector Number: 37
  • Rarity: Common
  • Type: Creature
  • Race: Guardian/Shinobi
  • Power: 3000
  • Cost: 3
  • Civilization: Light
  • Artist: Shin "JASON" Nagasawa
Card text:

Ninja Strike 4 (Whenever your opponent attacks or blocks, if you have 4 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)
When you put this creature into the battle zone, until the start of your next turn, one of your creature's gains "Blocker".

1 x Gaga Carina, Spirit of Lightstreams Gaga Carina, Spirit of Lightstreams (DMR-01)
  • Collector Number: 72
  • Rarity: Common
  • Type: Creature
  • Race: Angel Command/Alien
  • Power: 3500
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: YOICHI ITO
Card text:

*  When you put this creature into the battle zone, put a light or water psychic creature with a cost of 5 or less into the battle zone from your hyperspatial zone.

3 x Hyperspatial Emperor Hole Hyperspatial Emperor Hole (DMC-63)
  • Collector Number: 4
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: -
Card text:

Choose 1 of your opponent's creatures. This turn, that creature gets -2000 power.
Put a darkness psychic creature with a cost of 9 or less into the battle zone from your hyperspatial zone

4 x Hyperspatial Raiden Hole Hyperspatial Raiden Hole (DMR-02)
  • Collector Number: 43
  • Rarity: Common
  • Type: Spell
  • Cost: 6
  • Civilization: Darkness
  • Artist: Hokuyu
Card text:

*  Put a darkness psychic creature with cost 6 or less into the battle zone from the hyperspatial zone.

*  You may destroy one of your non-psychic creature creatures. If you do, put a darkness psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4 x Hyperspatial Shiny Hole Hyperspatial Shiny Hole (DMX-02)
  • Collector Number: 31
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Patricia
Card text:

*  Tap one of your opponent's creatures in the battle zone.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Light creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Jasmine, Mist Faerie (Mode Change) Jasmine, Mist Faerie (Mode Change) (DMR-01)
  • Collector Number: 109m
  • Rarity: Common
  • Type: Creature
  • Race: Snow Faerie
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tanru
Card text:

*  When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.

Coming home to the earth is my happiness. I hope something great will come out -Jasmine, Mist Faerie

4 x Jenny, the Dismantling Puppet Jenny, the Dismantling Puppet (OoPG)
  • Collector Number: 44
  • Rarity: Common
  • Type: Creature
  • Race: Death Puppet
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

When you put this creature into the battle zone, look at the opponent's hand and choose 1 card from it. Your opponent discards that card

2 x Mestapo, the Patroller Mestapo, the Patroller (GG)
  • Collector Number: 14
  • Rarity: Rare
  • Type: Creature
  • Race: Cosmo Walker
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Naoki Saito
Card text:

No one can look in their deck.
When this creature is destroyed, put it into your hand instead of the Graveyard.

2 x Queen Alcadeias, Holy Gaia Queen Alcadeias, Holy Gaia (DMX-01)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Angel Command/Lost Crusader
  • Power: 9000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light/Darkness
  • Artist: hippo
Card text:

(This creature is put into your mana zone tapped.)

*  Evolution - Put on one of your multicolored creatures.

*  Your opponent can't cast spells other than multicolored spells.

*  Double breaker

王と后が揃う時、あらゆる伝統はその力を失うだろう。

With the king and queen united, all previous rules become meaningless.(Perfect Heaven)

2 x Shaman Totem Shaman Totem (GG)
  • Collector Number: 10
  • Rarity: Very Rare
  • Type: Creature
  • Race: Mystery Totem
  • Power: 4000
  • Cost: 6
  • Civilization: Nature
  • Artist: Shishizaru
Card text:

When this creature is put into the Battle Zone, for each creature Type other than Mystery Totem in your Battle Zone, draw a card.

 
Section: Hyperspatial Zone (8 cards)
1 x Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Liquid People/Hunter
  • Power: 6000/17000
  • Cost: 7/24
  • Civilization: Light/Water
  • Artist: Taro Yamazaki
Card text:

*  At the start of your turn, you may draw a card.

*  Your water Hunters can't be attacked.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your Hunters can't be attacked or blocked.

*  When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand.

*  Triple breaker (This creature breaks 3 shields)

2 x Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 5000/9000
  • Cost: 7/13
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.

*  Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.


Bloodysoul.gif Bloody Soul

*  When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.

*  Double breaker (This creature breaks 2 shields.)

Bloodysoul.gif Bloody Soul

I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened

2 x Cheval, Temporal Demon Spirit/Cheuxvelt, the Awakened Demon Spirit Cheval, Temporal Demon Spirit/Cheuxvelt, the Awakened Demon Spirit (DM-38)
  • Collector Number: 33
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Angel Command/Demon Command
  • Power: 4500/6500
  • Cost: 5/12
  • Civilization: Light/Darkness
  • Artist: Yoichi Ito
Card text:

* Awaken—At the start of each player's turn, if you have 2 Angel Commands or Demon Commands with a cost of 6 or more in your battle zone, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


file:holysoul.gif Holy Soul
file:evilsoul.gif Evil Soul

* Whenever your opponent puts a creature into their battle zone, you may put the top card of your deck into your shields face down.

* Whenever your opponent casts a spell, this creature breaks 1 of your opponent's shields.

* Double breaker (This creature breaks 2 shields.)


file:holysoul.gif Holy Soul
file:evilsoul.gif Evil Soul

1 x Dravita, Temporal Pressure Spirit/Vermillion Dravita, the Awakened Pressure Dragon Dravita, Temporal Pressure Spirit/Vermillion Dravita, the Awakened Pressure Dragon (DM-37)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Angel Command//Angel Command/Armored Dragon
  • Power: 5500/12000
  • Cost: 7/14
  • Civilization: Light//Light/Fire
  • Artist: TUBAKI HALSAME
Card text:

* Whenever your opponent casts a spell, you may choose one of your opponent's creatures in the battle zone and tap it.

* Whenever this creature wins a battle, you may untap it.

* Awaken—At the start of your turn, if you have 2 or more Flame Commands or creatures that have "NEX" in their name in the battle zone, flip this creature.


* Your opponent can't cast spells.

* This creature can attack untaped creatures.

* Triple breaker (This creature breaks 3 shields)

* Release (Whenever this creature would leave the battle zone, flip it instead.)

2 x Volg Thunder/Volg Tiger, Thunder Beast Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 7000/110
  • Cost: 6/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 15  31 %  
Light bar 11  23 %  
Light//Light/Fire bar 2 %  
Light/Darkness bar 15 %  
Light/Water bar 2 %  
Nature bar 13  27 %  
 

Distribution by Cost
2 bar 10  21 %  
3 bar 15 %  
4 bar 8 %  
5 bar 11  23 %  
5/12 bar 4 %  
6 bar 17 %  
6/12 bar 4 %  
7/13 bar 4 %  
7/14 bar 2 %  
7/24 bar 2 %  
 

Distribution by Power
- bar 11  23 %  
- bar 8 %  
1000 bar 13  27 %  
3000 bar 8 %  
3500 bar 2 %  
4000 bar 4 %  
4500/650 bar 4 %  
5000/900 bar 4 %  
5500/120 bar 2 %  
6000/17000 bar 2 %  
7000/110 bar 4 %  
9000 bar 4 %  
9500 bar 6 %  
 

Distribution by Race
- bar 15  31 %  
Angel Command bar 6 %  
Angel Command//Angel Command/Armored Dragon bar 2 %  
Angel Command/Alien bar 2 %  
Angel Command/Demon Command bar 4 %  
Angel Command/Lost Crusader bar 4 %  
Beast Folk bar 8 %  
Cosmo Walker bar 4 %  
Death Puppet bar 8 %  
Demon Command bar 4 %  
Demon Command/Hunter bar 4 %  
Guardian/Shinobi bar 2 %  
Initiate/Hedrian/Hunter bar 6 %  
Liquid People/Hunter bar 2 %  
Mystery Totem bar 4 %  
Snow Faerie bar 6 %  
 

Distribution by Rarity
Common bar 21  44 %  
Promotional bar 15 %  
Rare bar 8 %  
Super Rare bar 8 %  
Uncommon bar 10 %  
Very Rare bar 8 %  
Victory Rare bar 6 %  
 

Distribution by Type
Creature bar 20  42 %  
Evolution Creature bar 10 %  
Psychic Creature bar 10 %  
Psychic Creature/Psychic Super Creature bar 4 %  
Psychic Super Creature bar 2 %  
Spell bar 15  31 %  
 



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