| Section: Main Deck (40 cards)
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Amaterasu, Founder of the Blue Wolves (DMX-01)
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- Collector Number: 6
- Rarity: Rare
- Type: Creature
- Race: Knight/Samurai/Origin
- Power: 5000
- Mana Number: 1
- Cost: 6
- Civilization: Water
- Artist: Hisanobu Kometani (
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Card text:
* When you put this creature into the battle zone, choose and activate one of the following effects.
- *º You may cast a spell with a cost of 4 or less from your deck for no cost. Then, shuffle your deck.
- *º You may generate a cross gear with a cost of 4 or less from your deck for no cost. Then, shuffle your deck.
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Auzesu, the Demonic Holy Spirit (DMC-46)
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- Collector Number: 21
- Rarity: Super Rare
- Type: Creature
- Race: Angel Command/Demon Command
- Power: 6500
- Cost: 6
- Civilization: Light/Darkness
- Artist: hippo
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Card text:
This card is put into the mana zone tapped. Sympathy: This card's cost is reduced by 1 for each Angel Command or Demon Command in your battle zone. You cannot reduce the cost below 2. When one of your Angel Command or Demon Command attacks, you may destroy one of your opponent's tapped creatures. Double Breaker
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Bega, Decaying Vizier (DMC-46)
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- Collector Number: 35
- Rarity: Common
- Type: Creature
- Race: Initiate/Ghost
- Power: 2000
- Cost: 5
- Civilization: Light/Darkness
- Artist: hippo
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Card text:
This card is put into the mana zone tapped. When this creature is put into the battle zone, add the top card of your deck to your shields face down. Then, discard 1 card from your opponent's hand at random.
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Beginning Romanoff, Lord of the Demonic Eye (DM-34)
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- Collector Number: S3
- Rarity: Super Rare
- Type: Evolution Creature
- Race: Dark Lord/Zombie Dragon/Knight
- Power: 12000
- Cost: 7
- Civilization: Darkness
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Card text:
Grave Galaxy Vortex: Choose 3 darkness creatures in your graveyard and put this card into your battle zone on top of the chosen creatures. Meteor Burn: When this creature attacks, you may choose any number of cards under this creature and put them into your graveyard. For each card put into the graveyard in this way, choose 1 card in your opponent's hand at random. Then, your opponent shows you that card and puts that card on the bottom of their deck. Triple Breaker
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Bloody Shadow, Mystic Light Death Knight (DMC-64)
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- Collector Number: 4
- Rarity: Super Rare
- Type: Creature
- Race: Initiate/Ghost/Knight
- Power: 4500
- Mana Number: 1
- Cost: 2
- Civilization: Light/Darkness
- Artist: hippo
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Card text:
* (This creature is put into the mana zone tapped.)
Blocker
* G-Zero: If you have cast a spell this turn, you may summon this creature without cost. * This creature can't attack. * Destroy this creature after it battles.
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Dark Soul Creation (DMC-46)
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- Collector Number: 5
- Rarity: Super Rare
- Type: Spell
- Power: 0
- Cost: 4
- Civilization: Darkness
- Artist: hippo
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Card text:
You may destroy one of your creatures. If you do, draw 3 cards.
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Death Gate, Gate of Hell (P-Y10)
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- Collector Number: P26-Y10
- Rarity: Rare
- Type: Spell
- Cost: 6
- Civilization: Darkness
- Artist: Sansyu
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Destroy one of your opponent's untapped creatures. You may put a non-evolution creature with a cost less than the destroyed creature into the battle zone from your graveyard.
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Deklowaz's Brooch (SoHG)
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- Collector Number: 28
- Rarity: Uncommon
- Type: Creature
- Race: Brain Jacker
- Power: 1000
- Cost: 2
- Civilization: Darkness
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Card text:
Accelerator (When this creature is crossed by a Crossgear, this creature gains the following [Accelerator] ability.) [Accelerator] When this creature is destroyed, opponent chooses two cards from his/her hand and discards them.
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Demonic Protector (P-Y4)
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- Collector Number: P1-Y4
- Rarity: Promotional
- Type: Cross Gear
- Mana Number: 1
- Cost: 1
- Civilization: Darkness
- Artist: Nottsuo
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Card text:
* Cross Gear (Put this card in the battle zone when cast. To cross this card with a creature, pay this card's cost again. When that creature leaves the battle zone, this card remains in the battle zone.)
* When the crossed creature is destroyed, you may draw 1 card.
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Emergency Typhoon (DMC-44)
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- Collector Number: 35
- Rarity: Common
- Type: Spell
- Power: 0
- Cost: 2
- Civilization: Water
- Artist: Toshiaki Takayama
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Card text:
[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) Draw up to 2 cards. Then discard a card from your hand.
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Gregorias, Mystic Light Death Saint (DMC-64)
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- Collector Number: 3
- Rarity: Super Rare
- Type: Creature
- Race: Angel Command/Zombie Dragon/Knight
- Power: 3000
- Mana Number: 1
- Cost: 4
- Civilization: Light/Darkness
- Artist: hippo
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Card text:
* (This creature is put into your mana zone tapped.)
Blocker
* When you put this creature into the battle zone, you may return a Knight card from your graveyard to your hand. * This creature can't attack players.
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Heaven's Gate (OoPG)
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- Collector Number: 7
- Rarity: Rare
- Type: Spell
- Cost: 6
- Civilization: Light
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Card text:
[Shield trigger] Shield Trigger Choose 2 non-Evolution Light creatures with "Blocker" from your hand and put them into play in the Battle Zone.
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Hyperspatial Raiden Hole [Mode Change] (DMR-02)
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- Collector Number: 43m
- Rarity: Common
- Type: Spell
- Cost: 6
- Civilization: Darkness
- Artist: Hokuyu
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Card text:
* Put a darkness psychic creature with cost 6 or less into the battle zone from the hyperspatial zone.
* You may destroy one of your non-psychic creature creatures. If you do, put a darkness psychic creature with cost 5 or less into the battle zone from your hyperspatial zone. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Inferno Sign (DMC-44)
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- Collector Number: 2
- Rarity: Super Rare
- Type: Spell
- Power: 0
- Cost: 5
- Civilization: Darkness
- Artist: Toshiaki Takayama
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Card text:
[Shield trigger] Shield Trigger Put one of your non-evolution creatures with a cost of 7 or less into your battle zone from your graveyard.
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Joan of Arc, Goddess of Victory (DMR-03)
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- Collector Number: S1
- Rarity: Super Rare
- Type: Creature
- Race: Mecha Del Sol/Hunter
- Power: 7500
- Cost: 7
- Civilization: Light
- Artist: hippo
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Card text:
Blocker
* When you put this creature into the battle zone, when this creature attacks, or when this creature blocks, choose two of your opponent's creatures and tap it. * Double breaker * When your opponent would choose a creature for the effect of a fire creature or spell, this creature can't be chosen.
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Magic Shot - Arcadia Egg (DMC-46)
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- Collector Number: 4
- Rarity: Super Rare
- Type: Spell
- Race: Knight
- Power: 0
- Cost: 5
- Civilization: Darkness
- Artist: hippo
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Card text:
[Shield trigger] Shield Trigger Destroy 1 of your opponent's untapped creatures. If [Magic Shot Glory Gate] is in your graveyard, you may put 1 [Neo Gryphis, Mystic Light Emperor] into the battle zone from your hand.
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Magic Shot - Glory Gate (DMC-46)
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- Collector Number: 3
- Rarity: Super Rare
- Type: Spell
- Race: Knight
- Power: 0
- Cost: 3
- Civilization: Light
- Artist: hippo
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Card text:
[Knight Magic] Reveal the top 3 cards of your deck. Add 1 Knight card from the revealed cards to your hand and put the rest on the bottom of your deck in any order. Knight Magic (If there is a Knight in your battle zone, you may use this spell's [Knight Magic] ability once more.)
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Nero Gryphis, Mystic Light Emperor (DMC-46)
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- Collector Number: 10
- Rarity: Super Rare
- Type: Creature
- Race: Angel Command/Dark Lord/Knight
- Power: 7000
- Cost: 8
- Civilization: Light/Darkness
- Artist: hippo
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Card text:
This card is put into the mana zone tapped. [Blocker] Blocker Whenever your Knight creatures are destroyed, you may cast a light or dark spell with a cost of 6 or less OR a spell with "Shield Trigger" from your hand. Double Breaker
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Quake Staff (GG)
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- Collector Number: 94
- Rarity: Common
- Type: Cross Gear
- Cost: 1
- Civilization: Darkness
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Card text:
Crossgear: This card is put on the battle zone. To cross onto a creature, the cost of this card is paid. When that creature leaves battle zone, this card would remains in battle zone. The crossed creature gains "Slayer".
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Queen Alcadeias, Holy Gaia (DMC-46)
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- Collector Number: 25
- Rarity: Very Rare
- Type: Evolution Creature
- Race: Lost Crusader/Angel Command
- Power: 9000
- Cost: 6
- Civilization: Light/Darkness
- Artist: hippo
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Card text:
This card is put into the mana zone tapped. Evolution: Put on one of your multicolored creatures. Your opponent can't cast spells other than multicolored spells. Double Breaker
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Romanoff the 1st, Lord of the Demonic Eye (P-Y9)
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- Collector Number: P74-Y9
- Rarity: Promotional
- Type: Creature
- Race: Dark Lord/Zombie Dragon/Knight
- Power: 8000
- Mana Number: 1
- Cost: 7
- Civilization: Darkness
- Artist: β Toshiaki Takayama
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Card text:
* When you put this creature into the battle zone, search your deck. Choose 1 darkness card from it and put it into your graveyard. Then, shuffle your deck.
* When this creature attacks, you may choose 1 darkness spell with a cost of 6 or less from your graveyard and cast it without paying its cost. Then, put that spell on the bottom of your deck. * Double breaker (This creature breaks 2 shields.) ãã®ééã«çããã¦çãã¦å¸°ã£ããã®ã¯ããªãï¼ãããã®åºå ´ï¼ããããIä¸ã®ç»å ´ã ï¼ -Duel Jacker Shou (DM-28) æãç®æ¨ã¯å¯ä¸ã«ãã¦çµ¶å¯¾ï¼å
¨ã¦ã®ãµã ã©ã¤ã®ãªã¼ã«ã»ããªã¼ãï¼-Zakira (DM-28, Secret) ã©ãã ãé«åº¦ãªæ¦ç¥ã§ãããã¨ããã®éå¼¾ã®åã§ã¯å
¨ã¦è²§å¼±ï¼ï¼ (DMC-54) ããã¢ã¼ã·ã§ã³ã»ã«ã¼ã ãã®ç§ãæ¨ã¦ãªãã£ããã¨â¦ãããã¯â¦ãè¡ã«é£¢ããã仲éã ãã !!ãããã¯ã䏿»
ã !! -Zakira (P74/Y9)
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The Grave of Angels and Demons (DMX-01)
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- Collector Number: 14
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 4
- Civilization: Light/Darkness
- Artist: Masaki Hirooka
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Card text:
Shield trigger
* (This spell is put into your mana zone tapped.) * If there are 2 or more copies of a card with the same name in the battle zone, destroy all of them. Afterwards look at all mana zones, and if there are 2 or more copies of a card with the same name, destroy all of them.
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Transmogrify (DMC-44)
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- Collector Number: 24
- Rarity: Rare
- Type: Spell
- Power: 0
- Cost: 3
- Civilization: Water
- Artist: Toshiaki Takayama
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Card text:
[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) You may destroy a creature. If you do, its owner reveals cards from the top of his deck until he reveals a non-evolution creature. He puts that creature into the battle zone and puts the rest of those cards into his graveyard.
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Ultimus, Spirit of Divine Law (DMC-50)
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- Collector Number: 23
- Rarity: Uncommon
- Type: Creature
- Race: Angel Command
- Power: 3500
- Cost: 4
- Civilization: Light
- Artist: Norikatsu Miyoshi
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Card text:
[Blocker] Blocker This creature can't attack players. When this creature is destroyed, search your deck. You may choose 1 spell with "Shield Trigger" and add it to your hand after you show it to your opponent. Then, shuffle your deck.
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Yurius, Spirit of Thunder (DMC-46)
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- Collector Number: 2
- Rarity: Super Rare
- Type: Creature
- Race: Angel Command/Knight
- Power: 6000
- Cost: 6
- Civilization: Light
- Artist: hippo
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Card text:
When this creature attacks, you may return a spell from your graveyard to your hand OR choose one of the cross gears in your opponent's battle zone and destroy it. Double Breaker
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| Section: Hyperspatial Zone (6 cards)
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Cheval, Temporal Demon Spirit/Cheuxvelt, the Awakened Demon Spirit (DM-38)
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- Collector Number: 33
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Angel Command/Demon Command
- Power: 4500/6500
- Cost: 5/12
- Civilization: Light/Darkness
- Artist: Yoichi Ito
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Card text:
* AwakenâAt the start of each player's turn, if you have 2 Angel Commands or Demon Commands with a cost of 6 or more in your battle zone, flip this creature.
(At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
Holy Soul
Evil Soul
* Whenever your opponent puts a creature into their battle zone, you may put the top card of your deck into your shields face down.
* Whenever your opponent casts a spell, this creature breaks 1 of your opponent's shields. * Double breaker (This creature breaks 2 shields.)
Holy Soul
Evil Soul
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Thunder Tiger/Volg Tiger, Thunder Beast [Mode Change] (DMR-02)
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- Collector Number: 24m
- Rarity: Common
- Type: Psychic Super Creature
- Race: Demon Command/Hunter
- Power: 3000/110
- Cost: 5/12
- Civilization: Darkness
- Artist: RUI MARUYAMA
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Card text:
* When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.
* Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.
* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.
* Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Creature/Psychic Super Creature
- Race: Demon Command/Hunter
- Power: 7000/110
- Cost: 6/12
- Civilization: Darkness
- Artist: RUI MARUYAMA
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Card text:
* When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.
* Double breaker (This creature breaks 2 shields.) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.
* Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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