| Section: Main Deck (79 cards)
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Amaterasu, Founder of the Blue Wolves (DMX-01)
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- Collector Number: 6
- Rarity: Rare
- Type: Creature
- Race: Knight/Samurai/Origin
- Power: 5000
- Mana Number: 1
- Cost: 6
- Civilization: Water
- Artist: Hisanobu Kometani (
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Card text:
* When you put this creature into the battle zone, choose and activate one of the following effects.
- *º You may cast a spell with a cost of 4 or less from your deck for no cost. Then, shuffle your deck.
- *º You may generate a cross gear with a cost of 4 or less from your deck for no cost. Then, shuffle your deck.
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Aqua Surfer (DMX-03)
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- Collector Number: 5
- Rarity: Rare
- Type: Creature
- Race: Liquid People
- Power: 2000
- Mana Number: 1
- Cost: 6
- Civilization: Water
- Artist: Yoshio Sugiura
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand. "Wave goodbye!"
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Ascendant Wing - Faerie Accela (BG)
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- Collector Number: 110
- Rarity: Common
- Type: Cross Gear
- Race: Samurai
- Cost: 1
- Civilization: Nature
- Artist: hippo
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Card text:
Cross Gear When the crossed creature attacks, you may put the top card of your deck into your mana zone.
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Baban Ban Ban, Earth's Blessing (DM-36)
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- Collector Number: S10
- Rarity: Super Rare
- Type: Creature
- Race: Gaia Command
- Power: 9000
- Mana Number: 1
- Cost: 8
- Civilization: Nature
- Artist: MURAYAMA RYOTA
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Card text:
When you put this creature into the battle zone, count the number of cards in your mana zone. You may put that many cards from the top of your deck into your mana zone tapped. Double Breaker Mana Reburst 9 (You may summon this creature from your mana zone by paying 9.) Wild Soul
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Bajura's Soul (DMC-39)
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- Collector Number: 12
- Rarity: Super Rare
- Type: Cross Gear
- Power: 0
- Cost: 5
- Civilization: Fire
- Artist: Daisuke Izuka
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Card text:
Cross Gear The crossed creature gets +2000 power, and breaks an additional shield. When the crossed creature attacks, choose up to 2 cards in your opponent's mana zone. Your opponent puts those cards into his graveyard.
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Bazagaberg "Hayate" Dragon (DMC-59)
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- Collector Number: 2
- Rarity: Super Rare
- Type: Creature
- Race: Armored Dragon/Samurai
- Power: 8000
- Cost: 8
- Civilization: Fire
- Artist: MURAYAMA RYOTA
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Card text:
Speed Attacker When you put this creature into the battle zone, you may cross 1 of your cross gears with this creature without paying the mana cost. This creature can attack untapped creatures. Double Breaker At the end of your turn, return this creature to your hand.
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Bolberg Cross Dragon (GG)
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- Collector Number: S7
- Rarity: Super Rare
- Type: Creature
- Race: Armored Dragon
- Power: 7000
- Cost: 8
- Civilization: Fire
- Artist: Nakagawa
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Card text:
Speed Attacker Crossgears you control in the Battle Zone can be crossed onto this creature without paying their cost. Double Breaker (This creature breaks 2 shields.)
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Bronze-Arm Tribe (DM-18)
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- Collector Number: 136
- Rarity: Common
- Type: Creature
- Race: Beast Folk
- Power: 1000
- Cost: 3
- Civilization: Nature
- Artist: Yocky
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Card text:
When you put this creature into the battle zone, put the top card of your deck into your mana zone.
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Change the World, Blue Divine Dragon (DMC-63)
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- Collector Number: 7
- Rarity: Promotional
- Type: Creature
- Race: Poseidia Dragon/Shinobi
- Power: 6000
- Mana Number: 1
- Cost: 7
- Civilization: Water
- Artist: -
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Card text:
When you put this creature into the battle zone, discard your hand. Then put all of your shields into your hand. (You can't use Shield Trigger.) Then for each card you discarded, put the top card of your deck into your shield zone face down.>br/>[Double Breaker]
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Charmilia, the Enticer (SAToIW)
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- Collector Number: 94
- Rarity: Rare
- Type: Creature
- Race: Snow Faerie
- Power: 3000
- Mana Number: 1
- Cost: 4
- Civilization: Nature
- Artist: Jason
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Card text:
Instead of having this creature attack, you may tap it to use its ability.
Search your deck. You may take a creature from your deck, show that creature to your opponent, and put it into your hand. Then shuffle your deck. "Hmm. Flurry or blizzard?"
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Courtney, Fairy of the Summer Breeze (DMX-02)
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- Collector Number: 15
- Rarity: Rare
- Type: Creature
- Race: Snow Faerie
- Power: 2000
- Mana Number: 1
- Cost: 2
- Civilization: Nature
- Artist: Kou1
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Card text:
* Cards in your mana zone are considered to be cards of every civilization. åªããèããçµããæãæ¨æ¼ãæ¥ã¯ã¬ã¤ã³ãã¼ã«è¼ããã After her graceful dance, a rainbow shone down through the tree leaves. (DM-13/DMC-42/DMX-02)
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Crystal Memory (BS)
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- Collector Number: 29
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 4
- Civilization: Water
- Artist: Ryoya Yuki
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Search your deck. You may take a card from your deck and put it into your hand. Then shuffle your deck. There's nothing a Machine Eater enjoys more than a good game of Whack-a-Hulcus.
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Cyber Brain (DMC-50)
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- Collector Number: 24
- Rarity: Uncommon
- Type: Spell
- Power: 0
- Cost: 4
- Civilization: Water
- Artist: Akifumi Yamamoto
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Card text:
[Shield trigger] Shield Trigger Draw 3 cards.
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Cyber N World (DMR-01)
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- Collector Number: S3
- Rarity: Super Rare
- Type: Creature
- Race: Cyber Command
- Power: 6000
- Mana Number: 1
- Cost: 6
- Civilization: Water
- Artist: Koji Nishino
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Card text:
* When you put this creature into the battle zone, each player shuffles their hand and graveyard into their deck and shuffles it. Then each player draws 5 cards.
* Double breaker (This creature breaks 2 shields.)
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Dandy Eggplant (DMC-29)
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- Collector Number: 55
- Rarity: Common
- Type: Creature
- Race: Wild Veggies
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Nature
- Artist: Dustmoss
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Card text:
* When you put this creature into the battle zone, search your deck. Put one card from your deck into your mana zone, and then put one card from your mana zone into your graveyard. Then, shuffle your deck. "Eggplants have no chance, none of us will ever be a dandy, great vegetable king." - Dandy Eggplant
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Dark Flame Drive (VH)
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- Collector Number: 93
- Rarity: Common
- Type: Spell
- Cost: 5
- Civilization: Darkness
- Artist: Katsuya
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Card text:
Destroy an opponent's untapped creature. Over Drive Fire x1 (When this spell is cast, you may tap an extra Fire card in your Mana Zone. If you do, it gains the following [OD] ability.) [OD]: A creature you control in the Battle Zone gains "Double Breaker" this turn.
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Death Chaser (SoHG)
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- Collector Number: 13
- Rarity: Rare
- Type: Spell
- Cost: 5
- Civilization: Darkness
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Card text:
[Shield trigger] Shield Trigger Destroy an opponent's untapped creature.
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Deepsea Searcher (BG)
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- Collector Number: 3
- Rarity: Very Rare
- Type: Creature
- Race: Blue Monster
- Power: 4000
- Cost: 6
- Civilization: Water
- Artist: Mizuki Sakakibara
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Card text:
When you put this creature into the battle zone, search your deck. Choose 1 card from it and add it to your hand. Then shuffle your deck.
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Deis Clown, Ranger of Gaia (DMR-03)
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- Collector Number: 18
- Rarity: Rare
- Type: Creature
- Race: Lost Crusader/Alien
- Power: 4000
- Cost: 5
- Civilization: Water/Nature
- Artist: RUI MARUYAMA
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Card text:
* (This creature is put into your mana zone tapped.)
* Space Charge: Water / Nature (Whenever you put a card into your mana zone that is either Water, Nature, or both, you may use this creature's ability)
Water: Draw a card.
Nature: Look at the top two cards of your deck. From there you may put a creature into your hand and the rest at the bottom of your deck in any order.
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Devil Smoke (PH)
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- Collector Number: 47
- Rarity: Common
- Type: Spell
- Power: 0
- Cost: 5
- Civilization: Darkness
- Artist: amagasaki
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Card text:
Destroy 1 of your opponent's untapped creatures. If you have at least 1 card in your mana zone that shares a civilization with the destroyed creature, you may draw 1 card.
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El Destorade, Dragonic Meteor of Taiga (DM-37)
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- Collector Number: S4
- Rarity: Super Rare
- Type: Creature
- Race: Cyber Command/Apollonia Dragon
- Power: 6000
- Mana Number: 1
- Cost: 7
- Civilization: Light/Water
- Artist: hideki ishikawa
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Card text:
* This creature is put into the mana zone tapped.
* During your turn, whenever you put the 1st creature of that turn into the battle zone, choose and activate one of the following effects. (This effect also activates if this creature is the 1st creature.)
- * If you have more than or an equal number of shields as your opponent, look at the top card of your deck. If that card is a creature that costs less than the creature you just put into the battle zone, you may put that creature into the battle zone.
- * If you have fewer shields than your opponent, you may put the top card of your deck into your shields face down.
* Double Breaker
Holy Soul
Magic Soul
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Emeral (DMC-56)
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- Collector Number: 33
- Rarity: Common
- Type: Creature
- Race: Cyber Lord
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Water
- Artist: Toshiaki Takayama
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Card text:
When you put this creature into the battle zone, you may add a card from your hand to your shields face down. If you do, choose one of your shields and put it into your hand. You can't use the "shield trigger" ability of that shield.
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Energy Stream (DMX-03)
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- Collector Number: 33
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Water
- Artist: Katsuya
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Card text:
* Draw 2 cards. "Some computer programs attack our enemies. Some defend our cities. And some-the most perfect of all-just write more computer programs." -Emeral ããããªç¥èãæµããå¤ããï¼ (Perfect Angel)
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Essence Elf (ECoD)
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- Collector Number: 47
- Rarity: Common
- Type: Creature
- Race: Tree Folk
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Nature
- Artist: Eiji Kaneda
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Card text:
Your spells each cost 1 less to cast. They can't cost less than 1. When the Silver Beards fell, mystical elves came to rescue them.
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Faerie Life (DMC-59)
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- Collector Number: 12
- Rarity: Common
- Type: Spell
- Power: 0
- Cost: 2
- Civilization: Nature
- Artist: Tomofumi Ogasawara
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Card text:
[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Put the top card of your deck into your mana zone.
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Faerie Miracle (DMX-01)
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- Collector Number: 39
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Civilization: Nature
- Artist: Okera
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Card text:
* Put the top card of your deck into your mana zone.
* If you have all of the civilizations in your mana zone, put 1 more card from the top of your deck into your mana zone. The power of the five dimensions has the power to revive the earth and soil itself.
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Fighting Musubi (DM-37)
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- Collector Number: 51
- Rarity: Common
- Type: Creature
- Race: Wild Veggies
- Power: 2000
- Mana Number: 1
- Cost: 4
- Civilization: Nature
- Artist: Atsushi Kawasaki
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Card text:
* Martial Touch (When you put this creature into the battle zone, you may return 1 of your other creatures in the battle zone to your hand. If you do, activate the following ability):
Put the top card of your deck into your mana zone.
* Mana Reburst 5 (You may summon this creature from your mana zone by paying 5.)
Kung Fu Soul
Wild Soul
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Final Dragarmor (GG)
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- Collector Number: S8
- Rarity: Super Rare
- Type: Cross Gear
- Cost: 3
- Civilization: Fire
- Artist: Shishizaru
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Card text:
Crossgear: This card is put into the Battle Zone. To cross onto a creature, the cost of this card is paid. When that creature leaves the Battle Zone, this card remains in the Battle Zone. The crossed creature gains "Power Attacker +5000", breaks an extra Shield, and gains Race Armored Dragon.
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Franz the 1st, the Ice Fang (DMX-03)
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- Collector Number: 29
- Rarity: Common
- Type: Creature
- Race: Cyber Lord/Knight
- Power: 2000
- Mana Number: 1
- Cost: 3
- Civilization: Water
- Artist: Mikio Masuda
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Card text:
* You may have your spells cost 1 less to cast. However, they can't cost less than 1. æ¬å½ã«è¯ãééã¨ã¯å¨åã精度ã¯å¿è«ãä½ããéèªèº«ãæã¡æãªãã®ã«ã»ããªãã¬ã -æ°·çãã©ã³ãIä¸ (DMC-64)
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Gaga Carina, Spirit of Lightstreams (DMR-01)
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- Collector Number: 72
- Rarity: Common
- Type: Creature
- Race: Angel Command/Alien
- Power: 3500
- Mana Number: 1
- Cost: 5
- Civilization: Light
- Artist: YOICHI ITO
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Card text:
* When you put this creature into the battle zone, put a light or water psychic creature with a cost of 5 or less into the battle zone from your hyperspatial zone.
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Geo Crashing Miranda, the Dimensional Force (DMR-01)
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- Collector Number: 104
- Rarity: Common
- Type: Creature
- Race: Beast Folk/Alien
- Power: 2000
- Mana Number: 1
- Cost: 5
- Civilization: Nature
- Artist: Daisuke Izuka
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Card text:
* When you put this creature into the battle zone, put a light, fire, or nature psychic creature with a cost of 6 or less into the battle zone from your hyperspatial zone.
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Glorius Heavenzarm (GG)
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- Collector Number: S2
- Rarity: Super Rare
- Type: Cross Gear
- Cost: 3
- Civilization: Light
- Artist: Toshiaki Takayama
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Card text:
Crossgear: This card is put into the Battle Zone. To cross onto a creature, the cost of this card is paid. When the creature leaves the Battle Zone, this card remains in the Battle Zone. The creature gains Power +3000. When the crossed creature attacks an opponent and is not blocked, add the top card of your deck face-down to your Shields.
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Grand Cross Catatrophe (OT)
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- Collector Number: S5
- Rarity: Super Rare
- Type: Evolution Cross Gear
- Cost: 3
- Civilization: Light/Nature
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Card text:
(This Crossgear is put into your Mana Zone tapped.) Evolution - Put on one of your Light or Nature Crossgear. The crossed creature gains "Blocker". When the crossed creature is destroyed, it is put back into the Battle Zone instead of the Graveyard. At the end of your turn, untap the Crossed creature.
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Hell Diablo (GG)
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- Collector Number: 58
- Rarity: Uncommon
- Type: Cross Gear
- Cost: 2
- Civilization: Darkness
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Card text:
Crossgear: This card is put on the battle zone. To cross onto a creature, the cost of this card is paid. When that creature leaves battle zone, this card would remains in battle zone. When the crossed creature wins a battle, destroy that creature. The Crossed creature gains "Double Breaker".
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Hide and Seek (P-Y3)
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- Collector Number: P14-Y3
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 4
- Civilization: Water/Darkness
- Artist: Koji Harada
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Card text:
* (This spell is put into your mana zone tapped.)
* Choose one of your opponent's non-evolution creatures in the battle zone and return it to his hand. Then he discards a card at random from his hand. "Brace yourselves! It's a Class 5 Metaphor!" -Shaman Broccoli. ãã®ææãããããéããããããªãã (DMC-34). è¯ãæ¦å£«ã¯æ»ãã æ¦å£«ã ãã ã (P14/Y3). ãã®æã¯ææããããæã (P70/Y9).
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Holy Gear - Nebula Wing (DM-31)
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- Collector Number: 23
- Rarity: Uncommon
- Type: Cross Gear
- Race: Samurai
- Power: 0
- Cost: 2
- Civilization: Light
- Artist: Kazuo Matsushima
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Card text:
Cross Gear The crossed creature gets +1500 power. Cross gears may be crossed with the crossed creature without cost.
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Hopeless Vortex (TCoUD)
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- Collector Number: 29
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Darkness
- Artist: Shishizaru
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Card text:
Destroy one of your opponent's creatures. "How do you know you won't like excruciating pain? Have you ever tried it?" -Crath Lade, Merciless King
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Hustle Castle (DM-30)
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- Collector Number: 20
- Rarity: Rare
- Type: Fortress
- Power: 0
- Cost: 5
- Civilization: Nature
- Artist: MATSUMOTO EITO
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Card text:
Fortress: Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.) Whenever you put a creature into the battle zone, you may draw a card. If the fortified shield isn't fortified by any other fortresses, whenever the fortified shield would be broken by your opponent's creatures, you may return 1 of your other shields to your hand instead.
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Hyperspatial Dravita Hole (DM-37)
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- Collector Number: 23
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Light
- Artist: TUBAKI HALSAME
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Card text:
* Return a spell with a cost of 3 or less from your graveyard to your hand.
* Choose and activate one of the following effects.
- * Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- * Choose a Light Psychic creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Extra Hole (DM-37)
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- Collector Number: 42
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Water
- Artist: Hisanobu Kometani
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Card text:
* Choose a player. That player puts up to 2 cards from their graveyard on top of their deck, then shuffles their deck.
* Choose and activate one of the following effects.
- * Choose a creature from your hyperspatial zone with a cost of 2 or less and put it into the battle zone.
- * Choose a Light or Water creature with a cost of 4 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Faerie Hole (DMX-02)
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- Collector Number: 37
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Nature
- Artist: MATSUMOTO EITO
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Card text:
* Put the top card of your deck into your mana zone.
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Gallows Hole (DMR-01)
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- Collector Number: 50
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Water
- Artist: Murakami Hisashi
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Card text:
* Choose 1 non-psychic creature in the battle zone and return it to its owner's hand.
* Put a water or darkness psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.
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Hyperspatial Grip White Black Hole (DMR-03)
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- Collector Number: 49
- Rarity: Common
- Type: Spell
- Cost: 4
- Civilization: Light/Darkness
- Artist: SHURIKEN
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Card text:
* (This spell is put into your mana zone tapped.)
* Choose a shield in either player's shield zone and look at it. Then, choose a shield in either player's shield zone and put it into its owner's graveyard. Its owner puts the top card of the deck into his shield zone face-down. * Put a psychic creature with a cost 5 or less into the battle zone from your hyperspatial zone. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Revive Hole (DM-36)
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- Collector Number: 93
- Rarity: Common
- Type: Spell
- Power: 0
- Cost: 5
- Civilization: Darkness
- Artist: 500siki
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Card text:
Return 1 creature from your graveyard to your hand. Choose and activate 1 of the following effects: Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone. Choose 1 darkness creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone. (At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Immortal Braid (OoPG)
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- Collector Number: 14
- Rarity: Rare
- Type: Cross Gear
- Cost: 4
- Civilization: Darkness
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Card text:
Crossgear When the crossed creature attacks, return a creature from your Graveyard to your hand. When this card is not crossing any creature, all creatures in the Battle Zone gain "Slayer".
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Intense Vacuuming Twist (DMR-03)
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- Collector Number: 9
- Rarity: Rare
- Type: Spell
- Cost: 4
- Civilization: Water
- Artist: Nottsuo
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Look at the top 5 cards of your deck. Reveal one of them and put it into your hand, then put the rest at the bottom of your deck in any order. If a fire or nature card was revealed in this way, choose a creature in the battle zone, and you may return that creature to its owner's hand.
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Iron Arm Tribe (P-Y10)
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- Collector Number: P23-Y10
- Rarity: Common
- Type: Creature
- Race: Beast Folk/Hunter
- Power: 1000
- Cost: 4
- Civilization: Nature
- Artist: kometani
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Card text:
* When you put this creature into the battle zone, put the top card of your deck into your mana zone.
* When this creature is destroyed, put it into your mana zone instead of your graveyard.
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Jasmine, Mist Faerie (DMR-01)
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- Collector Number: 109
- Rarity: Common
- Type: Creature
- Race: Snow Faerie
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Nature
- Artist: Tanru
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Card text:
* When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone. å½ãè²ããããã¸ã£ã¹ãã³ã¯èªãã®å½ããããã To cultivate life, Jasmine risked her very own. (DMR-01) åã«éããã¨ãç§ã®å¹¸ããããã¦å¤§ããªå®ã¯è²ã¦ã°ãã Coming home to the earth is my happiness. I hope something great will come out -Jasmine, Mist Faerie (DMR-01, MODE CHANGE)
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1
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Ken Geki, Absolute Ruler ~Final Flare~ (DM-35)
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- Collector Number: 4
- Rarity: Very Rare
- Type: Evolution Creature
- Race: Flame Monster
- Power: 23000
- Cost: 25
- Civilization: Fire
- Artist: HIRO "WO" NORI
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Card text:
Evolution: Put on 1 of your creatures with "Lord Gou Ken" in its name. Soulshift (When you summon this creature, this creature's cost is reduced by the base creature's cost. However, it can't cost less than 1.) Quatro Breaker (This creature breaks 4 shields.) When this creature leaves play due to your opponent's spells or creature effects, you win the game.
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1
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x
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Ken Gou, Crimson Lord ~The Sundering~ (DM-33)
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- Collector Number: 16
- Rarity: Rare
- Type: Evolution Creature
- Race: Flame Monster
- Power: 11000
- Cost: 10
- Civilization: Fire
- Artist: HIRO "WO" NORI
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Card text:
Evolution: Put on 1 of your creatures with "Wan Ken, Crimson Lord" in its name. Soulshift (When you summon this creature, this creature's cost is reduced by the base creature's cost. However, it can't cost less than 1.) Double Breaker Instead of having this creature attack, you may tap it to use its [Tap] ability. [Tap]: Destroy all of your opponent's creatures with 2000 power or less. Search your deck. You may choose a creature with "Lord Gou Ken" in its name from it and put it on this creature. Then, shuffle your deck.
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1
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Ken, Crimson Lord ~Journey's Beginning~ (DM-32)
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- Collector Number: 101
- Rarity: Common
- Type: Creature
- Race: Flame Monster
- Power: 1000
- Cost: 2
- Civilization: Fire
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Card text:
Instead of having this creature attack, you may tap it to use its [Tap] ability: [Tap] Search your deck. You may choose a card with Wan Ken, Crimson Lord in its name and put it on top of this creature. Then, shuffle your deck.
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1
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Ken, Crimson Lord ~Playing with Water~ (DM-33)
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- Collector Number: 26
- Rarity: Uncommon
- Type: Creature
- Race: Flame Monster/Blue Monster
- Power: 2000
- Cost: 3
- Civilization: Water
- Artist: HIRO "WO" NORI
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Card text:
When you put this creature into the battle zone, you may draw a card. If you do, put 1 card from your hand on the bottom of your deck. Instead of having this creature attack, you may tap it to use its [Tap] ability. [Tap]: Search your deck. You may choose a card with "Wan Ken, Crimson Lord" in its name and put it on top of this creature. Then, shuffle your deck.
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1
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Lord Gou Ken ~Symphony of Swords~ (DM-34)
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- Collector Number: 15
- Rarity: Rare
- Type: Evolution Creature
- Race: Flame Monster
- Power: 16000
- Cost: 17
- Civilization: Fire
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Card text:
Evolution: Put on 1 of your creatures with "Ken Gou, Crimson Lord" in its name. Soulshift Instead of having this creature attack, you may tap it to use its [Tap] ability. [Tap]: Destroy all of your opponent's creatures with "Blocker". Search your deck. You may choose a card with "Ken Geki, Absolute Ruler" in its name and put it on top of this creature. Then, shuffle your deck. Triple Breaker
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1
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Master Weapon - All Yes (DM-31)
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- Collector Number: 19
- Rarity: Rare
- Type: Cross Gear
- Race: Samurai
- Mana Number: 1
- Cost: 2
- Civilization: Light/Darkness
- Artist: Kazuo Matsushima
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Card text:
This card is put into the mana zone tapped. Cross Gear The crossed creature gets +4000 power and "Blocker". When the crossed creature attacks, discard 1 card in your opponent's hand at random.
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1
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Mil Armor, Mecha King Vizier (PAEP)
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- Collector Number: 4
- Rarity: Super Rare
- Type: Creature
- Race: Great Mecha King/Initiate
- Power: 3000
- Cost: 3
- Civilization: Light/Water
- Artist: Kazuo Matsushima
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Card text:
This card is put into the mana zone tapped. [Blocker] Blocker You may have your spells cost 1 less to cast. They can't cost less than 1.
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1
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Miraculous Plague (DMC-38)
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- Collector Number: 14
- Rarity: Super Rare
- Type: Spell
- Power: 0
- Cost: 7
- Civilization: Water/Darkness
- Artist: Toshiaki Takayama
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Card text:
(This spell is put into your mana zone tapped.) Choose 2 of your opponent's creatures in the battle zone. Your opponent chooses one of them, puts it into his hand, and destroys the other one. Then choose 2 cards in your opponent's mana zone. Your opponent chooses one of them, puts it into his hand, and puts the other one into his graveyard.
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1
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Optimus, Eternal Victory Deis (DMR-02)
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- Collector Number: S5
- Rarity: Super Rare
- Type: Creature
- Race: Great Mecha King/Alien
- Power: 6000
- Cost: 6
- Civilization: Light/Water
- Artist: hippo
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Card text:
* (This creature is put into your mana zone tapped.)
* Space Charge: Light / Water (Whenever you put a card into your mana zone that is either Light, Water, or both, you may use this creature's ability)
Light: Return a spell from your graveyard to your hand
Water: Return a shield from your shield zone to your hand. However, you can't use the "Shield Trigger" of that shield. Then put a card in your hand into your shield zone face-down.
* Double breaker
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1
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Patrial Flame (SoHG)
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- Collector Number: 8
- Rarity: Rare
- Type: Cross Gear
- Cost: 3
- Civilization: Light
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Card text:
Crossgear When opponent chooses a creature in battle zone, he/she cannot choose the crossed creature. (However, the crossed creature can be attacked or blocked.)
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1
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Persistent Prison of Gaia (DW)
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- Collector Number: 34
- Rarity: Uncommon
- Type: Spell
- Power: 0
- Cost: 5
- Civilization: Water/Darkness/Fire
- Artist: Tubaki Halsame
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Card text:
This card is put into the mana zone tapped. Choose one of your opponent's creatures and return it to their hand. Then, discard 1 card from your opponent's hand at random. If the discarded creature has the same name as the returned creature, choose one of your opponent's shields and put it in its owner's graveyard.
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1
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Pure Thunder, Spirit Beast (DM-30)
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- Collector Number: 8
- Rarity: Rare
- Type: Creature
- Race: Shine Monster/Samurai
- Power: 3000
- Cost: 5
- Civilization: Light
- Artist: TUBAKI HALSAME
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Card text:
When you put this creature into your battle zone, reveal the top 5 cards of your deck. Put 1 cross gear from the revealed cards into the battle zone, and put the rest on the bottom of your deck in any order. There was one who inherited a great and proud legacy that crossed civilizations.
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1
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Researching Bow - Tri-Snake (DM-31)
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- Collector Number: 26
- Rarity: Uncommon
- Type: Cross Gear
- Race: Samurai
- Power: 0
- Cost: 2
- Civilization: Water
- Artist: NAKAGAWA
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Card text:
Cross Gear The crossed creature gets +2000 power. When the crossed creature attacks, draw 3 cards. Then, put 3 cards from your hand on the bottom of your deck in any order.
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1
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Ryoma Giant (DMC-59)
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- Collector Number: 6
- Rarity: Rare
- Type: Creature
- Race: Giant/Samurai
- Power: 8000
- Cost: 7
- Civilization: Nature
- Artist: NINNIN
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Card text:
When you put this creature into the battle zone, you may put 1 cross gear from your mana zone into the battle zone and cross it with this creature without paying its cost. This creature breaks 1 more shield for each cross gear crossed with this creature. Whenever this creature would leave play due to an opponent's spell, you may put 1 of the cross gears crossed with this creature into your graveyard instead.
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1
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Saving Sword - Memory Accela (BG)
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- Collector Number: 86
- Rarity: Common
- Type: Cross Gear
- Race: Samurai
- Power: 0
- Cost: 1
- Civilization: Water
- Artist: AMON
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Card text:
Cross Gear When the crossed creature attacks, you may draw a card.
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1
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x
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Secret Clocktower (TUN)
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- Collector Number: 43
- Rarity: Common
- Type: Spell
- Cost: 2
- Civilization: Water
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Card text:
[Shield trigger] Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Look at the top 3 cards of your deck. Add one card to your hand, put one on the bottom of your deck, and put the last one on the top of your deck.
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1
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Seventh Tower (DMX-06)
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- Collector Number: 20
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Nature
- Artist: Taro Yamazaki
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Card text:
* Put the top card of your deck into your mana zone.
* Metamorph (When your mana zone has 7 or more cards, this spell gains the following abilities.)
Instead of the top card of your deck, put the top 3 cards of your deck into your mana zone.
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1
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Shadow Warrior - Soul Bringer (DM-30)
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- Collector Number: 14
- Rarity: Rare
- Type: Cross Gear
- Race: Samurai
- Power: 0
- Cost: 2
- Civilization: Darkness
- Artist: Patricia
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Card text:
Cross Gear The crossed creature gets +2000 power. Whenever the crossed creature would be destroyed, you may destroy 1 of your other creatures instead.
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1
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Skell Eye, Savage Mecha King (PH)
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- Collector Number: 15
- Rarity: Rare
- Type: Creature
- Race: Great Mecha King/Beast Folk
- Power: 2000
- Cost: 5
- Civilization: Water/Nature
- Artist: Syuichi Obata
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Card text:
This card is put into the mana zone tapped. This creature can't attack creatures. This creature can't be blocked. This creature can't be attacked. When this creature attacks, search your deck. You may choose a creature from it, show it to your opponent, and add it to your hand. Then, shuffle your deck.
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1
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Spiral Gate (DMD-02)
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- Collector Number: 11
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 2
- Civilization: Water
- Artist: β Tomofumi Ogasawara (
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
* Choose one creature in the battle zone and return it to its owner's hand. "Come back when you can handle it." -Zaltan (Shockwaves of the Shattered Rainbow)
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1
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Sylvester V Saude, Taiga Explosive (DM-38)
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- Collector Number: 5
- Rarity: Very Rare
- Type: Evolution Creature
- Race: Cyber Command/Flame Command
- Power: 8000
- Mana Number: 1
- Cost: 6
- Civilization: Water/Fire
- Artist: RUI MARUYAMA
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Card text:
* (This creature is put into your mana zone tapped.)
* EvolutionâPut on one of your Magic Soul or Kung Fu Soul creatures. * When you put this creature into the battle zone, destroy all of your opponents creatures with 3000 power or less. Then for each creature destroyed in this way, draw 1 card. * Double breaker (This creature breaks 2 shields.)
Magic Soul
Kung Fu Soul
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1
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The Strong Spiral (DM-33)
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- Collector Number: 43
- Rarity: Common
- Type: Spell
- Power: 0
- Cost: 2
- Civilization: Water
- Artist: TUBAKI HALSAME
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Card text:
Choose 1 creature in the battle zone, and return it to its owner's hand. If you have a creature in your battle zone with 6000 power or more, you may draw a card.
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1
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Thrash Crawler (DM-18)
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- Collector Number: 60
- Rarity: Uncommon
- Type: Creature
- Race: Earth Eater
- Power: 5000
- Cost: 4
- Civilization: Water
- Artist: Shin "JASON" Nagasawa
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Card text:
[Blocker] Blocker When you put this creature into the battle zone, return a card from your mana zone to your hand. This creature can't attack.
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1
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Timer of Metal Clock (OoPG)
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- Collector Number: 32
- Rarity: Uncommon
- Type: Creature
- Race: Xeno Parts
- Power: 1000
- Cost: 3
- Civilization: Fire
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Card text:
Instead of attacking, you may tap this creature and use the following [Tap] ability. [Tap]: Untap another one of your creatures in the Battle Zone.
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1
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Triple Brain (GG)
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- Collector Number: 21
- Rarity: Rare
- Type: Spell
- Cost: 5
- Civilization: Water
- Artist: Yocky
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Card text:
Draw three cards.
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1
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x
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Tsunami Catastrophe (OT)
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- Collector Number: 3
- Rarity: Very Rare
- Type: Evolution Cross Gear
- Cost: 4
- Civilization: Water/Darkness
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Card text:
(This Crossgear is put into your Mana Zone tapped.) Evolution - Put it on top of a Water or Darkness Crossgear. The crossed creature gains Power +2000. When the crossed creature attacks, draw up to 2 cards. An opponent then chooses two cards from his/her hand and discards them.
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1
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Typhoon Bazooka (GG)
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- Collector Number: 22
- Rarity: Rare
- Type: Cross Gear
- Cost: 3
- Civilization: Water
- Artist: Akifumi Yamamoto
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Card text:
Crossgear: This card is put on the battle zone. To cross onto a creature, the cost of this card is paid. When that creature leaves battle zone, this card would remains in battle zone. When the crossed creature attacks and isn't blocked, you may return one creature in the battle zone to the owner's hand.
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1
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Violence "Bolt" Dragon (DM-31)
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- Collector Number: 30
- Rarity: Uncommon
- Type: Creature
- Race: Armored Dragon/Samurai
- Power: 6000
- Cost: 6
- Civilization: Fire
- Artist: hippo
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Card text:
Samurai Generation (When you put this creature into the battle zone, you may generate a cross gear from your hand without paying its cost.) Double Breaker Whenever you put a cross gear into your battle zone, destroy 1 of your opponent's creatures with 4000 power or less.
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1
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Wan Ken, Crimson Lord ~Full Speed Ahead~ (DM-34)
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- Collector Number: 10
- Rarity: Rare
- Type: Evolution Creature
- Race: Blue Monster/Flame Monster
- Power: 4000
- Cost: 5
- Civilization: Water
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Card text:
Evolution: Put on 1 of your creatures with "Ken, Crimson Lord" in its name. When you put this creature into the battle zone, look at the top 2 cards of your deck. Then, put 1 of these on the bottom of your deck, and return the other to the top of your deck. Instead of having this creature attack, you may tap it to use its [Tap] ability. [Tap]: Search your deck. You may choose a card with Ken Gou, Crimson Lord in its name and put it on top of this creature. Then, shuffle your deck.
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1
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Wan Ken, Crimson Lord ~Moonlight Howl~ (DM-32)
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- Collector Number: 60
- Rarity: Uncommon
- Type: Evolution Creature
- Race: Flame Monster
- Power: 5000
- Cost: 5
- Civilization: Fire
- Artist: HIROWONORI
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Card text:
Evolution: Put on 1 of your creatures with Ken, Crimson Lord in its name. Instead of having this creature attack, you may tap it to use its [Tap] ability: [Tap] Search your deck. You may choose a card with Ken Gou, Crimson Lord in its name and put it on top of this creature. Then, shuffle your deck.
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1
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Weaponized Sound - Jamming Beat (BG)
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- Collector Number: 10
- Rarity: Very Rare
- Type: Cross Gear
- Race: Samurai
- Power: 0
- Cost: 4
- Civilization: Nature
- Artist: Yuri Shinjuro
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Card text:
Cross Gear When this card isn't crossed with a creature, your opponent's spells cost 1 more to cast. When the opponent would choose a creature for the effect of a spell, the creature this card is crossed with can't be chosen.
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| Section: Hyperspatial Zone (9 cards)
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Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Liquid People/Hunter
- Power: 6000/17000
- Cost: 7/24
- Civilization: Light/Water
- Artist: Taro Yamazaki
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Card text:
* At the start of your turn, you may draw a card.
* Your water Hunters can't be attacked. * Double breaker (This creature breaks 2 shields.) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Your Hunters can't be attacked or blocked.
* When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand. * Triple breaker (This creature breaks 3 shields)
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1
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Black Ganveet, Temporal Soldier (P-Y9)
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- Collector Number: P66a-Y9
- Rarity: Promotional
- Type: Psychic Creature
- Race: Demon Command
- Power: 5000
- Cost: 7
- Civilization: Darkness
- Artist: RUI MARUYAMA
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Card text:
* When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.
* Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.
Bloody Soul
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1
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Boost, Crimson Lord (P-Y10)
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- Collector Number: P15a-Y10
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Flame Monster/Hunter
- Power: 3000
- Cost: 5
- Civilization: Fire
- Artist: Hisanobu Kometani
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Card text:
* When you put this creature into the battle zone, destroy one of your opponent's creatures with less power than this creature. The power of three bring victory. (Mode Change, DMR-01)
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1
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x
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Deepsea Yanus, Temporal Warpanther/Crimson Lord Yanus, Temporal Warpanther (DM-38)
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- Collector Number: 22
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Blue Monster//Flame Monster
- Power: 4000/4000+
- Cost: 4
- Civilization: Water//Fire
- Artist: MATSOMOTO EITO
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Card text:
* When this creature is awakened, draw 1 card.
* Loop AwakenâWhen you put a fire creature into the battle zone during your turn, flip this creature.
Magic Soul
Kung Fu Soul
* When this creature is awakened, choose 1 creature in your battle zone. That creature gets "Power attacker +2000 and "Speed attacker" this turn.
* Loop AwakenâWhen you put a water creature into the battle zone during your turn, flip this creature.
Magic Soul
Kung Fu Soul
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1
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Dravita, Temporal Pressure Spirit/Vermillion Dravita, the Awakened Pressure Dragon (DM-37)
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- Collector Number: S1
- Rarity: Super Rare
- Type: Psychic Creature
- Race: Angel Command//Angel Command/Armored Dragon
- Power: 5500/12000
- Cost: 7/14
- Civilization: Light//Light/Fire
- Artist: TUBAKI HALSAME
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Card text:
* Whenever your opponent casts a spell, you may choose one of your opponent's creatures in the battle zone and tap it.
* Whenever this creature wins a battle, you may untap it. * AwakenâAt the start of your turn, if you have 2 or more Flame Commands or creatures that have "NEX" in their name in the battle zone, flip this creature.
* Your opponent can't cast spells.
* This creature can attack untaped creatures. * Triple breaker (This creature breaks 3 shields) * Release (Whenever this creature would leave the battle zone, flip it instead.)
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1
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x
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G Hogan, Temporal Star (P-Y9)
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- Collector Number: P99a-Y9
- Rarity: Promotional
- Type: Psychic Creature
- Race: Cyber Command
- Power: 7000
- Mana Number: 1
- Cost: 7
- Civilization: Water
- Artist: hideki ishikawa
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Card text:
* You may have your water creatures cost 1 less to summon. They can't cost less than 1.
* Awaken - At the end of your turn, if you summoned 3 or more creatures that turn, flip this creature. * Double breaker (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
Magic Soul
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1
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x
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Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy (DMR-01)
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- Collector Number: 41
- Rarity: Uncommon
- Type: Psychic Creature/Psychic Super Creature
- Race: Berserker/Alien//Berserker/Gaia Command/Alien
- Power: 3000/105
- Cost: 4/15
- Civilization: Light//Light/Nature
- Artist: Eel
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Card text:
* Your opponent's spells cost 1 more to cast. * Psychic Link: At the beginning of your turn, if you have Geo the Man, Earth Titan in the battle zone, link it to this creature and flip this creature (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When one of your opponent's creatures attacks, untap this creature.
* When one of your opponent's creatures attacks, this creature gains "Blocker". * Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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1
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Geo the Man, Earth Titan/Tearing Packunga, the Greedy (DMR-01)
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- Collector Number: 65
- Rarity: Uncommon
- Type: Psychic Creature/Psychic Super Creature
- Race: Gaia Command/Alien//Berserker/Gaia Command/Alien
- Power: 5000/105
- Cost: 6/15
- Civilization: Nature//Light/Nature
- Artist: Eel
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Card text:
* At the end of your turn, you may return a card from your mana zone to your hand. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When one of your opponent's creatures attacks, untap this creature.
* When one of your opponent's creatures attacks, this creature gains "Blocker". * Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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1
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x
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Transparent Bullet Soul - Skull Hunter (TUN)
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- Collector Number: 10
- Rarity: Rare
- Type: Creature
- Race: Great Mecha King
- Power: 1000
- Cost: 3
- Civilization: Water
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Card text:
This creature cannot be attacked. This creature cannot be blocked. This creature cannot attack creatures.
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