main page of Trade Cards OnlineTrade Cards Online

The safest place to trade, buy, and sell cards

Deck "P0w3R !n T0w3R"

TIP Get paid for recommending TCO! Use our Affiliate Program and earn money easily by just bringing subscribers to Trade Cards Online.
Deck "P0w3R !n T0w3R"
Format: OCG - 48 Cards
created by anaskhan activity icon
Share |
 
Card list Group cards by  
Cards without Section (19 cards)
1 x Altair Cebu Crawler Altair Cebu Crawler (DMR-01)
  • Collector Number: 3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Earth Eater/Alien
  • Power: 8000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Water
  • Artist: Kare
Card text:

*  Space Charge: Darkness (Whenever you put a Darkness card into your mana zone, you may use this creature's Spacecharge.gif ability)

Spacecharge.gif Destroy 1 of your opponent's untapped creatures.

*  Double breaker (This creature breaks 2 shields.)

2 x Aqua Surfer Aqua Surfer (DM-18)
  • Collector Number: 26
  • Rarity: Rare
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Cost: 6
  • Civilization: Water
  • Artist: Dustmoss
Card text:

[Shield trigger] Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)
When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand.

4 x Bloody Squito Bloody Squito (DMD-02)
  • Collector Number: 14
  • Rarity: Common
  • Type: Creature
  • Race: Brain Jacker
  • Power: 4000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Darkness
  • Artist: Atsushi Kawasaki (
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  This creature can't attack.

*  When this creature wins a battle, destroy it.

2 x Darkness GUY, Zero Romanoff Darkness GUY, Zero Romanoff (DMX-04)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Dark Lord/Zombie Dragon/Hunter
  • Power: 8000
  • Cost: 7
  • Civilization: Darkness
  • Artist: Blankas
Card text:

*  When you put this creature into the battle zone, search your deck. Choose 1 darkness card from it and put it into your graveyard. Then, shuffle your deck.

*  When this creature attacks, you may choose 1 darkness spell with a cost of 6 or less from your graveyard and cast it without paying its cost. Then, put that spell on the bottom of your deck.

*  Double breaker (This creature breaks 2 shields.)

3 x Hearty Cap`n Polligon Hearty Cap'n Polligon (DMC-41)
  • Collector Number: 14
  • Rarity: Common
  • Type: Creature
  • Race: Snow Faerie
  • Power: 2000
  • Cost: 1
  • Civilization: Nature
  • Artist: Haccan
Card text:

At the end of each of your turns, if this creature broke any shields that turn, return it to your hand.

2 x Olzekia, General of Decapitation Olzekia, General of Decapitation (DMC-60)
  • Collector Number: 2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Demon Command
  • Power: 6000
  • Cost: 7
  • Civilization: Darkness
  • Artist: Masaki Hirooka
Card text:

When this creature is put into the battle zone, destroy one of your creatures. Then, your opponent chooses 2 of their creatures and destroys them.
Double Breaker

Perish! Their bodies will be torn into pieces, their souls broken, and even their very existence erased! -Olzekia, General of Decapitation

3 x Radioactive Horn, the Strange Radioactive Horn, the Strange (TotHM)
  • Collector Number: 15
  • Rarity: Rare
  • Type: Creature
  • Race: Horned Beast
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: Ryoya Yuki
Card text:

Double breaker (When this creature breaks shield, it break 2 shields).

2 x Thrash Crawler Thrash Crawler (SAToIW)
  • Collector Number: 49
  • Rarity: Uncommon
  • Type: Creature
  • Race: Earth Eater
  • Power: 5000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: Yoko Tsukamoto
Card text:

Blocker Blocker
When you put this creature into the battle zone, return a card from your mana zone to your hand.
This creature can't attack.
Erosion . . . with a vengeance.

 
Section: Side Deck (21 cards)
2 x Bone Dance Charger Bone Dance Charger (DMD-04)
  • Collector Number: 5
  • Rarity: Promotional
  • Type: Spell
  • Cost: 3
  • Civilization: Darkness
  • Artist: Yuri Shinjuro
Card text:

*  Put the top two cards of your deck into the graveyard.

*  Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)

2 x Faerie Life Faerie Life (DMX-02)
  • Collector Number: 39
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: â–  Tomofumi Ogasawara (
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Put the top card of your deck into your mana zone.

The Faeries took the shattered rainbow in stride. To them, magic is magic. (Shockwaves of the Shattered Rainbow)

2 x Hyperspatial Energy Hole Hyperspatial Energy Hole (DM-36)
  • Collector Number: 85
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 5
  • Civilization: Water
  • Artist: Kano Akira
Card text:

Draw 1 card.
Choose and activate 1 of the following effects:
Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
Choose 1 water Psychic creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Faerie Hole Hyperspatial Faerie Hole (DMX-02)
  • Collector Number: 37
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: MATSUMOTO EITO
Card text:

*  Put the top card of your deck into your mana zone.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Hyperspatial Revive Hole Hyperspatial Revive Hole (DMX-03)
  • Collector Number: 37
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: 500siki
Card text:

*  Return a creature from your graveyard to your hand.

*  Choose and activate one of the following effects.


*º Choose any number of creatures in your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Darkness creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Romanoff Hole Hyperspatial Romanoff Hole (DM-38)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: MATSUMOTO EITO
Card text:

* Your opponent chooses one of his creatures in the battle zone and destroys it.

* You may put a Darkness psychic creature with a cost of 10 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Inferno Sign Inferno Sign (DMC-44)
  • Collector Number: 2
  • Rarity: Super Rare
  • Type: Spell
  • Power: 0
  • Cost: 5
  • Civilization: Darkness
  • Artist: Toshiaki Takayama
Card text:

[Shield trigger] Shield Trigger
Put one of your non-evolution creatures with a cost of 7 or less into your battle zone from your graveyard.

2 x Secret Clocktower Secret Clocktower (TUN)
  • Collector Number: 43
  • Rarity: Common
  • Type: Spell
  • Cost: 2
  • Civilization: Water
Card text:

[Shield trigger] Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Look at the top 3 cards of your deck. Add one card to your hand, put one on the bottom of your deck, and put the last one on the top of your deck.

2 x Seventh Tower Seventh Tower (DMX-06)
  • Collector Number: 20
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: Taro Yamazaki
Card text:

*  Put the top card of your deck into your mana zone.

*  Metamorph (When your mana zone has 7 or more cards, this spell gains the following Metamorph.gif abilities.)


Metamorph.gif Instead of the top card of your deck, put the top 3 cards of your deck into your mana zone.

1 x Shrine of Rebirth Shrine of Rebirth (DM-36)
  • Collector Number: 69
  • Rarity: Uncommon
  • Type: Spell
  • Power: 0
  • Cost: 3
  • Civilization: Nature
  • Artist: kou1
Card text:

Put 2 cards in your graveyard into your mana zone.

A more peaceful rest comes!

2 x Terror Pit Terror Pit (DMC-46)
  • Collector Number: 28
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Cost: 6
  • Civilization: Darkness
  • Artist: hippo
Card text:

[Shield trigger] Shield Trigger
Destroy 1 of your opponent's creatures.

 
Section: Hyperspatial Zone (8 cards)
1 x Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened (DM-39)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: World Command
  • Power: 9000/23000
  • Cost: 10/20
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Sansyu
Card text:

Blockericon.jpg Blocker
* This creature can't attack.
* Whenever your opponent would choose a creature due to the ability of a creature, this creature can't be chosen.
* Awaken?At the start of your turn, you may choose 3 cards from either your battle zone and/or your mana zone, return them to your deck, and then shuffle it. If you do, flip this creature.
Evilsoul.gif Evil Soul


* When this creature attacks, you may destroy one of your opponent's Light creatures, Water creatures, Darkness creatures, Fire creatures, and Nature creatures.
* Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.)
* Quadruple breaker (This creature breaks 4 shields.)
Evilsoul.gif Evil Soul

1 x Kaiman, Temporal Flower / Alligator, the Awakened Flower Beast Kaiman, Temporal Flower / Alligator, the Awakened Flower Beast (DM-36)
  • Collector Number: 65
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Beast Folk
  • Power: 5000/8000
  • Cost: 5/10
  • Civilization: Nature
  • Artist: hideki ishikawa
Card text:

Awaken: When this creature attacks your opponent and isn't blocked, put the top card of your deck into your mana zone. Then, flip this creature after the attack.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


When this creature attacks, put the top card of your deck into your mana zone.
Double Breaker

"Who dare calls me! I feel as if I'm going explode!" -Kaiman, Temporal Flower

During the jungle night, the entire forest blooms!

1 x Luna Allegre, Temporal Tower / Luna Allegria, the Fortress Awakened Luna Allegre, Temporal Tower / Luna Allegria, the Fortress Awakened (DM-36)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Cyber Moon
  • Power: 5000/13000
  • Cost: 7/14
  • Civilization: Water
  • Artist: Daisuke Izuka
Card text:

Whenever you draw, you may look at the top card of your deck after that draw.
Awaken: At the start of your turn, if you have a cost 2, a cost 3, and a cost 4 creature in your battle zone, flip this card.


Whenever a player summons a creature or casts a spell, you may draw 1 card.
Triple Breaker
Release (Whenever this creature would leave the battle zone, flip it instead.)
Magic Soul

A new power flows.

2 x Rumble, Temporal Sage / Rumble Lecter, Terror Awakened Rumble, Temporal Sage / Rumble Lecter, Terror Awakened (DM-36)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 4000/15000
  • Cost: 7/14
  • Civilization: Darkness
  • Artist: ittoku
Card text:

Awaken: At the start of your turn, name a card. Look at the bottom of your deck. If the named card is on the bottom of your deck, show it to your opponent, shuffle your deck, and flip this card.
Slayer
Evil Soul


Whenever this creature would battle, destroy the other creature instead of battling.
Triple Breaker
Release (Whenever this creature would leave the battle zone, flip it instead.)
Evil Soul

With their new power of awakening, the forces of darkness shattered the Fiona Pact.

3 x Thunder Tiger/Volg Tiger, Thunder Beast [Mode Change] Thunder Tiger/Volg Tiger, Thunder Beast [Mode Change] (DMR-02)
  • Collector Number: 24m
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 3000/110
  • Cost: 5/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.

*  Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.


*  Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 23  48 %  
Light/Water/Darkness/Fire/Nature bar 2 %  
Nature bar 14  29 %  
Water bar 10  21 %  
 

Distribution by Cost
1 bar 6 %  
10/20 bar 2 %  
2 bar 17 %  
3 bar 17 %  
4 bar 4 %  
5 bar 17 %  
5/10 bar 2 %  
5/12 bar 6 %  
6 bar 8 %  
7 bar 15 %  
7/14 bar 6 %  
 

Distribution by Power
- bar 15  31 %  
- bar 13 %  
1000 bar 6 %  
2000 bar 10 %  
3000/110 bar 6 %  
4000 bar 8 %  
4000/150 bar 4 %  
5000 bar 4 %  
5000/130 bar 2 %  
5000/800 bar 2 %  
6000 bar 4 %  
8000 bar 6 %  
9000/230 bar 2 %  
 

Distribution by Race
- bar 21  44 %  
Beast Folk bar 2 %  
Brain Jacker bar 8 %  
Cyber Moon bar 2 %  
Dark Lord/Zombie Dragon/Hunter bar 4 %  
Demon Command bar 8 %  
Demon Command/Hunter bar 6 %  
Earth Eater bar 4 %  
Earth Eater/Alien bar 2 %  
Horned Beast bar 6 %  
Liquid People bar 4 %  
Snow Faerie bar 6 %  
World Command bar 2 %  
 

Distribution by Rarity
Common bar 20  42 %  
Promotional bar 4 %  
Rare bar 19 %  
Super Rare bar 10  21 %  
Uncommon bar 8 %  
Victory Rare bar 6 %  
 

Distribution by Type
Creature bar 19  40 %  
Psychic Creature bar 10 %  
Psychic Super Creature bar 6 %  
Spell bar 21  44 %  
 



Rating
There are no votes yet.
You can rate this Deck: how good you think it is?
Enter a comment and choose your rating:

 


Discussion about this Deck
Add your comments
No discussion about this Deck yet.
Subscribe to this discussion


search for a card | cards you have | cards you want | look for trades
your messages | references | card reviews | dream cards | forums
affiliates | links | advertise with us | help