| Section: Pokemons (19 cards)
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Dunsparce (EX SS)
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- Rarity: Common
- Type: Colorless
- Weakness: Ft
- Poke#: 206
- Number: 60
- Subtype: Basic Pokémon
- Hit Points: 50 HP
- Retreat Cost: C
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Card text:
Strike and Run Search your deck for up to 3 Basic Pokémon and put them onto your Bench. Shuffle your deck afterward. You may switch Dunsparce with 1 of your Benched Pokémon. Sudden Flash 10 Flip a coin. If heads, each Defending Pokémon is now Paralyzed.
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Machamp (D&PSF)
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- Rarity: Rare Holo
- Type: Fighting
- Weakness: P+40
- Poke#: 068
- Number: 98
- Subtype: Level Up Pokémon
- Hit Points: 150 HP
- Retreat Cost: CCC
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Card text:
Poké-BODY: No Guard As long as Machamp is your Active Pokémon, each of Machamp's attacks does 60 more damage to the Active Pokémon (before applying Weakness and Resistance) and any damage done to Machamp by your opponent's Pokémon is increased by 60 (after applying Weakness and Resistance). Strong-Willed 20 During your opponent's next turn, if Machamp would be Knocked Out by damage from an attack, flip a coin. If heads, Machamp is not Knocked Out and its remaining HP becomes 10 instead.
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Machamp Lv. 62 (D&PSF)
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- Rarity: Rare
- Type: Fighting
- Weakness: P+30
- Number: 20
- Subtype: Stage 2 Pokémon
- Hit Points: 130 HP
- Retreat Cost: CC
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Card text:
Take Out 40
If the Defending Pokémon isn't an Evolved Pokémon, that Pokémon is Knocked Out instead of damaged by this attack. Hurricane Punch 30x Flip 4 coins. This attack does 30 damage times the number of heads. Rage 60+ Does 60 damage plus 10 more damage for each damage counter on Machamp.
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Machoke (HSTrium)
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- Rarity: Uncommon
- Type: Fighting
- Weakness: Px2
- Poke#: 067
- Number: 40
- Subtype: Stage 1 Pokémon
- Hit Points: 90 HP
- Retreat Cost: CC
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Card text:
Knuckle Down 30 This attack's damage isn't affected by Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon.
  Strength 60
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Machop (D&P)
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- Rarity: Common
- Type: Fighting
- Weakness: P+10
- Poke#: 066
- Number: 86
- Subtype: Basic Pokémon
- Hit Points: 60 HP
- Retreat Cost: CC
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Card text:
Low Kick 20
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Magby (N Genesis)
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- Rarity: Rare
- Type: Fire
- Poke#: 240
- Number: 23
- Subtype: Baby Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Sputter 10 All Pokémon Powers stop working until the end of your next turn.
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Pidgeot (FR&LG)
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- Rarity: Rare Holo
- Type: Colorless
- Weakness: L
- Poke#: 018
- Number: 10
- Subtype: Stage 2 Pokémon
- Resistance: Ft
- Hit Points: 100 HP
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Card text:
 Clutch 40 The Defending Pokémon can't retreat until the end of your opponent's next turn.
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Pidgeotto (D&PSW)
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- Rarity: Uncommon
- Type: Colorless
- Weakness: L+20
- Poke#: 017
- Number: 58
- Subtype: Stage 1 Pokémon
- Resistance: F-20
- Hit Points: 80 HP
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Card text:
Wing Attack 20
 Quick Attack 30+ Flip a coin. If heads, this attack does 30 damage plus 30 more damage.
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Pidgey (CoL)
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- Rarity: Common
- Type: Colorless
- Weakness: Lx2
- Poke#: 016
- Number: 67
- Subtype: Basic Pokémon
- Resistance: F-20
- Hit Points: 50 HP
- Retreat Cost: C
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Card text:
Messenger Search your deck for a Pokemon, show it to your opponent, and put it into your hand. Shuffle Pidgey and all cards attached to it back into your deck.
Glide 10
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Spiritomb (Arceus)
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- Rarity: Rare
- Type: Darkness
- Poke#: 442
- Number: 32
- Subtype: Basic Pokémon
- Resistance: C-20
- Hit Points: 60 HP
- Retreat Cost: C
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Card text:
Keystone Seal - As long as Spiritomb is your Active Pokemon, each player can't play any Trainer cards from his or her hand. (Poke-BODY)
0 Darkness Grace Search your deck for a card that evolves from 1 of your Pokemon and put it onto that Pokemon. (This counts as evolving that Pokemon.) If you do, put 1 damage counter on Spiritomb. Shuffle your deck afterward.
Will-o'-the-wisp 10
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| Section: Energy (13 cards)
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Double Colorless Energy (Base Set 2)
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- Rarity: Uncommon
- Type: Basic Energy
- Number: 124
- Resistance: 0
- Hit Points: 0
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5
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Fighting Energy (Gym Chllng)
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- Rarity: Common
- Type: Basic Energy
- Number: 127
- Resistance: 0
- Hit Points: 0
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2
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Recycle Energy (N Genesis)
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- Rarity: Rare
- Type: Basic Energy
- Number: 105
- Resistance: 0
- Hit Points: 0
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Scramble Energy (EX Deoxys)
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- Rarity: Uncommon
- Type: Energy
- Number: 95
- Subtype: Special Energy
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Card text:
Scramble Energy can be attached only to an Evolved Pokémon (excluding Pokémon-ex). Scramble Energy provides Energy. While in play, if you have more Prize cards left than your opponent, Scramble Energy provides every type of Energy but provides only 3 in any combination at a time. If the Pokémon Scramble Energy is attached to isn't an Evolved Pokémon (or evolves into Pokémon-ex), discard Scramble Energy.
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| Section: Trainers (28 cards)
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Computer Search (Base Set 2)
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- Rarity: Rare
- Type: Trainer
- Number: 101
- Resistance: 0
- Hit Points: 0
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Card text:
Base Set print Discard 2 of the other cards from your hand in order to search your deck for any card and put it into your hand. Shuffle your deck afterward. Boundaries Crossed print You can't have more than 1 ACE SPEC card in your deck. Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card). Search your deck for a card and put it into your hand. Shuffle your deck afterward. You may play as many Item cards as you like during your turn (before your attack).
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Focus Band (N Genesis)
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- Rarity: Rare
- Type: Trainer
- Number: 86
- Resistance: 0
- Hit Points: 0
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Gust of Wind (Base Set 2)
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- Rarity: Common
- Type: Trainer
- Number: 120
- Resistance: 0
- Hit Points: 0
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Card text:
Choose 1 of your opponent's Benched Pokémon and switch it with his or her Active Pokémon.
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Item Finder (Base Set 2)
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- Rarity: Rare
- Type: Trainer
- Number: 103
- Resistance: 0
- Hit Points: 0
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Card text:
Discard 2 of the other cards from your hand in order to put a Trainer card from your discard pile into your hand.
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2
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Magnetic Storm (HL)
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- Rarity: Uncommon
- Type: Trainer
- Number: 91
- Subtype: Stadium
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Card text:
Any damage done by attacks from Pokémon and Pokémon (both yours and your opponent's) is not affected by Resistance. This card stays in play when you play it. Discard this card if another Stadium card comes into play.
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Pokémon Breeder (Base Set 2)
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- Rarity: Rare
- Type: Trainer
- Number: 105
- Resistance: 0
- Hit Points: 0
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Card text:
Put a Stage 2 Evolution card from your hand on the matching Basic Pokémon. You can only play this card when you would be allowed to evolve that Pokémon anyway.
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Professor Oak (Base Set 2)
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- Rarity: Uncommon
- Type: Trainer
- Number: 116
- Resistance: 0
- Hit Points: 0
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Card text:
Discard your hand, then draw 7 cards.
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Professor Oak's New Theory (CoL)
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- Rarity: Uncommon
- Type: Trainer
- Number: 83
- Subtype: Supporter
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Card text:
You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Shuffle your hand into your deck. Then, draw 6 cards.
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Super Energy Removal (Base Set 2)
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- Rarity: Rare
- Type: Trainer
- Number: 108
- Resistance: 0
- Hit Points: 0
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Card text:
Discard 1 Energy card attached to 1 of your own Pokémon in order to choose 1 of your opponent's Pokémon and up to 2 Energy cards attached to it. Discard those Energy cards.
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2
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Switch (Base Set 2)
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- Rarity: Common
- Type: Trainer
- Number: 123
- Resistance: 0
- Hit Points: 0
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Card text:
Base Set print Switch 1 of your Benched Pokémon with your Active Pokémon. Expedition Base Set print Switch your Active Pokémon with 1 of your Benched Pokémon. EX Ruby & Sapphire print Switch 1 of your Active Pokémon with 1 of your Benched Pokémon. Black & White print Switch your Active Pokémon with 1 of your Benched Pokémon. You may play as many Item cards as you like during your turn (before your attack).
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Town Volunteers (Aquapolis)
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- Rarity: Uncommon
- Type: Trainer
- Number: 136
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