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Deck "Machampion (Unlimited 99-2012)"

Deck "Machampion (Unlimited 99-2012)"
Format: Unlimited - 60 Cards
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Section: Pokemons (19 cards)
4 x Dunsparce Dunsparce (EX SS)
  • Rarity: Common
  • Type: Colorless
  • Weakness: Ft
  • Poke#: 206
  • Number: 60
  • Subtype: Basic Pokémon
  • Hit Points: 50 HP
  • Retreat Cost: C
Card text:

colorless Strike and Run      
Search your deck for up to 3 Basic Pokémon and put them onto your Bench. Shuffle your deck afterward. You may switch Dunsparce with 1 of your Benched Pokémon.
colorless Sudden Flash     10 
Flip a coin. If heads, each Defending Pokémon is now Paralyzed.

1 x Machamp Machamp (D&PSF)
  • Rarity: Rare Holo
  • Type: Fighting
  • Weakness: P+40
  • Poke#: 068
  • Number: 98
  • Subtype: Level Up Pokémon
  • Hit Points: 150 HP
  • Retreat Cost: CCC
Card text:

Poké-BODY: No Guard

As long as Machamp is your Active Pokémon, each of Machamp's attacks does 60 more damage to the Active Pokémon (before applying Weakness and Resistance) and any damage done to Machamp by your opponent's Pokémon is increased by 60 (after applying Weakness and Resistance).


Fighting Colorless Colorless Strong-Willed    20

During your opponent's next turn, if Machamp would be Knocked Out by damage from an attack, flip a coin. If heads, Machamp is not Knocked Out and its remaining HP becomes 10 instead.

2 x Machamp Lv. 62 Machamp Lv. 62 (D&PSF)
  • Rarity: Rare
  • Type: Fighting
  • Weakness: P+30
  • Number: 20
  • Subtype: Stage 2 Pokémon
  • Hit Points: 130 HP
  • Retreat Cost: CC
Card text:

Fighting Take Out    40

If the Defending Pokémon isn't an Evolved Pokémon, that Pokémon is Knocked Out instead of damaged by this attack.

Colorless Colorless Hurricane Punch    30x

Flip 4 coins. This attack does 30 damage times the number of heads.

Fighting Fighting Colorless Colorless Rage    60+

Does 60 damage plus 10 more damage for each damage counter on Machamp.

1 x Machoke Machoke (HSTrium)
  • Rarity: Uncommon
  • Type: Fighting
  • Weakness: Px2
  • Poke#: 067
  • Number: 40
  • Subtype: Stage 1 Pokémon
  • Hit Points: 90 HP
  • Retreat Cost: CC
Card text:

fighting Knuckle Down     30
This attack's damage isn't affected by Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon.

colorlessfightingfighting Strength     60

3 x Machop Machop (D&P)
  • Rarity: Common
  • Type: Fighting
  • Weakness: P+10
  • Poke#: 066
  • Number: 86
  • Subtype: Basic Pokémon
  • Hit Points: 60 HP
  • Retreat Cost: CC
Card text:

lightning Low Kick     20

1 x Magby Magby (N Genesis)
  • Rarity: Rare
  • Type: Fire
  • Poke#: 240
  • Number: 23
  • Subtype: Baby Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Colorless   Sputter      10
All Pokémon Powers stop working until the end of your next turn.

2 x Pidgeot Pidgeot (FR&LG)
  • Rarity: Rare Holo
  • Type: Colorless
  • Weakness: L
  • Poke#: 018
  • Number: 10
  • Subtype: Stage 2 Pokémon
  • Resistance: Ft
  • Hit Points: 100 HP
Card text:

colorlesscolorless Clutch     40 
The Defending Pokémon can't retreat until the end of your opponent's next turn.

1 x Pidgeotto Pidgeotto (D&PSW)
  • Rarity: Uncommon
  • Type: Colorless
  • Weakness: L+20
  • Poke#: 017
  • Number: 58
  • Subtype: Stage 1 Pokémon
  • Resistance: F-20
  • Hit Points: 80 HP
Card text:

colorless Wing Attack     20


colorlesscolorless Quick Attack     30+
Flip a coin. If heads, this attack does 30 damage plus 30 more damage.

2 x Pidgey Pidgey (CoL)
  • Rarity: Common
  • Type: Colorless
  • Weakness: Lx2
  • Poke#: 016
  • Number: 67
  • Subtype: Basic Pokémon
  • Resistance: F-20
  • Hit Points: 50 HP
  • Retreat Cost: C
Card text:

colorless Messenger     
Search your deck for a Pokemon, show it to your opponent, and put it into your hand. Shuffle Pidgey and all cards attached to it back into your deck.

colorless Glide     10

2 x Spiritomb Spiritomb (Arceus)
  • Rarity: Rare
  • Type: Darkness
  • Poke#: 442
  • Number: 32
  • Subtype: Basic Pokémon
  • Resistance: C-20
  • Hit Points: 60 HP
  • Retreat Cost: C
Card text:

Keystone Seal - As long as Spiritomb is your Active Pokemon, each player can't play any Trainer cards from his or her hand. (Poke-BODY)

0 Darkness Grace     
Search your deck for a card that evolves from 1 of your Pokemon and put it onto that Pokemon. (This counts as evolving that Pokemon.) If you do, put 1 damage counter on Spiritomb. Shuffle your deck afterward.

colorless Will-o'-the-wisp     10

 
Section: Energy (13 cards)
4 x Double Colorless Energy Double Colorless Energy (Base Set 2)
  • Rarity: Uncommon
  • Type: Special Energy
  • Number: 124
  • Resistance: 0
  • Hit Points: 0
5 x Fighting Energy Fighting Energy (Gym Chllng)
  • Rarity: Common
  • Type: Basic Energy
  • Number: 127
  • Resistance: 0
  • Hit Points: 0
2 x Recycle Energy Recycle Energy (N Genesis)
  • Rarity: Rare
  • Type: Special Energy
  • Number: 105
  • Resistance: 0
  • Hit Points: 0
2 x Scramble Energy Scramble Energy (EX Deoxys)
  • Rarity: Uncommon
  • Type: Special Energy
  • Number: 95
  • Subtype: Special Energy
Card text:

Scramble Energy can be attached only to an Evolved Pokémon (excluding Pokémon-ex). Scramble Energy provides Energy. While in play, if you have more Prize cards left than your opponent, Scramble Energy provides every type of Energy but provides only 3 in any combination at a time. If the Pokémon Scramble Energy is attached to isn't an Evolved Pokémon (or evolves into Pokémon-ex), discard Scramble Energy.

 
Section: Trainers (28 cards)
3 x Computer Search Computer Search (Base Set 2)
  • Rarity: Rare
  • Type: Trainer
  • Number: 101
  • Resistance: 0
  • Hit Points: 0
Card text:

Base Set print
Discard 2 of the other cards from your hand in order to search your deck for any card and put it into your hand. Shuffle your deck afterward.
Boundaries Crossed print
You can't have more than 1 ACE SPEC card in your deck.
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card). Search your deck for a card and put it into your hand. Shuffle your deck afterward.
You may play as many Item cards as you like during your turn (before your attack).

2 x Focus Band Focus Band (N Genesis)
  • Rarity: Rare
  • Type: Trainer
  • Number: 86
  • Resistance: 0
  • Hit Points: 0
3 x Gust of Wind Gust of Wind (Base Set 2)
  • Rarity: Common
  • Type: Trainer
  • Number: 120
  • Resistance: 0
  • Hit Points: 0
Card text:

Choose 1 of your opponent's Benched Pokémon and switch it with his or her Active Pokémon.

3 x Item Finder Item Finder (Base Set 2)
  • Rarity: Rare
  • Type: Trainer
  • Number: 103
  • Resistance: 0
  • Hit Points: 0
Card text:

Discard 2 of the other cards from your hand in order to put a Trainer card from your discard pile into your hand.

2 x Magnetic Storm Magnetic Storm (HL)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 91
  • Subtype: Stadium
Card text:


Any damage done by attacks from psychic Pokémon and fighting Pokémon (both yours and your opponent's) is not affected by Resistance.

This card stays in play when you play it. Discard this card if another Stadium card comes into play.

3 x Pokémon Breeder Pokémon Breeder (Base Set 2)
  • Rarity: Rare
  • Type: Trainer
  • Number: 105
  • Resistance: 0
  • Hit Points: 0
Card text:

Put a Stage 2 Evolution card from your hand on the matching Basic Pokémon. You can only play this card when you would be allowed to evolve that Pokémon anyway.

3 x Professor Oak Professor Oak (Base Set 2)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 116
  • Resistance: 0
  • Hit Points: 0
Card text:

Discard your hand, then draw 7 cards.

2 x Professor Oak`s New Theory Professor Oak's New Theory (CoL)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 83
  • Subtype: Supporter
Card text:

You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.

Shuffle your hand into your deck. Then, draw 6 cards.

3 x Super Energy Removal Super Energy Removal (Base Set 2)
  • Rarity: Rare
  • Type: Trainer
  • Number: 108
  • Resistance: 0
  • Hit Points: 0
Card text:

Discard 1 Energy card attached to 1 of your own Pokémon in order to choose 1 of your opponent's Pokémon and up to 2 Energy cards attached to it. Discard those Energy cards.

2 x Switch Switch (Base Set 2)
  • Rarity: Common
  • Type: Trainer
  • Number: 123
  • Resistance: 0
  • Hit Points: 0
Card text:

Base Set print
Switch 1 of your Benched Pokémon with your Active Pokémon.
Expedition Base Set print
Switch your Active Pokémon with 1 of your Benched Pokémon.
EX Ruby & Sapphire print
Switch 1 of your Active Pokémon with 1 of your Benched Pokémon.
Black & White print
Switch your Active Pokémon with 1 of your Benched Pokémon.
You may play as many Item cards as you like during your turn (before your attack).

2 x Town Volunteers Town Volunteers (Aquapolis)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 136
 
Deck Statistics
Distribution by Poke#
- bar 43  72 %  
016 bar 3 %  
017 bar 2 %  
018 bar 3 %  
066 bar 5 %  
067 bar 2 %  
068 bar 2 %  
206 bar 7 %  
240 bar 2 %  
442 bar 3 %  
 

Distribution by Rarity
Common bar 19  32 %  
Rare bar 21  35 %  
Rare Holo bar 5 %  
Uncommon bar 17  28 %  
 

Distribution by Subtype
- bar 36  60 %  
Basic Pokémon bar 11  18 %  
Level Up Pokémon bar 2 %  
Special Energy bar 3 %  
Stadium bar 3 %  
Stage 1 Pokémon bar 3 %  
Stage 2 Pokémon bar 7 %  
Supporter bar 3 %  
 

Distribution by Type
- bar 36  60 %  
Colorless bar 15 %  
Darkness bar 3 %  
Energy bar 3 %  
Fighting bar 12 %  
Trainer bar 7 %  
 



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