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Deck "Multicolor Love!!"

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Deck "Multicolor Love!!"
Format: OCG - 48 Cards
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Card list Group cards by  
Section: Main Deck (40 cards)
1 x Codename Sherlock Codename Sherlock (DMR-04)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Unknown
  • Power: 23000
  • Cost: 10
  • Civilization: Light/Darkness
  • Artist: Wayne Reynolds
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, destroy all psychic creatures.

*  Nobody can put psychic creatures into the battle zone.

*  Quadruple breaker (This creature breaks 4 shields.)

*  When your opponent would choose a creature in the battle zone, this creature can't be chosen. (It can still be attacked or blocked.)

2 x Codename Snake Codename Snake (DMR-04)
  • Collector Number: 4
  • Rarity: Very Rare
  • Type: Creature
  • Race: Unknown
  • Power: 11000
  • Cost: 8
  • Civilization: Water/Darkness/Nature
  • Artist: Nottsuo
Card text:

(This card is put into the mana zone tapped.)

*  When you put this creature or another creature into the battle zone, draw a card, then put the top card of your deck into the mana zone.

*  When this creature attacks, shuffle all the cards in your graveyard face-down and put them on the bottom of your deck.

*  Double breaker (This creature breaks 2 shields.)

1 x Codename Sorge Codename Sorge (DMR-03)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Creature
  • Race: Unknown
  • Power: 8000
  • Cost: 8
  • Civilization: Water/Fire/Nature
  • Artist: Filip Burburan
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature or another creature into the battle zone, you may choose another creature in the battle zone. If you do, those two creatures battle.

*  Double breaker (This creature breaks 2 shields.)

2 x Deis Melnia, the Aqua Shadow [Mode Change] Deis Melnia, the Aqua Shadow [Mode Change] (DMR-02)
  • Collector Number: 52m
  • Rarity: Common
  • Type: Creature
  • Race: Liquid People/Ghost/Alien
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water/Darkness
  • Artist: kou1
Card text:

(This creature is put into your mana zone tapped.)

Blockericon.jpg Blocker

*  This creature can't be blocked.

*  Slayer (When this creature loses a battle, destroy the other creature)

2 x Faerie Life Faerie Life (DMC-47-8)
  • Collector Number: 42
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 2
  • Civilization: Nature
  • Artist: Tomofumi Ogasawara
Card text:

[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Put the top card of your deck into your mana zone.

4 x Faerie Miracle Faerie Miracle (PH)
  • Collector Number: 53
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 3
  • Civilization: Nature
  • Artist: Okera
Card text:

Put the top card of your deck into your mana zone.
If you have all of the civilizations in your mana zone, put 1 more card from the top of your deck into your mana zone.

1 x Falconer, Lightfang Ninja Falconer, Lightfang Ninja (LoH)
  • Collector Number: 37
  • Rarity: Common
  • Type: Creature
  • Race: Guardian/Shinobi
  • Power: 3000
  • Cost: 3
  • Civilization: Light
  • Artist: Shin "JASON" Nagasawa
Card text:

Ninja Strike 4 (Whenever your opponent attacks or blocks, if you have 4 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)
When you put this creature into the battle zone, until the start of your next turn, one of your creature's gains "Blocker".

1 x Hanzou, Menacing Phantom Hanzou, Menacing Phantom (LoH)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Demon Command/Shinobi
  • Power: 5000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: EDA
Card text:

Ninja Strike 7 (Whenever your opponent attacks or blocks, if you have 7 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)

* When you put this creature into the battle zone, choose 1 of your opponent's creatures. During this turn, that creature gets -6000 power.


* When this creature is destroyed and you have at least 1 darkness card in your mana zone, you may put 1 of your shields into your graveyard instead.

2 x Hyperspatial Black Red Hole Hyperspatial Black Red Hole (DMR-02)
  • Collector Number: 33
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 4
  • Civilization: Darkness/Fire
  • Artist: MATSUMOTO EITO
Card text:

(This spell is put into your mana zone tapped.)

*  Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

*  If you put a darkness psychic creature into the battle zone in this way, choose one of your opponent's creatures. On your opponent's next turn, that creature must attack if able.

*  If you put a fire psychic creature into the battle zone in this way, this turn, one of your creatures can attack untapped creatures.

3 x Hyperspatial Bolshack Hole Hyperspatial Bolshack Hole (DMX-03)
  • Collector Number: 41
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

*  Destroy one of your opponent's creatures that has 3000 power or less.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Samurai Hole Hyperspatial Samurai Hole (DMC-65)
  • Collector Number: 5
  • Rarity: Super Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: hippo
Card text:

* Destroy 1 of your opponent's creatures with a cost of 4 or less.

* Put 1 fire psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Hyperspatial Shachihoko Hole Hyperspatial Shachihoko Hole (DMX-05)
  • Collector Number: 16
  • Rarity: Common
  • Type: Spell
  • Cost: 5
  • Civilization: Darkness/Fire
Card text:

(This spell is put into your mana zone tapped.)

*  During your opponent's next turn, your Aliens can't be attacked.

*  Put an Alien psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Infinite Orchestra of Love Infinite Orchestra of Love (DMR-04)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Alien
  • Power: 15000
  • Cost: 5
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Hisanobu Kometani
Card text:

(This card is put into your mana zone tapped.)

*  Super Infinite Evolution - Put this on any number of creatures that make up all of the civilizations as a whole: Light, Water, Darkness, Fire, and Nature.

*  Meteorburn - When this creature attacks, you may choose a card under this creature and put it into the graveyard. If you do, reveal the top 3 cards of your deck. From there, you may put any number of multicolored creatures into the battle zone for no cost and cast any number of multicolored spells for no cost. Then, put the remaining cards at the bottom of your deck in any order.

*  Triple breaker (This creature breaks 3 shields)

2 x Intense Dimension! Crimson Juu Intense Dimension! Crimson Juu (DMR-04)
  • Collector Number: 31
  • Rarity: Uncommon
  • Type: Creature
  • Race: Flame Monster/Blue Monster/Alien
  • Power: 5000
  • Cost: 6
  • Civilization: Water/Fire
  • Artist: MITSUAKI MATSUMOTO
Card text:

(This card is put into your mana zone tapped.)

*  Space Charge: Multicolored (Whenever you put a Multicolored card into your mana zone, you may use this creature's Spacecharge.gif ability)


Spacecharge.gif Put a multicolored Alien psychic creature with a cost less than or equal to the number of cards in your mana zone from your hyperspatial zone into the battle zone

2 x Jasmine, Mist Faerie (Mode Change) Jasmine, Mist Faerie (Mode Change) (DMR-01)
  • Collector Number: 109m
  • Rarity: Common
  • Type: Creature
  • Race: Snow Faerie
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tanru
Card text:

*  When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.

Coming home to the earth is my happiness. I hope something great will come out -Jasmine, Mist Faerie

1 x Mist Rias, Sonic Guardian Mist Rias, Sonic Guardian (DMC-27)
  • Collector Number: 21
  • Rarity: Uncommon
  • Type: Creature
  • Race: Guardian
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Yusaku Nakaaki
Card text:

Whenever another creature is put into the battle zone, you may draw a card.

2 x Perfect Fragrance! Top Mushroom Perfect Fragrance! Top Mushroom (DMR-04)
  • Collector Number: 17
  • Rarity: Rare
  • Type: Creature
  • Race: Wild Veggies/Alien
  • Power: 4000
  • Cost: 4
  • Civilization: Light/Fire/Nature
  • Artist: NAKAGAWA
Card text:

(This card is put into your mana zone tapped.)

*  Space Charge: Multicolored (Whenever you put a Multicolored card into your mana zone, you may use this creature's Spacecharge.gif ability)


Spacecharge.gif This turn, all the cards you have in the battle zone and mana zone are treated as all civilizations.

1 x Queen Alcadeias, Holy Gaia Queen Alcadeias, Holy Gaia (DMX-01)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Angel Command/Lost Crusader
  • Power: 9000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light/Darkness
  • Artist: hippo
Card text:

(This creature is put into your mana zone tapped.)

*  Evolution - Put on one of your multicolored creatures.

*  Your opponent can't cast spells other than multicolored spells.

*  Double breaker

王と后が揃う時、あらゆる伝統はその力を失うだろう。

With the king and queen united, all previous rules become meaningless.(Perfect Heaven)

2 x Rhapsody, Defender of Hope Rhapsody, Defender of Hope (DMR-04)
  • Collector Number: 50
  • Rarity: Common
  • Type: Creature
  • Race: Initiate/Alien/Hunter
  • Power: 5500
  • Cost: 3
  • Civilization: Light/Darkness/Fire
  • Artist: Daisuke Izuka
Card text:

(When put into your mana zone, you tap this card.)

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  This creature can't attack players.

1 x Romanesk, the Dragon Wizard Romanesk, the Dragon Wizard (VC)
  • Collector Number: S4
  • Rarity: Super Rare
  • Type: Creature
  • Race: Apollonia Dragon/Armored Dragon/Earth Dragon
  • Power: 5000
  • Cost: 6
  • Civilization: Light/Fire/Nature
  • Artist: Daisuke Izuka
Card text:

This card is put into the mana zone tapped.
[Blocker] Blocker
When this creature is put into the battle zone, you may put the top 4 cards of your deck into your mana zone.
At the end of your turn, put one card from your mana zone into your graveyard.

1 x Shrine of Rebirth Shrine of Rebirth (DM-36)
  • Collector Number: 69
  • Rarity: Uncommon
  • Type: Spell
  • Power: 0
  • Cost: 3
  • Civilization: Nature
  • Artist: kou1
Card text:

Put 2 cards in your graveyard into your mana zone.

A more peaceful rest comes!

1 x Super Move! Absolute Despair Super Move! Absolute Despair (DMR-04)
  • Collector Number: 20
  • Rarity: Rare
  • Type: Spell
  • Cost: 7
  • Civilization: Water/Darkness/Fire
  • Artist: Yosuke Adachi
Card text:

(This card is put into your mana zone tapped.)

*  If there are 5 or more water cards in your mana zone, draw 2 cards.

*  If there are 5 or more darkness cards in your mana zone, your opponent discards 2 cards.

*  If there are 5 or more fire cards in your mana zone, choose and destroy 2 of your opponent's creatures with power 6000 or less.

 
Section: Hyperspatial Zone (8 cards)
1 x Alien Father (Just 1 Song?)/Captivating Dancing Alien Alien Father (Just 1 Song?)/Captivating Dancing Alien (DMX-07)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Psychic Super Creature
  • Race: Alien
  • Power: 4000/12
  • Cost: 4/20
  • Civilization: Darkness/Fire//Light/Water/Darkness
  • Artist: Hisanobu Kometani
Card text:

*  All Aliens in the battle zone gain "Slayer". (After a creature with "Slayer" battles, destroy the other creature.)

*  Psychic Link - At the start of your turn, if you have Mother Alien (Gladly) in the battle zone, link this creature and that creature and flip this creature.
(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, you may destroy any number of your Aliens. For each Alien destroyed in this way, choose one of your opponent's shields and put it into the graveyard.

*  Triple breaker (This creature breaks 3 shields)

1 x Intense Boiling! Hot Spring Gallows/Gallows Extreme Dragon, Brink of Despair Intense Boiling! Hot Spring Gallows/Gallows Extreme Dragon, Brink of Despair (DMR-04)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Cyber Command/Alien//Rainbow Command Dragon/Alien
  • Power: 6000/17000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
Card text:

*  Double breaker (This creature breaks 2 shields.)

*  During your turn, when you summon a non-evolution water or fire creature, you may put that creature on the top of your deck face-up. If you do, put that creature into the battle zone from the top of your deck.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Intense Sumo! Thrust Wrestler/Gallows Extreme Dragon, Brink of Despair Intense Sumo! Thrust Wrestler/Gallows Extreme Dragon, Brink of Despair (DMR-04)
  • Collector Number: 55
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Flame Command/Alien//Rainbow Command Dragon/Alien
  • Power: 5000/17000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
Card text:

*  Each of your other creatures gets +1000 power for each civilization it has.

*  Psychic Link - At the start of your turn, if you have Intense World! Shachihoko Kaiser and Intense Boiling! Hot Spring Gallows in the battle zone, link this creature and those creatures and flip them.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Intense World! Shachihoko Kaiser/Gallows Extreme Dragon, Brink of Despair Intense World! Shachihoko Kaiser/Gallows Extreme Dragon, Brink of Despair (DMR-04)
  • Collector Number: 49
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Rainbow Command Dragon/Alien
  • Power: 5500/17000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
Card text:

*  At the start of your turn, put a creature with cost 3 or less into the battle zone from your graveyard.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Mother Alien (Gladly)/Captivating Dancing Alien Mother Alien (Gladly)/Captivating Dancing Alien (DMX-07)
  • Collector Number: 8
  • Rarity: Rare
  • Type: Psychic Super Creature
  • Race: Alien
  • Power: 6000/12
  • Cost: 7/20
  • Civilization: Light/Water//Light/Water/Darkness
  • Artist: Hisanobu Kometani
Card text:

*  All of your Aliens gain "Saver: Alien". (When one of your Aliens would be destroyed, you may destroy a creature with "Saver: Alien" instead.

*  Double breaker

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, you may destroy any number of your Aliens. For each Alien destroyed in this way, choose one of your opponent's shields and put it into the graveyard.

*  Triple breaker (This creature breaks 3 shields)

1 x Red ABYTHEN Kaiser/Shachihoko GOLDEN Dragon Red ABYTHEN Kaiser/Shachihoko GOLDEN Dragon (DMX-05)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Alien//King Command Dragon/Alien
  • Power: 6000/390
  • Cost: 7/39
  • Civilization: Fire//Light/Darkness/Fire
Card text:

*  When your opponent chooses this creature, put all cards in your opponent's mana zone into the graveyard.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Whenever your opponent would choose a creature in the battle zone, they can't choose this one.

*  When this creature attacks, you may return three spells from your graveyard to your hand. If you do, this turn, all other creatures in the battle zone get -9000 power. (A creature with power 0 or less is destroyed.)

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x White TENMTH Kaiser/Shachihoko GOLDEN Dragon White TENMTH Kaiser/Shachihoko GOLDEN Dragon (DMX-05)
  • Collector Number: 1
  • Rarity: Rare
  • Type: Psychic Super Creature
  • Race: White Command Dragon/Alien//King Command Dragon/Alien
  • Power: 6000/390
  • Cost: 7/39
  • Civilization: Light//Light/Darkness/Fire
Card text:

*  When this creature attacks, you may return 1 spell from your graveyard to your hand.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Whenever your opponent would choose a creature in the battle zone, they can't choose this one.

*  When this creature attacks, you may return three spells from your graveyard to your hand. If you do, this turn, all other creatures in the battle zone get -9000 power. (A creature with power 0 or less is destroyed.)

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 2 %  
Darkness/Fire bar 10 %  
Darkness/Fire//Light/Water/Darkness bar 2 %  
Fire bar 10 %  
Fire//Light/Darkness/Fire bar 2 %  
Light bar 4 %  
Light//Light/Darkness/Fire bar 2 %  
Light/Darkness bar 4 %  
Light/Darkness/Fire bar 4 %  
Light/Fire/Nature bar 6 %  
Light/Water//Light/Water/Darkness bar 2 %  
Light/Water/Darkness/Fire/Nature bar 15 %  
Nature bar 19 %  
Water/Darkness bar 4 %  
Water/Darkness/Fire bar 2 %  
Water/Darkness/Nature bar 4 %  
Water/Fire bar 4 %  
Water/Fire/Nature bar 2 %  
 

Distribution by Cost
10 bar 2 %  
2 bar 8 %  
3 bar 10  21 %  
4 bar 8 %  
4/20 bar 2 %  
5 bar 12  25 %  
5/30 bar 4 %  
6 bar 8 %  
7 bar 4 %  
7/20 bar 2 %  
7/30 bar 4 %  
7/39 bar 4 %  
8 bar 6 %  
 

Distribution by Power
- bar 11  23 %  
- bar 15 %  
1000 bar 8 %  
11000 bar 4 %  
15000 bar 6 %  
2000 bar 2 %  
23000 bar 2 %  
3000 bar 2 %  
4000 bar 4 %  
4000/12 bar 2 %  
4000/26000 bar 2 %  
5000 bar 8 %  
5000/17000 bar 2 %  
5500 bar 4 %  
5500/17000 bar 2 %  
6000/12 bar 2 %  
6000/17000 bar 2 %  
6000/390 bar 4 %  
8000 bar 2 %  
9000 bar 2 %  
 

Distribution by Race
- bar 18  38 %  
Alien bar 10 %  
Angel Command/Lost Crusader bar 2 %  
Apollonia Dragon/Armored Dragon/Earth Dragon bar 2 %  
Cyber Command/Alien//Rainbow Command Dragon/Alien bar 2 %  
Demon Command/Shinobi bar 2 %  
Flame Command/Alien//Rainbow Command Dragon/Alien bar 2 %  
Flame Monster/Blue Monster/Alien bar 4 %  
Guardian bar 2 %  
Guardian/Shinobi bar 2 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Initiate/Alien/Hunter bar 4 %  
Liquid People/Ghost/Alien bar 4 %  
Rainbow Command Dragon/Alien bar 2 %  
Red Command Dragon/Alien//King Command Dragon/Alien bar 2 %  
Snow Faerie bar 4 %  
Unknown bar 8 %  
White Command Dragon/Alien//King Command Dragon/Alien bar 2 %  
Wild Veggies/Alien bar 4 %  
 

Distribution by Rarity
Common bar 22  46 %  
Rare bar 13 %  
Super Rare bar 17 %  
Uncommon bar 13 %  
Very Rare bar 8 %  
Victory Rare bar 4 %  
 

Distribution by Type
Creature bar 18  38 %  
Evolution Creature bar 8 %  
Psychic Super Creature bar 17 %  
Spell bar 18  38 %  
 



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