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Deck "The Terra Hunter"

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Deck "The Terra Hunter"
Format: OCG - 48 Cards
created by freelancer_19 LV8 activity icon envelope icon
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My attempt at a Nature/Fire Hunter deck

Leon's Deck

 
Card list Group cards by  
Section: Main Deck (40 cards)
1 x Bolbalzak Ex Bolbalzak Ex (DMX-04)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon/Earth Dragon/Hunter
  • Power: 6000
  • Cost: 7
  • Civilization: Fire/Nature
  • Artist: Sansyu
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, untap all cards in your mana zone.

*  Speed attacker (This creature doesn't have summoning sickness.)

*  Double breaker (This creature breaks 2 shields.)

3 x Bukkomi Hedgehog Bukkomi Hedgehog (DMD-03)
  • Collector Number: 5
  • Rarity: Promotional
  • Type: Creature
  • Race: Beast Folk/Hunter
  • Power: 3000
  • Cost: 5
  • Civilization: Nature
  • Artist: kawasumi
Card text:

Shieldtrigger.gif Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

*  When one of your opponent's creatures attacks, you may destroy this creature. If you do, stop the attack.

2 x Eternal Meteor Kaiser Eternal Meteor Kaiser (DMR-02)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter
  • Power: 8000
  • Cost: 8
  • Civilization: Fire
  • Artist: NINNIN
Card text:

*  All of your creatures gain "speed attacker".

*  Double breaker

*  Your opponent's creatures are put into the battle zone tapped.

*  When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.

4 x Faerie Life Faerie Life (DMD-11)
  • Collector Number: 21
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tomofumi Ogasawara
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

*  Put the top card of your deck into your mana zone.

2 x Galaxy Falcon, Counterattack Fortress Galaxy Falcon, Counterattack Fortress (DMR-02)
  • Collector Number: 12
  • Rarity: Rare
  • Type: Fortress
  • Cost: 1
  • Civilization: Fire
  • Artist: Ishibashi Yosuke
Card text:

*  Fortress - Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)

*  Your Hunters gain "speed attacker".

2 x Great Hercules, Giant Insect Great Hercules, Giant Insect (DMR-01)
  • Collector Number: 9
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Giant Insect/Hunter
  • Power: 7000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Nature
  • Artist: hippo
Card text:

*  Evolution - Put on one of your Hunters.

*  When this creature attacks, you may choose a Hunter creature in your mana zone with a cost equal or less than the total number of cards in your mana zone. Put that creature into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

2 x Hyperspatial Bolshack Hole Hyperspatial Bolshack Hole (DMX-08)
  • Collector Number: 33
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

*  Destroy one of your opponent's creatures that has 3000 power or less.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Hyperspatial Faerie Hole Hyperspatial Faerie Hole (DMX-02)
  • Collector Number: 37
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: MATSUMOTO EITO
Card text:

*  Put the top card of your deck into your mana zone.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Iron Arm Tribe Iron Arm Tribe (P-Y10)
  • Collector Number: P23-Y10
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk/Hunter
  • Power: 1000
  • Cost: 4
  • Civilization: Nature
  • Artist: kometani
Card text:

*  When you put this creature into the battle zone, put the top card of your deck into your mana zone.

*  When this creature is destroyed, put it into your mana zone instead of your graveyard.

2 x Jin, the Ogre Blade ~Honorless Battle~ Jin, the Ogre Blade ~Honorless Battle~ (DMR-03)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Gaia Command/Hunter
  • Power: 13000
  • Cost: 8
  • Civilization: Nature
  • Artist: Kazuo Matsushima
Card text:

*  When this creature attacks, you may put a non-evolution creature into the battle zone from your hand.

*  Triple breaker (This creature breaks 3 shields)

1 x Jin, the Ogre Blade ~Young Leader~ Jin, the Ogre Blade ~Young Leader~ (DMR-02)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Gaia Command/Beast Folk/Hunter
  • Power: 17000
  • Cost: 10
  • Civilization: Nature
  • Artist: Kazuo Matsushima
Card text:

*  When you put this creature into the battle zone, you may put any number of nature Hunters into the battle zone tapped from your mana zone.

*  Triple breaker (This creature breaks 3 shields)

3 x Natural Snare Natural Snare (DMD-07)
  • Collector Number: 14
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Nature
  • Artist: Sansyu
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

*  Choose 1 of your opponent's creatures in the battle zone and put it into his mana zone.

1 x Onimaru "Ogre", Golden Dragon Onimaru "Ogre", Golden Dragon (DMR-07)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Creature
  • Race: Red Command Dragon/Zenith/Hunter
  • Power: 13000
  • Mana Number: 1
  • Cost: 11
  • Civilization: Zero
  • Artist: TUBAKI HALSAME
Card text:

*  When you summon this creature into the battle zone, destroy all of your opponent's non-colorless creatures with less power than this creature.

*  Speed attacker (This creature doesn't get summoning sickness.)

*  Triple breaker (This creature breaks 3 shields)

*  All of your Hunter and Alien creatures in the battle zone get Eternal Omega.

2 x Quatro Fang, Burning Soul Quatro Fang, Burning Soul (P-Y10)
  • Collector Number: P52-Y10
  • Rarity: Promotional
  • Type: Evolution Creature
  • Race: Flame Command/Hunter
  • Power: 9000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire/Nature
Card text:

* (This card is put into your mana zone tapped.)

* Evolution—Put on one of your Hunter creatures.

* When this creature attacks, your opponent chooses a card in his mana zone and puts it into his graveyard. Then you may put the top card of your deck into your mana zone.

* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

* Double breaker (This creature breaks 2 shields.)

3 x Silver Shovel Silver Shovel (DMD-03)
  • Collector Number: 6
  • Rarity: Promotional
  • Type: Creature
  • Race: Beast Folk/Hunter
  • Power: 3000
  • Cost: 4
  • Civilization: Nature
  • Artist: YOICHI ITO
Card text:

When you put this creature into the battle zone, choose one of your creatures in the battle zone and put it into your mana zone. Then your opponent chooses one of his creatures and puts it into its owner's mana zone.

2 x Super Flaming Hell`s Scrapper Super Flaming Hell's Scrapper (DMR-01)
  • Collector Number: 33
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Destroy any number of your opponent's creatures that have total power 5000 or less.

踏んだら地獄どころじゃないですたい!スーパーキョウレツじゃよー!! This isn't your average hell! It's super explosive!! (DMR-01)

4 x Yattare Pippi Yattare Pippi (DMD-03)
  • Collector Number: 7
  • Rarity: Promotional
  • Type: Creature
  • Race: Fire Bird/Hunter
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire/Nature
  • Artist: MITUAKI MATSUMOTO
Card text:

(This creature is put into your mana zone tapped.)

*  You may have your Hunters cost 1 less to summon. They can't cost less than 1.

 
Section: Hyperspatial Zone (8 cards)
1 x Boost, Crimson Lord Boost, Crimson Lord (P-Y10)
  • Collector Number: P15a-Y10
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Flame Monster/Hunter
  • Power: 3000
  • Cost: 5
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  When you put this creature into the battle zone, destroy one of your opponent's creatures with less power than this creature.

The power of three bring victory. (Mode Change, DMR-01)

2 x Jin, the Ogre Blade ~Crimson Rage~/Chopping Ruzou, Rude Mincing Gang Leader Jin, the Ogre Blade ~Crimson Rage~/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Beast Command/Hunter
  • Power: 7000/17000
  • Cost: 7/24
  • Civilization: Fire/Nature
  • Artist: Daisuke Izuka
Card text:

*  When one of your fire or nature Hunters win a battle, you may put a Hunter into the battle zone that costs less than that Hunter into the battle zone from your mana zone or hyperspatial zone.

*  Double breaker

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

1 x Kachikomi Tribe/Chopping Ruzou, Rude Mincing Gang Leader Kachikomi Tribe/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
  • Collector Number: 11
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Beast Folk/Hunter//Beast Command/Hunter
  • Power: 2000+/1700
  • Cost: 3/24
  • Civilization: Nature//Fire/Nature
  • Artist: Daisuke Izuka
Card text:

*  Psychic Link - At the start of your turn, if you have Crimson Rage, the Imperial Ogre Blade and Quatro Fang, Soul Gang Leader, link them to this creature and flip it.

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

1 x Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Psychic Super Creature
  • Race: Beast Folk/Hunter//Beast Command/Hunter
  • Power: 6000/17000
  • Cost: 6/24
  • Civilization: Nature//Fire/Nature
  • Artist: Daisuke Izuka
Card text:

*  At the start of your turn, you may put the top card of your deck into the mana zone.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

2 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Fire bar 19 %  
Fire/Nature bar 19 %  
Light/Water/Darkness/Fire/Nature bar 6 %  
Nature bar 24  50 %  
Nature//Fire/Nature bar 4 %  
Zero bar 2 %  
 

Distribution by Cost
1 bar 4 %  
10 bar 2 %  
11 bar 2 %  
2 bar 17 %  
3/24 bar 2 %  
4 bar 13 %  
5 bar 19 %  
6 bar 15 %  
6/24 bar 2 %  
6/30 bar 2 %  
7 bar 6 %  
7/24 bar 4 %  
7/30 bar 4 %  
8 bar 8 %  
 

Distribution by Power
- bar 16  33 %  
1000 bar 6 %  
13000 bar 6 %  
17000 bar 2 %  
2000 bar 8 %  
2000+/1700 bar 2 %  
3000 bar 15 %  
5000/26000 bar 4 %  
6000 bar 2 %  
6000/17000 bar 2 %  
6000/26000 bar 2 %  
7000 bar 4 %  
7000/17000 bar 4 %  
8000 bar 4 %  
9000 bar 4 %  
 

Distribution by Race
- bar 16  33 %  
Armored Dragon/Earth Dragon/Hunter bar 2 %  
Beast Command/Hunter bar 4 %  
Beast Folk/Hunter bar 19 %  
Beast Folk/Hunter//Beast Command/Hunter bar 4 %  
Fire Bird/Hunter bar 8 %  
Flame Command/Hunter bar 4 %  
Flame Monster/Hunter bar 2 %  
Gaia Command/Beast Folk/Hunter bar 2 %  
Gaia Command/Hunter bar 4 %  
Giant Insect/Hunter bar 4 %  
Red Command Dragon/Hunter bar 4 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 6 %  
Red Command Dragon/Zenith/Hunter bar 2 %  
 

Distribution by Rarity
Common bar 16  33 %  
Promotional bar 12  25 %  
Rare bar 10 %  
Super Rare bar 10 %  
Uncommon bar 2 %  
Very Rare bar 6 %  
Victory Rare bar 13 %  
 

Distribution by Type
Creature bar 20  42 %  
Evolution Creature bar 8 %  
Fortress bar 4 %  
Psychic Creature bar 2 %  
Psychic Super Creature bar 15 %  
Spell bar 14  29 %  
 



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Discussion about this Deck
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Author Message
waileukwu
LV23 China activity icon envelope icon

Avatar for waileukwu
Member since
January 14, 2010
Reply with quote Report content icon
Subject:    Posted: May 6, 2012 09:23 pm

Now we know what' your favorite creature is. BoboX


Right, so he uses Crimson Rage >.>

The marval of life is that there is one card that makes hunters so much better, and it goes by the name of Galaxy Falcon. EMK is one thing, early bashing is another with hunters. Use that Green Red Hole as well, to bring out the lower cost creatures such as Proto Gaial (It is a great creature, really) and also Boost.
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