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Deck "Airman ga Taosenai!"

Deck "Airman ga Taosenai!"
60 Cards
created by parallelnebulae activity icon
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Card list Group cards by  
Card Type: BattleChip (25 cards)
  Card Set Number Type Rarity
2 x AquaUpper3 Grave 94 BattleChip UR
3 x AreaSteal PU! 8 BattleChip C
4 x CyberSword PU! 12 BattleChip C
2 x DoublePoint GP 93 BattleChip UR
4 x GrabRevenge GP 7 BattleChip C
2 x Guard1 PU! 13 BattleChip C
4 x HiCannon GP 9 BattleChip C
2 x Jealousy PU! 118 BattleChip UR
2 x Wind GP 57 BattleChip R
 
Card Type: Event (5 cards)
  Card Set Number Type Rarity
1 x AquaCustom Activate! Grave X1 Event Promo
4 x Blown Away GP 96 Event UR
 
Card Type: NetNavi (1 cards)
  Card Set Number Type Rarity
1 x AirMan: Ready to Blow GP 1 NetNavi C
 
Card Type: Resource (29 cards)
  Card Set Number Type Rarity
3 x Air Head GP 18 Resource C
3 x AquaCustom Grave 84 Resource SR
3 x Arashi: Wide Open GP 86 Resource SR
2 x Bitten GP 19 Resource C
4 x Dogged Determination GP 22 Resource C
2 x Eliminate Grave 16 Resource C
4 x Great Surprise PU! 49 Resource C
2 x Handy Work PU! 51 Resource C
4 x Lark Grave 23 Resource C
2 x The Oath Grave S4 Resource Promo
 
Deck Statistics
Distribution by Card Type
BattleChip bar 25  42 %  
Event bar 8 %  
NetNavi bar 2 %  
Resource bar 29  48 %  
 

Distribution by Color
- bar 26  43 %  
Blue bar 34  57 %  
 

Distribution by Rarity
C bar 39  65 %  
P bar 2 %  
R bar 7 %  
SR bar 10 %  
UR bar 10  17 %  
 



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Discussion about this Deck
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Author Message
mailman1
LV17 United States activity icon envelope icon

Avatar for mailman1
Member since
May 24, 2009
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Subject: Suggestion for improvement   Posted: September 27, 2012 08:51 am

Since your deck seems to concentrate on blasting with your NetNavi, I suggest you consider putting in 4 of the card:

"Full of Hot Air" (green card with the AirMan icon) which is a resource that reads: "Spend: Place this card on top of your deck." This will allow you to determine at the least "5" destiny for blasting, since on your next turn when you "power up" you'd know what destiny the right-most card has. Then, if you reduce your blast number for AirMan (reduce the 3 to either 2 or 1) with a card, you would discard fewer cards when blasting and still have +5 to your AirMan's blast.

Good job using the one color concept. It should play fairly well as is, but may play better with 4 each "Full of Hot Air" to replace other cards with a lower destiny number.
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