| Cards without Section (29 cards)
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Batou Shoulder, Shadow of Fiction (DMR-05)
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- Collector Number: 57
- Rarity: Uncommon
- Type: Creature
- Race: Ghost
- Power: 2000
- Mana Number: 1
- Cost: 3
- Civilization: Darkness
- Artist: TUBAKI HALSAME
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Card text:
* Your opponent's spells cost 1 more to cast for each spell in their graveyard.
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3
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Berlin, Bell Gravekeeper (DMX-06)
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- Collector Number: 13
- Rarity: Uncommon
- Type: Creature
- Race: Initiate/Hedrian/Hunter
- Power: 3000
- Cost: 2
- Civilization: Light/Darkness
- Artist: Katsuya
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Card text:
* (This creature is put into your mana zone tapped)
Blocker
* This creature can't attack players. * When your opponent would choose a creature by the effect of a spell, this creature can't be chosen. * When a card is discarded from your hand by the ability of your opponent's creature or spell, you may return up to two cards from your graveyard to your hand.
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Energy Stream (P-Y10)
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- Collector Number: P42m-Y10
- Rarity: Promotional
- Type: Spell
- Cost: 3
- Civilization: Water
- Artist: Katsuya
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Card text:
* Draw 2 cards.
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3
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Faerie Life (P-Y11)
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- Collector Number: P17-Y11
- Rarity: Promotional
- Type: Spell
- Mana Number: 1
- Cost: 2
- Civilization: Nature
- Artist: Tomofumi Ogasawara
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Put the top card of your deck into your mana zone. The Faeries took the shattered rainbow in stride. To them, magic is magic. (DM-10)
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Falconer, Lightfang Ninja (LoH)
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- Collector Number: 37
- Rarity: Common
- Type: Creature
- Race: Guardian/Shinobi
- Power: 3000
- Cost: 3
- Civilization: Light
- Artist: Shin "JASON" Nagasawa
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Card text:
Ninja Strike 4 (Whenever your opponent attacks or blocks, if you have 4 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.) When you put this creature into the battle zone, until the start of your next turn, one of your creature's gains "Blocker".
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Funk, Guard of Hope (DMR-05)
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- Collector Number: 54
- Rarity: Uncommon
- Type: Creature
- Race: Dark Lord/Hunter/Alien
- Power: 5000
- Mana Number: 1
- Cost: 5
- Civilization: Darkness
- Artist: Murakami Hisashi
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Card text:
* All of your opponent's psychic creatures get -5000 power.
* All of your opponent's non-psychic creatures get -1000 power.
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Hide and Seek (BoGR)
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- Collector Number: 53
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 4
- Civilization: Water/Darkness
- Artist: Koji Harada
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Card text:
(This spell is put into your mana zone tapped.) Choose one of your opponent's non-evolution creatures in the battle zone and return it to his hand. Then he discards a card at random from his hand. "Brace yourselves! It's a Class 5 Metaphor!" -Shaman Broccoli
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Jasmine, Mist Faerie (DMR-01)
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- Collector Number: 109
- Rarity: Common
- Type: Creature
- Race: Snow Faerie
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Nature
- Artist: Tanru
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Card text:
* When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone. å½ãè²ããããã¸ã£ã¹ãã³ã¯èªãã®å½ããããã To cultivate life, Jasmine risked her very own. (DMR-01) åã«éããã¨ãç§ã®å¹¸ããããã¦å¤§ããªå®ã¯è²ã¦ã°ãã Coming home to the earth is my happiness. I hope something great will come out -Jasmine, Mist Faerie (DMR-01, MODE CHANGE)
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Jenny, the Dismantling Puppet (DMX-03)
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- Collector Number: 35
- Rarity: Common
- Type: Creature
- Race: Death Puppet
- Power: 1000
- Mana Number: 1
- Cost: 4
- Civilization: Darkness
- Artist: Syuichi Obata
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Card text:
* When you put this creature into the battle zone, look at your opponent's hand and choose a card from it. Your opponent discards that card. "So Cutty, what shall we take apart next?" "Uke, ukekekekekee" - Jenny, the Dismantling Puppet
ãããã«ããã¡ãããæ¬¡ã¯ä½ããã©ãããããï¼ããã¦ã±ãã¦ã±ã±ã±ã±ã±ã¼ã -Jenny, the Dismantling Puppet (DMC-42)
ã»ãã¨å°æªéãªå¥³ã®åã ãããããå°æªéã©ãããããªããªãï¼ã¦ã±ã± -ã«ããã¡ãã (DMX-01)
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Lost Mind Torture (DMR-05)
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- Collector Number: 28
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 4
- Civilization: Darkness
- Artist: SHURIKEN
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Card text:
* Your opponent reveals his hand and discards all spells from it.
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Mil Armor, Mecha King Vizier (DMX-10)
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- Collector Number: 55
- Rarity: Common
- Type: Creature
- Race: Great Mecha King/Initiate
- Power: 3000
- Mana Number: 1
- Cost: 3
- Civilization: Light/Water
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Card text:
* (This creature is put into your mana zone tapped.)
Blocker
* You may have your spells cost 1 less to cast. They can't cost less than 1.
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Queen Alcadeias, Holy Gaia (DMX-01)
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- Collector Number: 3
- Rarity: Very Rare
- Type: Evolution Creature
- Race: Angel Command/Lost Crusader
- Power: 9000
- Mana Number: 1
- Cost: 6
- Civilization: Light/Darkness
- Artist: hippo
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Card text:
* (This creature is put into your mana zone tapped.)
* Evolution - Put on one of your multicolored creatures. * Your opponent can't cast spells other than multicolored spells. * Double breaker çã¨åãæãæãããããä¼çµ±ã¯ãã®åã失ãã ããã
With the king and queen united, all previous rules become meaningless.(Perfect Heaven)
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Ribbideis Saburo (DMR-04)
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- Collector Number: 14
- Rarity: Rare
- Type: Creature
- Race: Gel Fish/Alien
- Power: 3000
- Cost: 6
- Civilization: Light/Water/Darkness
- Artist: hideki ishikawa
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Card text:
(This card is put into your mana zone tapped.)
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
* Space Charge: Multicolored (Whenever you put a Multicolored card into your mana zone, you may use this creature's ability)
Choose a non-evolution creature in the battle zone. Destroy it, return it to its owner's hand, or put it into its owner's shield zone face-down.
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Sol Habaki, Apocalyptic Sage (DM-32)
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- Collector Number: 75
- Rarity: Common
- Type: Creature
- Race: Light Bringer/Gladiator/Origin
- Power: 1000
- Cost: 2
- Civilization: Light
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Card text:
When you put this creature into the battle zone, you may return 1 card from your mana zone to your hand. If you do, put 1 card from your hand into your mana zone.
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| Section: Main Deck (4 cards)
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Hustle Castle (DMX-08)
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- Collector Number: 14
- Rarity: Rare
- Type: Fortress
- Mana Number: 1
- Cost: 5
- Civilization: Nature
- Artist: MATSUMOTO EITO
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Card text:
* Fortress - Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)
* Whenever you put a creature into the battle zone, you may draw a card. * If the fortified shield isn't fortified by any other fortresses, whenever the fortified shield would be broken by your opponent's creatures, you may return one of your other shields to your hand instead.
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| Section: Side Deck (7 cards)
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Hyperspatial Energy Hole (DMX-08)
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- Collector Number: 28
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Water
- Artist: Kano Akira
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Card text:
* Draw a card.
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose a Water creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Faerie Hole (DMX-08)
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- Collector Number: 35
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Nature
- Artist: MATSUMOTO EITO
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Card text:
* Put the top card of your deck into your mana zone.
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Green White Hole (DMR-02)
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- Collector Number: 31
- Rarity: Uncommon
- Type: Spell
- Cost: 4
- Civilization: Light/Nature
- Artist: Hayaken
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Card text:
* (This spell is put into your mana zone tapped.)
* Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone. * If you put a light psychic creature into the battle zone in this way, you may put a card from your hand into your shield zone face-down. * If you put a nature psychic creature into the battle zone in this way, you may return a card from your mana zone to your hand.
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Hyperspatial Guard Hole (P-Y9)
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- Collector Number: P68-Y9
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 7
- Civilization: Light/Darkness
- Artist: sansyu
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Card text:
* (This spell is put into your mana zone tapped.)
* Choose one of your opponent's non-evolution creatures in the battle zone and put it into their shield zone face down. * Choose a Light or Darkness creature that has command in its race with a cost of 10 or less in your hyperspatial zone and put it into the battle zone. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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| Section: Hyperspatial Zone (8 cards)
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Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
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- Collector Number: 11
- Rarity: Rare
- Type: Psychic Creature
- Race: Demon Command
- Power: 5000/9000
- Cost: 7/13
- Civilization: Darkness
- Artist: RUI MARUYAMA
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Card text:
* When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.
* Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.
Bloody Soul
* When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.
* Double breaker (This creature breaks 2 shields.) Bloody Soul
I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened
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Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened (DM-39)
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- Collector Number: S5
- Rarity: Super Rare
- Type: Psychic Creature
- Race: World Command
- Power: 9000/23000
- Cost: 10/20
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Sansyu
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Card text:
Blocker * This creature can't attack. * Whenever your opponent would choose a creature due to the ability of a creature, this creature can't be chosen. * Awaken?At the start of your turn, you may choose 3 cards from either your battle zone and/or your mana zone, return them to your deck, and then shuffle it. If you do, flip this creature.
Evil Soul
* When this creature attacks, you may destroy one of your opponent's Light creatures, Water creatures, Darkness creatures, Fire creatures, and Nature creatures. * Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.) * Quadruple breaker (This creature breaks 4 shields.)
Evil Soul
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Geo the Man, Earth Titan/Tearing Packunga, the Greedy (DMR-01)
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- Collector Number: 65
- Rarity: Uncommon
- Type: Psychic Creature/Psychic Super Creature
- Race: Gaia Command/Alien//Berserker/Gaia Command/Alien
- Power: 5000/105
- Cost: 6/15
- Civilization: Nature//Light/Nature
- Artist: Eel
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Card text:
* At the end of your turn, you may return a card from your mana zone to your hand. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When one of your opponent's creatures attacks, untap this creature.
* When one of your opponent's creatures attacks, this creature gains "Blocker". * Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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Intense Sumo! Thrust Wrestler/Gallows Extreme Dragon, Brink of Despair (DMR-04)
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- Collector Number: 55
- Rarity: Common
- Type: Psychic Super Creature
- Race: Flame Command/Alien//Rainbow Command Dragon/Alien
- Power: 5000/17000
- Cost: 5/30
- Civilization: Light/Water/Darkness/Fire/Nature
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Card text:
* Each of your other creatures gets +1000 power for each civilization it has.
* Psychic Link - At the start of your turn, if you have Intense World! Shachihoko Kaiser and Intense Boiling! Hot Spring Gallows in the battle zone, link this creature and those creatures and flip them. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.
* Triple breaker (This creature breaks 3 shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
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- Collector Number: 6
- Rarity: Rare
- Type: Psychic Super Creature
- Race: Beast Folk/Hunter//Beast Command/Hunter
- Power: 6000/17000
- Cost: 6/24
- Civilization: Nature//Fire/Nature
- Artist: Daisuke Izuka
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Card text:
* At the start of your turn, you may put the top card of your deck into the mana zone.
* Double breaker (This creature breaks 2 shields.) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.
* Triple breaker (This creature breaks 3 shields)
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Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: V3
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
- Power: 5000/26000
- Cost: 7/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* Speed attacker (This creature doesn't get summoning sickness.)
* During the turn this creature was put into the battle zone, this creature can attack untapped creatures. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: V2
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
- Power: 6000/26000
- Cost: 6/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* When your opponent puts a card into his mana zone, it is put into the mana zone tapped.
* Double breaker (This creature breaks 2 shields.) (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: 51
- Rarity: Common
- Type: Psychic Super Creature
- Race: Hunter/Alien//Rainbow Command Dragon/Hunter
- Power: 4000/26000
- Cost: 5/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.
* Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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