| Cards without Section (40 cards)
|
|
2
|
x
|
|
Berlin, Bell Gravekeeper (DMX-06)
|
- Collector Number: 13
- Rarity: Uncommon
- Type: Creature
- Race: Initiate/Hedrian/Hunter
- Power: 3000
- Cost: 2
- Civilization: Light/Darkness
- Artist: Katsuya
|
Card text:
* (This creature is put into your mana zone tapped)
Blocker
* This creature can't attack players. * When your opponent would choose a creature by the effect of a spell, this creature can't be chosen. * When a card is discarded from your hand by the ability of your opponent's creature or spell, you may return up to two cards from your graveyard to your hand.
|
|
1
|
x
|
|
Bolbalzak Ex (DMX-04)
|
- Collector Number: S5
- Rarity: Super Rare
- Type: Creature
- Race: Armored Dragon/Earth Dragon/Hunter
- Power: 6000
- Cost: 7
- Civilization: Fire/Nature
- Artist: Sansyu
|
Card text:
* (This creature is put into your mana zone tapped.)
* When you put this creature into the battle zone, untap all cards in your mana zone. * Speed attacker (This creature doesn't have summoning sickness.) * Double breaker (This creature breaks 2 shields.)
|
|
2
|
x
|
|
DNA Spark (DMR-02)
|
- Collector Number: 6
- Rarity: Rare
- Type: Spell
- Cost: 6
- Civilization: Light
- Artist: Naoki Saito
|
Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Tap all your opponent's creatures in the battle zone. * If you have two or less shields, add the top card of your deck to your shields face down.
|
|
2
|
x
|
|
Dark Soul Creation (DMC-46)
|
- Collector Number: 5
- Rarity: Super Rare
- Type: Spell
- Power: 0
- Cost: 4
- Civilization: Darkness
- Artist: hippo
|
Card text:
You may destroy one of your creatures. If you do, draw 3 cards.
|
|
2
|
x
|
|
Eternal Meteor Kaiser (DMR-02)
|
- Collector Number: S3
- Rarity: Super Rare
- Type: Creature
- Race: Red Command Dragon/Hunter
- Power: 8000
- Cost: 8
- Civilization: Fire
- Artist: NINNIN
|
Card text:
* All of your creatures gain "speed attacker".
* Double breaker * Your opponent's creatures are put into the battle zone tapped. * When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.
|
|
2
|
x
|
|
Hustle Castle (DMX-08)
|
- Collector Number: 14
- Rarity: Rare
- Type: Fortress
- Mana Number: 1
- Cost: 5
- Civilization: Nature
- Artist: MATSUMOTO EITO
|
Card text:
* Fortress - Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)
* Whenever you put a creature into the battle zone, you may draw a card. * If the fortified shield isn't fortified by any other fortresses, whenever the fortified shield would be broken by your opponent's creatures, you may return one of your other shields to your hand instead.
|
|
2
|
x
|
|
Hyperspatial Guard Hole (P-Y9)
|
- Collector Number: P68-Y9
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 7
- Civilization: Light/Darkness
- Artist: sansyu
|
Card text:
* (This spell is put into your mana zone tapped.)
* Choose one of your opponent's non-evolution creatures in the battle zone and put it into their shield zone face down. * Choose a Light or Darkness creature that has command in its race with a cost of 10 or less in your hyperspatial zone and put it into the battle zone. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
|
|
2
|
x
|
|
Hyperspatial Shiny Hole (DM-36)
|
- Collector Number: 77
- Rarity: Common
- Type: Spell
- Power: 0
- Cost: 5
- Civilization: Light
- Artist: Patricia
|
Card text:
Tap 1 of your opponent's creatures in the battle zone. Choose and activate 1 of the following effects: Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone. Choose 1 light creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone. (At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
|
|
3
|
x
|
|
Jasmine, Mist Faerie (DMR-01)
|
- Collector Number: 109
- Rarity: Common
- Type: Creature
- Race: Snow Faerie
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Nature
- Artist: Tanru
|
Card text:
* When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone. å½ãè²ããããã¸ã£ã¹ãã³ã¯èªãã®å½ããããã To cultivate life, Jasmine risked her very own. (DMR-01) åã«éããã¨ãç§ã®å¹¸ããããã¦å¤§ããªå®ã¯è²ã¦ã°ãã Coming home to the earth is my happiness. I hope something great will come out -Jasmine, Mist Faerie (DMR-01, MODE CHANGE)
|
|
2
|
x
|
|
Joan of Arc, Goddess of Victory (DMR-03)
|
- Collector Number: S1
- Rarity: Super Rare
- Type: Creature
- Race: Mecha Del Sol/Hunter
- Power: 7500
- Cost: 7
- Civilization: Light
- Artist: hippo
|
Card text:
Blocker
* When you put this creature into the battle zone, when this creature attacks, or when this creature blocks, choose two of your opponent's creatures and tap it. * Double breaker * When your opponent would choose a creature for the effect of a fire creature or spell, this creature can't be chosen.
|
|
2
|
x
|
|
Miracle Re Born (DMR-01)
|
- Collector Number: 28
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Darkness
|
Card text:
* Put a Hunter creature with a cost of 7 or less into the battle zone from your graveyard. A Hunter revives from the shining wound! What a strange and mysterious wound...(Normal Flavor) This is our hunter's chance! (Mode Change Flavor)
|
|
1
|
x
|
|
Moldy Bread Man (DMX-08)
|
- Collector Number: 17
- Rarity: Uncommon
- Type: Creature
- Race: Hedrian
- Power: 1000
- Mana Number: 1
- Cost: 5
- Civilization: Darkness
- Artist: TUBAKI HALSAME
|
Card text:
* All other creatures in the battle zone get -1000 power. (A creature with power 0 or less is destroyed.)
* When another creature is destroyed, choose one of your opponent's creatures in the battle zone. This turn, that creature gets -1000 power.
|
|
2
|
x
|
|
Nibai Nibai, Mysterious Fire Yokozuna (DMX-06)
|
- Collector Number: 2
- Rarity: Very Rare
- Type: Creature
- Race: Sumo Wrestler Command/Alien
- Power: 12000
- Cost: 8
- Civilization: Fire/Nature
- Artist: 500siki
|
Card text:
* (This creature is put into your mana zone tapped.)
* When you tap a card in the mana zone, you may have that card's mana number become 2. * Triple breaker (This creature breaks 3 shields)
|
|
3
|
x
|
|
Perfect Madonna, Light Weapon (DMX-08)
|
- Collector Number: 6
- Rarity: Rare
- Type: Creature
- Race: Mecha Del Sol/Alien
- Power: 2500
- Mana Number: 1
- Cost: 5
- Civilization: Light
- Artist: boyaking
|
Card text:
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
* This creature can't attack players. * When this creature would leave the battle zone, if this creature's power is greater than 0, it stays in the battle zone instead of leaving the battle zone.
|
|
2
|
x
|
|
Petrova, Channeler of Suns (DMC-43)
|
- Collector Number: 8
- Rarity: Super Rare
- Type: Creature
- Race: Mecha Del Sol
- Power: 3500
- Cost: 5
- Civilization: Light
|
Card text:
When you put this creature into the battle zone, choose a race other than Mecha Del Sol. Each creature of that race gets +4000 power. Whenever your opponent would choose a creature in the battle zone, he can't choose this one. (It can still be attacked and blocked.)
|
|
2
|
x
|
|
Pudding Pudding, the Eternal (DMR-03)
|
- Collector Number: 14
- Rarity: Rare
- Type: Creature
- Race: Alien/Hunter
- Power: 4000
- Cost: 4
- Civilization: Nature
- Artist: Hisanobu Kometani
|
Card text:
* All of your Aliens in the battle zone, your mana zone, and your graveyard become Hunters in addition to their current race(s).
* All of your Hunters in the battle zone, your mana zone, and your graveyard become Aliens in addition to their current race(s). * When this creature loses a battle, it stays in the battle zone instead of going to your graveyard.
|
|
1
|
x
|
|
Romanesk, the Dragon Wizard (VC)
|
- Collector Number: S4
- Rarity: Super Rare
- Type: Creature
- Race: Apollonia Dragon/Armored Dragon/Earth Dragon
- Power: 5000
- Cost: 6
- Civilization: Light/Fire/Nature
- Artist: Daisuke Izuka
|
Card text:
This card is put into the mana zone tapped. [Blocker] Blocker When this creature is put into the battle zone, you may put the top 4 cards of your deck into your mana zone. At the end of your turn, put one card from your mana zone into your graveyard.
|
|
2
|
x
|
|
Rose Castle (DM-30)
|
- Collector Number: 29
- Rarity: Uncommon
- Type: Fortress
- Power: 0
- Cost: 3
- Civilization: Darkness
- Artist: Akira Actagawa
|
Card text:
Fortress: Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.) All of your opponent's creatures get -1000 power.
|
|
2
|
x
|
|
Silver Shovel (DMD-03)
|
- Collector Number: 6
- Rarity: Promotional
- Type: Creature
- Race: Beast Folk/Hunter
- Power: 3000
- Cost: 4
- Civilization: Nature
- Artist: YOICHI ITO
|
Card text:
When you put this creature into the battle zone, choose one of your creatures in the battle zone and put it into your mana zone. Then your opponent chooses one of his creatures and puts it into its owner's mana zone.
|
|
1
|
x
|
|
Super Trash Train, Fuuma Devil (DMX-03)
|
- Collector Number: 9
- Rarity: Rare
- Type: Creature
- Race: Hedrian/Grand Devil
- Power: 5000
- Cost: 5
- Civilization: Darkness
- Artist: Akifumi Yamamoto
|
Card text:
* Whenever another creature is destroyed, you may draw a card. Go, my friend! Go to the trashãsuper dash!!ï¼Mongrel Man (Violence Creator) ã©ãã©ãæ¦ãããï¼ éª¨ã¯ããããæ¾ã£ã¦ããããï¼âSuper Trash Train, Fuuma Devil (CoroCoro Legend 7)
|
|
2
|
x
|
|
Thrust Sumo, Strongest Yokozuna (P-Y10)
|
- Collector Number: P38-Y10
- Rarity: Promotional
- Type: Creature
- Race: Flame Command/Alien
- Power: 7000
- Mana Number: 1
- Cost: 6
- Civilization: Fire
- Artist: RUI MARUYAMA
|
Card text:
* When you put this creature into the battle zone or when this creature attacks, you may destroy one of your creatures. If you do, your opponent chooses one of his creatures and destroys it. * Double breaker (This creature breaks 2 shields.)
|
| |
| Section: Hyperspatial Zone (8 cards)
|
|
1
|
x
|
|
Alien Father (Just 1 Song?)/Captivating Dancing Alien (DMX-07)
|
- Collector Number: 6
- Rarity: Rare
- Type: Psychic Super Creature
- Race: Alien
- Power: 4000/12
- Cost: 4/20
- Civilization: Darkness/Fire//Light/Water/Darkness
- Artist: Hisanobu Kometani
|
Card text:
* All Aliens in the battle zone gain "Slayer". (After a creature with "Slayer" battles, destroy the other creature.)
* Psychic Link - At the start of your turn, if you have Mother Alien (Gladly) in the battle zone, link this creature and that creature and flip this creature. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature attacks, you may destroy any number of your Aliens. For each Alien destroyed in this way, choose one of your opponent's shields and put it into the graveyard.
* Triple breaker (This creature breaks 3 shields)
|
|
1
|
x
|
|
Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
|
- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Liquid People/Hunter
- Power: 6000/17000
- Cost: 7/24
- Civilization: Light/Water
- Artist: Taro Yamazaki
|
Card text:
* At the start of your turn, you may draw a card.
* Your water Hunters can't be attacked. * Double breaker (This creature breaks 2 shields.) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Your Hunters can't be attacked or blocked.
* When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand. * Triple breaker (This creature breaks 3 shields)
|
|
1
|
x
|
|
Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
|
- Collector Number: 11
- Rarity: Rare
- Type: Psychic Creature
- Race: Demon Command
- Power: 5000/9000
- Cost: 7/13
- Civilization: Darkness
- Artist: RUI MARUYAMA
|
Card text:
* When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.
* Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.
Bloody Soul
* When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.
* Double breaker (This creature breaks 2 shields.) Bloody Soul
I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened
|
|
1
|
x
|
|
Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened (DM-39)
|
- Collector Number: S5
- Rarity: Super Rare
- Type: Psychic Creature
- Race: World Command
- Power: 9000/23000
- Cost: 10/20
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Sansyu
|
Card text:
Blocker * This creature can't attack. * Whenever your opponent would choose a creature due to the ability of a creature, this creature can't be chosen. * Awaken?At the start of your turn, you may choose 3 cards from either your battle zone and/or your mana zone, return them to your deck, and then shuffle it. If you do, flip this creature.
Evil Soul
* When this creature attacks, you may destroy one of your opponent's Light creatures, Water creatures, Darkness creatures, Fire creatures, and Nature creatures. * Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.) * Quadruple breaker (This creature breaks 4 shields.)
Evil Soul
|
|
1
|
x
|
|
Mother Alien (Gladly)/Captivating Dancing Alien (DMX-07)
|
- Collector Number: 8
- Rarity: Rare
- Type: Psychic Super Creature
- Race: Alien
- Power: 6000/12
- Cost: 7/20
- Civilization: Light/Water//Light/Water/Darkness
- Artist: Hisanobu Kometani
|
Card text:
* All of your Aliens gain "Saver: Alien". (When one of your Aliens would be destroyed, you may destroy a creature with "Saver: Alien" instead.
* Double breaker (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature attacks, you may destroy any number of your Aliens. For each Alien destroyed in this way, choose one of your opponent's shields and put it into the graveyard.
* Triple breaker (This creature breaks 3 shields)
|
|
1
|
x
|
|
Storm Genji Double Cross, the Super Temporal/Last Storm Double Cross, the Super Awakened (DM-39)
|
- Collector Number: S3
- Rarity: Super Rare
- Type: Psychic Creature
- Race: Armored Dragon/Flame Command/Samurai
- Power: 24000/3500
- Cost: 20/40
- Civilization: Fire
- Artist: Daisuke Izuka
|
Card text:
* Super Infinite Evolution - Put this creature on any number of psychic creature(s) with a total cost of 20 or more.
* Whenever you put psychic creatures into the battle zone or awaken them, you may put this creature into the battle zone from your hyperspatial zone. * Meteorburn Awaken - At the start of your turn, put all the cards under this creature into your graveyard and flip this creature. * Quadruple breaker (This creature breaks 4 shields.)
* Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)
* When this creature attacks, you may put any amount of psychic creature(s) with a cost of 10 or less from your hyperspatial zone into the battle zone. * World breaker (This creature breaks all your opponent's shields)
|
|
1
|
x
|
|
Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
|
- Collector Number: V3
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
- Power: 5000/26000
- Cost: 7/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
|
Card text:
* Speed attacker (This creature doesn't get summoning sickness.)
* During the turn this creature was put into the battle zone, this creature can attack untapped creatures. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
|
|
1
|
x
|
|
Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
|
- Collector Number: 51
- Rarity: Common
- Type: Psychic Super Creature
- Race: Hunter/Alien//Rainbow Command Dragon/Hunter
- Power: 4000/26000
- Cost: 5/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
|
Card text:
* When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.
* Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
|
| |