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Deck "chaos emerald"

Deck "chaos emerald"
Format: Traditional - 62 Cards
created by jadendark activity icon
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Section: Side deck (2 cards)
1 x Doublet Fusion Doublet Fusion (DT13-JP)
  • Number: DT13-JP048
  • Rarity: DNPR
  • Card Type: Trap Card
Card text:

Banish Fusion Material Monsters from your Graveyard that are listed on a Gem-Knight Fusion Monster Card, then Special Summon that monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) During the End Phase, destroy that monster.

1 x Gem Merchant Gem Merchant (DT09-JP)
  • Number: DT09-JP021
  • Rarity: DNPR
  • Card Type: Monster / Effect
  • Monster Type: Spellcaster
  • Attack Points: 1000
  • Defense Points: 1000
  • Level / Rank: 3
  • Attribute: Earth
  • Password: 53408006
Card text:

You can send this card from your hand to the Graveyard during the Damage Step when a face-up EARTH Normal Monster you control battles to have that monster gain 1000 ATK and DEF until the End Phase of this turn.

 
Section: Extra deck (18 cards)
2 x Gem-Knight Amethys Gem-Knight Amethys (DT12-JP)
  • Number: DT12-JP033
  • Rarity: DSPR
  • Card Type: Monster / Effect / Fusion
  • Monster Type: Aqua
  • Attack Points: 1950
  • Defense Points: 2450
  • Level / Rank: 7
  • Attribute: Earth
  • Password: 71616908
Card text:

1 "Gem-Knight" monster + 1 Aqua-Type monster
This card can only be Special Summoned by Fusion Summon, from the Extra Deck. When this card is sent from the field to the Graveyard, return all Set Spell/Trap Cards on the field to the owner's hand.

1 x Gem-Knight Aquamarine Gem-Knight Aquamarine (HA05-EN)
  • Number: HA05-EN020
  • Rarity: Secret Rare
  • Card Type: Monster / Effect / Fusion
  • Monster Type: Aqua
  • Attack Points: 1400
  • Defense Points: 2600
  • Level / Rank: 6
  • Attribute: Earth
Card text:

"Gem-Knight Sapphire" + 1 "Gem-Knight" monster
Must first be Fusion Summoned using the above Fusion Material Monsters. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. When this card is sent from the field to the Graveyard: Target 1 card your opponent controls; return that target to the hand.

2 x Gem-Knight Master Dia Gem-Knight Master Dia (DT14-JP)
  • Number: DT14-JP033
  • Rarity: DUPR
  • Card Type: Monster / Effect / Fusion
  • Monster Type: Rock
  • Attack Points: 2900
  • Defense Points: 2500
  • Level / Rank: 9
  • Attribute: Earth
  • Password: 39512984
Card text:

3 "Gem-Knight" monsters
Must first be Fusion Summoned. This card gains 100 ATK for each "Gem-Knight" monster in your Graveyard. Once per turn: You can banish 1 Level 7 or lower "Gem-" Fusion Monster in your Graveyard; this card is treated as the same name as that monster and gains the same effect(s) until the End Phase.

2 x Gem-Knight Pearl Gem-Knight Pearl (DT12-JP)
  • Number: DT12-JP036
  • Rarity: DSPR
  • Card Type: Monster / Exceed
  • Monster Type: Rock
  • Attack Points: 2600
  • Defense Points: 1900
  • Attribute: Earth
  • Password: 71594310
Card text:

2 Level 4 monsters

1 x Gem-Knight Ruby Gem-Knight Ruby (HA05-EN)
  • Number: HA05-EN019
  • Rarity: Secret Rare
  • Card Type: Monster / Effect / Fusion
  • Monster Type: Pyro
  • Attack Points: 2500
  • Defense Points: 1300
  • Level / Rank: 6
  • Attribute: Earth
Card text:

"Gem-Knight Garnet" + 1 "Gem-Knight" monster
Must first be Fusion Summoned using the above cards as Fusion Material Monsters. Once per turn: You can Tribute 1 face-up "Gem-" monster you control; this card gains ATK equal to the Tributed monster's ATK, until the End Phase. When this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.

2 x Gem-Knight Seraphi Gem-Knight Seraphi (DT14-JP)
  • Number: DT14-JP032
  • Rarity: DRPR
  • Card Type: Monster / Effect / Fusion
  • Monster Type: Fairy
  • Attack Points: 2300
  • Defense Points: 1400
  • Level / Rank: 5
  • Attribute: Earth
  • Password: 03113836
Card text:

1 "Gem-Knight" monster + 1 LIGHT monster
Must first be Fusion Summoned with the above Fusion Material Monsters. Once, while this card is face-up on the field, during your Main Phase, you can Normal Summon 1 monster in addition to your Normal Summon or Set.

1 x Gem-Knight Topaz Gem-Knight Topaz (HA05-EN)
  • Number: HA05-EN021
  • Rarity: Secret Rare
  • Card Type: Monster / Effect / Fusion
  • Monster Type: Thunder
  • Attack Points: 1800
  • Defense Points: 1800
  • Level / Rank: 6
  • Attribute: Earth
Card text:

"Gem-Knight Tourmaline" + 1 "Gem-Knight" monster
Must first be Fusion Summoned with the above Fusion Material Monsters. This card can attack twice during the same Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to that ATK of the destroyed monster in the Graveyard.

2 x Gem-Knight Zirconia Gem-Knight Zirconia (DT13-JP)
  • Number: DT13-JP033
  • Rarity: DSPR
  • Card Type: Monster / Fusion
  • Monster Type: Rock
  • Attack Points: 2900
  • Defense Points: 2500
  • Level / Rank: 8
  • Attribute: Earth
Card text:

1 "Gem-Knight" monster + 1 Rock-Type monster

3 x Gemknight Madeira Gemknight Madeira (DT11-JP)
  • Number: DT11-JP035
  • Rarity: DSPR
  • Card Type: Monster / Effect / Fusion
  • Monster Type: Pyro
  • Attack Points: 2200
  • Defense Points: 1950
  • Level / Rank: 7
  • Attribute: Earth
  • Password: 67985943
Card text:

1 "Gemknight" Monster + 1 Pyro-Type MonsterThis monster can only be Special Summoned by Fusion Summon (from the Extra Deck). If this card attacks, your opponent cannot activate any Spell/Trap/Effect Monsters' effects until the end of the Damage Step.

2 x Gemknight Prismaura Gemknight Prismaura (DT11-JP)
  • Number: DT11-JP036
  • Rarity: DSPR
  • Card Type: Monster / Effect / Fusion
  • Monster Type: Thunder
  • Attack Points: 2450
  • Defense Points: 1400
  • Level / Rank: 7
  • Attribute: Earth
  • Password: 93379652
Card text:

1 "Gemknight" Monster + 1 Thunder-Type Monster This monster can only be Special Summoned by Fusion Summon (from the Extra Deck). Once per turn, you can discard 1 "Gemknight" card to select 1 face-up card on the field, and destroy it.

 
Section: Monsters (31 cards)
3 x Gem-Armadillo Gem-Armadillo (HA05-EN)
  • Number: HA05-EN005
  • Rarity: Secret Rare
  • Card Type: Monster / Effect
  • Monster Type: Rock
  • Attack Points: 1700
  • Defense Points: 500
  • Level / Rank: 4
  • Attribute: Earth
Card text:

When this card is Normal Summoned: You can add to your hand 1 "Gem-Knight" monster from your Deck.

3 x Gem-Elephant Gem-Elephant (GENF-EN)
  • Number: GENF-EN025
  • Rarity: Common
  • Card Type: Monster / Effect
  • Monster Type: Rock
  • Attack Points: 400
  • Defense Points: 1900
  • Level / Rank: 3
  • Attribute: Earth
  • Password: 19019586
Card text:

During your Main Phase: You can return this face-up card on the field to the hand. During damage calculation, if this card attacked or was attacked: You can send 1 Normal Monster from your hand to the Graveyard; this card gains 1000 DEF.

3 x Gem-Knight Alexandrite Gem-Knight Alexandrite (HA05-EN)
  • Number: HA05-EN004
  • Rarity: Secret Rare
  • Card Type: Monster / Effect
  • Monster Type: Rock
  • Attack Points: 1800
  • Defense Points: 1200
  • Level / Rank: 4
  • Attribute: Earth
Card text:

You can Tribute this card; Special Summon 1 "Gem-Knight" Normal Monster from your Deck.

2 x Gem-Knight Amber Gem-Knight Amber (DT12-JP)
  • Number: DT12-JP019
  • Rarity: DNPR
  • Card Type: Monster / Gemini
  • Monster Type: Thunder
  • Attack Points: 1600
  • Defense Points: 1400
  • Level / Rank: 4
  • Attribute: Earth
  • Password: 72056560
Card text:

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
* Once per turn, you can discard 1 "Gem-Knight" card to add 1 of your removed from play monsters to your hand.

2 x Gem-Knight Emerald Gem-Knight Emerald (PHSW-EN)
  • Number: PHSW-EN096
  • Rarity: Rare
  • Card Type: Monster / Effect
  • Monster Type: Rock
  • Attack Points: 1800
  • Defense Points: 800
  • Level / Rank: 4
  • Attribute: Earth
Card text:

You can banish this face-up card you control and 1 face-up Normal Monster you control to target 1 "Gem-Knight" Fusion Monster in your Graveyard; Special Summon it from the Graveyard.

2 x Gem-Knight Garnet Gem-Knight Garnet (HA05-EN)
  • Number: HA05-EN001
  • Rarity: Super Rare
  • Card Type: Monster
  • Monster Type: Pyro
  • Attack Points: 1900
  • Defense Points: 0
  • Level / Rank: 4
  • Attribute: Earth
Card text:

The Gem-Knight Warrior who carries the Garnet Soul. His Flaming Iron Fist crushes all enemies.

1 x Gem-Knight Iolite Gem-Knight Iolite (DT12-JP)
  • Number: DT12-JP018
  • Rarity: DNPR
  • Card Type: Monster / Gemini
  • Monster Type: Aqua
  • Attack Points: 1300
  • Defense Points: 2000
  • Level / Rank: 4
  • Attribute: Earth
  • Password: 45662855
Card text:

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
* Once per turn, you can remove from play 1 "Gem" monster from your Graveyard to add 1 "Gem-Knight" card from your Graveyard to your hand.

2 x Gem-Knight Obsidian Gem-Knight Obsidian (DT12-JP)
  • Number: DT12-JP017
  • Rarity: DRPR
  • Card Type: Monster / Effect
  • Monster Type: Rock
  • Attack Points: 1500
  • Defense Points: 1200
  • Level / Rank: 3
  • Attribute: Earth
  • Password: 19163116
Card text:

If this card is sent from your hand to the Graveyard, you can select 1 Level 4 or lower Normal Monster in your Graveyard and Special Summon it.

3 x Gem-Knight Sanyx Gem-Knight Sanyx (DT13-JP)
  • Number: DT13-JP014
  • Rarity: DNPR
  • Card Type: Monster / Gemini
  • Monster Type: Pyro
  • Attack Points: 1800
  • Defense Points: 900
  • Level / Rank: 4
  • Attribute: Earth
Card text:

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: * When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 "Gem-Knight" card from your Deck to your hand.

3 x Gem-Knight Sapphire Gem-Knight Sapphire (HA05-EN)
  • Number: HA05-EN002
  • Rarity: Super Rare
  • Card Type: Monster
  • Monster Type: Aqua
  • Attack Points: 0
  • Defense Points: 2100
  • Level / Rank: 4
  • Attribute: Earth
Card text:

His Sapphire powers commands the waters to protect him from attack. His comrades trust in his silent protection.

1 x Gem-Knight Tourmaline Gem-Knight Tourmaline (HA05-EN)
  • Number: HA05-EN003
  • Rarity: Super Rare
  • Card Type: Monster
  • Monster Type: Thunder
  • Attack Points: 1600
  • Defense Points: 1800
  • Level / Rank: 4
  • Attribute: Earth
Card text:

He channels mystic energies and changes them into fighting strength through the power of Tourmaline. Many admire his way of life.

3 x Gem-Merchant Gem-Merchant (HA05-EN)
  • Number: HA05-EN006
  • Rarity: Super Rare
  • Card Type: Monster / Effect
  • Monster Type: Spellcaster
  • Attack Points: 1000
  • Defense Points: 1000
  • Level / Rank: 3
  • Attribute: Earth
Card text:

When a face-up EARTH Normal Monster you control battles: You can send this card from your hand to the Graveyard during the Damage Step; that monster gains 1000 ATK and DEF, until the End Phase.

3 x Gem-Turtle Gem-Turtle (PHSW-EN)
  • Number: PHSW-EN093
  • Rarity: Super Rare
  • Card Type: Monster / Effect
  • Monster Type: Rock
  • Attack Points: 0
  • Defense Points: 2000
  • Level / Rank: 4
  • Attribute: Earth
Card text:

FLIP: You can add 1 "Gem-Knight Fusion" from your Deck to your hand.

 
Section: Spells (6 cards)
3 x Gem-Knight Fusion Gem-Knight Fusion (HA05-EN)
  • Number: HA05-EN026
  • Rarity: Super Rare
  • Card Type: Spell/Magic Card
Card text:

Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from the Extra Deck. (This Special Summon is treated as a Fusion Summon.) If this card is in the Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand.

3 x Particle Fusion Particle Fusion (DT12-JP)
  • Number: DT12-JP043
  • Rarity: DNPR
  • Card Type: Spell/Magic Card
  • Password: 39261576
Card text:

Send, from your side of the field to the Graveyard, Fusion Material Monsters listed on a "Gem-Knight" Fusion Monster Card, and Special Summon that monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) Then, you can remove from play this card from your Graveyard to select 1 "Gem-Knight" Fusion Material Monster used for that Fusion Summon. Until the End Phase, the Fusion Monster gains ATK equal to the selected monster's ATK.

 
Section: Traps (5 cards)
2 x Assemble Fusion Assemble Fusion (DT11-JP)
  • Number: DT11-JP048
  • Rarity: DNPR
  • Card Type: Trap Card
  • Password: 55824220
Card text:

Send, from your hand or side of the field to your Graveyard, Fusion Material Monsters listed on a "Gemknight" Fusion Monster Card, and Special Summon that monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.)

3 x Gem-Enhancement Gem-Enhancement (HA05-EN)
  • Number: HA05-EN029
  • Rarity: Super Rare
  • Card Type: Trap Card
Card text:

Tribute 1 "Gem-Knight" monster you control to target 1 "Gem-Knight" monster in your Graveyard; Special Summon the target from the Graveyard.

 
Deck Statistics
Distribution by Attack Points
- bar 12  19 %  
- bar 10 %  
1000 bar 6 %  
1300 bar 2 %  
1400 bar 2 %  
1500 bar 3 %  
1600 bar 5 %  
1700 bar 5 %  
1800 bar 15 %  
1900 bar 3 %  
1950 bar 3 %  
2200 bar 5 %  
2300 bar 3 %  
2450 bar 3 %  
2500 bar 2 %  
2600 bar 3 %  
2900 bar 6 %  
400 bar 5 %  
 

Distribution by Attribute
- bar 12  19 %  
Earth bar 50  81 %  
 

Distribution by Card Type
Monster bar 10 %  
Monster / Effect bar 20  32 %  
Monster / Effect / Fusion bar 14  23 %  
Monster / Exceed bar 3 %  
Monster / Fusion bar 3 %  
Monster / Gemini bar 10 %  
Spell/Magic Card bar 10 %  
Trap Card bar 10 %  
 

Distribution by Defense Points
- bar 12  19 %  
- bar 3 %  
1000 bar 6 %  
1200 bar 8 %  
1300 bar 2 %  
1400 bar 10 %  
1800 bar 3 %  
1900 bar 8 %  
1950 bar 5 %  
2000 bar 6 %  
2100 bar 5 %  
2450 bar 3 %  
2500 bar 6 %  
2600 bar 2 %  
500 bar 5 %  
800 bar 3 %  
900 bar 5 %  
 

Distribution by Level / Rank
- bar 14  23 %  
3 bar 15 %  
4 bar 23  37 %  
5 bar 3 %  
6 bar 5 %  
7 bar 11 %  
8 bar 3 %  
9 bar 3 %  
 

Distribution by Monster Type
- bar 12  19 %  
Aqua bar 11 %  
Fairy bar 3 %  
Pyro bar 15 %  
Rock bar 22  35 %  
Spellcaster bar 6 %  
Thunder bar 10 %  
 

Distribution by Rarity
Common bar 5 %  
DNPR bar 13  21 %  
DRPR bar 6 %  
DSPR bar 11  18 %  
DUPR bar 3 %  
Rare bar 3 %  
Secret Rare bar 15 %  
Super Rare bar 18  29 %  
 



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