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Deck "Elixir of Life"

Deck "Elixir of Life"
Format: OCG - 48 Cards
created by jeffinform activity icon
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Section: Main Deck (40 cards)
2 x Bolbalzak Ex Bolbalzak Ex (DMX-04)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon/Earth Dragon/Hunter
  • Power: 6000
  • Cost: 7
  • Civilization: Fire/Nature
  • Artist: Sansyu
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, untap all cards in your mana zone.

*  Speed attacker (This creature doesn't have summoning sickness.)

*  Double breaker (This creature breaks 2 shields.)

2 x Bronze-Arm Tribe Bronze-Arm Tribe (DM-18)
  • Collector Number: 136
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk
  • Power: 1000
  • Cost: 3
  • Civilization: Nature
  • Artist: Yocky
Card text:

When you put this creature into the battle zone, put the top card of your deck into your mana zone.

1 x Change of Mind! Bakel, Cloud Ogre Change of Mind! Bakel, Cloud Ogre (P-Y11)
  • Collector Number: P4-Y11
  • Rarity: Promotional
  • Type: Creature
  • Race: Human/Hunter/Alien
  • Power: 2000
  • Cost: 3
  • Civilization: Fire
  • Artist: Okera
Card text:

*  When this creature is destroyed, search your deck. Choose a Hunter in your deck, show it to your opponent, and add it to your hand. Then, shuffle your deck.

心変わりだって?オレの場合は魂変わりだぜ! ―Change of Mind! Bakel, Cloud Ogre

2 x Cocco Lupia Cocco Lupia (P-Y7)
  • Collector Number: P35-Y7
  • Rarity: Promotional
  • Type: Creature
  • Race: Fire Bird
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: Akifumi Yamamoto (
Card text:

*  Your creatures that have Dragon in their race each cost 2 less to summon. (Dragonoids don't count.) They can't cost less than 2.

Each Fire Bird is given a Dragon egg to take care of. After the Dragon hatches, the friendship lasts forever. (DM-06/DMC-09/DMC-61)
お前が馬鹿にした、こいつが勝利の鍵なのさ! ― Shobu Kirifuda (DMC-47)
竜達は信じている。(DMC-49)
龍と勝利を導くことが、生まれもってのサダメ。(DMC-62)
その翼が消えぬなら、その羽が龍を導く! (P36/Y7), 赤き翼でドラゴンを呼べ! (P35/Y7), ピーヒョロ、ピーヒョロ、戦じゃ、戦じゃ! (P3/Y9)

2 x Cubela, the Oracle Cubela, the Oracle (DMC-68)
  • Collector Number: 18
  • Rarity: Common
  • Type: Creature
  • Race: Light Bringer
  • Power: 1000
  • Mana Number: 1
  • Cost: 1
  • Civilization: Light
  • Artist: Mikio Masuda
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  This creature can't attack players.

*  When this creature is destroyed, you may choose one of your opponent's creatures in the battle zone and tap it.

1 x DNA Spark DNA Spark (DMR-02)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Spell
  • Cost: 6
  • Civilization: Light
  • Artist: Naoki Saito
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Tap all your opponent's creatures in the battle zone.

*  If you have two or less shields, add the top card of your deck to your shields face down.

2 x Eternal Meteor Kaiser Eternal Meteor Kaiser (DMR-02)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter
  • Power: 8000
  • Cost: 8
  • Civilization: Fire
  • Artist: NINNIN
Card text:

*  All of your creatures gain "speed attacker".

*  Double breaker

*  Your opponent's creatures are put into the battle zone tapped.

*  When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.

1 x Faerie Gift Faerie Gift (DMC-55)
  • Collector Number: 65
  • Rarity: Uncommon
  • Type: Spell
  • Power: 0
  • Cost: 1
  • Civilization: Nature
  • Artist: Kou1
Card text:

The next creature you summon this turn costs 3 less to summon. It can't cost less than 1.

1 x Faerie Life Faerie Life (P-Y2)
  • Collector Number: P6-Y2
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: â–  Tomofumi Ogasawara (
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Put the top card of your deck into your mana zone.

The Faeries took the shattered rainbow in stride. To them, magic is magic. (Shockwaves of the Shattered Rainbow)

2 x Genji Double Cross, Blastdragon Genji Double Cross, Blastdragon (DM-38)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 7000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

* Speed attacker (This creature doesn't get summoning sickness.)

* When this creature attacks, you may choose 1 of your opponent's creatures with "Blocker" and destroy it.

* Double breaker (This creature breaks 2 shields.)


file:kungfusoul.gif Kung Fu Soul

2 x Heaven`s Double Tail Heaven's Double Tail (DMX-11)
  • Collector Number: 39
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: Taro Yamazaki
Card text:

Shieldtrigger Shield trigger

*  Choose and activate 1 of the following effects. If you have an Angel Command in your battle zone, you may use both effects.


*º Choose up to two of your opponent's creatures in the battle zone, and tap them.
*º Put the top card of your deck into your shields face down.

3 x Hyperspatial Bolshack Hole Hyperspatial Bolshack Hole (DM-36)
  • Collector Number: 101
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 5
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

Destroy 1 of your opponent's creatures with 3000 power or less.
Choose and activate 1 of the following effects:
Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
Choose 1 fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Hyperspatial Shiny Hole Hyperspatial Shiny Hole (DM-36)
  • Collector Number: 77
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 5
  • Civilization: Light
  • Artist: Patricia
Card text:

Tap 1 of your opponent's creatures in the battle zone.
Choose and activate 1 of the following effects:
Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
Choose 1 light creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Inferno Sign Inferno Sign (DMC-44)
  • Collector Number: 2
  • Rarity: Super Rare
  • Type: Spell
  • Power: 0
  • Cost: 5
  • Civilization: Darkness
  • Artist: Toshiaki Takayama
Card text:

[Shield trigger] Shield Trigger
Put one of your non-evolution creatures with a cost of 7 or less into your battle zone from your graveyard.

2 x Joan of Arc, Goddess of Victory Joan of Arc, Goddess of Victory (DMR-03)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Mecha Del Sol/Hunter
  • Power: 7500
  • Cost: 7
  • Civilization: Light
  • Artist: hippo
Card text:

Blockericon.jpg Blocker

*  When you put this creature into the battle zone, when this creature attacks, or when this creature blocks, choose two of your opponent's creatures and tap it.

*  Double breaker

*  When your opponent would choose a creature for the effect of a fire creature or spell, this creature can't be chosen.

1 x Living Lithograph Living Lithograph (DMX-02)
  • Collector Number: 40
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: kurokurokuro
Card text:

*  Put the top card of your deck into your mana zone. If that card is a creature, this turn, all your creatures get +2000 power.

2 x Ogre Kaiser "Destruction" Ogre Kaiser "Destruction" (DMX-08)
  • Collector Number: S4
  • Rarity: Super Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter/Alien
  • Power: 7000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Hisashi Murakami
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  When this creature attacks, destroy one of your opponent's psychic creatures.

*  Double breaker (This creature breaks 2 shields.)

2 x Pakulpan, Phantom Thief Pakulpan, Phantom Thief (DMX-11)
  • Collector Number: 18
  • Rarity: Common
  • Type: Creature
  • Race: Demon Command/Unnoise
  • Power: 4000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
  • Artist: hippo
Card text:

*  At the end of your turn, this turn, if this creature had broken a shield, add the top card of your deck as a new shield into your shield zone.

1 x Rhazes, Spirit of Fortitude Rhazes, Spirit of Fortitude (DMR-03)
  • Collector Number: 7
  • Rarity: Rare
  • Type: Creature
  • Race: Angel Command/Hunter
  • Power: 5500+
  • Cost: 5
  • Civilization: Light
  • Artist: Koji Nishino
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  When one of your opponent's creatures attacks and isn't blocked, untap this creature.

*  While this creature blocks, it gets +2000 power.

2 x Startdash Buster, Divine Hero Mech Startdash Buster, Divine Hero Mech (DMD-01)
  • Collector Number: 1
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Human/Beast Folk
  • Power: 6000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Fire/Nature
Card text:

(This creature is put into your mana zone tapped.)

*  Evolution - Put on a Fire or Nature creature.

*  When you put this creature into the battle zone, choose one of your opponent's creatures with a cost of 5 or less and put it into the owners mana zone.

*  Double breaker (This creature breaks 2 shields.)

2 x Super Flaming Hell`s Scrapper Super Flaming Hell's Scrapper (DMR-01)
  • Collector Number: 33
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Destroy any number of your opponent's creatures that have total power 5000 or less.

踏んだら地獄どころじゃないですたい!スーパーキョウレツじゃよー!! This isn't your average hell! It's super explosive!! (DMR-01)

2 x Taiga, the Warrior Savage Taiga, the Warrior Savage (DMD-01)
  • Collector Number: 2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Human/Beast Folk
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire/Nature
Card text:

(This creature is put into your mana zone tapped.)

*  Speed attacker (This creature doesn't get summoning sickness.)

さぁ、闘いというジャングルへとくりだす時!! -Taiga, the Warrior Savage

1 x Überdragon Bajula Überdragon Bajula (DMC-34)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Armored Dragon
  • Power: 13000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: Seki
Card text:

*  Evolution - Put on one of your creatures that has Dragon in its race.

*  Whenever this creature attacks, choose up to 2 cards in your opponent's mana zone. Your opponent puts those cards into his graveyard.

*  Triple breaker (This creature breaks 3 shields)

 
Section: Hyperspatial Zone (8 cards)
1 x Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Liquid People/Hunter
  • Power: 6000/17000
  • Cost: 7/24
  • Civilization: Light/Water
  • Artist: Taro Yamazaki
Card text:

*  At the start of your turn, you may draw a card.

*  Your water Hunters can't be attacked.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your Hunters can't be attacked or blocked.

*  When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand.

*  Triple breaker (This creature breaks 3 shields)

1 x Bolshack Dragon, the Temporal Blaze / Bolshack Mobius, Victory Awakened Bolshack Dragon, the Temporal Blaze / Bolshack Mobius, Victory Awakened (DM-36)
  • Collector Number: S7
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Armored Dragon
  • Power: 6000+/1200
  • Cost: 7/14
  • Civilization: Fire
  • Artist: NINNIN
Card text:

While attacking, this creature gets +1000 power for each fire card in your graveyard.
Double Breaker
Awaken: When this creature wins a battle, flip it.


When this creature attacks, you may put 1 of your shields into your graveyard. If you do, destroy 1 of your opponent's creatures with 6000 power or less.
Each turn, untap this creature the first time you tap it.
While attacking, this creature gets +1000 power for each fire card in your graveyard.
Triple Breaker
Release (Whenever this creature would leave the battle zone, flip it instead.)

1 x Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened (DM-36)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Apollonia Dragon
  • Power: 5500/13500
  • Cost: 7/14
  • Civilization: Light
  • Artist: sansyu
Card text:

[Blocker] Blocker
This creature can't attack players.
Holy Field (If your opponent doesn't have more shields than you, this creature gains the following {HF} ability):
{HF}: Awaken: At the start of your turn, flip this card.


[Blocker] Blocker
Holy Field (If your opponent doesn't have more shields than you, this creature gains the following {HF} ability):
{HF}: All of your creatures with "Blocker" have their attack prevention effects negated. (However, this effect doesn't negate summoning sickness.)
Triple Breaker
Release (Whenever this creature would leave the battle zone, flip it instead.)
Holy Soul

1 x Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King (DMR-03)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/19000
  • Cost: 6/20
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Your opponent's psychic creatures can't attack players.

*  Double breaker (This creature breaks 2 shields.)


*  Your creatures gain speed attacker.

*  Your opponent's psychic creatures can't attack or block.

*  When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, put a psychic creature with that card's cost or less into the battle zone from your hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Galaxy, Temporal Immortal/King of Galaxy, Destruction Awakened Galaxy, Temporal Immortal/King of Galaxy, Destruction Awakened (DMC-68)
  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Psychic Creature
  • Race: Angel Command
  • Power: 5000/11500
  • Cost: 7/9
  • Civilization: Light
  • Artist: Daisuke Izuka
Card text:

*  Awaken - When this creature would leave the battle zone, instead of leaving the battle zone, you may flip it instead.


*  All of your other creatures in your battle zone gain blocker.

*  Double breaker (This creature breaks 2 shields.)

1 x Genji Double Cross, Temporal Swordsman/Crimson Genji Double Cross, the Swordmaster Awakened Genji Double Cross, Temporal Swordsman/Crimson Genji Double Cross, the Swordmaster Awakened (DM-39)
  • Collector Number: 4
  • Rarity: Very Rare
  • Type: Psychic Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 7000/11000
  • Cost: 7/14
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

*  Awaken - At the end of your turn, if all of your creatures in the battle zone are tapped, flip this creature.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, destroy all creatures with "Blocker".

*  Double breaker

*  Whenever this creature would leave the battle zone, put the top card of your deck into your graveyard. If that card is a Fire Bird this creature stays in the battle zone and you may put a fire psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x White TENMTH Kaiser/Shachihoko GOLDEN Dragon White TENMTH Kaiser/Shachihoko GOLDEN Dragon (DMX-05)
  • Collector Number: 1
  • Rarity: Rare
  • Type: Psychic Super Creature
  • Race: White Command Dragon/Alien//King Command Dragon/Alien
  • Power: 6000/390
  • Cost: 7/39
  • Civilization: Light//Light/Darkness/Fire
Card text:

*  When this creature attacks, you may return 1 spell from your graveyard to your hand.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Whenever your opponent would choose a creature in the battle zone, they can't choose this one.

*  When this creature attacks, you may return three spells from your graveyard to your hand. If you do, this turn, all other creatures in the battle zone get -9000 power. (A creature with power 0 or less is destroyed.)

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 2 %  
Fire bar 18  38 %  
Fire/Nature bar 13 %  
Light bar 15  31 %  
Light//Light/Darkness/Fire bar 2 %  
Light/Water bar 2 %  
Light/Water/Darkness/Fire/Nature bar 2 %  
Nature bar 10 %  
 

Distribution by Cost
1 bar 6 %  
2 bar 8 %  
3 bar 10 %  
4 bar 8 %  
5 bar 17 %  
6 bar 19 %  
6/20 bar 2 %  
6/30 bar 2 %  
7 bar 10 %  
7/14 bar 6 %  
7/24 bar 2 %  
7/39 bar 2 %  
7/9 bar 2 %  
8 bar 4 %  
 

Distribution by Power
- bar 15 %  
- bar 17 %  
1000 bar 13 %  
13000 bar 2 %  
2000 bar 6 %  
4000 bar 4 %  
5000/11500 bar 2 %  
5500+ bar 2 %  
5500/13500 bar 2 %  
6000 bar 8 %  
6000+/1200 bar 2 %  
6000/17000 bar 2 %  
6000/19000 bar 2 %  
6000/26000 bar 2 %  
6000/390 bar 2 %  
7000 bar 8 %  
7000/11000 bar 2 %  
7500 bar 4 %  
8000 bar 4 %  
 

Distribution by Race
- bar 15  31 %  
Angel Command bar 2 %  
Angel Command/Hunter bar 2 %  
Apollonia Dragon bar 2 %  
Armored Dragon bar 4 %  
Armored Dragon/Earth Dragon/Hunter bar 4 %  
Armored Dragon/Flame Command/Samurai bar 6 %  
Beast Folk bar 4 %  
Demon Command/Unnoise bar 4 %  
Fire Bird bar 4 %  
Human/Beast Folk bar 8 %  
Human/Hunter/Alien bar 2 %  
Light Bringer bar 4 %  
Liquid People/Hunter bar 2 %  
Mecha Del Sol/Hunter bar 4 %  
Red Command Dragon/Hunter bar 4 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 2 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 2 %  
Red Command Dragon/Hunter/Alien bar 4 %  
White Command Dragon/Alien//King Command Dragon/Alien bar 2 %  
 

Distribution by Rarity
Common bar 15  31 %  
Promotional bar 8 %  
Rare bar 10 %  
Super Rare bar 16  33 %  
Uncommon bar 2 %  
Very Rare bar 8 %  
Victory Rare bar 6 %  
 

Distribution by Type
Creature bar 22  46 %  
Evolution Creature bar 6 %  
Psychic Creature bar 8 %  
Psychic Super Creature bar 8 %  
Spell bar 15  31 %  
 



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Discussion about this Deck
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Author Message
dawriterman
LV13 India activity icon envelope icon

Avatar for dawriterman
Member since
May 27, 2012
Reply with quote Report content icon
Subject: improve   Posted: June 8, 2012 11:34 pm

i would suggest you either go for fire/nature deck or only light.
add fairy gift max cocco lupia and bolbazak add genji something it costs 6 and is a superb card
u shd add good shield triggers like super flaming hells scrapper and natural snare also add hustle castle it is a fortress and extremely useful
hope it helped
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