| Section: Main Deck (40 cards)
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Bolbalzak Ex (DMX-04)
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- Collector Number: S5
- Rarity: Super Rare
- Type: Creature
- Race: Armored Dragon/Earth Dragon/Hunter
- Power: 6000
- Cost: 7
- Civilization: Fire/Nature
- Artist: Sansyu
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Card text:
* (This creature is put into your mana zone tapped.)
* When you put this creature into the battle zone, untap all cards in your mana zone. * Speed attacker (This creature doesn't have summoning sickness.) * Double breaker (This creature breaks 2 shields.)
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Bronze-Arm Tribe (DM-18)
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- Collector Number: 136
- Rarity: Common
- Type: Creature
- Race: Beast Folk
- Power: 1000
- Cost: 3
- Civilization: Nature
- Artist: Yocky
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Card text:
When you put this creature into the battle zone, put the top card of your deck into your mana zone.
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Change of Mind! Bakel, Cloud Ogre (P-Y11)
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- Collector Number: P4-Y11
- Rarity: Promotional
- Type: Creature
- Race: Human/Hunter/Alien
- Power: 2000
- Cost: 3
- Civilization: Fire
- Artist: Okera
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Card text:
* When this creature is destroyed, search your deck. Choose a Hunter in your deck, show it to your opponent, and add it to your hand. Then, shuffle your deck. å¿å¤ããã ã£ã¦ï¼ãªã¬ã®å ´åã¯éå¤ããã ã! âChange of Mind! Bakel, Cloud Ogre
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Cocco Lupia (P-Y7)
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- Collector Number: P35-Y7
- Rarity: Promotional
- Type: Creature
- Race: Fire Bird
- Power: 1000
- Mana Number: 1
- Cost: 3
- Civilization: Fire
- Artist: Akifumi Yamamoto (
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Card text:
* Your creatures that have Dragon in their race each cost 2 less to summon. (Dragonoids don't count.) They can't cost less than 2. Each Fire Bird is given a Dragon egg to take care of. After the Dragon hatches, the friendship lasts forever. (DM-06/DMC-09/DMC-61) ãåã馬鹿ã«ãããããã¤ãåå©ã®éµãªã®ã! â Shobu Kirifuda (DMC-47) ç«éã¯ä¿¡ãã¦ããã(DMC-49) é¾ã¨åå©ãå°ããã¨ããçã¾ããã£ã¦ã®ãµãã¡ã(DMC-62) ãã®ç¿¼ãæ¶ãã¬ãªãããã®ç¾½ãé¾ãå°ãï¼ (P36/Y7), 赤ã翼ã§ãã©ã´ã³ãå¼ã¹ï¼ (P35/Y7), ãã¼ãã§ãããã¼ãã§ããæ¦ãããæ¦ããï¼ (P3/Y9)
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Cubela, the Oracle (DMC-68)
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- Collector Number: 18
- Rarity: Common
- Type: Creature
- Race: Light Bringer
- Power: 1000
- Mana Number: 1
- Cost: 1
- Civilization: Light
- Artist: Mikio Masuda
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Card text:
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
* This creature can't attack players. * When this creature is destroyed, you may choose one of your opponent's creatures in the battle zone and tap it.
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DNA Spark (DMR-02)
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- Collector Number: 6
- Rarity: Rare
- Type: Spell
- Cost: 6
- Civilization: Light
- Artist: Naoki Saito
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Tap all your opponent's creatures in the battle zone. * If you have two or less shields, add the top card of your deck to your shields face down.
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Eternal Meteor Kaiser (DMR-02)
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- Collector Number: S3
- Rarity: Super Rare
- Type: Creature
- Race: Red Command Dragon/Hunter
- Power: 8000
- Cost: 8
- Civilization: Fire
- Artist: NINNIN
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Card text:
* All of your creatures gain "speed attacker".
* Double breaker * Your opponent's creatures are put into the battle zone tapped. * When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.
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Faerie Gift (DMC-55)
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- Collector Number: 65
- Rarity: Uncommon
- Type: Spell
- Power: 0
- Cost: 1
- Civilization: Nature
- Artist: Kou1
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Card text:
The next creature you summon this turn costs 3 less to summon. It can't cost less than 1.
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Faerie Life (P-Y2)
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- Collector Number: P6-Y2
- Rarity: Promotional
- Type: Spell
- Mana Number: 1
- Cost: 2
- Civilization: Nature
- Artist: β Tomofumi Ogasawara (
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Put the top card of your deck into your mana zone. The Faeries took the shattered rainbow in stride. To them, magic is magic. (Shockwaves of the Shattered Rainbow)
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Genji Double Cross, Blastdragon (DM-38)
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- Collector Number: 3
- Rarity: Very Rare
- Type: Creature
- Race: Armored Dragon/Flame Command/Samurai
- Power: 7000
- Mana Number: 1
- Cost: 6
- Civilization: Fire
- Artist: Toshiaki Takayama
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Card text:
* Speed attacker (This creature doesn't get summoning sickness.)
* When this creature attacks, you may choose 1 of your opponent's creatures with "Blocker" and destroy it. * Double breaker (This creature breaks 2 shields.)
Kung Fu Soul
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Heaven's Double Tail (DMX-11)
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- Collector Number: 39
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Light
- Artist: Taro Yamazaki
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Card text:
Shield trigger
* Choose and activate 1 of the following effects. If you have an Angel Command in your battle zone, you may use both effects.
- *º Choose up to two of your opponent's creatures in the battle zone, and tap them.
- *º Put the top card of your deck into your shields face down.
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Hyperspatial Bolshack Hole (DM-36)
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- Collector Number: 101
- Rarity: Common
- Type: Spell
- Power: 0
- Cost: 5
- Civilization: Fire
- Artist: MATSUMOTO EITO
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Card text:
Destroy 1 of your opponent's creatures with 3000 power or less. Choose and activate 1 of the following effects: Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone. Choose 1 fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone. (At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Shiny Hole (DM-36)
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- Collector Number: 77
- Rarity: Common
- Type: Spell
- Power: 0
- Cost: 5
- Civilization: Light
- Artist: Patricia
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Card text:
Tap 1 of your opponent's creatures in the battle zone. Choose and activate 1 of the following effects: Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone. Choose 1 light creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone. (At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Inferno Sign (DMC-44)
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- Collector Number: 2
- Rarity: Super Rare
- Type: Spell
- Power: 0
- Cost: 5
- Civilization: Darkness
- Artist: Toshiaki Takayama
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Card text:
[Shield trigger] Shield Trigger Put one of your non-evolution creatures with a cost of 7 or less into your battle zone from your graveyard.
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Joan of Arc, Goddess of Victory (DMR-03)
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- Collector Number: S1
- Rarity: Super Rare
- Type: Creature
- Race: Mecha Del Sol/Hunter
- Power: 7500
- Cost: 7
- Civilization: Light
- Artist: hippo
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Card text:
Blocker
* When you put this creature into the battle zone, when this creature attacks, or when this creature blocks, choose two of your opponent's creatures and tap it. * Double breaker * When your opponent would choose a creature for the effect of a fire creature or spell, this creature can't be chosen.
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Living Lithograph (DMX-02)
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- Collector Number: 40
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 2
- Civilization: Nature
- Artist: kurokurokuro
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Card text:
* Put the top card of your deck into your mana zone. If that card is a creature, this turn, all your creatures get +2000 power.
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Ogre Kaiser "Destruction" (DMX-08)
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- Collector Number: S4
- Rarity: Super Rare
- Type: Creature
- Race: Red Command Dragon/Hunter/Alien
- Power: 7000
- Mana Number: 1
- Cost: 6
- Civilization: Fire
- Artist: Hisashi Murakami
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Card text:
* Speed attacker (This creature doesn't get summoning sickness.)
* When this creature attacks, destroy one of your opponent's psychic creatures. * Double breaker (This creature breaks 2 shields.)
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Pakulpan, Phantom Thief (DMX-11)
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- Collector Number: 18
- Rarity: Common
- Type: Creature
- Race: Demon Command/Unnoise
- Power: 4000
- Mana Number: 1
- Cost: 4
- Civilization: Light
- Artist: hippo
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Card text:
* At the end of your turn, this turn, if this creature had broken a shield, add the top card of your deck as a new shield into your shield zone.
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Rhazes, Spirit of Fortitude (DMR-03)
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- Collector Number: 7
- Rarity: Rare
- Type: Creature
- Race: Angel Command/Hunter
- Power: 5500+
- Cost: 5
- Civilization: Light
- Artist: Koji Nishino
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Card text:
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
* When one of your opponent's creatures attacks and isn't blocked, untap this creature. * While this creature blocks, it gets +2000 power.
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Startdash Buster, Divine Hero Mech (DMD-01)
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- Collector Number: 1
- Rarity: Super Rare
- Type: Evolution Creature
- Race: Human/Beast Folk
- Power: 6000
- Mana Number: 1
- Cost: 4
- Civilization: Fire/Nature
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Card text:
* (This creature is put into your mana zone tapped.)
* Evolution - Put on a Fire or Nature creature. * When you put this creature into the battle zone, choose one of your opponent's creatures with a cost of 5 or less and put it into the owners mana zone. * Double breaker (This creature breaks 2 shields.)
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Super Flaming Hell's Scrapper (DMR-01)
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- Collector Number: 33
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Fire
- Artist: MATSUMOTO EITO
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Destroy any number of your opponent's creatures that have total power 5000 or less. è¸ãã ãå°çã©ãããããªãã§ãããï¼ã¹ã¼ãã¼ãã§ã¦ã¬ããããã¼!! This isn't your average hell! It's super explosive!! (DMR-01)
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Taiga, the Warrior Savage (DMD-01)
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- Collector Number: 2
- Rarity: Super Rare
- Type: Creature
- Race: Human/Beast Folk
- Power: 2000
- Mana Number: 1
- Cost: 2
- Civilization: Fire/Nature
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Card text:
* (This creature is put into your mana zone tapped.)
* Speed attacker (This creature doesn't get summoning sickness.) ãããéãã¨ããã¸ã£ã³ã°ã«ã¸ã¨ããã ãæ!! -Taiga, the Warrior Savage
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Überdragon Bajula (DMC-34)
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- Collector Number: S3
- Rarity: Super Rare
- Type: Evolution Creature
- Race: Armored Dragon
- Power: 13000
- Mana Number: 1
- Cost: 7
- Civilization: Fire
- Artist: Seki
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Card text:
* Evolution - Put on one of your creatures that has Dragon in its race.
* Whenever this creature attacks, choose up to 2 cards in your opponent's mana zone. Your opponent puts those cards into his graveyard. * Triple breaker (This creature breaks 3 shields)
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| Section: Hyperspatial Zone (8 cards)
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Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Liquid People/Hunter
- Power: 6000/17000
- Cost: 7/24
- Civilization: Light/Water
- Artist: Taro Yamazaki
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Card text:
* At the start of your turn, you may draw a card.
* Your water Hunters can't be attacked. * Double breaker (This creature breaks 2 shields.) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Your Hunters can't be attacked or blocked.
* When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand. * Triple breaker (This creature breaks 3 shields)
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Bolshack Dragon, the Temporal Blaze / Bolshack Mobius, Victory Awakened (DM-36)
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- Collector Number: S7
- Rarity: Super Rare
- Type: Psychic Creature
- Race: Armored Dragon
- Power: 6000+/1200
- Cost: 7/14
- Civilization: Fire
- Artist: NINNIN
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Card text:
While attacking, this creature gets +1000 power for each fire card in your graveyard. Double Breaker Awaken: When this creature wins a battle, flip it.
When this creature attacks, you may put 1 of your shields into your graveyard. If you do, destroy 1 of your opponent's creatures with 6000 power or less. Each turn, untap this creature the first time you tap it. While attacking, this creature gets +1000 power for each fire card in your graveyard. Triple Breaker Release (Whenever this creature would leave the battle zone, flip it instead.)
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Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened (DM-36)
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- Collector Number: S1
- Rarity: Super Rare
- Type: Psychic Creature
- Race: Apollonia Dragon
- Power: 5500/13500
- Cost: 7/14
- Civilization: Light
- Artist: sansyu
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Card text:
[Blocker] Blocker This creature can't attack players. Holy Field (If your opponent doesn't have more shields than you, this creature gains the following {HF} ability): {HF}: Awaken: At the start of your turn, flip this card.
[Blocker] Blocker Holy Field (If your opponent doesn't have more shields than you, this creature gains the following {HF} ability): {HF}: All of your creatures with "Blocker" have their attack prevention effects negated. (However, this effect doesn't negate summoning sickness.) Triple Breaker Release (Whenever this creature would leave the battle zone, flip it instead.) Holy Soul
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Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King (DMR-03)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
- Power: 6000/19000
- Cost: 6/20
- Civilization: Fire
- Artist: Daisuke Izuka
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Card text:
* Your opponent's psychic creatures can't attack players.
* Double breaker (This creature breaks 2 shields.)
* Your creatures gain speed attacker.
* Your opponent's psychic creatures can't attack or block. * When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, you may put a cost 7 or less psychic creature into the battle zone from your hyperspatial zone. * Triple breaker (This creature breaks 3 shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Galaxy, Temporal Immortal/King of Galaxy, Destruction Awakened (DMC-68)
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- Collector Number: 1
- Rarity: Very Rare
- Type: Psychic Creature
- Race: Angel Command
- Power: 5000/11500
- Cost: 7/9
- Civilization: Light
- Artist: Daisuke Izuka
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Card text:
* Awaken - When this creature would leave the battle zone, instead of leaving the battle zone, you may flip it instead.
* All of your other creatures in your battle zone gain blocker.
* Double breaker (This creature breaks 2 shields.)
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Genji Double Cross, Temporal Swordsman/Crimson Genji Double Cross, the Swordmaster Awakened (DM-39)
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- Collector Number: 4
- Rarity: Very Rare
- Type: Psychic Creature
- Race: Armored Dragon/Flame Command/Samurai
- Power: 7000/11000
- Cost: 7/14
- Civilization: Fire
- Artist: Toshiaki Takayama
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Card text:
* Awaken - At the end of your turn, if all of your creatures in the battle zone are tapped, flip this creature.
* Double breaker (This creature breaks 2 shields.) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature attacks, destroy all creatures with "Blocker".
* Double breaker * Whenever this creature would leave the battle zone, put the top card of your deck into your graveyard. If that card is a Fire Bird this creature stays in the battle zone and you may put a fire psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.
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Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: V2
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
- Power: 6000/26000
- Cost: 6/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* When your opponent puts a card into his mana zone, it is put into the mana zone tapped.
* Double breaker (This creature breaks 2 shields.) (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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White TENMTH Kaiser/Shachihoko GOLDEN Dragon (DMX-05)
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- Collector Number: 1
- Rarity: Rare
- Type: Psychic Super Creature
- Race: White Command Dragon/Alien//King Command Dragon/Alien
- Power: 6000/390
- Cost: 7/39
- Civilization: Light//Light/Darkness/Fire
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Card text:
* When this creature attacks, you may return 1 spell from your graveyard to your hand.
* Double breaker (This creature breaks 2 shields.) (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Whenever your opponent would choose a creature in the battle zone, they can't choose this one.
* When this creature attacks, you may return three spells from your graveyard to your hand. If you do, this turn, all other creatures in the battle zone get -9000 power. (A creature with power 0 or less is destroyed.) * World breaker (This creature breaks all your opponent's shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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