Clan: Link Joker (50 cards)
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4
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x
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Barrier Star-vader, Promethium (BT12)
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- Number: BT12-014
- Rarity: RR
- Clan: Link Joker
- Nation: Star Gate
- Race: Cyberoid
- Power: 6000
- Shield: 0
- Grade / Skill: Grade 1 / Boost
- Trigger: None
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Card text:
[CONT]: Sentinel (You may only have up to four cards with "[CONT]: Sentinel" in a deck) [AUTO]:[Choose a «Link Joker» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Link Joker» that is being attacked, and that unit cannot be hit until end of that battle. Pardon me, but it's a whole new set of rules from here on.
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4
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x
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Demon Claw Star-vader, Lanthanum (BT12)
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- Number: BT12-068
- Rarity: C
- Clan: Link Joker
- Nation: Star Gate
- Race: Cyberoid
- Power: 7000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: None
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Card text:
[AUTO](RC):When your opponent's rear-guard is locked due to an effect from one of your cards, if you have a «Link Joker» vanguard, this unit gets [Power]+2000 until end of turn. When they pass through, even stars lose their radiance.
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3
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x
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Mana Shot Star-vader, Neon (TD11)
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- Number: TD11-011
- Rarity: Fixed
- Clan: Link Joker
- Nation: Star Gate
- Race: Cyberoid
- Power: 7000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: None
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Card text:
[AUTO](RC):When this unit attacks, if you have a vanguard with "Star-vader" in its card name, this unit gets [Power]+3000 until end of that battle. Kinetic energy is the most effective weapon.
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2
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x
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Star-vader, Chaos Beat Dragon (BT13)
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- Number: BT13-083
- Rarity: C
- Clan: Link Joker
- Nation: Star Gate
- Race: Cyber Dragon
- Power: 6000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: None
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Card text:
[AUTO](RC):When this unit boosts a unit named "Star-vader, Chaos Breaker Dragon", if your opponent has a locked card, the boosted unit gets [Power]+5000 until end of that battle.
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4
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x
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Star-vader, Chaos Breaker Dragon (BT13)
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- Number: BT13-007
- Rarity: RRR
- Clan: Link Joker
- Nation: Star Gate
- Race: Cyber Dragon
- Power: 11000
- Grade / Skill: Grade 3 / Twin Drive!!
- Trigger: None
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Card text:
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Soul Blast (1)-card with "Star-vader" in its card name] During your opponent's end phase, when an opponent's locked card is unlocked, you may pay the cost. If you do, retire that unit, and draw a card.
[ACT](VC):[Counter Blast (1) & Choose a card with "Star-vader" in its card name from your hand, and discard it] Choose one of your opponent's rear-guards, and lock it. This ability cannot be used for the rest of that turn. (The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner's turn.)
[CONT](VC/RC):Lord (If you have a unit without a same clan as this unit, this unit cannot attack) This is my prediction. You will beg to be locked.
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3
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x
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Star-vader, Colony Maker (BT13)
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- Number: BT13-015
- Rarity: RR
- Clan: Link Joker
- Nation: Star Gate
- Race: Cyber Fairy
- Power: 9000
- Shield: 5000
- Grade / Skill: Grade 2 / Intercept
- Trigger: None
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Card text:
[AUTO]:[Counter Blast (1)] When this unit is placed on (RC), if you have a «Link Joker» vanguard, and if your opponent has a locked card, you may pay the cost. If you do, search your deck for up to one grade 1 or less card with "Star-vader" in its card name, call it to (RC), and shuffle your deck. If it's not sufficient, just make more.
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1
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x
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Star-vader, Dust Tail Unicorn (Promos)
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- Number: PR-0138
- Rarity: Promo
- Clan: Link Joker
- Nation: Star Gate
- Race: Cyber Beast
- Power: 5000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: None
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Card text:
[AUTO]:Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[ACT](RC):[Counter Blast (1) & Put this unit into your soul] If you have a «Link Joker» vanguard and your opponent has a locked card, choose one of your opponent's rear-guards, and lock it. (The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner's turn) Ah, sacred beasts, demonic beasts, their existence itself has been distorted.
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4
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x
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Star-vader, Infinite Zero Dragon (TD11)
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- Number: TD11-001
- Rarity: Fixed
- Clan: Link Joker
- Nation: Star Gate
- Race: Cyber Dragon
- Power: 11000
- Grade / Skill: Grade 3 / Twin Drive!!
- Trigger: None
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Card text:
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Link Joker» rides this unit, choose one of your opponent's rear-guards in the front row and one of your opponent's rear-guards in the back row, lock them, choose one of your vanguards, and that unit gets [Power]+10000 until end of turn. (Locked cards are turned face down, and cannot do anything. Turn them face up at the end of its owner's turn) [AUTO](VC): When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle. [CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack) From the beginning to the limits. Everything begins from zero.
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4
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x
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Star-vader, Meteor Liger (TD11)
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- Number: TD11-014
- Rarity: Fixed
- Clan: Link Joker
- Nation: Star Gate
- Race: Cyber Beast
- Power: 5000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: Critical +5000 Power
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2
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x
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Star-vader, Mobius Breath Dragon (TD11)
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- Number: TD11-005
- Rarity: Fixed
- Clan: Link Joker
- Nation: Star Gate
- Race: Cyber Dragon
- Power: 9000
- Grade / Skill: Grade 2 / Intercept
- Trigger: None
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Card text:
[AUTO](VC): When this unit's attack hits a vanguard, choose one of your opponent's rear-guards, and lock it. (Locked cards are turned face down, and cannot do anything. Turn them face up at the end of its owner's turn) Leaving logic behind. That is called lock.
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4
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x
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Star-vader, Nebula Captor (TD11)
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- Number: TD11-015
- Rarity: Fixed
- Clan: Link Joker
- Nation: Star Gate
- Race: Cyber Fairy
- Power: 5000
- Shield: 5000
- Grade / Skill: Grade 0 / Boost
- Trigger: Draw +5000 Power
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Card text:
Caught!
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4
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x
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Star-vader, Stellar Garage (TD11)
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- Number: TD11-017
- Rarity: Fixed
- Clan: Link Joker
- Nation: Star Gate
- Race: Cyber Fairy
- Power: 5000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: Heal +5000 Power
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Card text:
(You may only have up to four cards with "HEAL" in a deck.)
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4
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x
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Star-vader, Weiss Soldat (BT12)
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- Number: BT12-072
- Rarity: C
- Clan: Link Joker
- Nation: Star Gate
- Race: Cyber Golem
- Power: 5000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: Critical +5000 Power
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Card text:
Ah, the world is headed towards destruction.
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3
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x
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Strike Star-vader, Krypton (Promos)
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- Number: PR-0144
- Rarity: Promo
- Clan: Link Joker
- Nation: Star Gate
- Race: Cyberoid
- Power: 10000
- Shield: 5000
- Grade / Skill: Grade 2 / Intercept
- Trigger: None
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4
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x
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Unrivaled Star-vader, Radon (TD11)
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- Number: TD11-006
- Rarity: Fixed
- Clan: Link Joker
- Nation: Star Gate
- Race: Cyberoid
- Power: 9000
- Shield: 5000
- Grade / Skill: Grade 2 / Intercept
- Trigger: None
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Card text:
[AUTO](RC): When this unit attacks, if you have a vanguard with "Star-vader" in its card name, this unit gets [Power]+3000 until end of that battle.
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