| Section: Main Deck (40 cards)
|
|
1
|
x
|
|
Five Star, Spirit of Luck (DM-38)
|
- Collector Number: 6
- Rarity: Rare
- Type: Creature
- Race: Angel Command
- Power: 5500
- Mana Number: 1
- Cost: 5
- Civilization: Light
- Artist: 500siki
|
Card text:
* Double Shield Plus: Whenever you put other creatures with "500" as the last 3 digits of their power into the battle zone, you may put up to 2 cards from the top of your deck under 1 of your shields. (Each stack is still considered 1 shield.) When the forces of light and darkness began to conspire together, there was one who refused to aid the forces of darkness.
I'll share my strong luck with you! -Lucky Tulk, the Oracle (VC)
|
|
3
|
x
|
|
Heaven's Gate (Mode Change) (P-Y10)
|
- Collector Number: P44m-Y10
- Rarity: Promotional
- Type: Spell
- Cost: 6
- Civilization: Light
- Artist: Masaki Hirooka
|
Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Put up to 2 non-evolution light creatures with "Blocker" into the battle zone from your hand.
|
|
3
|
x
|
|
Hyou, the Prophet (BG)
|
- Collector Number: 72
- Rarity: Common
- Type: Creature
- Race: Light Bringer
- Power: 4000
- Cost: 3
- Civilization: Light
- Artist: Okera
|
Card text:
[Blocker] Blocker This creature can't attack players. Shield Plus: When this creature is destroyed, put the top card of your deck face down under 1 of your shields. (Each card stack is still considered to be 1 shield.)
|
|
1
|
x
|
|
Hyperspatial Dravita Hole (DM-37)
|
- Collector Number: 23
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Light
- Artist: TUBAKI HALSAME
|
Card text:
* Return a spell with a cost of 3 or less from your graveyard to your hand.
* Choose and activate one of the following effects.
- * Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- * Choose a Light Psychic creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
|
|
2
|
x
|
|
Hyperspatial Mother Hole (DMR-01)
|
- Collector Number: 45
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Light
- Artist: Kou1
|
Card text:
* Put a non-evolution light creature with "Blocker" into the battle zone from your hand.
* Choose a Light, Water or Nature psychic creature with a cost of 6 or less from your hyperspatial zone and put it into the battle zone. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
|
|
2
|
x
|
|
Hyperspatial Shiny Hole (DMX-08)
|
- Collector Number: 26
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Light
- Artist: Patricia
|
Card text:
* Tap one of your opponent's creatures in the battle zone.
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose 1 Light creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
|
|
3
|
x
|
|
Joan of Arc, Goddess of Victory (DMR-03)
|
- Collector Number: S1
- Rarity: Super Rare
- Type: Creature
- Race: Mecha Del Sol/Hunter
- Power: 7500
- Cost: 7
- Civilization: Light
- Artist: hippo
|
Card text:
Blocker
* When you put this creature into the battle zone, when this creature attacks, or when this creature blocks, choose two of your opponent's creatures and tap it. * Double breaker * When your opponent would choose a creature for the effect of a fire creature or spell, this creature can't be chosen.
|
|
4
|
x
|
|
Lucky Tulk, the Oracle (DM-38)
|
- Collector Number: 20
- Rarity: Uncommon
- Type: Creature
- Race: Light Bringer
- Power: 1500
- Mana Number: 1
- Cost: 1
- Civilization: Light
- Artist: kawasumi
|
Card text:
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
* If you do not have an Angel Command or Demon Command in the battle zone, this creature can't attack players.
Holy Soul
Evil Soul
He returns with a power boost after having faked being eaten! He is Tulk, owner of powerful luck!!
|
|
2
|
x
|
|
Memories of the Planetary Dragon (LoH)
|
- Collector Number: 8
- Rarity: Rare
- Type: Spell
- Power: 0
- Cost: 3
- Civilization: Light
- Artist: D-Suzuki
|
Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Until the end of your next turn, all of the shields you add to your hand gain "Shield trigger". When the Planet Dragon returned to the stars, all that remained were memories.
|
|
3
|
x
|
|
Milzam, Spirit of Miracles (DMC-50)
|
- Collector Number: 8
- Rarity: Super Rare
- Type: Creature
- Race: Angel Command
- Power: 11000
- Cost: 9
- Civilization: Light
- Artist: Okera
|
Card text:
[Blocker] Blocker Ultra Shield Plus: When you put this creature into the battle zone, you may put the top 5 cards of your deck under 1 of your shields. (Each card stack is considered to be 1 shield.) Double Breaker
|
|
1
|
x
|
|
Mist Rias, Sonic Guardian (SCoBN)
|
- Collector Number: 13
- Rarity: Uncommon
- Type: Creature
- Race: Guardian
- Power: 2000
- Mana Number: 1
- Cost: 5
- Civilization: Light
- Artist: Yusaku Nakaaki
|
Card text:
Whenever another creature is put into the battle zone, you may draw a card. When you shine a light into a dark corner, the shadow instantly vanishes. This should be an easy war.
|
|
3
|
x
|
|
Murmur, Apostle of the Formation (PAEP)
|
- Collector Number: 9
- Rarity: Uncommon
- Type: Creature
- Race: Initiate
- Power: 2000
- Cost: 2
- Civilization: Light
- Artist: Fruit Parfait
|
Card text:
[Blocker] Blocker This creature can't attack players. All of your other creatures with "Blocker" get +3000 power.
|
|
3
|
x
|
|
Pure Landers (BG)
|
- Collector Number: 74
- Rarity: Common
- Type: Creature
- Race: Shine Monster
- Power: 2000
- Cost: 3
- Civilization: Light
- Artist: Mizuki Sakakibara
|
Card text:
Shield Plus: When you put this creature into the battle zone, put the top card of your deck face down under 1 of your shields. (Each card stack is still considered to be 1 shield.)
|
|
3
|
x
|
|
Super Spark (DMX-02)
|
- Collector Number: 11
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Light
- Artist: β Toshiaki Takayama (
|
Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Tap all your opponent's creatures in the battle zone. ããå¼·ãå
ããä¸çãæãä¸ããã (DM-25) 天空ãç
§ããã¾ã°ããå
ã人ããããå¥è·¡ã¨å¼ã¶ï¼ (DMC-50/DMC-61/DMX-02) ç®ãéãã¦ãããã®èãªãå
ããã¯éããããªãã (DMC-62)
|
|
2
|
x
|
|
Tulk SP (P-Y9)
|
- Collector Number: P67-Y9
- Rarity: Promotional
- Type: Creature
- Race: Light Bringer
- Power: 3500
- Mana Number: 1
- Cost: 4
- Civilization: Light
- Artist: kawasumi
|
Card text:
Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)
* Instead of having this creature attack, you may tap this creature and 4 untapped cards in your mana zone to use its ability.
If there isn't a psychic creature with "Five Star" in its name in your battle zone, put a "Five Star, Temporal Luck" into the battle zone from your hyperspatial zone.
Holy Soul
|
|
4
|
x
|
|
Yodel Weiss, the Prophet (DMX-04)
|
- Collector Number: 10
- Rarity: Common
- Type: Creature
- Race: Light Bringer/Hunter
- Power: 500
- Cost: 5
- Civilization: Light
- Artist: MATSUMOTO EITO
|
Card text:
* When you put this creature into the battle zone, you may put a light Hunter psychic creature with cost 6 or less into the battle zone from your hyperspatial zone.
(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.) * Saver: Psychic Creature (When one of your psychic creatures would be destroyed, you may destroy this creature instead.)
|
| |
| Section: Hyperspatial Zone (8 cards)
|
|
1
|
x
|
|
Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened (DMX-08)
|
- Collector Number: S1
- Rarity: Super Rare
- Type: Psychic Creature
- Race: Apollonia Dragon
- Power: 5500/13500
- Cost: 7/14
- Civilization: Light
- Artist: sansyu
|
Card text:
Blocker
* This creature can't attack players. * Holy Field (If your opponent doesn't have more shields than you, this creature has its ability.)
Awaken - At the start of your turn, flip this card.
Holy Soul
Blocker * Holy Field (If your opponent doesn't have more shields than you, this creature has its ability.) All of your creatures with "Blocker" have their attack prevention effects negated. (However, this effect doesn't negate summoning sickness.) * Triple breaker (This creature breaks 3 shields) * Release (Whenever this creature would leave the battle zone, flip it instead.) Holy Soul
|
|
1
|
x
|
|
Chandelier, Light Weapon/Crazy Carnival! Saint Chan-Merrie (DMX-04)
|
- Collector Number: 4
- Rarity: Common
- Type: Psychic Super Creature
- Race: Mecha Del Sol/Hunter//Shining Command Dragon/Hunter
- Power: 2000/195
- Cost: 2/39
- Civilization: Light
- Artist: Ishibashi Yosuke
|
Card text:
* When this creature would be destroyed, you may discard a light card from your hand instead.
Blocker
* Quadruple breaker (This creature breaks 4 shields.) * At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down. * When this creature leaves the battle zone, you may discard a card instead. * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
|
|
1
|
x
|
|
Dravita, Temporal Pressure Spirit/Vermillion Dravita, the Awakened Pressure Dragon (DM-37)
|
- Collector Number: S1
- Rarity: Super Rare
- Type: Psychic Creature
- Race: Angel Command//Angel Command/Armored Dragon
- Power: 5500/12000
- Cost: 7/14
- Civilization: Light//Light/Fire
- Artist: TUBAKI HALSAME
|
Card text:
* Whenever your opponent casts a spell, you may choose one of your opponent's creatures in the battle zone and tap it.
* Whenever this creature wins a battle, you may untap it. * AwakenâAt the start of your turn, if you have 2 or more Flame Commands or creatures that have "NEX" in their name in the battle zone, flip this creature.
* Your opponent can't cast spells.
* This creature can attack untaped creatures. * Triple breaker (This creature breaks 3 shields) * Release (Whenever this creature would leave the battle zone, flip it instead.)
|
|
2
|
x
|
|
Five Star, Temporal Luck/Lightning Five Star, Heavenly Luck Awakened (DM-39)
|
- Collector Number: 1
- Rarity: Very Rare
- Type: Psychic Creature
- Race: Angel Command
- Power: 5500/10500
- Cost: 6/9
- Civilization: Light
- Artist: TUBAKI HALSAME
|
Card text:
* Awaken - At the start of your turn, if you have 3 or more creatures in your battle zone with "500" as the last 3 digits of their power, flip this creature.
* This creature can't be attacked by fire creatures.
Holy Soul
* All of your other creatures win all battles.
* Double breaker (This creature breaks 2 shields.)
Holy Soul
ãããæå¾ã®æ±ºæ¦ï¼ã¯ã«ãããè¡ã!! ãã¡ã¤ãã¹ã¿ã¼ã»ãã©ã¹ã¿ã¼!!! ï¼å¤©éã®è¦éè
ã©ã¤ããã³ã°ã»ãã¡ã¤ãã¹ã¿ã¼ . This is the final battle! Go Tulk!! Five Star Blaster!!! -Lightning Five Star, Heavenly Luck Awakened
|
|
1
|
x
|
|
Merriane, Apostle of the Alps/Crazy Carnival! Saint Chan-Merrie (DMX-04)
|
- Collector Number: 9
- Rarity: Common
- Type: Psychic Super Creature
- Race: Initiate/Hunter//Shining Command Dragon/Hunter
- Power: 3000/195
- Cost: 3/39
- Civilization: Light
- Artist: Ishibashi Yosuke
|
Card text:
Blocker
* This creature can't attack players. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
Blocker
* Quadruple breaker (This creature breaks 4 shields.) * At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down. * When this creature leaves the battle zone, you may discard a card instead. * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
|
|
2
|
x
|
|
Saint Ave Maria, Light Weapon/Crazy Carnival! Saint Chan-Merrie (DMX-04)
|
- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Mecha Del Sol/Hunter//Shining Command Dragon/Hunter
- Power: 5500/195
- Cost: 6/39
- Civilization: Light
- Artist: Ishibashi Yosuke
|
Card text:
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
* While blocking, this creature gets +2000 power. At the end of your turn, untap all of your Hunter creatures in the battle zone. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
Blocker
* Quadruple breaker (This creature breaks 4 shields.) * At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down. * When this creature leaves the battle zone, you may discard a card instead. * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
|
| |