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Deck "Godly Luck"

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Deck "Godly Luck"
Format: OCG - 48 Cards
created by legendzero activity icon
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I would really like to build this irl, so commenting would be really appreciated. I still have a very limited knowledge of the card pool, so my choices may not make since to vets. =P

 
Card list Group cards by  
Section: Main Deck (40 cards)
1 x Five Star, Spirit of Luck Five Star, Spirit of Luck (DM-38)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Creature
  • Race: Angel Command
  • Power: 5500
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: 500siki
Card text:

* Double Shield Plus: Whenever you put other creatures with "500" as the last 3 digits of their power into the battle zone, you may put up to 2 cards from the top of your deck under 1 of your shields. (Each stack is still considered 1 shield.)

When the forces of light and darkness began to conspire together, there was one who refused to aid the forces of darkness.

I'll share my strong luck with you! -Lucky Tulk, the Oracle (VC)

3 x Heaven`s Gate (Mode Change) Heaven's Gate (Mode Change) (P-Y10)
  • Collector Number: P44m-Y10
  • Rarity: Promotional
  • Type: Spell
  • Cost: 6
  • Civilization: Light
  • Artist: Masaki Hirooka
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Put up to 2 non-evolution light creatures with "Blocker" into the battle zone from your hand.

3 x Hyou, the Prophet Hyou, the Prophet (BG)
  • Collector Number: 72
  • Rarity: Common
  • Type: Creature
  • Race: Light Bringer
  • Power: 4000
  • Cost: 3
  • Civilization: Light
  • Artist: Okera
Card text:

[Blocker] Blocker
This creature can't attack players.
Shield Plus: When this creature is destroyed, put the top card of your deck face down under 1 of your shields. (Each card stack is still considered to be 1 shield.)

1 x Hyperspatial Dravita Hole Hyperspatial Dravita Hole (DM-37)
  • Collector Number: 23
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: TUBAKI HALSAME
Card text:

* Return a spell with a cost of 3 or less from your graveyard to your hand.

* Choose and activate one of the following effects.


* Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

* Choose a Light Psychic creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Mother Hole Hyperspatial Mother Hole (DMR-01)
  • Collector Number: 45
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: Kou1
Card text:

*  Put a non-evolution light creature with "Blocker" into the battle zone from your hand.

*  Choose a Light, Water or Nature psychic creature with a cost of 6 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Shiny Hole Hyperspatial Shiny Hole (DMX-08)
  • Collector Number: 26
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Patricia
Card text:

*  Tap one of your opponent's creatures in the battle zone.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Light creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Joan of Arc, Goddess of Victory Joan of Arc, Goddess of Victory (DMR-03)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Mecha Del Sol/Hunter
  • Power: 7500
  • Cost: 7
  • Civilization: Light
  • Artist: hippo
Card text:

Blockericon.jpg Blocker

*  When you put this creature into the battle zone, when this creature attacks, or when this creature blocks, choose two of your opponent's creatures and tap it.

*  Double breaker

*  When your opponent would choose a creature for the effect of a fire creature or spell, this creature can't be chosen.

4 x Lucky Tulk, the Oracle Lucky Tulk, the Oracle (DM-38)
  • Collector Number: 20
  • Rarity: Uncommon
  • Type: Creature
  • Race: Light Bringer
  • Power: 1500
  • Mana Number: 1
  • Cost: 1
  • Civilization: Light
  • Artist: kawasumi
Card text:

Image:Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

* If you do not have an Angel Command or Demon Command in the battle zone, this creature can't attack players.


file:holysoul.gif Holy Soul
file:evilsoul.gif Evil Soul

He returns with a power boost after having faked being eaten! He is Tulk, owner of powerful luck!!

2 x Memories of the Planetary Dragon Memories of the Planetary Dragon (LoH)
  • Collector Number: 8
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Cost: 3
  • Civilization: Light
  • Artist: D-Suzuki
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Until the end of your next turn, all of the shields you add to your hand gain "Shield trigger".

When the Planet Dragon returned to the stars, all that remained were memories.

3 x Milzam, Spirit of Miracles Milzam, Spirit of Miracles (DMC-50)
  • Collector Number: 8
  • Rarity: Super Rare
  • Type: Creature
  • Race: Angel Command
  • Power: 11000
  • Cost: 9
  • Civilization: Light
  • Artist: Okera
Card text:

[Blocker] Blocker
Ultra Shield Plus: When you put this creature into the battle zone, you may put the top 5 cards of your deck under 1 of your shields. (Each card stack is considered to be 1 shield.)
Double Breaker

1 x Mist Rias, Sonic Guardian Mist Rias, Sonic Guardian (SCoBN)
  • Collector Number: 13
  • Rarity: Uncommon
  • Type: Creature
  • Race: Guardian
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Yusaku Nakaaki
Card text:

Whenever another creature is put into the battle zone, you may draw a card.
When you shine a light into a dark corner, the shadow instantly vanishes. This should be an easy war.

3 x Murmur, Apostle of the Formation Murmur, Apostle of the Formation (PAEP)
  • Collector Number: 9
  • Rarity: Uncommon
  • Type: Creature
  • Race: Initiate
  • Power: 2000
  • Cost: 2
  • Civilization: Light
  • Artist: Fruit Parfait
Card text:

[Blocker] Blocker
This creature can't attack players.
All of your other creatures with "Blocker" get +3000 power.

3 x Pure Landers Pure Landers (BG)
  • Collector Number: 74
  • Rarity: Common
  • Type: Creature
  • Race: Shine Monster
  • Power: 2000
  • Cost: 3
  • Civilization: Light
  • Artist: Mizuki Sakakibara
Card text:

Shield Plus: When you put this creature into the battle zone, put the top card of your deck face down under 1 of your shields. (Each card stack is still considered to be 1 shield.)

3 x Super Spark Super Spark (DMX-02)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: â–  Toshiaki Takayama (
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Tap all your opponent's creatures in the battle zone.

より強き光が、世界を染め上げる。 (DM-25)
天空を照らすまばゆき光。人、それを奇跡と呼ぶ! (DMC-50/DMC-61/DMX-02)
目を閉じても、この聖なる光からは逃げられない。 (DMC-62)

2 x Tulk SP Tulk SP (P-Y9)
  • Collector Number: P67-Y9
  • Rarity: Promotional
  • Type: Creature
  • Race: Light Bringer
  • Power: 3500
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
  • Artist: kawasumi
Card text:

Shieldtrigger.gif Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

*  Instead of having this creature attack, you may tap this creature and 4 untapped cards in your mana zone to use its Tap.gif ability.


Tap.gif If there isn't a psychic creature with "Five Star" in its name in your battle zone, put a "Five Star, Temporal Luck" into the battle zone from your hyperspatial zone.

Holysoul.gif Holy Soul

4 x Yodel Weiss, the Prophet Yodel Weiss, the Prophet (DMX-04)
  • Collector Number: 10
  • Rarity: Common
  • Type: Creature
  • Race: Light Bringer/Hunter
  • Power: 500
  • Cost: 5
  • Civilization: Light
  • Artist: MATSUMOTO EITO
Card text:

*  When you put this creature into the battle zone, you may put a light Hunter psychic creature with cost 6 or less into the battle zone from your hyperspatial zone.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

*  Saver: Psychic Creature (When one of your psychic creatures would be destroyed, you may destroy this creature instead.)

 
Section: Hyperspatial Zone (8 cards)
1 x Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened (DMX-08)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Apollonia Dragon
  • Power: 5500/13500
  • Cost: 7/14
  • Civilization: Light
  • Artist: sansyu
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

*  Holy Field (If your opponent doesn't have more shields than you, this creature has its Holyfield.gif ability.)


Holyfield.gif Awaken - At the start of your turn, flip this card.

Holysoul.gif Holy Soul
Blocker
* Holy Field (If your opponent doesn't have more shields than you, this creature has its ability.) All of your creatures with "Blocker" have their attack prevention effects negated. (However, this effect doesn't negate summoning sickness.)
* Triple breaker (This creature breaks 3 shields)
* Release (Whenever this creature would leave the battle zone, flip it instead.)
Holy Soul

1 x Chandelier, Light Weapon/Crazy Carnival! Saint Chan-Merrie Chandelier, Light Weapon/Crazy Carnival! Saint Chan-Merrie (DMX-04)
  • Collector Number: 4
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Mecha Del Sol/Hunter//Shining Command Dragon/Hunter
  • Power: 2000/195
  • Cost: 2/39
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

*  When this creature would be destroyed, you may discard a light card from your hand instead.


Blockericon.jpg Blocker

*  Quadruple breaker (This creature breaks 4 shields.)

*  At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down.

*  When this creature leaves the battle zone, you may discard a card instead.

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Dravita, Temporal Pressure Spirit/Vermillion Dravita, the Awakened Pressure Dragon Dravita, Temporal Pressure Spirit/Vermillion Dravita, the Awakened Pressure Dragon (DM-37)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Angel Command//Angel Command/Armored Dragon
  • Power: 5500/12000
  • Cost: 7/14
  • Civilization: Light//Light/Fire
  • Artist: TUBAKI HALSAME
Card text:

* Whenever your opponent casts a spell, you may choose one of your opponent's creatures in the battle zone and tap it.

* Whenever this creature wins a battle, you may untap it.

* Awaken—At the start of your turn, if you have 2 or more Flame Commands or creatures that have "NEX" in their name in the battle zone, flip this creature.


* Your opponent can't cast spells.

* This creature can attack untaped creatures.

* Triple breaker (This creature breaks 3 shields)

* Release (Whenever this creature would leave the battle zone, flip it instead.)

2 x Five Star, Temporal Luck/Lightning Five Star, Heavenly Luck Awakened Five Star, Temporal Luck/Lightning Five Star, Heavenly Luck Awakened (DM-39)
  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Psychic Creature
  • Race: Angel Command
  • Power: 5500/10500
  • Cost: 6/9
  • Civilization: Light
  • Artist: TUBAKI HALSAME
Card text:

*  Awaken - At the start of your turn, if you have 3 or more creatures in your battle zone with "500" as the last 3 digits of their power, flip this creature.

*  This creature can't be attacked by fire creatures.


Holysoul.gif Holy Soul

*  All of your other creatures win all battles.

*  Double breaker (This creature breaks 2 shields.)


Holysoul.gif Holy Soul

これが最後の決戦!クルトよ、行け!! ファイブスター・ブラスター!!! -天運の覚醒者ライトニング・ファイブスター . This is the final battle! Go Tulk!! Five Star Blaster!!! -Lightning Five Star, Heavenly Luck Awakened

1 x Merriane, Apostle of the Alps/Crazy Carnival! Saint Chan-Merrie Merriane, Apostle of the Alps/Crazy Carnival! Saint Chan-Merrie (DMX-04)
  • Collector Number: 9
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Initiate/Hunter//Shining Command Dragon/Hunter
  • Power: 3000/195
  • Cost: 3/39
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


Blockericon.jpg Blocker

*  Quadruple breaker (This creature breaks 4 shields.)

*  At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down.

*  When this creature leaves the battle zone, you may discard a card instead.

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

2 x Saint Ave Maria, Light Weapon/Crazy Carnival! Saint Chan-Merrie Saint Ave Maria, Light Weapon/Crazy Carnival! Saint Chan-Merrie (DMX-04)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Mecha Del Sol/Hunter//Shining Command Dragon/Hunter
  • Power: 5500/195
  • Cost: 6/39
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  While blocking, this creature gets +2000 power.
At the end of your turn, untap all of your Hunter creatures in the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


Blockericon.jpg Blocker

*  Quadruple breaker (This creature breaks 4 shields.)

*  At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down.

*  When this creature leaves the battle zone, you may discard a card instead.

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Light bar 47  98 %  
Light//Light/Fire bar 2 %  
 

Distribution by Cost
1 bar 8 %  
2 bar 6 %  
2/39 bar 2 %  
3 bar 17 %  
3/39 bar 2 %  
4 bar 4 %  
5 bar 12  25 %  
6 bar 10 %  
6/39 bar 4 %  
6/9 bar 4 %  
7 bar 6 %  
7/14 bar 4 %  
9 bar 6 %  
 

Distribution by Power
- bar 11  23 %  
- bar 4 %  
11000 bar 6 %  
1500 bar 8 %  
2000 bar 15 %  
2000/195 bar 2 %  
3000/195 bar 2 %  
3500 bar 4 %  
4000 bar 6 %  
500 bar 8 %  
5500 bar 2 %  
5500/105 bar 4 %  
5500/120 bar 2 %  
5500/13500 bar 2 %  
5500/195 bar 4 %  
7500 bar 6 %  
 

Distribution by Race
- bar 13  27 %  
Angel Command bar 13 %  
Angel Command//Angel Command/Armored Dragon bar 2 %  
Apollonia Dragon bar 2 %  
Guardian bar 2 %  
Initiate bar 6 %  
Initiate/Hunter//Shining Command Dragon/Hunter bar 2 %  
Light Bringer bar 19 %  
Light Bringer/Hunter bar 8 %  
Mecha Del Sol/Hunter bar 6 %  
Mecha Del Sol/Hunter//Shining Command Dragon/Hunter bar 6 %  
Shine Monster bar 6 %  
 

Distribution by Rarity
Common bar 14  29 %  
Promotional bar 10 %  
Rare bar 13 %  
Super Rare bar 17 %  
Uncommon bar 11  23 %  
Very Rare bar 4 %  
Victory Rare bar 4 %  
 

Distribution by Type
Creature bar 27  56 %  
Psychic Creature bar 8 %  
Psychic Super Creature bar 8 %  
Spell bar 13  27 %  
 



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Discussion about this Deck
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Author Message
shirotama
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Subject:    Posted: June 1, 2012 09:57 am

why not add more creature with power 500, something like Yodel Weiss, the Prophet?
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legendzero
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Subject:    Posted: June 1, 2012 01:05 pm

Thanks! I had no clue something like that existed. lol

I looked around and play tested a bit and revamped most of the deck. Any thoughts?
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legendzero
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Subject:    Posted: June 2, 2012 09:19 am

-2 Five Star, Spirit of Luck
-1 Heaven's Gate
-3 Pure Landers

+3 Aqua Surfer
+3 Aquan Jr.'s Delivery


Can I get a second opinion on this?
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