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Deck "Under World"

Deck "Under World"
53 Cards
created by tokutsukaeshi activity icon
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Card list Group cards by  
Card Type: Attack (18 cards)
2 x Academy Strike Academy Strike (TotT)
  • Number: 36
  • Rarity: Rare
  • Card Type: Attack
  • Attack: 15
  • Build Point: 1
Card text:

Stat Check Speed 100: Deal 15 damage.

2 x Acceleration Acceleration (TotT)
  • Number: 37
  • Rarity: Common
  • Card Type: Attack
  • Attack: 30
  • Build Point: 2
Card text:

Challenge Speed 5: Deal 10 damage.

Challenge Speed 30: Deal 10 damage.

Challenge Speed 50: Deal 10 damage.

1 x Airize Airize (AU)
  • Number: 85
  • Rarity: Common
  • Card Type: Attack
  • Attack: 5
  • Build Point: 0
Card text:

If the opposing engaged Creature has Air, damage dealt by Airize is reduced to 0.

2 x Apoc-eclipse Apoc-eclipse (SSands)
  • Number: 36
  • Rarity: Ultra Rare
  • Card Type: Attack
  • Attack: 25
  • Build Point: 3
Card text:

Fire, Air, Earth, Water: Flip the opposing engaged Creature's Battlegear face‐down, draw an Attack Card, discard an Attack Card, deal 5 damage and gain 5 Energy.

Unique

2 x Before the Storm Before the Storm (AU)
  • Number: 88
  • Rarity: Super Rare
  • Card Type: Attack
  • Attack: 30
  • Build Point: 4
Card text:

Air: This counts as your first attack.

1 x Blaze Barrage Blaze Barrage (SSands)
  • Number: 38
  • Rarity: Super Rare
  • Card Type: Attack
  • Attack: 10
  • Build Point: 1
Card text:

Fire, Air: Draw an Attack Card, then discard an Attack Card.

2 x Charge of the Brave Charge of the Brave (TotT)
  • Number: 39
  • Rarity: Common
  • Card Type: Attack
  • Attack: 30
  • Build Point: 2
Card text:

Challenge Courage 5: Deal 10 damage.

Challenge Courage 30: Deal 10 damage.

Challenge Courage 50: Deal 10 damage.

2 x Delerium Delerium (DoP)
  • Number: 91
  • Rarity: Common
  • Card Type: Attack
  • Attack: 5
  • Build Point: 0
Card text:

Stat Check Wisdom 50: Deal 5 damage.

2 x Heptagon Hail Heptagon Hail (SSands)
  • Number: 48
  • Rarity: Ultra Rare
  • Card Type: Attack
  • Attack: 35
  • Build Point: 4
Card text:

Each Creature controlled by an opponent gains a Mugic counter.

2 x Megaroar Megaroar (DoP)
  • Number: 109
  • Rarity: Ultra Rare
  • Card Type: Attack
  • Attack: 40
  • Build Point: 4
Card text:

Stat Check Courage 70: Deal 10 damage.

Stat Check Power 70: Deal 10 damage.

Stat Check Wisdom 70: Deal 10 damage.

Stat Check Speed 70: Deal 10 damage.

Unique

 
Card Type: Battlegear (5 cards)
1 x Crown of Aa`une Crown of Aa'une (FU)
  • Number: 68
  • Rarity: Ultra Rare
  • Card Type: Battlegear
  • Tribe: M'arrillian
Card text:

Equipped Creature has Creature Type "Chieftain" in addition to its other types. (Minions use Brainwashed text. Minions may only play Generic Mugic.)

Legendary, Loyal - M'arrillians or Minions

For true leaders, the crown does not define the king. The king defines the crown.

1 x Dread Tread Dread Tread (TotT)
  • Number: 59
  • Rarity: Ultra Rare
  • Card Type: Battlegear
  • Tribe: UnderWorld
Card text:

If equipped Creature moved this turn and won combat, it may move again. This move may begin a second combat.

Legendary, Loyal - UnderWorld

The Dread Tread can rip through Kiru City's "impenetrable" walls as if they were made of paper.

1 x Scepter of the Infernal Parasite Scepter of the Infernal Parasite (TotT)
  • Number: 71
  • Rarity: Ultra Rare
  • Card Type: Battlegear
  • Tribe: Danian
Card text:

While engaged with an Infected Creature, equipped Creature has "Outperform all Disciplines 5."

Legendary, Loyal ‐ Danian

The parasites proved once again that determination trumps size every time.

1 x Ur-Shard Ur-Shard (ZotH)
  • Number: 65
  • Rarity: Ultra Rare
  • Card Type: Battlegear
Card text:

Equipped Creature has "Earth 5" and "Recklessness 5."

If equipped Creature is destroyed while engaged, destroy any Battlegear equipped to opposing engaged Creature and equip Ur‐Shard to opposing engaged Creature.

1 x Xerium Armor Xerium Armor (AU)
  • Number: 162
  • Rarity: Ultra Rare
  • Card Type: Battlegear
Card text:

If equipped Creature would take more than 20 damage from an attack, it takes 20 damage instead.

Unique

 
Card Type: Creature (4 cards)
1 x Intress, Natureforce Intress, Natureforce (TotT)
  • Number: 2
  • Rarity: Ultra Rare
  • Card Type: Creature
  • Tribe: OverWorld
  • Energy: 55
Card text:

C:95 P:65 W:90 S:70

1MC: Creatures you control gain 5 Energy for each Elemental Type they have.

Unique, Loyal

"Despite our differences, since the Cothica flows through each of us, we are all united."
—Intress

1 x Maxxor Maxxor (DoP)
  • Number: 15
  • Rarity: Ultra Rare
  • Card Type: Creature
  • Tribe: OverWorld
  • Energy: 70
Card text:

C:100 P:65 W:80 S:50

1MC: Heal 10 damage to target Creature.

Unique, Loyal

No OverWorlder has ever seen Maxxor's face in battle because he is always in the frontline, leading the charge!

1 x Maxxor, Protector of Perim Maxxor, Protector of Perim (FU)
  • Number: 6
  • Rarity: Ultra Rare
  • Card Type: Creature
  • Tribe: OverWorld
  • Energy: 60
Card text:

C:110 P:55 W:80 S:45

When Maxxor is dealt attack damage, it gains "Maxxor deals an additional 5 attack damage."

Unique, Loyal

"I don't just fight for the OverWorld! I fight for all of Perim!"

1 x Tangath Toborn Tangath Toborn (DoP)
  • Number: 22
  • Rarity: Super Rare
  • Card Type: Creature
  • Tribe: OverWorld
  • Energy: 30
Card text:

C:40 P:45 W:40 S:30

1MC: Heal 10 damage to Tangath Toborn.

"I battle because I must. But in my heart, I know that war is not the answer."
—Tangath Toborn

 
Card Type: Location (20 cards)
2 x Bodal`s Arsenal Bodal's Arsenal (MInv.)
  • Number: 195
  • Rarity: Ultra Rare
  • Card Type: Location
  • Initiative: Wisdom
Card text:

When this becomes the active Location, each player may return a Battlegear from their discard pile to play equipped to an unequipped Creature that player controls.

2 x Carnival of Confusion Carnival of Confusion (ZotH)
  • Number: 92
  • Rarity: Ultra Rare
  • Card Type: Location
  • Initiative: Speed
Card text:

When Carnival of Confusion becomes the active Location, Creatures lose all Elemental Types. If a Creature lost Fire this way, it gains Water. If a Creature lost Water, it gains Air. If a Creature lost Air, it gain Earth. If a Creature lost Earth, it gains Fire.

Elemental attacks deal an additional 5 damage.

2 x Castle Pillar Castle Pillar (DoP)
  • Number: 204
  • Rarity: Ultra Rare
  • Card Type: Location
  • Initiative: Courage
Card text:

At the beginning of combat, if an engaged creature has higher Wisdom than the opposing engaged creature, it gains a Mugic counter.

Unique

2 x Fear Valley Fear Valley (OrgPlay1)
  • Number: 19
  • Rarity: Uncommon
  • Card Type: Location
  • Initiative: Wisdom
Card text:

At the beginning of combat, if an engaged Creature has lower Courage than the opposing engaged Creature, it loses 10 Energy.

No matter how far you run, you can never escape a nightmare.

2 x Glacier Plains, M`arrillian Heat Cannon Glacier Plains, M'arrillian Heat Cannon (FU)
  • Number: 91
  • Rarity: Ultra Rare
  • Card Type: Location
  • Initiative: Mugic Counters
Card text:

Sacrifice 50 Mugic counters: Win the game. Any player may play this ability.

Unique

"If the ice melts, Perim will die. We must stop it... no matter what the sacrifice."
—Tangath Toborn

2 x Iparu Jungle Iparu Jungle (SSands)
  • Number: 95
  • Rarity: Ultra Rare
  • Card Type: Location
  • Initiative: Wisdom
Card text:

When this becomes the active Location, flip a coin. If tails, shuffle Iparu Jungle into its owner's Location Deck.

Mirage: At the beginning of combat, each engaged Creature in this space gains or loses Energy so its Energy is equal to its Scanned Energy.

2 x Jade Pillar Jade Pillar (MInv.)
  • Number: 209
  • Rarity: Ultra Rare
  • Card Type: Location
  • Initiative: Power
Card text:

When Jade Pillar becomes the active Location, put 10 Jade counters on it.

Remove a Jade counter from Jade Pillar for every 5 attack damage dealt this turn.

When the last counter is removed, Jade Pillar deals 50 damage to the Creature that played the last attack.

2 x Lake Ken-I-Po Lake Ken-I-Po (DoP)
  • Number: 220
  • Rarity: Ultra Rare
  • Card Type: Location
  • Initiative: Power
Card text:

Mugic cannot be targeted by Mugic or Abilities.

Above the placid waters, Najarin's castle towers. A dim light flickers... and a mystery is born.

2 x Prexxor Chasm, The Blight Prexxor Chasm, The Blight (AU)
  • Number: 206
  • Rarity: Ultra Rare
  • Card Type: Location
  • Initiative: Power
Card text:

Non-Caretakers cannot be healed or gain Energy.

Mirage: Creatures in this space have 20 less Energy.

Forever insatiable, The Blight consumes all.

2 x The Training Grounds The Training Grounds (RotO)
  • Number: 100
  • Rarity: Ultra Rare
  • Card Type: Location
  • Initiative: Mugic Ability
Card text:

At the beginning of combat, The Training Grounds deals 5 damage to each engaged Creature for each Mugic counter on that Creature.

When a Creature wins combat, that Creature gains Mugic counters equal to its Mugic Ability.

 
Card Type: Mugic (6 cards)
2 x Dischord of Flame Dischord of Flame (AU)
  • Number: 165
  • Rarity: Common
  • Card Type: Mugic
  • Tribe: Generic
Card text:

Target Creature gains Fire. If that Creature already has Fire, it gains "Fire 5" instead.

The grey coat of ash choked the petals, wilting the leaves, wilting the soul.

2 x Falsetto Falsetto (MInv.)
  • Number: 182
  • Rarity: Common
  • Card Type: Mugic
  • Tribe: UnderWorld
Card text:

Target Creature loses 20 Power, 15 Speed, 10 Courage and 5 Wisdom.

Before: Chaor
After: H'earring

2 x Fortissimo Fortissimo (DoP)
  • Number: 167
  • Rarity: Super Rare
  • Card Type: Mugic
  • Tribe: Generic
Card text:

Target Creature gains 5 Courage, Power, Wisdom, Speed, and Energy.

Large is good. Larger is better. But really, really big is sometimes best.

 
Deck Statistics
Distribution by Attack
- bar 39  74 %  
- bar 10  19 %  
15 bar 4 %  
35 bar 4 %  
 

Distribution by Card Type
Attack bar 18  34 %  
Battlegear bar 9 %  
Creature bar 8 %  
Location bar 20  38 %  
Mugic bar 11 %  
 

Distribution by Energy
- bar 51  96 %  
55 bar 4 %  
 

Distribution by Initiative
- bar 39  74 %  
Mugic Ability bar 4 %  
Mugic Counters bar 4 %  
Power bar 8 %  
Wisdom bar 11 %  
 

Distribution by Rarity
Common bar 11  21 %  
Rare bar 4 %  
Super Rare bar 15 %  
Ultra Rare bar 32  60 %  
 

Distribution by Tribe
- bar 43  81 %  
Generic bar 8 %  
OverWorld bar 8 %  
UnderWorld bar 4 %  
 



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