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Deck "Boiling Bath"

Deck "Boiling Bath"
Format: OCG - 48 Cards
created by telamon LV8 activity icon envelope icon
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Section: Main Deck (40 cards)
4 x Bloody Squito Bloody Squito (DMD-02)
  • Collector Number: 14
  • Rarity: Common
  • Type: Creature
  • Race: Brain Jacker
  • Power: 4000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Darkness
  • Artist: Atsushi Kawasaki (
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  This creature can't attack.

*  When this creature wins a battle, destroy it.

4 x Cebu Algol, the Electrical Vanguard Cebu Algol, the Electrical Vanguard (DMR-01)
  • Collector Number: 48
  • Rarity: Uncommon
  • Type: Creature
  • Race: Earth Eater/Cyber Lord/Alien
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  This creature can't attack.

*  When you put this creature into the battle zone, put a light, water, or darkness psychic creature with a cost of 5 or less into the battle zone from your hyperspatial zone.

4 x Deepsea Dober Deepsea Dober (DMD-06)
  • Collector Number: 12
  • Rarity: Uncommon
  • Type: Creature
  • Race: Blue Monster
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Hisanobu Kometani
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  This creature can't attack.

*  Your creatures that have Command in their race each cost 1 less to summon. They can't cost less than 1.

3 x Genius Janit, of the Hidden Blade Genius Janit, of the Hidden Blade (DMC-55)
  • Collector Number: 73
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord/Shinobi
  • Power: 1000
  • Cost: 3
  • Civilization: Water
  • Artist: TUBAKI HALSAME
Card text:

Ninja Strike 4 (Whenever your opponent attacks or blocks, if you have 4 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)
When you put this creature into the battle zone, return 1 creature in the battle zone with a cost of 3 or less to its owner's hand.

3 x Hot Spring Crimson Meow Hot Spring Crimson Meow (DMR-03)
  • Collector Number: 51
  • Rarity: Common
  • Type: Creature
  • Race: Flame Monster/Blue Monster
  • Power: 1000
  • Cost: 2
  • Civilization: Water/Fire
  • Artist: MURAYAMA RYOTA
Card text:

*  (This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, you may draw a card.

4 x Maxval, Electro-Fuuma Maxval, Electro-Fuuma (DMX-03)
  • Collector Number: 25
  • Rarity: Uncommon
  • Type: Creature
  • Race: Liquid People/Grand Devil
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water/Darkness
  • Artist: Naoki Saito
Card text:

*  (This creature is put into your mana zone tapped.)

Blockericon.jpg Blocker

*  This creature can't attack.

*  You may reduce the summoning cost of your darkness creatures by 1. They can't cost less than 1.

こいつがお前を地獄に導いてくれるぜ! —Kokujo (Heroes Cross Pack - Zakira)

4 x Self-Destructing Gil Poser Self-Destructing Gil Poser (DMD-04)
  • Collector Number: 6
  • Rarity: Promotional
  • Type: Creature
  • Race: Machine Eater/Alien
  • Power: 2000
  • Cost: 2
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  When you put this creature into the battle zone, you may destroy it. If you do, destroy one of your opponent's creatures with power 2000 or less.

4 x Super Flaming Hell`s Scrapper Super Flaming Hell's Scrapper (DMR-01)
  • Collector Number: 33
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Destroy any number of your opponent's creatures that have total power 5000 or less.

踏んだら地獄どころじゃないですたい!スーパーキョウレツじゃよー!! This isn't your average hell! It's super explosive!! (DMR-01)

4 x Zabi Barrel, Western Doll Zabi Barrel, Western Doll (DMD-04)
  • Collector Number: 3
  • Rarity: Promotional
  • Type: Creature
  • Race: Death Puppet/Alien
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: Taro Yamazaki
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  This creature can't attack.

*  When you put this creature into the battle zone, your opponent chooses a card in his hand and discards it.

3 x Zabi Mira, the Reviving Shaman Zabi Mira, the Reviving Shaman (DMR-01)
  • Collector Number: S4
  • Rarity: Super Rare
  • Type: Creature
  • Race: Demon Command/Alien
  • Power: 9000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Darkness
  • Artist: Hokuyu
Card text:

*  When you put this creature into the battle zone, you may destroy any number of your other creatures. For each creature destroyed, you may put a psychic creature with a cost of 6 or less into the battle zone from your hyperspatial zone.

*  Double breaker (This creature breaks 2 shields.)

3 x Zabi Trash Train, Fuuma Devil Zabi Trash Train, Fuuma Devil (DMX-05)
  • Collector Number: 7
  • Rarity: Rare
  • Type: Creature
  • Race: Hedrian/Grand Devil/Alien
  • Power: 3000
  • Cost: 4
  • Civilization: Darkness
Card text:

*  Whenever your other Aliens are destroyed, you may draw a card.

 
Section: Hyperspatial Zone (8 cards)
1 x Gallows Cebu Kaiser/Gallows Devil Dragon, Dead Sea Dragon Gallows Cebu Kaiser/Gallows Devil Dragon, Dead Sea Dragon (DMR-01)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Cyber Command/Alien//Devil Command Dragon/Alien
  • Power: 6000/120
  • Cost: 6/24
  • Civilization: Water//Water/Darkness/Fire
  • Artist: Adachi Yosuke
Card text:

*  When one of your opponent's creatures attacks, you may draw a card.

*  Double breaker (This creature breaks 2 shields.)


*  Your opponent can't cast spells or summon creatures without cost.

*  When this creature attacks, choose up to 2 creatures in the battle zone and return them to their owner's hands.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Hydra Gilsaurus/Gallows Devil Dragon, Dead Sea Dragon Hydra Gilsaurus/Gallows Devil Dragon, Dead Sea Dragon (DMR-01)
  • Collector Number: 59
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Rock Beast/Alien//Devil Command Dragon/Alien
  • Power: 5000/120
  • Cost: 5/24
  • Civilization: Fire//Water/Darkness/Fire
  • Artist: Adachi Yosuke
Card text:

* When a player summons a creature or casts a spell without paying its cost, that player chooses a card in his mana zone and puts it into his graveyard. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your opponent can't cast spells or summon creatures without cost.

*  When this creature attacks, choose up to 2 creatures in the battle zone and return them to their owner's hands.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Shoot Fighter Pippi/Gaial Violence Dragon, Zero Fighter Shoot Fighter Pippi/Gaial Violence Dragon, Zero Fighter (DMX-06)
  • Collector Number: 9
  • Rarity: Promotional
  • Type: Psychic Super Creature
  • Race: Fire Bird/Hunter//Red Command Dragon/Hunter
  • Power: 1000/9000
  • Cost: 2/14
  • Civilization: Fire
  • Artist: TUBAKI HALSAME
Card text:

*  Psychic Link: At the start of your turn, if there is a "Zero Kaiser" in your battle zone, you may flip this creature and that creature and link them.

*  While this creature is tapped, your opponent's attacking creatures must attack this creature if possible.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Whenever your Hunters win a battle, your opponent chooses 1 of their shields and returns it to their hand.

*  While this creature is tapped, your opponent's attacking creatures must attack this creature if possible.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

3 x Volg Thunder/Volg Tiger, Thunder Beast Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 7000/110
  • Cost: 6/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Zabi Rigel, Dragon Bone Keel/Gallows Devil Dragon, Dead Sea Dragon (Mode Change) Zabi Rigel, Dragon Bone Keel/Gallows Devil Dragon, Dead Sea Dragon (Mode Change) (DMR-01)
  • Collector Number: 53m
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Living Dead/Alien//Devil Command Dragon/Alien
  • Power: 3000/120
  • Cost: 4/24
  • Civilization: Darkness//Water/Darkness/Fire
  • Artist: Adachi Yosuke
Card text:

* Whenever one of your Aliens are destroyed by your opponent's spell, destroy one of your opponent's creatures.

* Whenever one of your Aliens has its power reduced to 0 or less by an opponent's spell, destroy one of your opponent's creatures.

* Psychic Link: At the start of your turn, if you have a Gallows Cebu Kaiser and a Hydra Gilsaurus in your battle zone, flip this creature and those creatures and link them.


*  Your opponent can't cast spells or summon creatures without cost.

*  When this creature attacks, choose up to 2 creatures in the battle zone and return them to their owner's hands.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Zero Kaiser/Gaial Violence Dragon, Zero Fighter Zero Kaiser/Gaial Violence Dragon, Zero Fighter (DMX-06)
  • Collector Number: 4
  • Rarity: Promotional
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter
  • Power: 6000/9000
  • Cost: 6/14
  • Civilization: Fire
  • Artist: TUBAKI HALSAME
Card text:

*  Double breaker (This creature breaks 2 shields.)

*  Whenever one of your Fire Birds are destroyed, your opponent chooses 1 of their shields and returns it to their hand.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Whenever your Hunters win a battle, your opponent chooses 1 of their shields and returns it to their hand.

*  While this creature is tapped, your opponent's attacking creatures must attack this creature if possible.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 17  35 %  
Darkness//Water/Darkness/Fire bar 2 %  
Fire bar 10  21 %  
Fire//Water/Darkness/Fire bar 2 %  
Water bar 11  23 %  
Water//Water/Darkness/Fire bar 2 %  
Water/Darkness bar 8 %  
Water/Fire bar 6 %  
 

Distribution by Cost
2 bar 11  23 %  
2/14 bar 2 %  
3 bar 15  31 %  
4 bar 6 %  
4/24 bar 2 %  
5 bar 8 %  
5/24 bar 2 %  
6 bar 8 %  
6/12 bar 6 %  
6/14 bar 2 %  
6/24 bar 2 %  
8 bar 6 %  
 

Distribution by Power
- bar 8 %  
1000 bar 13 %  
1000/9000 bar 2 %  
2000 bar 16  33 %  
3000 bar 15 %  
3000/120 bar 2 %  
4000 bar 8 %  
5000/120 bar 2 %  
6000/120 bar 2 %  
6000/9000 bar 2 %  
7000/110 bar 6 %  
9000 bar 6 %  
 

Distribution by Race
- bar 8 %  
Blue Monster bar 8 %  
Brain Jacker bar 8 %  
Cyber Command/Alien//Devil Command Dragon/Alien bar 2 %  
Cyber Lord/Shinobi bar 6 %  
Death Puppet/Alien bar 8 %  
Demon Command/Alien bar 6 %  
Demon Command/Hunter bar 6 %  
Earth Eater/Cyber Lord/Alien bar 8 %  
Fire Bird/Hunter//Red Command Dragon/Hunter bar 2 %  
Flame Monster/Blue Monster bar 6 %  
Hedrian/Grand Devil/Alien bar 6 %  
Liquid People/Grand Devil bar 8 %  
Living Dead/Alien//Devil Command Dragon/Alien bar 2 %  
Machine Eater/Alien bar 8 %  
Red Command Dragon/Hunter bar 2 %  
Rock Beast/Alien//Devil Command Dragon/Alien bar 2 %  
 

Distribution by Rarity
Common bar 10  21 %  
Promotional bar 10  21 %  
Rare bar 15 %  
Super Rare bar 6 %  
Uncommon bar 14  29 %  
Victory Rare bar 8 %  
 

Distribution by Type
Creature bar 36  75 %  
Psychic Creature/Psychic Super Creature bar 10 %  
Psychic Super Creature bar 6 %  
Spell bar 8 %  
 



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