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Deck "Mark of the Dragon"

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Deck "Mark of the Dragon"
60 Cards
created by jamesneil_23 activity icon
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Card list Group cards by  
Card Type: Nexus (5 cards)
1 x The Ancient Dragon Territory The Ancient Dragon Territory (CC)
  • Number: 101
  • Rarity: Common
  • Card Type: Nexus
  • Color: Red
  • Cost: 6
  • Reduction: RRR
  • Gems: 1
Card text:

3LV2

[LV1][LV2] (During Your Turn) Each time a spirit is destroyed, move the cores on that spirit to its owner's Trash instead of their Reserve.
[LV2] (During Your Battle Phase) Each time a spirit you control defeats a spirit, draw 1 card.

1 x The Awakening Fortress Castle The Awakening Fortress Castle (BS09)
  • Number: 66
  • Rarity: Common
  • Card Type: Nexus
  • Color: Blue
  • Cost: 5
  • Reduction: SSS
  • Gems: 1
Card text:

When This Nexus is Set (Lv. 1-2): You may Summon one 4-Core-Cost-or-lower Sapphire Spirit from your hand directly to the Field, ignoring its Core Cost. This Spirit's "When Summoned" effects do not activate when using this effect. During Your Draw Phase (Lv. 2): When this Phase begins, discard one Nexus card from your hand in order to draw an additional card.

1 x The Hill of Violent Wind The Hill of Violent Wind (CC)
  • Number: 109
  • Rarity: Common
  • Card Type: Nexus
  • Color: Green
  • Cost: 5
  • Reduction: GG
  • Gems: 1
Card text:

2LV2

[LV1][LV2] (Opponent's Start Step) Refresh target exhausted spirit you control with High Speed.
[LV2] (Permanent) Each time you summon a spirit it gets +1000BP until end of turn.

1 x The Spring of Norn The Spring of Norn (BS09)
  • Number: 62
  • Rarity: Uncommon
  • Card Type: Nexus
  • Color: White
  • Cost: 3
  • Reduction: DD
  • Gems: 1
Card text:

During Your Opponent's Turn (Lv. 1-2): In place of exhausting your Spirit, you can now exhaust one of your Nexus to activate your Spirit's Special Diamond Ability ICEWALL. (Lv. 2): None of your Diamond or Topaz Nexus can be destroyed due to the effects of any opposing Spirits, Nexus, or Spell Cards.

1 x The Star Creation Place The Star Creation Place (BS09)
  • Number: 56
  • Rarity: Common
  • Card Type: Nexus
  • Color: Red
  • Cost: 4
  • Reduction: RR
  • Gems: 1
Card text:

(Lv. 1-2): All of your 8000BP-or-higher Spirits gain the Special Ruby Ability RAGE. During Each Attack Phase (Lv. 2): When one of your "Astral Dragon" Attribute Spirits destroy only an opposing Spirit based on Battle Point difference, return one Spirit Card from your Trash to your hand.

 
Card Type: Spell (18 cards)
1 x Awaken Awaken (CC)
  • Number: 115
  • Rarity: Common
  • Card Type: Spell
  • Color: Red
  • Cost: 3
  • Reduction: R
Card text:

[Flash]: (Flash Step)(Your Main Phase) Move 3 cores from your Reserve to target spirit you control, then draw 1 card.

1 x Big Bang Energy Big Bang Energy (BS09)
  • Number: 67
  • Rarity: Uncommon
  • Card Type: Spell
  • Color: Red
  • Cost: 4
  • Reduction: RR
Card text:

Main Phase: For the duration of this turn, all "Astral Dragon" Attribute Spirits in your hand have the same Core Cost as the number of Life Cores you have remaining. Flash Timing: For the duration of this turn, one of your Spirits gains +2000BP.

2 x Blessing Cores Blessing Cores (BS09)
  • Number: 83
  • Rarity: Common
  • Card Type: Spell
  • Color: Blue
  • Cost: 4
  • Reduction: SSE
Card text:

Main Phase: Add one Core from the Void to each of two of your Nexus. Flash Timing: For the duration of this turn, one of your Spirits gains +3000BP.

1 x Double Draw Double Draw (CC)
  • Number: 117
  • Rarity: Common
  • Card Type: Spell
  • Color: Red
  • Cost: 4
  • Reduction: RR
Card text:

[Main]: (Your Main Phase) Draw 2 cards.
[Flash]: (Flash Step)(Your Main Phase) Target spirit gets +2000BP until end of turn.

1 x Dragonic Howling Dragonic Howling (BS09)
  • Number: 84
  • Rarity: Uncommon
  • Card Type: Spell
  • Color: Blue
  • Cost: 6
  • Reduction: SSS
Card text:

Flash Timing: Discard the top card in your deck, then destroy all opposing Spirits with the same Core Cost as the discarded card.

2 x Dream Ribbon Dream Ribbon (CC)
  • Number: 146
  • Rarity: Common
  • Card Type: Spell
  • Color: White
  • Cost: 4
  • Reduction: DDD
Card text:

[Flash]: (Flash Step)(Your Main Phase) Move target spirit your opponent controls to its owner's hand.

1 x Hand Reverse Hand Reverse (CC)
  • Number: 138
  • Rarity: Uncommon
  • Card Type: Spell
  • Color: Green
  • Cost: 5
  • Reduction: EE
Card text:

[Main]: (Your Main Phase) Discard your hand. Then, draw until you have the same number of cards in your hand as your opponent does in their hand.
[Flash]: (Flash Step)(Your Main Phase) Target spirit gets +3000BP until end of turn.

1 x Healing Circle Healing Circle (BS09)
  • Number: 78
  • Rarity: Rare
  • Card Type: Spell
  • Color: White
  • Cost: 5
  • Reduction: DDDTT
Card text:

Main Phase: Add one Core from the Void to your Life. Flash Timing: For the duration of this turn, one of your Spirits gains +2000BP.

1 x Immortal Draw Immortal Draw (BS09)
  • Number: 71
  • Rarity: Common
  • Card Type: Spell
  • Color: Purple
  • Cost: 4
  • Reduction: AA
Card text:

Main Phase: For the duration of this turn, when you summon a Spirit with the Special Amethyst Ability IMMORTALITY, draw two cards from your deck. Flash Timing: For the duration of this turn, one of your Spirits gains +1000BP.

1 x Land Mine Land Mine (BS09)
  • Number: 68
  • Rarity: Common
  • Card Type: Spell
  • Color: Red
  • Cost: 5
  • Reduction: RRRSS
Card text:

Flash Timing: Destroy an opposing Spirit with any one of the following Special Gem Abilities: EVOLUTION, CURSE, HIGH SPEED, BRILLIANCE, or CRUSH. Should this card be discarded from your deck due to the effects of an opposing Spirit, Nexus, or Spell Card, this effect immediately activates.

1 x Offensive Aura Offensive Aura (CC)
  • Number: 116
  • Rarity: Common
  • Card Type: Spell
  • Color: Red
  • Cost: 4
  • Reduction: RR
Card text:

[Flash]: (Flash Step)(Your Main Phase) All attacking spirits you control get +2000BP until end of turn.

2 x On the Edge On the Edge (BS09)
  • Number: 73
  • Rarity: Common
  • Card Type: Spell
  • Color: Green
  • Cost: 3
  • Reduction: EE
Card text:

Flash Timing: For the duration of this turn, when calculating Battle Point difference in battle, all Spirits will use their Level 2 Battle Points.

3 x Shadow Blade Shadow Blade (BS09)
  • Number: 72
  • Rarity: Rare
  • Card Type: Spell
  • Color: Purple
  • Cost: 7
  • Reduction: AAARR
Card text:

Flash Timing: When you have both Ruby and Amethyst Spirits on your Field, destroy all exhausted opposing Spirits that are not Tribute Summons.

 
Card Type: Spirit (37 cards)
1 x Chakrambat Chakrambat (CC)
  • Number: 10
  • Rarity: Common
  • Card Type: Spirit
  • Color: Red
  • Spirit Type: Flying Fang
  • Cost: 3
  • Reduction: RR
  • Gems: 1
Card text:

1LV1
1000
2LV2
2000

[LV1][LV2] (When Attacks) This spirit gets +4000BP until end of turn.

1 x Clockdile Clockdile (BS09)
  • Number: 43
  • Rarity: Common
  • Card Type: Spirit
  • Color: Yellow
  • Spirit Type: Hunter Beast/Imaginary Beast
  • Cost: 6
  • Reduction: TTAA
  • Gems: 1
Card text:

When Summoned (Lv. 1-2-3): Destroy all opposing Spirits with the Special Sapphire Ability ASSAULT. When Destroyed (Lv. 3): Return one Amethyst or Topaz Spell Card from your Trash to your hand.

1 x Disaster Disaster (CC)
  • Number: 33
  • Rarity: Common
  • Card Type: Spirit
  • Color: Purple
  • Spirit Type: Darkling
  • Cost: 3
  • Reduction: AA
  • Gems: 1
Card text:

1LV1
3000
3LV2
6000
7LV3
8000

[LV2][LV3] (During Your Battle Phase) This spirit must attack if possible.

1 x Hungrytree Hungrytree (CC)
  • Number: 62
  • Rarity: Rare
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Plant Spirit
  • Cost: 4
  • Reduction: EE
  • Gems: 1
Card text:

1LV1
5000
3LV2
7000

[LV1][LV2] (When Destroyed) Your opponent discards 1 card.

1 x Jurassickle Jurassickle (CC)
  • Number: 19
  • Rarity: Common
  • Card Type: Spirit
  • Color: Red
  • Spirit Type: Terra Dragon
  • Cost: 5
  • Reduction: RRRR
  • Gems: 1
Card text:

1LV1
2000
3LV2
4000

[LV1][LV2] (When Attacks) This spirit gets +4000BP until end of turn.

1 x Merat Merat (CC)
  • Number: 6
  • Rarity: Common
  • Card Type: Spirit
  • Color: Red
  • Spirit Type: Drifting Spirit
  • Cost: 2
  • Reduction: RR
  • Gems: 1
Card text:

1LV1
3000
3LV2
6000

[LV1][LV2] (Your Start Step) Move 1 core from this spirit to your Reserve.
[LV1][LV2] (Permanent) Each time 1 or more cores are put on this spirit except due to the effect of a spirit, nexus, or spell, this spirit cannot attack this turn.

1 x Metalburn Metalburn (CC)
  • Number: 8
  • Rarity: Common
  • Card Type: Spirit
  • Color: Red
  • Spirit Type: Machine Dragon
  • Cost: 3
  • Reduction: R
  • Gems: 1
Card text:

1LV1
3000
3LV2
4000
8LV3
8000

1 x Pelileaf Pelileaf (CC)
  • Number: 52
  • Rarity: Common
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Song Bird
  • Cost: 2
  • Gems: 1
Card text:

1LV1
3000
2LV2
4000

[LV2] (Permanent) This spirit gets +2000BP while you have a core in your Reserve.

1 x Shidafukurou Shidafukurou (CC)
  • Number: 59
  • Rarity: Common
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Winged Beast
  • Cost: 3
  • Reduction: EE
  • Gems: 1
Card text:

1LV1
3000
4LV2
5000

[LV1][LV2] (Permanent) Each time your opponent draws 1 or more cards, if this spirit is exhausted, refresh this spirit.

1 x Skelton-Jaw Skelton-Jaw (CC)
  • Number: 16
  • Rarity: Uncommon
  • Card Type: Spirit
  • Color: Red
  • Spirit Type: Winged Dragon
  • Cost: 5
  • Reduction: RR
  • Gems: 1
Card text:

1LV1
5000
2LV2
7000
7LV3
10000

[LV1][LV2][LV3] (During Opponent's Battle Phase) This spirit cannot block.
[LV2][LV3] (When Attacks) This spirit gets +1000BP for each unexhausted spirit your opponent controls until end of turn.

1 x Spinoaxe Spinoaxe (CC)
  • Number: 15
  • Rarity: Common
  • Card Type: Spirit
  • Color: Red
  • Spirit Type: Terra Dragon
  • Cost: 4
  • Reduction: RR
  • Gems: 1
Card text:

1LV1
3000
3LV2
4000

[LV1][LV2] (When Attacks) This spirit cannot be blocked by spirits with High Speed this turn.

1 x Stagrove Stagrove (CC)
  • Number: 66
  • Rarity: Uncommon
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Imp
  • Cost: 4
  • Reduction: EEE
  • Gems: 1
Card text:

1LV1
3000
2LV2
5000

[LV2] (When Attacks) Gain 1 core on target spirit you control except this spirit.

1 x Teranosaber Teranosaber (CC)
  • Number: 3
  • Rarity: Common
  • Card Type: Spirit
  • Color: Red
  • Spirit Type: Flying Fang
  • Cost: 2
  • Gems: 1
Card text:

1LV1
4000
3LV2
6000

[LV1] (During Opponent's Battle Phase) This spirit cannot block.

1 x The BlacksmithKing Cyc-Bros The BlacksmithKing Cyc-Bros (BS09)
  • Number: 53
  • Rarity: Master Rare
  • Card Type: Spirit
  • Color: Blue
  • Spirit Type: Fighting Spirit/Creator
  • Cost: 6
  • Reduction: SSRR
  • Gems: 1
Card text:

When This Spirit Attacks (Lv. 1-2): CRUSH Your opponent must discard a number of cards from the top of his/her deck equal to the current Battle Level of this Spirit. When This Spirit Attacks (Lv. 1-2): For each card discarded due to this Spirit's Special Sapphire Ability CRUSH, add one Core from the Void to this Spirit.

1 x The BladeDragon Steelanodon The BladeDragon Steelanodon (CC)
  • Number: 20
  • Rarity: Uncommon
  • Card Type: Spirit
  • Color: Red
  • Spirit Type: Winged Dragon
  • Cost: 6
  • Reduction: RR
  • Gems: 1
Card text:

1LV1
4000
6LV2
10000

[LV1][LV2] Evolution (Flash Step) You may move any number of cores from spirits you control to this spirit.

1 x The BlazeEmperor Arc The BlazeEmperor Arc (BS09)
  • Number: 9
  • Rarity: Rare
  • Card Type: Spirit
  • Color: Red/Blue
  • Spirit Type: Astral Dragon/Soldier
  • Cost: 6
  • Reduction: RRSS
  • Gems: 2
Card text:

TRIBUTE SUMMON: 3+ Core Cost —> Void After paying the traditional Summoning Core Cost, you must move all the Cores of a Spirit that meets these aspects to the location specified in order to Summon this Spirit. When This Spirit Attacks (Lv. 1-2-3): Destroy an opposing Spirit with 3000BP or less, as well as two of your opponent's Nexus.

1 x The BlizzardEmperor Ullr The BlizzardEmperor Ullr (BS09)
  • Number: 36
  • Rarity: Rare
  • Card Type: Spirit
  • Color: White/Yellow
  • Spirit Type: Armed Machine/Soldier
  • Cost: 6
  • Reduction: DDTT
  • Gems: 2
Card text:

TRIBUTE SUMMON: 3+ Core Cost —> Void After paying the traditional Summoning Core Cost, you must move all the Cores of a Spirit that matches these aspects to the location specified in order to Summon this Spirit. (Lv. 1-2-3): When a Spirit with a Core Cost of 4 or less attacks, neither player loses Life Cores. (Lv. 2-3): IMMUNITY (Ruby/Amethyst/Diamond/Sapphire) This Spirit is invincible against the effects of all opposing Spirits, Nexus, and Spell Cards of the Gem Colors stated above.

1 x The Charger Blanboar The Charger Blanboar (CC)
  • Number: 71
  • Rarity: Rare
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Blade Beast
  • Cost: 6
  • Reduction: EE
  • Gems: 1
Card text:

1LV1
5000
4LV2
9000

[LV2] (During the Battle Phase) Each time this spirit defeats a spirit, if this spirit is exhausted, refresh this spirit.

1 x The DarkKnight Bors The DarkKnight Bors (BS09)
  • Number: 14
  • Rarity: Common
  • Card Type: Spirit
  • Color: Purple
  • Spirit Type: Evil Shadow
  • Cost: 4
  • Reduction: AARR
  • Gems: 1
Card text:

During Every Attack Phase (Lv. 1-2): IMMORTALITY: 5-Core Cost If this Spirit Card is in your Trash, you can Summon it to the Field when one of your Spirits with the same Core Cost stated above is destroyed.

1 x The DarknessEmperor Zanba The DarknessEmperor Zanba (BS09)
  • Number: 18
  • Rarity: Rare
  • Card Type: Spirit
  • Color: Purple/Red
  • Spirit Type: Nightling/Soldier
  • Cost: 6
  • Reduction: AARR
  • Gems: 2
Card text:

TRIBUTE SUMMON: 3+ Core Cost —> Void After paying the traditional Summoning Core Cost, you must move all the Cores of a Spirit that meets these aspects to the location specified in order to Summon this Spirit. When This Spirit Attacks (Lv. 1-2-3): Send a number of Cores from each opposing Spirit to your opponent's Reserve equal to the current Battle Level of this Spirit.

1 x The DragonArmorGiant Ozias The DragonArmorGiant Ozias (BS09)
  • Number: 51
  • Rarity: Uncommon
  • Card Type: Spirit
  • Color: Blue
  • Spirit Type: Fighting Spirit
  • Cost: 5
  • Reduction: SSS
  • Gems: 1
Card text:

(Lv. 2): All the Nexus on your Field are treated as being at Nexus Level 2.

1 x The FairyKnight Peter The FairyKnight Peter (BS09)
  • Number: 42
  • Rarity: Uncommon
  • Card Type: Spirit
  • Color: Yellow
  • Spirit Type: Fairy
  • Cost: 5
  • Reduction: TTTAA
  • Gems: 1
Card text:

When This Spirit Attacks (Lv. 1-2-3): HOLY LIFE When your opponent loses a Life Core due to this Spirit's attack, add one Core from the Void to your Life. When This Spirit Attacks (Lv. 2-3): Choose a target opposing Spirit; that Spirit cannot block for the duration of this battle.

1 x The FlameLizard Cthugma The FlameLizard Cthugma (BS09)
  • Number: 49
  • Rarity: Common
  • Card Type: Spirit
  • Color: Blue
  • Spirit Type: Fusion Beast
  • Cost: 3
  • Reduction: SEE
  • Gems: 1
Card text:

(Lv. 1-2-3): This Spirit can block an opposing Spirit with the special effect "This Spirit cannot be blocked." When This Spirit Blocks (Lv. 3): Destroy one opposing Spirit with the effect "This Spirit cannot be blocked."

1 x The GalaxyDragon Andrometeors The GalaxyDragon Andrometeors (BS09)
  • Number: 5
  • Rarity: Uncommon
  • Card Type: Spirit
  • Color: Red
  • Spirit Type: Astral Dragon
  • Cost: 4
  • Reduction: RRS
  • Gems: 1
Card text:

When This Spirit Attacks (Lv. 1-2-3): You may look at the top two cards in your deck; if one of them is an "Astral Dragon" Attribute Spirit, add that card to your hand. Return the remaining card(s) to the bottom of your deck in any order you wish. (Lv. 2-3): Treat this Spirit as a Ruby Spirit as well as a Sapphire Spirit.

2 x The ImpregnableKnightLord Odin Type-X The ImpregnableKnightLord Odin Type-X (BS09)
  • Number: X38
  • Rarity: X Rare
  • Card Type: Spirit
  • Color: White
  • Spirit Type: Machine/Armed Machine
  • Cost: 6
  • Reduction: DDDD
  • Gems: 1
Card text:

When Summoned (Lv. 1-2-3): When your opponent has 6 or more cards in his/her hand, return 3 of his/her non-Tribute-Summon Spirits to the top of his/her deck in any order you wish. (Lv. 3): IMMUNITY (Ruby, Amethyst, Emerald, Diamond, Topaz, Sapphire) This Spirit is invincible against the effects of all opposing Spirits, Nexus, and Spell Cards of the Gem Colors stated above.

1 x The JailBeast Gashabers The JailBeast Gashabers (BS09)
  • Number: 15
  • Rarity: Common
  • Card Type: Spirit
  • Color: Purple
  • Spirit Type: Zombie/Imaginary Beast
  • Cost: 4
  • Reduction: AATT
  • Gems: 1
Card text:

During Your Draw Phase (Lv. 1-2-3): When you have a Spirit with 8000BP or more on your Field, draw one more card. When Destroyed (Lv. 3): Return one Topaz Spirit Card from your Trash to your hand.

1 x The JungleEmperor Volza The JungleEmperor Volza (BS09)
  • Number: 27
  • Rarity: Rare
  • Card Type: Spirit
  • Color: Green/White
  • Spirit Type: Blade Beast/Soldier
  • Cost: 6
  • Reduction: EEDD
  • Gems: 2
Card text:

TRIBUTE SUMMON: 3+ Core Cost —> Void After paying the traditional Summoning Core Cost, you must move all the Cores of a Spirit that meets these aspects to the location specified in order to Summon this Spirit. When in Battle (Lv. 1-2-3): When this Spirit destroys only an opposing Spirit based on Battle Point difference, refresh this Spirit. When This Spirit Attacks (Lv. 2-3): Any Spirit that blocks this Spirit cannot have its Cores removed.

1 x The MeteoriteArmor Monoqueiroz The MeteoriteArmor Monoqueiroz (CC)
  • Number: 70
  • Rarity: Common
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Shell Insect
  • Cost: 5
  • Reduction: EEE
  • Gems: 1
Card text:

1LV1
3000
4LV2
7000

[LV1][LV2] (When Summoned) All spirits you control get +2000BP until end of turn.

1 x The RiseDragon Balmung The RiseDragon Balmung (RA)
  • Number: 7
  • Rarity: Common
  • Card Type: Spirit
  • Color: Red
  • Spirit Type: Winged Dragon
  • Cost: 4
  • Reduction: RRR
  • Gems: 1
Card text:

1LV1
3000
4LV2
6000
8LV3
8000

[LV1][LV2][LV3] Evolution (Flash Step) You may move any number of cores from spirits you control to this spirit.

1 x The SharkMan Sangojaw The SharkMan Sangojaw (BS09)
  • Number: 47
  • Rarity: Uncommon
  • Card Type: Spirit
  • Color: Blue
  • Spirit Type: Beast Head/Creator
  • Cost: 2
  • Reduction: S
  • Gems: 1
Card text:

(Lv. 1-2-3): All Spirits can no longer be refreshed due to the effects of Nexus or Spell Cards.

1 x The StormEmperor Coyo The StormEmperor Coyo (BS09)
  • Number: 54
  • Rarity: Rare
  • Card Type: Spirit
  • Color: Blue/Green
  • Spirit Type: Beast Head/Soldier
  • Cost: 6
  • Reduction: SSEE
  • Gems: 2
Card text:

TRIBUTE SUMMON: 3+ Core Cost —> Void After paying the traditional Summoning Core Cost, you must move all the Cores of a Spirit that meets these aspects to the location specified in order to Summon this Spirit. When This Spirit Attacks (Lv. 2-3): ASSAULT (1) During this turn for the number of times stated above, you can exhaust one Nexus in order to refresh this Spirit.

1 x The VampireDragon Wybat The VampireDragon Wybat (BS09)
  • Number: 4
  • Rarity: Uncommon
  • Card Type: Spirit
  • Color: Red
  • Spirit Type: Winged Dragon/Nightling
  • Cost: 3
  • Reduction: RAA
  • Gems: 1
Card text:

When This Spirit Attacks (Lv. 2-3): RAGE If your opponent has any unexhausted Spirits available, he/she must block this attack.

1 x The WildBeast Cruger The WildBeast Cruger (BS09)
  • Number: 7
  • Rarity: Common
  • Card Type: Spirit
  • Color: Red
  • Spirit Type: Emperor Beast
  • Cost: 5
  • Reduction: RRRSS
  • Gems: 1
Card text:

When This Spirit Attacks (Lv. 1-2-3): Send two Cores from your Trash to one of your Spirits.

1 x Tryswordon Tryswordon (CC)
  • Number: 12
  • Rarity: Common
  • Card Type: Spirit
  • Color: Red
  • Spirit Type: Terra Dragon
  • Cost: 4
  • Reduction: RR
  • Gems: 1
Card text:

1LV1
1000
4LV2
7000

[LV2] (During Opponent's Battle Phase) This spirit cannot block spirits with BP lower than this spirit's BP.

1 x Volc-Baboon Volc-Baboon (CC)
  • Number: 9
  • Rarity: Common
  • Card Type: Spirit
  • Color: Red
  • Spirit Type: Emperor Dragon
  • Cost: 3
  • Reduction: R
  • Gems: 1
Card text:

1LV1
4000
3LV2
6000

[LV1][LV2] (During Opponent's Battle Phase) This spirit cannot block.

1 x Warrior-Gun Warrior-Gun (CC)
  • Number: 74
  • Rarity: Common
  • Card Type: Spirit
  • Color: White
  • Spirit Type: Machine
  • Cost: 1
  • Gems: 1
Card text:

1LV1
1000
2LV2
3000

 
Deck Statistics
Distribution by Card Type
Nexus bar 8 %  
Spell bar 18  30 %  
Spirit bar 37  62 %  
 

Distribution by Color
Blue bar 13 %  
Blue/Green bar 2 %  
Green bar 10  17 %  
Green/White bar 2 %  
Purple bar 12 %  
Purple/Red bar 2 %  
Red bar 21  35 %  
Red/Blue bar 2 %  
White bar 12 %  
White/Yellow bar 2 %  
Yellow bar 3 %  
 

Distribution by Cost
1 bar 2 %  
2 bar 7 %  
3 bar 11  18 %  
4 bar 17  28 %  
5 bar 11  18 %  
6 bar 13  22 %  
7 bar 5 %  
 

Distribution by Gems
- bar 18  30 %  
1 bar 37  62 %  
2 bar 8 %  
 

Distribution by Rarity
Common bar 34  57 %  
Master Rare bar 2 %  
Rare bar 11  18 %  
Uncommon bar 12  20 %  
X Rare bar 3 %  
 

Distribution by Reduction
- bar 5 %  
AA bar 3 %  
AAARR bar 5 %  
AARR bar 3 %  
AATT bar 2 %  
DD bar 2 %  
DDD bar 3 %  
DDDD bar 3 %  
DDDTT bar 2 %  
DDTT bar 2 %  
EE bar 10 %  
EEDD bar 2 %  
EEE bar 3 %  
GG bar 2 %  
R bar 5 %  
RAA bar 2 %  
RR bar 10  17 %  
RRR bar 3 %  
RRRR bar 2 %  
RRRSS bar 3 %  
RRS bar 2 %  
RRSS bar 2 %  
S bar 2 %  
SEE bar 2 %  
SSE bar 3 %  
SSEE bar 2 %  
SSRR bar 2 %  
SSS bar 5 %  
TTAA bar 2 %  
TTTAA bar 2 %  
 

Distribution by Spirit Type
- bar 23  38 %  
Armed Machine/Soldier bar 2 %  
Astral Dragon bar 2 %  
Astral Dragon/Soldier bar 2 %  
Beast Head/Creator bar 2 %  
Beast Head/Soldier bar 2 %  
Blade Beast bar 2 %  
Blade Beast/Soldier bar 2 %  
Darkling bar 2 %  
Drifting Spirit bar 2 %  
Emperor Beast bar 2 %  
Emperor Dragon bar 2 %  
Evil Shadow bar 2 %  
Fairy bar 2 %  
Fighting Spirit bar 2 %  
Fighting Spirit/Creator bar 2 %  
Flying Fang bar 3 %  
Fusion Beast bar 2 %  
Hunting Beast/Imaginary Beast bar 2 %  
Imp bar 2 %  
Machine bar 2 %  
Machine Dragon bar 2 %  
Machine/Armed Machine bar 3 %  
Nightling/Soldier bar 2 %  
Plant Spirit bar 2 %  
Shell Insect bar 2 %  
Song Bird bar 2 %  
Terra Dragon bar 5 %  
Winged Beast bar 2 %  
Winged Dragon bar 5 %  
Winged Dragon/Nightling bar 2 %  
Zombie/Imaginary Beast bar 2 %  
 



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