Damage cannot be cancelled. Forced: After your turn begins, each player must sacrifice a unit in this corresponding zone.
"A worthy death, as long as it goes with me." - Gurni Thorgrimson
3
x
Cultist of Slaanesh (Core)
Card Number: 86
Rarity: F
Card Type: Unit
Race: Chaos
Cost: 2
Hit Points: 1
Loyalty Icons: 1
Power Icons: 1
Traits: Zealot.
Unique: No
Card text:
Quest. Action: Spend 4 resources to destroy one target development.
You feel most alive at the brink of death.
3
x
Festering Nurglings (Core)
Card Number: 83
Rarity: F
Card Type: Unit
Race: Chaos
Cost: 2
Hit Points: 2
Loyalty Icons: 1
Power Icons: 1
Traits: Daemon.
Unique: No
Card text:
Forced: After this unit enters play, corrupt one target unit in any player's corresponding zone.
3
x
Flames of Tzeentch (Core)
Card Number: 102
Rarity: F
Card Type: Tactic
Race: Chaos
Cost: X
Hit Points: 0
Loyalty Icons: 3
Power Icons: 0
Traits: Spell.
Unique: No
Card text:
Play during your turn. Action: Deal X damage to one target unit.
3
x
Fledgling Chaos Spawn (Core)
Card Number: 89
Rarity: F
Card Type: Unit
Race: Chaos
Cost: 0
Hit Points: 1
Loyalty Icons: 1
Power Icons: 0
Traits: Daemon.
Unique: No
Card text:
Battlefield. Forced: After this unit is destroyed, deal 1 damage to one target unit in any player's battlefield.
3
x
Horrific Mutation (Core)
Card Number: 94
Rarity: F
Card Type: Support
Race: Chaos
Cost: 1
Hit Points: 0
Loyalty Icons: 1
Power Icons: 0
Traits: Attachment. Mutation.
Unique: No
Card text:
Attach to a target unit you control. While attached unit is attacking, defending units get -1 hit points.
3
x
Innovation (Core)
Card Number: 119
Rarity: F
Card Type: Tactic
Race: Neutral
Cost: 0
Hit Points: 0
Loyalty Icons: 0
Power Icons: 0
Unique: No
Card text:
Action: Gain 1 resource for each development in your kingdom.
Necessity is the mother of all...
3
x
Melekh the Changer (Core)
Card Number: 88
Rarity: F
Card Type: Unit
Race: Chaos
Cost: 3
Hit Points: 3
Loyalty Icons: 2
Power Icons: 1
Traits: Hero. Mage.
Unique: Yes
Card text:
Limit one Hero per zone. This unit gains [Power] for each corrupted card controlled by an opponent.
3
x
Nurgle Sorcerer (Core)
Card Number: 84
Rarity: F
Card Type: Unit
Race: Chaos
Cost: 3
Hit Points: 2
Loyalty Icons: 3
Power Icons: 1
Traits: Sorceror.
Unique: No
Card text:
Quest. Action: Spend 3 resources to deal 1 damage to one target unit. Deal an additional damage to the target if that unit is corrupted.
3
x
Pilgrimage (Core)
Card Number: 117
Rarity: F
Card Type: Tactic
Race: Neutral
Cost: 4
Hit Points: 0
Loyalty Icons: 0
Power Icons: 0
Unique: No
Card text:
Lower the cost to play this card by 1 for each development in your quest zone. Action: Return one target unit to its owner's hand.
3
x
Savage Marauders (Core)
Card Number: 82
Rarity: F
Card Type: Unit
Race: Chaos
Cost: 3
Hit Points: 1
Loyalty Icons: 1
Power Icons: 2
Traits: Warrior.
Unique: No
Card text:
It is time the cattle of the Empire learn the meaning of slaughter.
3
x
Servants of Khorne (Core)
Card Number: 81
Rarity: F
Card Type: Unit
Race: Chaos
Cost: 1
Hit Points: 1
Loyalty Icons: 1
Power Icons: 1
Traits: Warrior.
Unique: No
Card text:
Battlefield only.
3
x
Shrine to Nurgle (Core)
Card Number: 98
Rarity: F
Card Type: Support
Race: Chaos
Cost: 2
Hit Points: 0
Loyalty Icons: 1
Power Icons: 1
Traits: Building.
Unique: No
Card text:
Kingdom. Forced: After an opponent's unit is damaged during combat, corrupt that unit.
Filth and rotting corpses cover this foul alter.
3
x
Slaanesh's Domination (Core)
Card Number: 105
Rarity: F
Card Type: Tactic
Race: Chaos
Cost: 2
Hit Points: 0
Loyalty Icons: 2
Power Icons: 0
Unique: No
Card text:
Action: Reveal up to three cards at random from one target opponent's hand. You may play any tactics thus revealed as though they were in your hand for no cost.
2
x
Valkia the Bloody (Core)
Card Number: 87
Rarity: F
Card Type: Unit
Race: Chaos
Cost: 4
Hit Points: 4
Loyalty Icons: 3
Power Icons: 2
Traits: Hero. Daemon.
Unique: Yes
Card text:
Limit one Hero per zone. Quest. Action: Spend 2 resources to move any number of damage on this unit to a target corrupted unit.
3
x
Warpstone Excavation (Core)
Card Number: 116
Rarity: F
Card Type: Support
Race: Neutral
Cost: 0
Hit Points: 0
Loyalty Icons: 0
Power Icons: 1
Traits: Warpstone.
Unique: No
Card text:
Your units enter this zone corrupted.
3
x
Warpstone Meteor (Core)
Card Number: 96
Rarity: F
Card Type: Support
Race: Chaos
Cost: 3
Hit Points: 0
Loyalty Icons: 2
Power Icons: 2
Traits: Warpstone.
Unique: No
Card text:
Forced: After your turn begins, each player must corrupt one of his units in this corresponding zone or deal 1 damage to his capital. (Players decide where their own damage is assigned.)