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Deck "THE VENGEANCE"

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Deck "THE VENGEANCE"
Format: OCG - 48 Cards
created by akshay99 activity icon
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awesome deck with a combo of light and dark creatures
just try it once and u wont stop winning

 
Card list Group cards by  
Section: Main Deck (42 cards)
4 x Ashliger, Holy Dark Beast Ashliger, Holy Dark Beast (P-Y9)
  • Collector Number: P63-Y9
  • Rarity: Promotional
  • Type: Creature
  • Race: Shine Monster/Dark Monster
  • Power: 4500
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light/Darkness
  • Artist: Hisanobu Kometani
Card text:

(This creature is put into your mana zone tapped.)

*  Your Angel Commands and Demon Commands cost 2 less to summon. They can't cost less than 1.


Holysoul.gif Holy Soul
Evilsoul.gif Evil Soul

This two-headed beast uses one of its heads for devouring meat, and the other head for devouring souls.

1 x Auzesu, the Demonic Holy Spirit Auzesu, the Demonic Holy Spirit (DMC-46)
  • Collector Number: 21
  • Rarity: Super Rare
  • Type: Creature
  • Race: Angel Command/Demon Command
  • Power: 6500
  • Cost: 6
  • Civilization: Light/Darkness
  • Artist: hippo
Card text:

This card is put into the mana zone tapped.
Sympathy: This card's cost is reduced by 1 for each Angel Command or Demon Command in your battle zone. You cannot reduce the cost below 2.
When one of your Angel Command or Demon Command attacks, you may destroy one of your opponent's tapped creatures.
Double Breaker

1 x Ballom Monarch, Lord of Dark Reapers Ballom Monarch, Lord of Dark Reapers (DM-35)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Demon Command
  • Power: 12000
  • Cost: 7
  • Civilization: Darkness
  • Artist: ittoku
Card text:

Evolution: Put on 1 of your Demon Commands or creatures with "Reaper" in its name.
When your Demon Commands or creatures with "Reaper" in their name win a battle, you may put a creature into the battle zone from your graveyard.
Triple Breaker

1 x Bell Hell De Gaul, Footprint of the Reaper Bell Hell De Gaul, Footprint of the Reaper (DMC-60)
  • Collector Number: 3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Demon Command
  • Power: 6000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: Akira actagawa
Card text:

Whenever 1 of your opponent's creatures are destroyed, shuffle your deck. Then, reveal the top card of your deck. If that card is a non-evolution Demon Command put it into the battle zone. If not, put it into your hand.
Double Breaker

3 x Berlin, Bell Gravekeeper Berlin, Bell Gravekeeper (DMX-06)
  • Collector Number: 13
  • Rarity: Uncommon
  • Type: Creature
  • Race: Initiate/Hedrian/Hunter
  • Power: 3000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light/Darkness
  • Artist: Katsuya
Card text:

(This creature is put into your mana zone tapped)

Blockericon.jpg Blocker

*  This creature can't attack players.

*  When your opponent would choose a creature by the effect of a spell, this creature can't be chosen.

*  When a card is discarded from your hand by the ability of your opponent's creature or spell, you may return up to two cards from your graveyard to your hand.

2 x Codename Oreore Lionel Codename Oreore Lionel (DMR-05)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Angel Command/Unknown
  • Power: 8500
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
  • Artist: Sansyu
Card text:

Blockericon.jpg Blocker

*  When this creature attacks, you and your opponent play "Gachinko Judge". If you win, you reveal cards from the top of your deck until you reveal a non-evolution creature with Blocker. You put that creature into the battle zone. Then, shuffle your deck.

(Gachinko Judge: Each player reveals the top card of their deck and puts it at the bottom of their deck. If your opponent's revealed card's cost is equal to or less than your revealed card's, you win)

*  Double breaker

2 x DNA Spark DNA Spark (DMR-02)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Spell
  • Cost: 6
  • Civilization: Light
  • Artist: Naoki Saito
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Tap all your opponent's creatures in the battle zone.

*  If you have two or less shields, add the top card of your deck to your shields face down.

1 x Dia Nork, Moonlight Guardian Dia Nork, Moonlight Guardian (BS)
  • Collector Number: 2
  • Rarity: Rare
  • Type: Creature
  • Race: Guardian
  • Power: 5000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
  • Artist: Tomofumi Ogasawara
Card text:

Blocker Blocker (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.)
This creature can't attack players.
Flying is the greatest taboo of any race that has encountered the Guardians.

1 x Falconer, Lightfang Ninja Falconer, Lightfang Ninja (LoH)
  • Collector Number: 37
  • Rarity: Common
  • Type: Creature
  • Race: Guardian/Shinobi
  • Power: 3000
  • Cost: 3
  • Civilization: Light
  • Artist: Shin "JASON" Nagasawa
Card text:

Ninja Strike 4 (Whenever your opponent attacks or blocks, if you have 4 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)
When you put this creature into the battle zone, until the start of your next turn, one of your creature's gains "Blocker".

2 x HEIKE Double Cross, Spirit of Gaga HEIKE Double Cross, Spirit of Gaga (DMD-06)
  • Collector Number: 10
  • Rarity: Rare
  • Type: Creature
  • Race: Angel Command/Alien
  • Power: 7000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Gin
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

*  Whenever your opponent would choose a creature in your battle zone, this creature can't be chosen. (It can still be attacked or blocked.)

3 x Heaven`s Gate (Mode Change) Heaven's Gate (Mode Change) (P-Y10)
  • Collector Number: P44m-Y10
  • Rarity: Promotional
  • Type: Spell
  • Cost: 6
  • Civilization: Light
  • Artist: Masaki Hirooka
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Put up to 2 non-evolution light creatures with "Blocker" into the battle zone from your hand.

2 x Hyperspatial Emperor Hole Hyperspatial Emperor Hole (DMC-63)
  • Collector Number: 4
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: -
Card text:

Choose 1 of your opponent's creatures. This turn, that creature gets -2000 power.
Put a darkness psychic creature with a cost of 9 or less into the battle zone from your hyperspatial zone

2 x Hyperspatial Shiny Hole Hyperspatial Shiny Hole (DM-36)
  • Collector Number: 77
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 5
  • Civilization: Light
  • Artist: Patricia
Card text:

Tap 1 of your opponent's creatures in the battle zone.
Choose and activate 1 of the following effects:
Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
Choose 1 light creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Joan of Arc, Goddess of Ruin Joan of Arc, Goddess of Ruin (DMR-04)
  • Collector Number: 2
  • Rarity: Very Rare
  • Type: Creature
  • Race: Mecha Del Sol/Demon Command/Hunter
  • Power: 8000
  • Cost: 7
  • Civilization: Light/Darkness
  • Artist: hippo
Card text:

(This card is put into your mana zone tapped.)

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  This creature can't attack players.

*  When you put this creature into the battle zone, for each light Hunter creature you have in the battle zone, your opponent chooses a card in his hand and discards it.

1 x Joan of Arc, Goddess of Victory Joan of Arc, Goddess of Victory (DMR-03)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Mecha Del Sol/Hunter
  • Power: 7500
  • Cost: 7
  • Civilization: Light
  • Artist: hippo
Card text:

Blockericon.jpg Blocker

*  When you put this creature into the battle zone, when this creature attacks, or when this creature blocks, choose two of your opponent's creatures and tap it.

*  Double breaker

*  When your opponent would choose a creature for the effect of a fire creature or spell, this creature can't be chosen.

3 x Murmur, Apostle of the Formation Murmur, Apostle of the Formation (DMC-46)
  • Collector Number: 32
  • Rarity: Uncommon
  • Type: Creature
  • Race: Initiate
  • Power: 2000+
  • Cost: 2
  • Civilization: Light
  • Artist: hippo
Card text:

[Blocker] Blocker
This creature can't attack players.
All of your other creatures with "Blocker" get +3000 power.

1 x Queen Alcadeias, Holy Gaia Queen Alcadeias, Holy Gaia (PH)
  • Collector Number: 5
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Lost Crusader/Angel Command
  • Power: 9000
  • Cost: 6
  • Civilization: Light/Darkness
  • Artist: Shukei
Card text:

This card is put into the mana zone tapped.
Evolution: Put on one of your multicolored creatures.
Your opponent can't cast spells other than multicolored spells.
Double Breaker

1 x Syrius, Firmament Elemental Syrius, Firmament Elemental (VA)
  • Collector Number: 2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Angel Command
  • Power: 12000
  • Cost: 11
  • Civilization: Light
  • Artist: Ryoya Yuki
Card text:

[Blocker] Blocker
Triple Breaker

2 x Terror Pit Terror Pit (DMC-40)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Cost: 6
  • Civilization: Darkness
  • Artist: Yusaku Nakaaki
Card text:

[Shield trigger] Shield Trigger
Destroy 1 of your opponent's creatures.

2 x Thunder Blade, Wolf Tiger Thunder Blade, Wolf Tiger (DMR-02)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Demon Command/Hunter
  • Power: 7000
  • Cost: 7
  • Civilization: Darkness
  • Artist: 500siki
Card text:

*  When you put this creature into the battle zone, destroy one of your opponent's creatures.

*  Double breaker (This creature breaks 2 shields.)

1 x Ultimus, Spirit of Divine Law Ultimus, Spirit of Divine Law (VC)
  • Collector Number: 21
  • Rarity: Uncommon
  • Type: Creature
  • Race: Angel Command
  • Power: 3500
  • Cost: 4
  • Civilization: Light
  • Artist: Norikatsu Miyoshi
Card text:

[Blocker] Blocker
This creature can't attack players.
When this creature is destroyed, search your deck. You may choose 1 spell with "Shield Trigger" and add it to your hand after you show it to your opponent. Then, shuffle your deck.

2 x Vess, the Oracle Vess, the Oracle (SAToIW)
  • Collector Number: 29
  • Rarity: Common
  • Type: Creature
  • Race: Light Bringer
  • Power: 2000
  • Mana Number: 1
  • Cost: 1
  • Civilization: Light
  • Artist: Ken Sugawara
Card text:

Blocker Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
This creature can't attack players.
The glow surrounding an Oracle's body is created by the songs of the Elementals.

2 x Yabasgil Wrap Yabasgil Wrap (DMR-05)
  • Collector Number: 58
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Hokuyu
Card text:

*  Choose one of your opponent's creatures. Your opponent may destroy that creature. If your opponent did not destroy that creature, you may put a creature into the battle zone from your hand or graveyard.

 
Section: Hyperspatial Zone (6 cards)
1 x Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 5000/9000
  • Cost: 7/13
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.

*  Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.


Bloodysoul.gif Bloody Soul

*  When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.

*  Double breaker (This creature breaks 2 shields.)

Bloodysoul.gif Bloody Soul

I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened

1 x Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened (DM-36)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Apollonia Dragon
  • Power: 5500/13500
  • Cost: 7/14
  • Civilization: Light
  • Artist: sansyu
Card text:

[Blocker] Blocker
This creature can't attack players.
Holy Field (If your opponent doesn't have more shields than you, this creature gains the following {HF} ability):
{HF}: Awaken: At the start of your turn, flip this card.


[Blocker] Blocker
Holy Field (If your opponent doesn't have more shields than you, this creature gains the following {HF} ability):
{HF}: All of your creatures with "Blocker" have their attack prevention effects negated. (However, this effect doesn't negate summoning sickness.)
Triple Breaker
Release (Whenever this creature would leave the battle zone, flip it instead.)
Holy Soul

1 x Cheval, Temporal Demon Spirit/Cheuxvelt, the Awakened Demon Spirit Cheval, Temporal Demon Spirit/Cheuxvelt, the Awakened Demon Spirit (DM-38)
  • Collector Number: 33
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Angel Command/Demon Command
  • Power: 4500/6500
  • Cost: 5/12
  • Civilization: Light/Darkness
  • Artist: Yoichi Ito
Card text:

* Awaken—At the start of each player's turn, if you have 2 Angel Commands or Demon Commands with a cost of 6 or more in your battle zone, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


file:holysoul.gif Holy Soul
file:evilsoul.gif Evil Soul

* Whenever your opponent puts a creature into their battle zone, you may put the top card of your deck into your shields face down.

* Whenever your opponent casts a spell, this creature breaks 1 of your opponent's shields.

* Double breaker (This creature breaks 2 shields.)


file:holysoul.gif Holy Soul
file:evilsoul.gif Evil Soul

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Volg Thunder/Volg Tiger, Thunder Beast Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 7000/110
  • Cost: 6/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 12  25 %  
Light bar 22  46 %  
Light/Darkness bar 12  25 %  
Light/Water/Darkness/Fire/Nature bar 4 %  
 

Distribution by Cost
1 bar 4 %  
11 bar 2 %  
2 bar 13 %  
3 bar 2 %  
4 bar 17 %  
5 bar 13 %  
5/12 bar 2 %  
6 bar 19 %  
6/12 bar 2 %  
6/30 bar 2 %  
7 bar 19 %  
7/13 bar 2 %  
7/14 bar 2 %  
7/30 bar 2 %  
 

Distribution by Power
- bar 19 %  
- bar 8 %  
12000 bar 4 %  
2000 bar 4 %  
2000+ bar 6 %  
3000 bar 8 %  
3500 bar 2 %  
4500 bar 8 %  
4500/650 bar 2 %  
5000 bar 2 %  
5000/26000 bar 2 %  
5000/900 bar 2 %  
5500/135 bar 2 %  
6000 bar 2 %  
6000/26000 bar 2 %  
6500 bar 2 %  
7000 bar 8 %  
7000/110 bar 2 %  
7500 bar 2 %  
8000 bar 4 %  
8500 bar 4 %  
9000 bar 2 %  
 

Distribution by Race
- bar 13  27 %  
Angel Command bar 4 %  
Angel Command/Alien bar 4 %  
Angel Command/Demon Command bar 4 %  
Angel Command/Unknown bar 4 %  
Apollonia Dragon bar 2 %  
Demon Command bar 6 %  
Demon Command/Hunter bar 6 %  
Guardian bar 2 %  
Guardian/Shinobi bar 2 %  
Initiate bar 6 %  
Initiate/Hedrian/Hunter bar 6 %  
Light Bringer bar 4 %  
Lost Crusader/Angel Command bar 2 %  
Mecha Del Sol/Demon Command/Hunter bar 4 %  
Mecha Del Sol/Hunter bar 2 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
Shine Monster/Dark Monster bar 8 %  
 

Distribution by Rarity
Common bar 10 %  
Promotional bar 19 %  
Rare bar 17 %  
Super Rare bar 10  21 %  
Uncommon bar 10  21 %  
Very Rare bar 6 %  
Victory Rare bar 6 %  
 

Distribution by Type
Creature bar 27  56 %  
Evolution Creature bar 4 %  
Psychic Creature bar 6 %  
Psychic Creature/Psychic Super Creature bar 2 %  
Psychic Super Creature bar 4 %  
Spell bar 13  27 %  
 



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