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Deck "w-u-g"

Deck "w-u-g"
Format: Standard - 60 Cards
created by dinamarck activity icon
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Section: Lands (23 cards)
2 x Alchemist`s Refuge Alchemist's Refuge (AVR)
  • Number: 225
  • Rarity: R
  • Type: Land
  • Color: Land
Card text:

{Tap}: Add {1} to your mana pool.
{G}{U}, {Tap}: You may cast nonland cards this turn as though they had flash.

Persecuted alchemists fled deep into Kessig's wilds, seeking solitude to continue their ghoulish craft.

6 x Forest Forest (ALA)
  • Number: 249
  • Rarity: L
  • Type: Basic Land
  • Subtype: Forest
  • Color: Land
  • Artist: Michael Komarck
Card text:

{G}

3 x Gavony Township Gavony Township (ISD)
  • Number: 239
  • Rarity: R
  • Type: Land
  • Color: Land
  • Artist: Peter Mohrbacher
Card text:

{T}: Add {1} to your mana pool. {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.

2 x Hinterland Harbor Hinterland Harbor (ISD)
  • Number: 241
  • Rarity: R
  • Type: Land
  • Color: Land
  • Artist: Karl Kopinski
Card text:

Hinterland Harbor enters the battlefield tapped unless you control a Forest or Island. {T}: Add {G} or {U} to your mana pool.

1 x Island Island (CMD)
  • Number: 305
  • Rarity: C
  • Type: Basic Land
  • Subtype: Island
  • Color: Land
  • Artist: Fred Fields
Card text:

{U}

5 x Plains Plains (ALA)
  • Number: 233
  • Rarity: L
  • Type: Basic Land
  • Subtype: Plains
  • Color: Land
  • Artist: Chippy
Card text:

{W}

4 x Sunpetal Grove Sunpetal Grove (M13)
  • Number: 229
  • Rarity: R
  • Type: Land
  • Color: Land
Card text:

Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{Tap}: Add {G} or {W} to your mana pool.

 
Section: Creatures (21 cards)
3 x Acidic Slime Acidic Slime (M13)
  • Number: 159
  • Rarity: U
  • Power: 2
  • Toughness: 2
  • Type: Creature
  • Subtype: Ooze
  • Mana cost: 3GG
  • Color: Green
Card text:

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.

4 x Avacyn`s Pilgrim Avacyn's Pilgrim (ISD)
  • Number: 170
  • Rarity: C
  • Power: 1
  • Toughness: 1
  • Type: Creature
  • Subtype: Human Monk
  • Mana cost: G
  • Color: Green
  • Artist: Jana Schirmer & Johannes Voss
Card text:

{T}: Add {W} to your mana pool.

4 x Borderland Ranger Borderland Ranger (M10)
  • Number: 169
  • Rarity: C
  • Power: 2
  • Toughness: 2
  • Type: Creature
  • Subtype: Human Scout
  • Mana cost: 2G
  • Color: Green
  • Artist: Jesper Ejsing
Card text:

When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.

3 x Elvish Visionary Elvish Visionary (M13)
  • Number: 169
  • Rarity: C
  • Power: 1
  • Toughness: 1
  • Type: Creature
  • Subtype: Elf Shaman
  • Mana cost: 1G
  • Color: Green
Card text:

When Elvish Visionary enters the battlefield, draw a card.

"From a tiny sprout, the greatest trees grow and flourish. May the seeds of your mind be equally fruitful."

4 x Fiend Hunter Fiend Hunter (ISD)
  • Number: 15
  • Rarity: U
  • Power: 1
  • Toughness: 3
  • Type: Creature
  • Subtype: Human Cleric
  • Mana cost: 1WW
  • Color: White
  • Artist: Wayne Reynolds
Card text:

When Fiend Hunter enters the battefield, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exiled card to the battefield under its owner's control.

2 x Restoration Angel Restoration Angel (AVR)
  • Number: 32
  • Rarity: R
  • Power: 3
  • Toughness: 4
  • Type: Creature
  • Subtype: Angel
  • Mana cost: 3W
  • Color: White
Card text:

Flash
Flying
When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

1 x Thragtusk Thragtusk (M13)
  • Number: 193
  • Rarity: R
  • Power: 5
  • Toughness: 3
  • Type: Creature
  • Subtype: Beast
  • Mana cost: 4G
  • Color: Green
Card text:

When Thragtusk enters the battlefield, you gain 5 life.
When Thragtusk leaves the battlefield, put a 3/3 green Beast creature token onto the battlefield.

"Always carry two spears."

 
Section: Other spells (16 cards)
3 x Abundant Growth Abundant Growth (AVR)
  • Number: 167
  • Rarity: C
  • Type: Enchantment
  • Subtype: Aura
  • Mana cost: G
  • Color: Green
Card text:

Enchant land
When Abundant Growth enters the battlefield, draw a card.
Enchanted land has "{Tap}: Add one mana of any color to your mana pool."

4 x Cloudshift Cloudshift (AVR)
  • Number: 12
  • Rarity: C
  • Type: Instant
  • Mana cost: W
  • Color: White
Card text:

Exile target creature you control, then return that card to the battlefield under your control.

"Even storm clouds bow to worship Avacyn."

3 x Farseek Farseek (M13)
  • Number: 170
  • Rarity: C
  • Type: Sorcery
  • Mana cost: 1G
  • Color: Green
Card text:

Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.

"How truly vast this city must be, that I have traveled so far and seen so much, yet never once found the place where the buildings fail."

2 x Ghostly Flicker Ghostly Flicker (AVR)
  • Number: 57
  • Rarity: C
  • Type: Instant
  • Mana cost: 2U
  • Color: Blue
Card text:

Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.

Sometimes it's useful to take a break from existence.

4 x Oblivion Ring Oblivion Ring (M13)
  • Number: 22
  • Rarity: U
  • Type: Enchantment
  • Mana cost: 2W
  • Color: White
Card text:

When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.

 
Deck Statistics
Distribution by Color
Blue bar 3 %  
Green bar 21  35 %  
Land bar 23  38 %  
White bar 14  23 %  
 

Distribution by Power
- bar 39  65 %  
1 bar 11  18 %  
2 bar 12 %  
3 bar 3 %  
5 bar 2 %  
 

Distribution by Rarity
C bar 24  40 %  
L bar 11  18 %  
R bar 14  23 %  
U bar 11  18 %  
 

Distribution by Subtype
- bar 24  40 %  
Angel bar 3 %  
Aura bar 5 %  
Beast bar 2 %  
Elf Shaman bar 5 %  
Forest bar 10 %  
Human Cleric bar 7 %  
Human Monk bar 7 %  
Human Scout bar 7 %  
Island bar 2 %  
Ooze bar 5 %  
Plains bar 8 %  
 

Distribution by Toughness
- bar 39  65 %  
1 bar 12 %  
2 bar 12 %  
3 bar 8 %  
4 bar 3 %  
 

Distribution by Type
Basic Land bar 12  20 %  
Creature bar 21  35 %  
Enchantment bar 12 %  
Instant bar 10 %  
Land bar 11  18 %  
Sorcery bar 5 %  
 



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