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Deck "Magnum Control"

Deck "Magnum Control"
Format: OCG - 48 Cards
created by deified_cupcake LV12 activity icon envelope icon
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Section: Main Deck (40 cards)
1 x Bronze-Arm Tribe (Mode Change) Bronze-Arm Tribe (Mode Change) (P-Y10)
  • Collector Number: P43m-Y10
  • Rarity: Promotional
  • Type: Creature
  • Race: Beast Folk
  • Power: 1000
  • Cost: 3
  • Civilization: Nature
  • Artist: Yusaku Nakaaki
Card text:

*  When you put this creature into the battle zone, put the top card of your deck into the mana zone.

They're bringing some friends to the party.

2 x Buinbe, Airspace Guardian Buinbe, Airspace Guardian (DMR-05)
  • Collector Number: 44
  • Rarity: Uncommon
  • Type: Creature
  • Race: Guardian/Hunter
  • Power: 2000+
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
  • Artist: Okera
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

*  When you put this creature into the battle zone, you may draw a card.

*  While your opponent has a psychic creature in the battle zone, this creature gets +15000 power.

*  When this creature battles a psychic creature, untap this creature.

3 x Demonic Vice Demonic Vice (P-Y5)
  • Collector Number: P13-Y5
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: Akifumi Yamamoto
Card text:

*  Your opponent chooses and discards 2 cards from his hand.

"Hold still! This is the only headache remedy I know. I promise, soon you won't be able to feel your head at all!"

4 x Faerie Life Faerie Life (P-Y11)
  • Collector Number: P17-Y11
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tomofumi Ogasawara
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Put the top card of your deck into your mana zone.

The Faeries took the shattered rainbow in stride. To them, magic is magic. (DM-10)

1 x Falconer, Lightfang Ninja Falconer, Lightfang Ninja (DMX-08)
  • Collector Number: 25
  • Rarity: Common
  • Type: Creature
  • Race: Guardian/Shinobi
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Shin "JASON" Nagasawa
Card text:

*  Ninja Strike 4 (Whenever one of your opponent's creatures attacks or blocks, if you have 4 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)

*  When you put this creature into the battle zone, until the start of your next turn, one of your creatures gains "Blocker".

3 x Father Earth Father Earth (DMX-04)
  • Collector Number: 16
  • Rarity: Common
  • Type: Spell
  • Cost: 3
  • Civilization: Nature
  • Artist: kou1
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  You may choose a creature in your opponent's battle zone and put it into its owner's mana zone. If you do, choose a non-evolution creature in that player's mana zone. That player puts that creature into the battle zone.

3 x Hustle Castle Hustle Castle (DMX-08)
  • Collector Number: 14
  • Rarity: Rare
  • Type: Fortress
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: MATSUMOTO EITO
Card text:

*  Fortress - Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)

*  Whenever you put a creature into the battle zone, you may draw a card.

*  If the fortified shield isn't fortified by any other fortresses, whenever the fortified shield would be broken by your opponent's creatures, you may return one of your other shields to your hand instead.

2 x Hyperspatial Emperor Hole Hyperspatial Emperor Hole (DMD-04)
  • Collector Number: 13
  • Rarity: Promotional
  • Type: Spell
  • Cost: 5
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

*  Choose 1 of your opponent's creatures. This turn, that creature gets -2000 power.

*  Put a darkness psychic creature with a cost of 9 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Hyperspatial Faerie Hole Hyperspatial Faerie Hole (DMX-08)
  • Collector Number: 35
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: MATSUMOTO EITO
Card text:

*  Put the top card of your deck into your mana zone.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Guard Hole Hyperspatial Guard Hole (P-Y9)
  • Collector Number: P68-Y9
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light/Darkness
  • Artist: sansyu
Card text:

(This spell is put into your mana zone tapped.)

*  Choose one of your opponent's non-evolution creatures in the battle zone and put it into their shield zone face down.

*  Choose a Light or Darkness creature that has command in its race with a cost of 10 or less in your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Shiny Hole Hyperspatial Shiny Hole (DMX-08)
  • Collector Number: 26
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Patricia
Card text:

*  Tap one of your opponent's creatures in the battle zone.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Light creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4 x Jasmine, Mist Faerie (Mode Change) Jasmine, Mist Faerie (Mode Change) (DMR-01)
  • Collector Number: 109m
  • Rarity: Common
  • Type: Creature
  • Race: Snow Faerie
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tanru
Card text:

*  When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.

Coming home to the earth is my happiness. I hope something great will come out -Jasmine, Mist Faerie

3 x Jenny, the Dismantling Puppet Jenny, the Dismantling Puppet (OoPG)
  • Collector Number: 44
  • Rarity: Common
  • Type: Creature
  • Race: Death Puppet
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

When you put this creature into the battle zone, look at the opponent's hand and choose 1 card from it. Your opponent discards that card

3 x Magnum, Allshot Pup Magnum, Allshot Pup (DMC-64)
  • Collector Number: 23
  • Rarity: Rare
  • Type: Creature
  • Race: Death Puppet
  • Power: 4000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Sumihito
Card text:

* When any creature or cross gear is put into the battle zone, or spell is played, and cards in the mana zone are not tapped, the controller of that card chooses and destroys a creature in his/her battle zone.

"楽しみたければ、代償は支払わないとな。" —Hundred-Strike Doll Magnum

1 x Perfect Galaxy, Spirit of Immortality Perfect Galaxy, Spirit of Immortality (P-Y10)
  • Collector Number: P29-Y10
  • Rarity: Very Rare
  • Type: Creature
  • Race: Angel Command
  • Power: 9000
  • Cost: 7
  • Civilization: Light
  • Artist: Daisuke Izuka
Card text:

*  Shield Force (When you put this creature into the battle zone, you may choose one of your shields. While the chosen shield remains in the shield zone, this creature gains the following Shieldforce.gif abilities.)

Shieldforce.gif This creature gains "Blocker".
Shieldforce.gif When this creature would leave the battle zone, it stays in the battle zone instead.

*  Double breaker (This creature breaks 2 shields.)

An unbreakable body and unbreakable heart leads him to victory in every battle. 砕けぬ身体と折れぬ心が、あらゆる戦を勝利へと導く. (DM-28)

2 x Rose Castle Rose Castle (DMX-08)
  • Collector Number: 18
  • Rarity: Uncommon
  • Type: Fortress
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: Akira actagawa
Card text:

*  Fortress - Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)

*  All of your opponent's creatures get -1000 power.

2 x Sol Habaki, Apocalyptic Sage Sol Habaki, Apocalyptic Sage (DMX-01)
  • Collector Number: 30
  • Rarity: Common
  • Type: Creature
  • Race: Light Bringer/Gladiator/Origin
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light
  • Artist: Yuri Shinjuro
Card text:

*  When you put this creature into the battle zone, you may return 1 card from your mana zone to your hand. If you do, put 1 card from your hand into your mana zone.

1 x The Grave of Angels and Demons The Grave of Angels and Demons (DMX-01)
  • Collector Number: 14
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light/Darkness
  • Artist: Masaki Hirooka
Card text:

Shieldtrigger.gif Shield trigger

(This spell is put into your mana zone tapped.)

*  If there are 2 or more copies of a card with the same name in the battle zone, destroy all of them. Afterwards look at all mana zones, and if there are 2 or more copies of a card with the same name, destroy all of them.

 
Section: Hyperspatial Zone (8 cards)
1 x Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Liquid People/Hunter
  • Power: 6000/17000
  • Cost: 7/24
  • Civilization: Light/Water
  • Artist: Taro Yamazaki
Card text:

*  At the start of your turn, you may draw a card.

*  Your water Hunters can't be attacked.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your Hunters can't be attacked or blocked.

*  When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand.

*  Triple breaker (This creature breaks 3 shields)

1 x Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 5000/9000
  • Cost: 7/13
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.

*  Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.


Bloodysoul.gif Bloody Soul

*  When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.

*  Double breaker (This creature breaks 2 shields.)

Bloodysoul.gif Bloody Soul

I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened

1 x Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened (DM-39)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: World Command
  • Power: 9000/23000
  • Cost: 10/20
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Sansyu
Card text:

Blockericon.jpg Blocker
* This creature can't attack.
* Whenever your opponent would choose a creature due to the ability of a creature, this creature can't be chosen.
* Awaken?At the start of your turn, you may choose 3 cards from either your battle zone and/or your mana zone, return them to your deck, and then shuffle it. If you do, flip this creature.
Evilsoul.gif Evil Soul


* When this creature attacks, you may destroy one of your opponent's Light creatures, Water creatures, Darkness creatures, Fire creatures, and Nature creatures.
* Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.)
* Quadruple breaker (This creature breaks 4 shields.)
Evilsoul.gif Evil Soul

1 x Dias Zeta, the Temporal Suppressor/Diabolos Zeta, Annihilation Awakened Dias Zeta, the Temporal Suppressor/Diabolos Zeta, Annihilation Awakened (DMC-68)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Demon Command/Zombie Dragon//Demon Command
  • Power: 7000/18000
  • Cost: 8/16
  • Civilization: Darkness
  • Artist: Yuichi Maekawa
Card text:

*  Annihilating Soul Recall 4 (When this creature attacks, you may choose 4 cards from either your opponent's graveyard, your graveyard, or 4 cards from both graveyards. Put the chosen cards on the bottom of their owner's deck. For every 4 cards chosen, you may activate the following Soulrecall.gif effect.)

Soulrecall.gif Your opponent chooses a card in their hand or battle zone and puts it on the bottom of their deck.

*  Double breaker

*  Awaken - At the end of your turn, if 3 or more of your opponent's creatures left the battle zone this turn, flip this creature.


Evilsoul.gif Evil Soul

*  Each of your opponent's creatures in the battle zone gets -5000 power.

*  Each of your other creatures in the battle zone gets +5000 power.

*  Quadruple breaker (This creature breaks 4 shields.)

*  Release (Whenever this creature would leave the battle zone, flip it instead.)


Evilsoul.gif Evil Soul

1 x Galaxy, Temporal Immortal/King of Galaxy, Destruction Awakened Galaxy, Temporal Immortal/King of Galaxy, Destruction Awakened (DMC-68)
  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Psychic Creature
  • Race: Angel Command
  • Power: 5000/11500
  • Cost: 7/9
  • Civilization: Light
  • Artist: Daisuke Izuka
Card text:

*  Awaken - When this creature would leave the battle zone, instead of leaving the battle zone, you may flip it instead.


*  All of your other creatures in your battle zone gain blocker.

*  Double breaker (This creature breaks 2 shields.)

1 x Geo the Man, Earth Titan/Tearing Packunga, the Greedy Geo the Man, Earth Titan/Tearing Packunga, the Greedy (DMR-01)
  • Collector Number: 65
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Gaia Command/Alien//Berserker/Gaia Command/Alien
  • Power: 5000/105
  • Cost: 6/15
  • Civilization: Nature//Light/Nature
  • Artist: Eel
Card text:

* At the end of your turn, you may return a card from your mana zone to your hand.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When one of your opponent's creatures attacks, untap this creature.

*  When one of your opponent's creatures attacks, this creature gains "Blocker".

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Rumble, Temporal Sage / Rumble Lecter, Terror Awakened Rumble, Temporal Sage / Rumble Lecter, Terror Awakened (DM-36)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 4000/15000
  • Cost: 7/14
  • Civilization: Darkness
  • Artist: ittoku
Card text:

Awaken: At the start of your turn, name a card. Look at the bottom of your deck. If the named card is on the bottom of your deck, show it to your opponent, shuffle your deck, and flip this card.
Slayer
Evil Soul


Whenever this creature would battle, destroy the other creature instead of battling.
Triple Breaker
Release (Whenever this creature would leave the battle zone, flip it instead.)
Evil Soul

With their new power of awakening, the forces of darkness shattered the Fiona Pact.

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 16  33 %  
Light bar 19 %  
Light/Darkness bar 6 %  
Light/Water bar 2 %  
Light/Water/Darkness/Fire/Nature bar 4 %  
Nature bar 16  33 %  
Nature//Light/Nature bar 2 %  
 

Distribution by Cost
10/20 bar 2 %  
2 bar 10  21 %  
3 bar 15 %  
4 bar 19 %  
5 bar 11  23 %  
6/15 bar 2 %  
7 bar 6 %  
7/13 bar 2 %  
7/14 bar 2 %  
7/24 bar 2 %  
7/30 bar 2 %  
7/9 bar 2 %  
8/16 bar 2 %  
 

Distribution by Power
- bar 23  48 %  
1000 bar 10  21 %  
2000+ bar 4 %  
3000 bar 2 %  
4000 bar 6 %  
4000/150 bar 2 %  
5000/105 bar 2 %  
5000/115 bar 2 %  
5000/26000 bar 2 %  
5000/900 bar 2 %  
6000/17000 bar 2 %  
7000/180 bar 2 %  
9000 bar 2 %  
9000/230 bar 2 %  
 

Distribution by Race
- bar 23  48 %  
Angel Command bar 4 %  
Beast Folk bar 2 %  
Death Puppet bar 13 %  
Demon Command bar 4 %  
Demon Command/Zombie Dragon//Demon Command bar 2 %  
Gaia Command/Alien//Berserker/Gaia Command/Alien bar 2 %  
Guardian/Hunter bar 4 %  
Guardian/Shinobi bar 2 %  
Light Bringer/Gladiator/Origin bar 4 %  
Liquid People/Hunter bar 2 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 2 %  
Snow Faerie bar 8 %  
World Command bar 2 %  
 

Distribution by Rarity
Common bar 16  33 %  
Promotional bar 10  21 %  
Rare bar 10  21 %  
Super Rare bar 6 %  
Uncommon bar 10 %  
Very Rare bar 4 %  
Victory Rare bar 4 %  
 

Distribution by Type
Creature bar 17  35 %  
Fortress bar 10 %  
Psychic Creature bar 10 %  
Psychic Creature/Psychic Super Creature bar 2 %  
Psychic Super Creature bar 4 %  
Spell bar 18  38 %  
 



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