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Deck "Triforce WFN"

Deck "Triforce WFN"
Format: OCG - 48 Cards
created by shobu_alexus activity icon
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Section: Main Deck (40 cards)
2 x Bernard Tyson, Blastdragon Bernard Tyson, Blastdragon (DM-39)
  • Collector Number: 14
  • Rarity: Rare
  • Type: Creature
  • Race: Armored Dragon/Flame Command
  • Power: 7000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Fire
  • Artist: NAKAGAWA
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  When this creature wins a battle, break 3 of your opponent's shields.

*  Double breaker (This creature breaks 2 shields.)


Kungfusoul.gif Kung Fu Soul

"I play hard, fight hard, and die hard." -Bernard Tyson, Blastdragon

1 x Bolbalzak Ex Bolbalzak Ex (DMX-04)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon/Earth Dragon/Hunter
  • Power: 6000
  • Cost: 7
  • Civilization: Fire/Nature
  • Artist: Sansyu
Card text:

*  (This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, untap all cards in your mana zone.

*  Speed attacker (This creature doesn't have summoning sickness.)

*  Double breaker (This creature breaks 2 shields.)

2 x Byakko, the Warrior Savage Byakko, the Warrior Savage (DMX-06)
  • Collector Number: 14
  • Rarity: Uncommon
  • Type: Creature
  • Race: Human/Beast Folk
  • Power: 5000+
  • Cost: 5
  • Civilization: Fire/Nature
  • Artist: boyaking
Card text:

*  (This creature is put into your mana zone tapped.)

*  While you have another fire creature in your battle zone, this creature has "speed attacker".

*  While you have another nature creature in your battle zone, this creature gets +2000 power and has "double breaker". (A Creature that has "double breaker" breaks 2 shields.)

2 x Electromagnetic Spirit Tree Acashikku Second Electromagnetic Spirit Tree Acashikku Second (EP)
  • Collector Number: 54
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord/Mystery Totem
  • Power: 3000
  • Cost: 5
  • Civilization: Water/Nature
  • Artist: Eiji Kaneda
Card text:

This card is put into the Mana Zone tapped.
When this creature is put into the Battle Zone, draw a card.
When this creature is destroyed, put it into your Mana Zone instead of the Graveyard.

2 x Flowing Gear - Dancing Twin Lion Fangs Flowing Gear - Dancing Twin Lion Fangs (DM-31)
  • Collector Number: 4
  • Rarity: Very Rare
  • Type: Cross Gear
  • Race: Samurai
  • Power: 0
  • Cost: 5
  • Civilization: Water/Nature
  • Artist: Akira actagawa
Card text:

Cross Gear
The crossed creature gets +6000 power and breaks an additional shield.
When the crossed creature would be destroyed, you may return it to your hand.
Samurai Magic (When you generate this card and you have a Samurai creature in your battle zone, search your deck. You may put a [Flowing Gear - Dancing Twin Lion Fangs] from it into the battle zone without cost. Then, shuffle your deck.)

2 x Gaial Baby Gaial Baby (DMR-04)
  • Collector Number: 5
  • Rarity: Very Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter
  • Power: 5000
  • Cost: 5
  • Civilization: Water/Fire/Nature
  • Artist: Gin
Card text:

*  (This card is put into your mana zone tapped.)

*  Speed attacker (This creature doesn't get summoning sickness.)

*  Whenever this creature would break a shield, your opponent reveals that shield instead. You may put a non-evolution creature with a cost less than any of the revealed cards from that shield into the battle zone from your hand. Then, break that shield.

2 x Gantora Maxivus Gantora Maxivus (DMX-02)
  • Collector Number: 42
  • Rarity: Common
  • Type: Creature
  • Race: Vehicle Bee
  • Power: 4000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire/Nature
  • Artist: Syuichi Obata
Card text:

*  (This creature is put into your mana zone tapped.)

*  Whenever this creature attacks, you may put the top card of your deck into your mana zone.

We'll carry on! "俺達が運ぶぜ!" -Gantora Maxivus

Never mind. I had to fight my fate! "気にするな。俺は戦う宿命にあったのよ!!?" —George

2 x Holy Land Rebirth Holy Land Rebirth (DMR-03)
  • Collector Number: 28
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 5
  • Civilization: Nature
  • Artist: kou1
Card text:

*  Put all cards in your graveyard into the mana zone tapped.

3 x Hot Spring Crimson Meow Hot Spring Crimson Meow (DMR-03)
  • Collector Number: 51
  • Rarity: Common
  • Type: Creature
  • Race: Flame Monster/Blue Monster
  • Power: 1000
  • Cost: 2
  • Civilization: Water/Fire
  • Artist: MURAYAMA RYOTA
Card text:

*  (This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, you may draw a card.

3 x Hyperspatial Bolshack Hole Hyperspatial Bolshack Hole (DMD-03)
  • Collector Number: 14
  • Rarity: Promotional
  • Type: Spell
  • Cost: 5
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

*  Destroy one of your opponent's creatures that has 3000 power or less.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Shooting Hole Hyperspatial Shooting Hole (DMC-62)
  • Collector Number: 6
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: -
Card text:

Destroy 1 of your opponent's creatures with "Blocker".
Put a fire psychic creature with a cost of 9 or less into your battle zone from your hyperspatial zone.

2 x Jasper of Obstinacy Jasper of Obstinacy (EP)
  • Collector Number: 53
  • Rarity: Common
  • Type: Creature
  • Race: Spirit Quartz
  • Power: 1000
  • Cost: 2
  • Civilization: Water/Fire
  • Artist: Ryoya Yuki
Card text:

This card is put into the Mana Zone tapped.
This creature must attack each turn if able.
When this creature is destroyed, return this card to your hand instead of putting it in the Graveyard.

2 x Kirin Legacy, the Twin Meteor Kirin Legacy, the Twin Meteor (DW)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Phoenix
  • Power: 12000
  • Cost: 5
  • Civilization: Water/Fire/Nature
  • Artist: Toshiaki Takayama
Card text:

Vortex Evolution - Put on two of your multi-colored creatures.
This card is put into the mana zone tapped.
Meteor Burn - When you summon a non-evolution multicolored creature you may put one of the cards under this creature into your graveyard. If you do, you may search your deck and put a creature of the same name as the creature you put into your graveyard from your deck into the battle zone.
Double Breaker

2 x Queen Maiden of Eternity Queen Maiden of Eternity (EP)
  • Collector Number: 32
  • Rarity: Uncommon
  • Type: Evolution Creature
  • Race: Spirit Quartz
  • Power: 6000
  • Cost: 3
  • Civilization: Water/Nature
  • Artist: Toshiaki Takayama
Card text:

This card is put into the Mana Zone tapped.
Evolution - Put on one of your Spirit Quartz.
When this creature is put into the Battle Zone, name a card. Reveal the top card from your deck. If it's the named card, put it into your hand, otherwise, put it into your Mana Zone.
Double Breaker

2 x Reap and Sow Reap and Sow (BoGR)
  • Collector Number: 55
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire/Nature
  • Artist: Norikatsu Miyoshi
Card text:

(This spell is put into your mana zone tapped.)
Choose a card in your opponent's mana zone and put it into his graveyard. Then put the top card of your deck into your mana zone.

"Only those who don't understand call it chaos. The rest call it life." -Gonta, the Warrior Savage

2 x Reward of Punching and Slapping Reward of Punching and Slapping (DW)
  • Collector Number: 12
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Cost: 3
  • Civilization: Water/Fire
  • Artist: Zentoyo
Card text:

This card is put into the mana zone tapped.
[Shield trigger] Shield Trigger
At the end of this turn, draw 1 card for each tapped creature in the battle zone.

2 x Skell Eye, Savage Mecha King Skell Eye, Savage Mecha King (PH)
  • Collector Number: 15
  • Rarity: Rare
  • Type: Creature
  • Race: Great Mecha King/Beast Folk
  • Power: 2000
  • Cost: 5
  • Civilization: Water/Nature
  • Artist: Syuichi Obata
Card text:

This card is put into the mana zone tapped.
This creature can't attack creatures.
This creature can't be blocked.
This creature can't be attacked.
When this creature attacks, search your deck. You may choose a creature from it, show it to your opponent, and add it to your hand. Then, shuffle your deck.

1 x Spiral Gate Spiral Gate (SWotSR)
  • Collector Number: 40
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
  • Artist: Tomofumi Ogasawara
Card text:

Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Choose 1 creature in the battle zone and return it to its owner's hand.

2 x Tagtapp, the Retaliator Tagtapp, the Retaliator (SWotSR)
  • Collector Number: 106
  • Rarity: Rare
  • Type: Creature
  • Race: Spirit Quartz
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire/Nature
  • Artist: Akifumi Yamamoto
Card text:

(This creature is put into your mana zone tapped.)
This creature gets +1000 power for each water card in your opponent's mana zone.
While this creature has power 6000 or more, it has "Double breaker (This creature breaks 2 shields)."

It carries out the revenge of the shattered rainbow.

2 x Taiga, the Warrior Savage Taiga, the Warrior Savage (DMX-09)
  • Collector Number: 12
  • Rarity: Super Rare
  • Type: Creature
  • Race: Human/Beast Folk
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire/Nature
  • Artist: hippo
Card text:

*  (This creature is put into your mana zone tapped.)

*  Speed attacker (This creature doesn't get summoning sickness.)

 
Section: Hyperspatial Zone (8 cards)
1 x Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King (DMR-03)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/19000
  • Cost: 6/20
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Your opponent's psychic creatures can't attack players.

*  Double breaker (This creature breaks 2 shields.)


*  Your creatures gain speed attacker.

*  Your opponent's psychic creatures can't attack or block.

*  When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, put a psychic creature with that card's cost or less into the battle zone from your hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/250
  • Cost: 8/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  Speed attacker (This creature doesn't get summoning sickness)

*  When your shields break, view that shield. You may put it into your graveyard instead of your hand. If you do, you may put a Hunter psychic creature with the same cost of the card you put into the graveyard from your hyperspatial zone into the battle zone.

*  Double breaker (This creature breaks 2 shields.)


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Red ABYTHEN Kaiser/Shachihoko GOLDEN Dragon Red ABYTHEN Kaiser/Shachihoko GOLDEN Dragon (DMX-05)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Alien//King Command Dragon/Alien
  • Power: 6000/390
  • Cost: 7/39
  • Civilization: Fire//Light/Darkness/Fire
Card text:

*  When your opponent chooses this creature, put all cards in your opponent's mana zone into the graveyard.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Whenever your opponent would choose a creature in the battle zone, they can't choose this one.

*  When this creature attacks, you may return three spells from your graveyard to your hand. If you do, this turn, all other creatures in the battle zone get -9000 power. (A creature with power 0 or less is destroyed.)

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Sakon Pippi/Gaial Meteor Dragon, Star Dragon King Sakon Pippi/Gaial Meteor Dragon, Star Dragon King (DMR-03)
  • Collector Number: 43
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Fire Bird/Hunter//King Command Dragon/Hunter
  • Power: 3000/19000
  • Cost: 2/20
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Psychic Link: At the start of your turn, if you have Forever Meteor Kaiser and Ukon Pippi in the battle zone, link them to this creature and flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your creatures gain speed attacker.

*  Your opponent's psychic creatures can't attack or block.

*  When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, put a psychic creature with that card's cost or less into the battle zone from your hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Ukon Pippi/Gaial Meteor Dragon, Star Dragon King Ukon Pippi/Gaial Meteor Dragon, Star Dragon King (DMR-03)
  • Collector Number: 42
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Fire Bird/Hunter//King Command Dragon/Hunter
  • Power: 1000/19000
  • Cost: 3/20
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Your Dragons get +2000 power.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your creatures gain speed attacker.

*  Your opponent's psychic creatures can't attack or block.

*  When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, put a psychic creature with that card's cost or less into the battle zone from your hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Fire bar 11  23 %  
Fire//Light/Darkness/Fire bar 2 %  
Fire/Nature bar 11  23 %  
Light/Water/Darkness/Fire/Nature bar 6 %  
Nature bar 4 %  
Water bar 2 %  
Water/Fire bar 15 %  
Water/Fire/Nature bar 8 %  
Water/Nature bar 17 %  
 

Distribution by Cost
2 bar 17 %  
2/20 bar 2 %  
3 bar 17 %  
3/20 bar 2 %  
5 bar 21  44 %  
5/30 bar 2 %  
6/20 bar 2 %  
6/30 bar 2 %  
7 bar 2 %  
7/30 bar 2 %  
7/39 bar 2 %  
8 bar 4 %  
8/24 bar 2 %  
 

Distribution by Power
- bar 10  21 %  
- bar 8 %  
1000 bar 10 %  
1000/19000 bar 2 %  
12000 bar 4 %  
2000 bar 8 %  
3000 bar 8 %  
3000/19000 bar 2 %  
4000 bar 4 %  
4000/26000 bar 2 %  
5000 bar 4 %  
5000+ bar 4 %  
5000/26000 bar 2 %  
6000 bar 6 %  
6000/19000 bar 2 %  
6000/250 bar 2 %  
6000/26000 bar 2 %  
6000/390 bar 2 %  
7000 bar 4 %  
 

Distribution by Race
- bar 12  25 %  
Armored Dragon/Earth Dragon/Hunter bar 2 %  
Armored Dragon/Flame Command bar 4 %  
Cyber Lord/Mystery Totem bar 4 %  
Fire Bird/Hunter//King Command Dragon/Hunter bar 4 %  
Flame Monster/Blue Monster bar 6 %  
Great Mecha King/Beast Folk bar 4 %  
Human/Beast Folk bar 8 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Phoenix bar 4 %  
Red Command Dragon/Alien//King Command Dragon/Alien bar 2 %  
Red Command Dragon/Hunter bar 4 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 4 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
Samurai bar 4 %  
Spirit Quartz bar 13 %  
Vehicle Bee bar 4 %  
 

Distribution by Rarity
Common bar 13  27 %  
Promotional bar 10 %  
Rare bar 17 %  
Super Rare bar 10 %  
Uncommon bar 17 %  
Very Rare bar 8 %  
Victory Rare bar 10 %  
 

Distribution by Type
Creature bar 22  46 %  
Cross Gear bar 4 %  
Evolution Creature bar 8 %  
Psychic Super Creature bar 17 %  
Spell bar 12  25 %  
 



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