| Section: Main Deck (40 cards)
|
|
4
|
x
|
|
Bronze-Arm Tribe (DMC-57)
|
- Collector Number: 38
- Rarity: Common
- Type: Creature
- Race: Beast Folk
- Power: 1000
- Mana Number: 1
- Cost: 3
- Civilization: Nature
- Artist: Mikio Masuda
|
Card text:
When you put this creature into the battle zone, put the top card of your deck into your mana zone.
|
|
3
|
x
|
|
Deathraios, Cursed Blade Reaper (DMC-60)
|
- Collector Number: 8
- Rarity: Uncommon
- Type: Creature
- Race: Demon Command
- Power: 4000
- Cost: 4
- Civilization: Darkness
- Artist: hippo
|
Card text:
When you put this creature into the battle zone, you may destroy 1 of your creatures with "Reaper" in its name. If you do, your opponent chooses 1 of their creatures and destroys it.
|
|
1
|
x
|
|
Hanzou, Menacing Phantom (DMC-63)
|
- Collector Number: 12
- Rarity: Promotional
- Type: Creature
- Race: Demon Command/Shinobi
- Power: 5000
- Mana Number: 1
- Cost: 7
- Civilization: Darkness
- Artist: -
|
Card text:
Ninja Strike 7 (Whenever your opponent attacks or blocks, if you have 7 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.) When you put this creature into the battle zone, choose 1 of your opponent's creatures. During this turn, that creature gets -6000 power. When this creature is destroyed and you have at least 1 darkness card in your mana zone, you may put 1 of your shields into your graveyard instead.
|
|
4
|
x
|
|
Hyperspatial Emperor Hole (DMC-63)
|
- Collector Number: 4
- Rarity: Promotional
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Darkness
- Artist: -
|
Card text:
Choose 1 of your opponent's creatures. This turn, that creature gets -2000 power. Put a darkness psychic creature with a cost of 9 or less into the battle zone from your hyperspatial zone
|
|
4
|
x
|
|
Hyperspatial Revive Hole (DMX-03)
|
- Collector Number: 37
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Darkness
- Artist: 500siki
|
Card text:
* Return a creature from your graveyard to your hand.
* Choose and activate one of the following effects.
- *º Choose any number of creatures in your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose 1 Darkness creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
|
|
3
|
x
|
|
Iron Arm Tribe (P-Y10)
|
- Collector Number: P23-Y10
- Rarity: Common
- Type: Creature
- Race: Beast Folk/Hunter
- Power: 1000
- Cost: 4
- Civilization: Nature
- Artist: kometani
|
Card text:
* When you put this creature into the battle zone, put the top card of your deck into your mana zone.
* When this creature is destroyed, put it into your mana zone instead of your graveyard.
|
|
4
|
x
|
|
Jasmine, Mist Faerie (DMR-01)
|
- Collector Number: 109
- Rarity: Common
- Type: Creature
- Race: Snow Faerie
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Nature
- Artist: Tanru
|
Card text:
* When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone. å½ãè²ããããã¸ã£ã¹ãã³ã¯èªãã®å½ããããã To cultivate life, Jasmine risked her very own. (DMR-01) åã«éããã¨ãç§ã®å¹¸ããããã¦å¤§ããªå®ã¯è²ã¦ã°ãã Coming home to the earth is my happiness. I hope something great will come out -Jasmine, Mist Faerie (DMR-01, MODE CHANGE)
|
|
4
|
x
|
|
Jenny, the Dismantling Puppet (DMX-03)
|
- Collector Number: 35
- Rarity: Common
- Type: Creature
- Race: Death Puppet
- Power: 1000
- Mana Number: 1
- Cost: 4
- Civilization: Darkness
- Artist: Syuichi Obata
|
Card text:
* When you put this creature into the battle zone, look at your opponent's hand and choose a card from it. Your opponent discards that card. "So Cutty, what shall we take apart next?" "Uke, ukekekekekee" - Jenny, the Dismantling Puppet
ãããã«ããã¡ãããæ¬¡ã¯ä½ããã©ãããããï¼ããã¦ã±ãã¦ã±ã±ã±ã±ã±ã¼ã -Jenny, the Dismantling Puppet (DMC-42)
ã»ãã¨å°æªéãªå¥³ã®åã ãããããå°æªéã©ãããããªããªãï¼ã¦ã±ã± -ã«ããã¡ãã (DMX-01)
|
|
3
|
x
|
|
Silver Shovel (DMD-03)
|
- Collector Number: 6
- Rarity: Promotional
- Type: Creature
- Race: Beast Folk/Hunter
- Power: 3000
- Cost: 4
- Civilization: Nature
- Artist: YOICHI ITO
|
Card text:
When you put this creature into the battle zone, choose one of your creatures in the battle zone and put it into your mana zone. Then your opponent chooses one of his creatures and puts it into its owner's mana zone.
|
|
2
|
x
|
|
Super Trash Train, Fuuma Devil (DMC-46)
|
- Collector Number: 27
- Rarity: Rare
- Type: Creature
- Race: Hedrian/Grand Devil
- Power: 5000
- Cost: 5
- Civilization: Darkness
- Artist: hippo
|
Card text:
Whenever another creature is destroyed, you may draw a card.
|
|
4
|
x
|
|
Terror Pit (DMC-57)
|
- Collector Number: 23
- Rarity: Rare
- Type: Spell
- Power: 0
- Mana Number: 1
- Cost: 6
- Civilization: Darkness
- Artist: Mikio Masuda
|
Card text:
[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Destroy 1 of your opponent's creatures.
|
|
4
|
x
|
|
Zabi Mira, the Reviving Shaman (DMR-01)
|
- Collector Number: S4
- Rarity: Super Rare
- Type: Creature
- Race: Demon Command/Alien
- Power: 9000
- Mana Number: 1
- Cost: 8
- Civilization: Darkness
- Artist: Hokuyu
|
Card text:
* When you put this creature into the battle zone, you may destroy any number of your other creatures. For each creature destroyed, you may put a psychic creature with a cost of 6 or less into the battle zone from your hyperspatial zone.
* Double breaker (This creature breaks 2 shields.)
|
| |
| Section: Hyperspatial Zone (8 cards)
|
|
1
|
x
|
|
Cheval, Temporal Demon Spirit/Cheuxvelt, the Awakened Demon Spirit (DM-38)
|
- Collector Number: 33
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Angel Command/Demon Command
- Power: 4500/6500
- Cost: 5/12
- Civilization: Light/Darkness
- Artist: Yoichi Ito
|
Card text:
* AwakenâAt the start of each player's turn, if you have 2 Angel Commands or Demon Commands with a cost of 6 or more in your battle zone, flip this creature.
(At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
Holy Soul
Evil Soul
* Whenever your opponent puts a creature into their battle zone, you may put the top card of your deck into your shields face down.
* Whenever your opponent casts a spell, this creature breaks 1 of your opponent's shields. * Double breaker (This creature breaks 2 shields.)
Holy Soul
Evil Soul
|
|
1
|
x
|
|
Storm Genji Double Cross, the Super Temporal/Last Storm Double Cross, the Super Awakened (DM-39)
|
- Collector Number: S3
- Rarity: Super Rare
- Type: Psychic Creature
- Race: Armored Dragon/Flame Command/Samurai
- Power: 24000/3500
- Cost: 20/40
- Civilization: Fire
- Artist: Daisuke Izuka
|
Card text:
* Super Infinite Evolution - Put this creature on any number of psychic creature(s) with a total cost of 20 or more.
* Whenever you put psychic creatures into the battle zone or awaken them, you may put this creature into the battle zone from your hyperspatial zone. * Meteorburn Awaken - At the start of your turn, put all the cards under this creature into your graveyard and flip this creature. * Quadruple breaker (This creature breaks 4 shields.)
* Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)
* When this creature attacks, you may put any amount of psychic creature(s) with a cost of 10 or less from your hyperspatial zone into the battle zone. * World breaker (This creature breaks all your opponent's shields)
|
|
1
|
x
|
|
Thunder Tiger/Volg Tiger, Thunder Beast [Mode Change] (DMR-02)
|
- Collector Number: 24m
- Rarity: Common
- Type: Psychic Super Creature
- Race: Demon Command/Hunter
- Power: 3000/110
- Cost: 5/12
- Civilization: Darkness
- Artist: RUI MARUYAMA
|
Card text:
* When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.
* Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.
* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.
* Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
|
|
1
|
x
|
|
Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
|
- Collector Number: V2
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
- Power: 6000/26000
- Cost: 6/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
|
Card text:
* When your opponent puts a card into his mana zone, it is put into the mana zone tapped.
* Double breaker (This creature breaks 2 shields.) (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
|
|
4
|
x
|
|
Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
|
- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Creature/Psychic Super Creature
- Race: Demon Command/Hunter
- Power: 7000/110
- Cost: 6/12
- Civilization: Darkness
- Artist: RUI MARUYAMA
|
Card text:
* When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.
* Double breaker (This creature breaks 2 shields.) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.
* Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
|
| |