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Deck "There Is No Spoon"

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Deck "There Is No Spoon"
Format: OCG - 48 Cards
created by outcast activity icon
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Section: Main Deck (40 cards)
3 x Bronze-Arm Tribe Bronze-Arm Tribe (DMX-09)
  • Collector Number: 50
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
Card text:

*  When you put this creature into the battle zone, put the top card of your deck into your mana zone.

2 x Crystal Memory Crystal Memory (DMX-14)
  • Collector Number: 52
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: Ryoya Yuki
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

*  Search your deck. You may take a card from your deck and put it into your hand. Then shuffle your deck.

2 x Energy Stream Energy Stream (SAToIW)
  • Collector Number: 32
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Katsuya
Card text:

Draw 2 cards.
"Some computer programs attack our enemies. Some defend our cities. And some-the most perfect of all-just write more computer programs." -Emeral

4 x Faerie Life Faerie Life (SAToIW)
  • Collector Number: 98
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tomofumi Ogasawara
Card text:

Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Put the top card of your deck into your mana zone.
"Some computer programs attack our enemies. Some defend our cities. And some-the most perfect of all-just write more computer programs." -Emeral

3 x Fly Lab, Crafty Demonic Tree Fly Lab, Crafty Demonic Tree (PH)
  • Collector Number: 34
  • Rarity: Uncommon
  • Type: Creature
  • Race: Tree Folk/Hedrian
  • Power: 2000
  • Cost: 3
  • Civilization: Darkness/Nature
  • Artist: Iron Pot
Card text:

This card is put into the mana zone tapped.
When you cast spells, you may have them cost 1 less. They can't cost less than 1.
When this creature is destroyed, discard 1 card from your opponent's hand at random.

2 x Hide and Seek Hide and Seek (DMC-34)
  • Collector Number: 33
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water/Darkness
  • Artist: Koji Harada
Card text:

(This spell is put into your mana zone tapped.)

*  Choose one of your opponent's non-evolution creatures in the battle zone and return it to his hand. Then he discards a card at random from his hand.

3 x Hyperspatial Emperor Hole Hyperspatial Emperor Hole (DMC-63)
  • Collector Number: 4
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: -
Card text:

Choose 1 of your opponent's creatures. This turn, that creature gets -2000 power.
Put a darkness psychic creature with a cost of 9 or less into the battle zone from your hyperspatial zone

4 x Hyperspatial Energy Hole Hyperspatial Energy Hole (DM-36)
  • Collector Number: 85
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 5
  • Civilization: Water
  • Artist: Kano Akira
Card text:

Draw 1 card.
Choose and activate 1 of the following effects:
Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
Choose 1 water Psychic creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Hyperspatial Faerie Hole Hyperspatial Faerie Hole (DM-36)
  • Collector Number: 109
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 5
  • Civilization: Nature
  • Artist: Atsushi Kawasaki
Card text:

Put the top card of your deck into your mana zone.
Choose and activate 1 of the following effects:
Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
Choose 1 nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Vice Hole Hyperspatial Vice Hole (DM-37)
  • Collector Number: 29
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness
  • Artist: Yuichi Maekawa
Card text:

* Look at your opponent's hand and choose a Spell from it. Your opponent discards that Spell.

* Choose and activate one of the following effects.


* Choose up to 2 creatures from your hyperspatial zone with a total cost of 6 or less and put them into the battle zone.

* Choose a Darkness creature with a cost of 10 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Olzekia, General of Decapitation Olzekia, General of Decapitation (VC)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Demon Command
  • Power: 6000
  • Cost: 7
  • Civilization: Darkness
  • Artist: Masaki Hirooka
Card text:

When this creature is put into the battle zone, destroy one of your creatures. Then, your opponent chooses 2 of their creatures and destroys them.
Double Breaker

Perish! Their bodies will be torn into pieces, their souls broken, and even their very existence erased! -Olzekia, General of Decapitation

3 x Pakurio Pakurio (DMX-01)
  • Collector Number: 18
  • Rarity: Uncommon
  • Type: Creature
  • Race: Cyber Lord
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: Shin "JASON" Nagasawa
Card text:

*  When you put this creature into the battle zone, look at the opponent's hand. You may choose 1 card from it and place it in your opponent's shields face-down.

「いい切り札だ。鍵をかけて大事にしまって置いてあげようね。」 -パクリオ

"What an excellent trump card you have. I'll lock it away, nice and safe for you." -Pakurio

1 x Seventh Tower Seventh Tower (DMX-06)
  • Collector Number: 20
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: Taro Yamazaki
Card text:

*  Put the top card of your deck into your mana zone.

*  Metamorph (When your mana zone has 7 or more cards, this spell gains the following Metamorph.gif abilities.)


Metamorph.gif Instead of the top card of your deck, put the top 3 cards of your deck into your mana zone.

2 x Shaman Totem Shaman Totem (DMX-12)
  • Collector Number: 58-b
  • Rarity: Very Rare
  • Type: Creature
  • Race: Mystery Totem
  • Power: 4000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Nature
  • Artist: Shishizaru
Card text:

*  When you put this creature into the battle zone, you may draw a card for each race you have other than Mystery Totem in the battle zone.

1 x Shrine of Rebirth Shrine of Rebirth (DMX-08)
  • Collector Number: 22
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: kou1
Card text:

*  Put 2 cards in your graveyard into your mana zone.

3 x Terror Pit Terror Pit (DMC-38)
  • Collector Number: 21
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Cost: 6
  • Civilization: Darkness
  • Artist: Yusaku Nakaaki
Card text:

[Shield trigger] Shield Trigger
Destroy 1 of your opponent's creatures.

 
Section: Hyperspatial Zone (8 cards)
1 x Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Liquid People/Hunter
  • Power: 6000/17000
  • Cost: 7/24
  • Civilization: Light/Water
  • Artist: Taro Yamazaki
Card text:

*  At the start of your turn, you may draw a card.

*  Your water Hunters can't be attacked.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your Hunters can't be attacked or blocked.

*  When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand.

*  Triple breaker (This creature breaks 3 shields)

1 x Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 5000/9000
  • Cost: 7/13
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.

*  Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.


Bloodysoul.gif Bloody Soul

*  When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.

*  Double breaker (This creature breaks 2 shields.)

Bloodysoul.gif Bloody Soul

I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened

1 x Gaga Sirius, the Temporal/Cebu Lancer, the Temporal Gaga Sirius, the Temporal/Cebu Lancer, the Temporal (DMX-05)
  • Collector Number: 4
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Angel Command/Alien//Liquid People/Alien
  • Power: 12500/5000
  • Cost: 7
  • Civilization: Light//Water
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

*  Loop Awaken - At the start of your turn, you may flip Cebu Lancer, the Temporal to this side.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  This creature can't be attacked or blocked.

*  Loop Awaken - At the start of your turn, you may flip Gaga Sirius, the Temporal to this side.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Geo the Man, Earth Titan/Tearing Packunga, the Greedy Geo the Man, Earth Titan/Tearing Packunga, the Greedy (DMR-01)
  • Collector Number: 65
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Gaia Command/Alien//Berserker/Gaia Command/Alien
  • Power: 5000/105
  • Cost: 6/15
  • Civilization: Nature//Light/Nature
  • Artist: Eel
Card text:

* At the end of your turn, you may return a card from your mana zone to your hand.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When one of your opponent's creatures attacks, untap this creature.

*  When one of your opponent's creatures attacks, this creature gains "Blocker".

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Volg Thunder/Volg Tiger, Thunder Beast Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 7000/110
  • Cost: 6/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 12  25 %  
Darkness/Nature bar 6 %  
Light//Water bar 2 %  
Light/Water bar 2 %  
Light/Water/Darkness/Fire/Nature bar 6 %  
Nature bar 14  29 %  
Nature//Light/Nature bar 2 %  
Water bar 11  23 %  
Water/Darkness bar 4 %  
 

Distribution by Cost
2 bar 8 %  
3 bar 10  21 %  
4 bar 15 %  
5 bar 10  21 %  
5/30 bar 2 %  
6 bar 15 %  
6/12 bar 2 %  
6/15 bar 2 %  
6/30 bar 2 %  
7 bar 6 %  
7/13 bar 2 %  
7/24 bar 2 %  
7/30 bar 2 %  
 

Distribution by Power
- bar 17  35 %  
- bar 10  21 %  
1000 bar 13 %  
12500/5000 bar 2 %  
2000 bar 6 %  
4000 bar 4 %  
4000/26000 bar 2 %  
5000/105 bar 2 %  
5000/26000 bar 2 %  
5000/9000 bar 2 %  
6000 bar 4 %  
6000/17000 bar 2 %  
6000/26000 bar 2 %  
7000/110 bar 2 %  
 

Distribution by Race
- bar 27  56 %  
Angel Command/Alien//Liquid People/Alien bar 2 %  
Beast Folk bar 6 %  
Cyber Lord bar 6 %  
Demon Command bar 6 %  
Demon Command/Hunter bar 2 %  
Gaia Command/Alien//Berserker/Gaia Command/Alien bar 2 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Liquid People/Hunter bar 2 %  
Mystery Totem bar 4 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
Tree Folk/Hedrian bar 6 %  
 

Distribution by Rarity
Common bar 20  42 %  
Promotional bar 6 %  
Rare bar 10 %  
Super Rare bar 4 %  
Uncommon bar 12  25 %  
Very Rare bar 4 %  
Victory Rare bar 8 %  
 

Distribution by Type
Creature bar 13  27 %  
Psychic Creature bar 4 %  
Psychic Creature/Psychic Super Creature bar 4 %  
Psychic Super Creature bar 8 %  
Spell bar 27  56 %  
 



Rating
Current score for this Deck, based on 4 votes:

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Discussion about this Deck
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Author Message
mighty
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June 8, 2011
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Subject:    Posted: May 21, 2013 11:54 am

Flamefhp, You are a nab. You are new, Don't know anything about O.C.G. Have 6 poorly built T.C.G decks, and yet you vote this deck!
This shows what type of a guy are you!
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outcast
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Subject: Improvements   Posted: June 4, 2013 03:56 am

Hey guys, I need some advice. I kind of feel capped out with this deck, but that's due to my limited knowledge of cards. Any ideas on how I can make this deck better? Anything to make it more creature oriented than spell oriented?
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