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Deck "RUGBy JP"

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Deck "RUGBy JP"
Format: OCG - 48 Cards
created by krzaka activity icon
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Section: Main Deck (40 cards)
4 x Aqua Surfer Aqua Surfer (SotM)
  • Collector Number: 16
  • Rarity: Uncommon
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Yoshio Sugiura
Card text:

Shield Trigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)
When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's han
"Wave goodbye!"

3 x Death Gate, Gate of Hell Death Gate, Gate of Hell (DMD-05)
  • Collector Number: 10
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness
  • Artist: Sansyu
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Destroy one of your opponent's untapped creatures. You may put a non-evolution creature with a cost less than the destroyed creature into the battle zone from your graveyard.

4 x Energy Stream Energy Stream (P-Y10)
  • Collector Number: P42-Y10
  • Rarity: Promotional
  • Type: Spell
  • Cost: 3
  • Civilization: Water
  • Artist: Katsuya
Card text:

*  Draw 2 cards.

"Some computer programs attack our enemies. Some defend our cities. And some-the most perfect of all-just write more computer programs." -Emeral (DM-06)
超科学の神髄! (DM-06/DMC-27/DMC-42/DMC-61/DMX-03)
知識コソ力ナリ! (DMC-37)
世界が新たなる知識で埋め尽くされた. (DMC-38)
イエス. これより完全決闘を開始する. (DMC-48)
わずかな知識が流れを変える! (DMC-50)
1つが2つに! これぞ科学の真骨頂! (DMC-55)
知識を得ること、それは勝利への道を開くことである. (DMC-63)

3 x Essence Elf Essence Elf (ECoD)
  • Collector Number: 47
  • Rarity: Common
  • Type: Creature
  • Race: Tree Folk
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Eiji Kaneda
Card text:

Your spells each cost 1 less to cast. They can't cost less than 1.
When the Silver Beards fell, mystical elves came to rescue them.

1 x Gallows Blissful Kaiser Gallows Blissful Kaiser (DMX-07)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Rainbow Command Dragon/Alien
  • Power: 6000
  • Cost: 6
  • Civilization: Water/Fire
  • Artist: Yosuke Adachi
Card text:

(This creature is put into your mana zone tapped.)

*  During your turn, whenever you cast a water or fire spell from your hand, search your deck. You may choose a spell from it that has the same name as that spell, shuffle your deck, and cast the chosen spell without cost.

*  Double breaker (This creature breaks 2 shields.)

4 x Hell`s Hot Spring Hell's Hot Spring (DMX-06)
  • Collector Number: 10
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 4
  • Civilization: Fire
  • Artist: NAKAGAWA
Card text:

*  Destroy all creatures with cost 3 or less.

4 x Hyperspatial Bolshack Hole Hyperspatial Bolshack Hole (DMX-08)
  • Collector Number: 33
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

*  Destroy one of your opponent's creatures that has 3000 power or less.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Hyperspatial Red Green Hole Hyperspatial Red Green Hole (DMR-02)
  • Collector Number: 34
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 4
  • Civilization: Fire/Nature
  • Artist: MATSUMOTO EITO
Card text:

(This spell is put into your mana zone tapped.)

*  Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

*  If you put a fire psychic creature into the battle zone in this way, this turn, one of your creatures can attack untapped creatures.

*  If you put a nature psychic creature into the battle zone in this way, you may return a card from your mana zone to your hand.

4 x Hyperspatial Samurai Hole Hyperspatial Samurai Hole (P-Y9)
  • Collector Number: P10-Y9
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: hippo
Card text:

*  Destroy 1 of your opponent's creatures with a cost of 4 or less.

*  Put 1 fire psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Jasmine, Mist Faerie Jasmine, Mist Faerie (DMR-01)
  • Collector Number: 109
  • Rarity: Common
  • Type: Creature
  • Race: Snow Faerie
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tanru
Card text:

*  When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.

命を育むため、ジャスミンは自らの命をかけた。 To cultivate life, Jasmine risked her very own. (DMR-01)
土に還ることが私の幸せ。そして大きな実は育てばいい Coming home to the earth is my happiness. I hope something great will come out -Jasmine, Mist Faerie (DMR-01, MODE CHANGE)

2 x Jenny, the Dismantling Puppet Jenny, the Dismantling Puppet (DMX-01)
  • Collector Number: 33
  • Rarity: Common
  • Type: Creature
  • Race: Death Puppet
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

*  When you put this creature into the battle zone, look at your opponent's hand and choose a card from it. Your opponent discards that card.

"So Cutty, what shall we take apart next?" "Uke, ukekekekekee" - Jenny, the Dismantling Puppet

「ねえカットちゃん、次は何をバラそうかしら?」「ウケ、ウケケケケケー」 -解体人形ジェニー

3 x Jenny, the Suicide Doll Jenny, the Suicide Doll (DMR-01)
  • Collector Number: 56
  • Rarity: Uncommon
  • Type: Creature
  • Race: Death Puppet
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Darkness
  • Artist: AMON
Card text:

*  When you put this creature into the battle zone, you may destroy it. If you do, randomly discard a card from your opponent's hand.

Don't think I'll just die for nothing! -Jenny, the Suicide Doll

2 x Pakurio Pakurio (SoHG)
  • Collector Number: 24
  • Rarity: Uncommon
  • Type: Creature
  • Race: Cyber Lord
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
Card text:

When this creature is put into Battle Zone, look at opponent's hand. You may choose one card from there and add it to opponent's Shield face-down.

 
Section: Hyperspatial Zone (8 cards)
1 x Intense Boiling! Hot Spring Gallows/Gallows Extreme Dragon, Brink of Despair Intense Boiling! Hot Spring Gallows/Gallows Extreme Dragon, Brink of Despair (DMR-04)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Cyber Command/Alien//Rainbow Command Dragon/Alien
  • Power: 6000/17000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
Card text:

*  Double breaker (This creature breaks 2 shields.)

*  During your turn, when you summon a non-evolution water or fire creature, you may put that creature on the top of your deck face-up. If you do, put that creature into the battle zone from the top of your deck.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

3 x Intense Sumo! Thrust Wrestler/Gallows Extreme Dragon, Brink of Despair Intense Sumo! Thrust Wrestler/Gallows Extreme Dragon, Brink of Despair (DMR-04)
  • Collector Number: 55
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Flame Command/Alien//Rainbow Command Dragon/Alien
  • Power: 5000/17000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
Card text:

*  Each of your other creatures gets +1000 power for each civilization it has.

*  Psychic Link - At the start of your turn, if you have Intense World! Shachihoko Kaiser and Intense Boiling! Hot Spring Gallows in the battle zone, link this creature and those creatures and flip them.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

4 x Intense World! Shachihoko Kaiser/Gallows Extreme Dragon, Brink of Despair Intense World! Shachihoko Kaiser/Gallows Extreme Dragon, Brink of Despair (DMR-04)
  • Collector Number: 49
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Rainbow Command Dragon/Alien
  • Power: 5500/17000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
Card text:

*  At the start of your turn, put a creature with cost 3 or less into the battle zone from your graveyard.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 17 %  
Fire bar 12  25 %  
Fire/Nature bar 6 %  
Light/Water/Darkness/Fire/Nature bar 17 %  
Nature bar 13 %  
Water bar 10  21 %  
Water/Fire bar 2 %  
 

Distribution by Cost
2 bar 19 %  
3 bar 8 %  
4 bar 11  23 %  
5 bar 17 %  
5/30 bar 6 %  
6 bar 17 %  
7/30 bar 10 %  
 

Distribution by Power
- bar 22  46 %  
1000 bar 13  27 %  
2000 bar 8 %  
5000/17000 bar 6 %  
5500/17000 bar 8 %  
6000 bar 2 %  
6000/17000 bar 2 %  
 

Distribution by Race
- bar 22  46 %  
Cyber Command/Alien//Rainbow Command Dragon/Alien bar 2 %  
Cyber Lord bar 4 %  
Death Puppet bar 10 %  
Flame Command/Alien//Rainbow Command Dragon/Alien bar 6 %  
Liquid People bar 8 %  
Rainbow Command Dragon/Alien bar 10 %  
Snow Faerie bar 6 %  
Tree Folk bar 6 %  
 

Distribution by Rarity
Common bar 19  40 %  
Promotional bar 17 %  
Rare bar 6 %  
Super Rare bar 2 %  
Uncommon bar 16  33 %  
Victory Rare bar 2 %  
 

Distribution by Type
Creature bar 18  38 %  
Psychic Super Creature bar 17 %  
Spell bar 22  46 %  
 



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