| Section: Main Deck (40 cards)
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Aqua Surfer (SotM)
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- Collector Number: 16
- Rarity: Uncommon
- Type: Creature
- Race: Liquid People
- Power: 2000
- Mana Number: 1
- Cost: 6
- Civilization: Water
- Artist: Yoshio Sugiura
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Card text:
Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's han "Wave goodbye!"
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Death Gate, Gate of Hell (DMD-05)
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- Collector Number: 10
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Darkness
- Artist: Sansyu
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Destroy one of your opponent's untapped creatures. You may put a non-evolution creature with a cost less than the destroyed creature into the battle zone from your graveyard.
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Energy Stream (P-Y10)
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- Collector Number: P42-Y10
- Rarity: Promotional
- Type: Spell
- Cost: 3
- Civilization: Water
- Artist: Katsuya
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Card text:
* Draw 2 cards. "Some computer programs attack our enemies. Some defend our cities. And some-the most perfect of all-just write more computer programs." -Emeral (DM-06) è¶
ç§å¦ã®ç¥é«! (DM-06/DMC-27/DMC-42/DMC-61/DMX-03) ç¥èã³ã½åããª! (DMC-37) ä¸çãæ°ããªãç¥èã§åãå°½ãããã. (DMC-38) ã¤ã¨ã¹. ããããå®å
¨æ±ºéãéå§ãã. (DMC-48) ããããªç¥èãæµããå¤ãã! (DMC-50) 1ã¤ã2ã¤ã«ï¼ ãããç§å¦ã®ç骨é ! (DMC-55) ç¥èãå¾ããã¨ãããã¯åå©ã¸ã®éãéããã¨ã§ãã. (DMC-63)
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Essence Elf (ECoD)
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- Collector Number: 47
- Rarity: Common
- Type: Creature
- Race: Tree Folk
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Nature
- Artist: Eiji Kaneda
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Card text:
Your spells each cost 1 less to cast. They can't cost less than 1. When the Silver Beards fell, mystical elves came to rescue them.
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Gallows Blissful Kaiser (DMX-07)
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- Collector Number: S2
- Rarity: Super Rare
- Type: Creature
- Race: Rainbow Command Dragon/Alien
- Power: 6000
- Cost: 6
- Civilization: Water/Fire
- Artist: Yosuke Adachi
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Card text:
* (This creature is put into your mana zone tapped.)
* During your turn, whenever you cast a water or fire spell from your hand, search your deck. You may choose a spell from it that has the same name as that spell, shuffle your deck, and cast the chosen spell without cost. * Double breaker (This creature breaks 2 shields.)
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Hell's Hot Spring (DMX-06)
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- Collector Number: 10
- Rarity: Uncommon
- Type: Spell
- Cost: 4
- Civilization: Fire
- Artist: NAKAGAWA
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Card text:
* Destroy all creatures with cost 3 or less.
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Hyperspatial Bolshack Hole (DMX-08)
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- Collector Number: 33
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Fire
- Artist: MATSUMOTO EITO
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Card text:
* Destroy one of your opponent's creatures that has 3000 power or less.
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Red Green Hole (DMR-02)
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- Collector Number: 34
- Rarity: Uncommon
- Type: Spell
- Cost: 4
- Civilization: Fire/Nature
- Artist: MATSUMOTO EITO
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Card text:
* (This spell is put into your mana zone tapped.)
* Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone. * If you put a fire psychic creature into the battle zone in this way, this turn, one of your creatures can attack untapped creatures. * If you put a nature psychic creature into the battle zone in this way, you may return a card from your mana zone to your hand.
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Hyperspatial Samurai Hole (P-Y9)
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- Collector Number: P10-Y9
- Rarity: Promotional
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Fire
- Artist: hippo
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Card text:
* Destroy 1 of your opponent's creatures with a cost of 4 or less.
* Put 1 fire psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Jasmine, Mist Faerie (DMR-01)
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- Collector Number: 109
- Rarity: Common
- Type: Creature
- Race: Snow Faerie
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Nature
- Artist: Tanru
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Card text:
* When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone. å½ãè²ããããã¸ã£ã¹ãã³ã¯èªãã®å½ããããã To cultivate life, Jasmine risked her very own. (DMR-01) åã«éããã¨ãç§ã®å¹¸ããããã¦å¤§ããªå®ã¯è²ã¦ã°ãã Coming home to the earth is my happiness. I hope something great will come out -Jasmine, Mist Faerie (DMR-01, MODE CHANGE)
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Jenny, the Dismantling Puppet (DMX-01)
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- Collector Number: 33
- Rarity: Common
- Type: Creature
- Race: Death Puppet
- Power: 1000
- Mana Number: 1
- Cost: 4
- Civilization: Darkness
- Artist: Syuichi Obata
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Card text:
* When you put this creature into the battle zone, look at your opponent's hand and choose a card from it. Your opponent discards that card. "So Cutty, what shall we take apart next?" "Uke, ukekekekekee" - Jenny, the Dismantling Puppet
ãããã«ããã¡ãããæ¬¡ã¯ä½ããã©ãããããï¼ããã¦ã±ãã¦ã±ã±ã±ã±ã±ã¼ã -è§£ä½äººå½¢ã¸ã§ãã¼
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Jenny, the Suicide Doll (DMR-01)
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- Collector Number: 56
- Rarity: Uncommon
- Type: Creature
- Race: Death Puppet
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Darkness
- Artist: AMON
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Card text:
* When you put this creature into the battle zone, you may destroy it. If you do, randomly discard a card from your opponent's hand. Don't think I'll just die for nothing! -Jenny, the Suicide Doll
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Pakurio (SoHG)
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- Collector Number: 24
- Rarity: Uncommon
- Type: Creature
- Race: Cyber Lord
- Power: 1000
- Mana Number: 1
- Cost: 4
- Civilization: Water
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Card text:
When this creature is put into Battle Zone, look at opponent's hand. You may choose one card from there and add it to opponent's Shield face-down.
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| Section: Hyperspatial Zone (8 cards)
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Intense Boiling! Hot Spring Gallows/Gallows Extreme Dragon, Brink of Despair (DMR-04)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Cyber Command/Alien//Rainbow Command Dragon/Alien
- Power: 6000/17000
- Cost: 7/30
- Civilization: Light/Water/Darkness/Fire/Nature
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Card text:
* Double breaker (This creature breaks 2 shields.)
* During your turn, when you summon a non-evolution water or fire creature, you may put that creature on the top of your deck face-up. If you do, put that creature into the battle zone from the top of your deck. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.
* Triple breaker (This creature breaks 3 shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Intense Sumo! Thrust Wrestler/Gallows Extreme Dragon, Brink of Despair (DMR-04)
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- Collector Number: 55
- Rarity: Common
- Type: Psychic Super Creature
- Race: Flame Command/Alien//Rainbow Command Dragon/Alien
- Power: 5000/17000
- Cost: 5/30
- Civilization: Light/Water/Darkness/Fire/Nature
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Card text:
* Each of your other creatures gets +1000 power for each civilization it has.
* Psychic Link - At the start of your turn, if you have Intense World! Shachihoko Kaiser and Intense Boiling! Hot Spring Gallows in the battle zone, link this creature and those creatures and flip them. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.
* Triple breaker (This creature breaks 3 shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Intense World! Shachihoko Kaiser/Gallows Extreme Dragon, Brink of Despair (DMR-04)
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- Collector Number: 49
- Rarity: Common
- Type: Psychic Super Creature
- Race: Rainbow Command Dragon/Alien
- Power: 5500/17000
- Cost: 7/30
- Civilization: Light/Water/Darkness/Fire/Nature
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Card text:
* At the start of your turn, put a creature with cost 3 or less into the battle zone from your graveyard.
(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.
* Triple breaker (This creature breaks 3 shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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