| Section: Main Deck (40 cards)
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Aqua Super Emeral (VC)
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- Collector Number: 23
- Rarity: Uncommon
- Type: Creature
- Race: Liquid People
- Power: 2000
- Cost: 3
- Civilization: Water
- Artist: Sumihito
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Card text:
[Blocker] Blocker When you put this creature into the battle zone, you may add a card from your hand to your shields face down. If you do, choose one of your shields and put it into your hand. You can't use the "shield trigger" ability of that shield.
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Aqua Surfer (DMC-50)
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- Collector Number: 15
- Rarity: Rare
- Type: Creature
- Race: Liquid People
- Power: 2000
- Cost: 6
- Civilization: Water
- Artist: Yoshio Sugiura
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Card text:
[Shield trigger] Shield Trigger When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand.
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Corteo, Spirit Knight (DM-33)
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- Collector Number: 7
- Rarity: Rare
- Type: Creature
- Race: Arc Seraphim/Origin
- Power: 2000
- Cost: 7
- Civilization: Light
- Artist: D-Suzuki
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Card text:
[Shield trigger] Shield Trigger When you put this creature into the battle zone, for each creature in your battle zone you may choose 1 of your opponent's creatures and tap it.
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Falconer, Lightfang Ninja (LoH)
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- Collector Number: 37
- Rarity: Common
- Type: Creature
- Race: Guardian/Shinobi
- Power: 3000
- Cost: 3
- Civilization: Light
- Artist: Shin "JASON" Nagasawa
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Card text:
Ninja Strike 4 (Whenever your opponent attacks or blocks, if you have 4 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.) When you put this creature into the battle zone, until the start of your next turn, one of your creature's gains "Blocker".
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Fortune Slot (DM-31)
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- Collector Number: 43
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 4
- Civilization: Water
- Artist: Mar
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Card text:
[Shield trigger] Shield Trigger Reveal the top 4 cards of your deck. From the revealed cards you may add 1 creature, 1 spell, 1 cross gear, and 1 fortress to your hand. Put the rest of the cards on the bottom of your deck in any order.
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Funk, Guard of Hope (DMR-05)
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- Collector Number: 54
- Rarity: Uncommon
- Type: Creature
- Race: Dark Lord/Hunter/Alien
- Power: 5000
- Mana Number: 1
- Cost: 5
- Civilization: Darkness
- Artist: Murakami Hisashi
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Card text:
* All of your opponent's psychic creatures get -5000 power.
* All of your opponent's non-psychic creatures get -1000 power.
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2
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Hyperspatial Emperor Hole (DMD-04)
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- Collector Number: 13
- Rarity: Promotional
- Type: Spell
- Cost: 5
- Civilization: Darkness
- Artist: Syuichi Obata
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Card text:
* Choose 1 of your opponent's creatures. This turn, that creature gets -2000 power.
* Put a darkness psychic creature with a cost of 9 or less into the battle zone from your hyperspatial zone. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Guard Hole (DM-39)
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- Collector Number: 20
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 7
- Civilization: Light/Darkness
- Artist: sansyu
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Card text:
* (This spell is put into your mana zone tapped.)
* Choose one of your opponent's non-evolution creatures in the battle zone and put it into their shield zone face down. * Choose a Light or Darkness creature that has command in its race with a cost of 10 or less in your hyperspatial zone and put it into the battle zone.
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Miraculous Snare (BoGR)
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- Collector Number: 4
- Rarity: Very Rare
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Light/Water
- Artist: Sansyu
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Card text:
(This spell is put into your mana zone tapped.) Choose a non-evolution creature in the battle zone and add it to its owner's shields face down. The veil between realities is as beautiful as it is stifling.
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4
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Mysterious Castle - Potemkin (DM-31)
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- Collector Number: 14
- Rarity: Rare
- Type: Fortress
- Power: 0
- Cost: 1
- Civilization: Darkness
- Artist: MURAYAMA RYOTA
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Card text:
Fortress: Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.) Whenever your opponent's creatures attack and are not blocked, after the attack destroy that creature.
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Rose Castle (DM-30)
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- Collector Number: 29
- Rarity: Uncommon
- Type: Fortress
- Power: 0
- Cost: 3
- Civilization: Darkness
- Artist: Akira Actagawa
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Card text:
Fortress: Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.) All of your opponent's creatures get -1000 power.
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Saint Castle (DM-30)
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- Collector Number: 23
- Rarity: Uncommon
- Type: Fortress
- Power: 0
- Cost: 2
- Civilization: Light
- Artist: Patricia
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Card text:
Fortress: Choose one of your shields and attach this card to fortifythat shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.) All of your creatures get +1000 power and"Blocker".
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Silver Glory, Invincible Fortress (DM-30)
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- Collector Number: 1
- Rarity: Very Rare
- Type: Fortress
- Power: 0
- Cost: 6
- Civilization: Light
- Artist: hippo
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Card text:
Fortress: Choose one of your shields and attach this card to fortifythat shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.) Your creatures win all battles. If the fortified shield isn't fortified by any other fortresses, whenever the fortified shield would be broken by your opponent's creatures, you may return 1 of your other shields to your hand instead.
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T2 Ogapu (DM-31)
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- Collector Number: 24
- Rarity: Uncommon
- Type: Creature
- Race: Cyber Lord
- Power: 2000
- Cost: 3
- Civilization: Water
- Artist: Patricia
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Card text:
Whenever you fortify 1 of your shields with a fortress, you may either draw a card OR choose a creature in the battle zone and return it to its owner's hand.
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| Section: Hyperspatial Zone (8 cards)
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Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
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- Collector Number: 11
- Rarity: Rare
- Type: Psychic Creature
- Race: Demon Command
- Power: 5000/9000
- Cost: 7/13
- Civilization: Darkness
- Artist: RUI MARUYAMA
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Card text:
* When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.
* Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.
Bloody Soul
* When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.
* Double breaker (This creature breaks 2 shields.) Bloody Soul
I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened
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Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened (DM-39)
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- Collector Number: S5
- Rarity: Super Rare
- Type: Psychic Creature
- Race: World Command
- Power: 9000/23000
- Cost: 10/20
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Sansyu
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Card text:
Blocker * This creature can't attack. * Whenever your opponent would choose a creature due to the ability of a creature, this creature can't be chosen. * Awaken?At the start of your turn, you may choose 3 cards from either your battle zone and/or your mana zone, return them to your deck, and then shuffle it. If you do, flip this creature.
Evil Soul
* When this creature attacks, you may destroy one of your opponent's Light creatures, Water creatures, Darkness creatures, Fire creatures, and Nature creatures. * Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.) * Quadruple breaker (This creature breaks 4 shields.)
Evil Soul
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Dias Zeta, the Temporal Suppressor/Diabolos Zeta, Annihilation Awakened (DMC-68)
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- Collector Number: S1
- Rarity: Super Rare
- Type: Psychic Creature
- Race: Demon Command/Zombie Dragon//Demon Command
- Power: 7000/18000
- Cost: 8/16
- Civilization: Darkness
- Artist: Yuichi Maekawa
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Card text:
* Annihilating Soul Recall 4 (When this creature attacks, you may choose 4 cards from either your opponent's graveyard, your graveyard, or 4 cards from both graveyards. Put the chosen cards on the bottom of their owner's deck. For every 4 cards chosen, you may activate the following effect.)
Your opponent chooses a card in their hand or battle zone and puts it on the bottom of their deck.
* Double breaker * Awaken - At the end of your turn, if 3 or more of your opponent's creatures left the battle zone this turn, flip this creature.
Evil Soul
* Each of your opponent's creatures in the battle zone gets -5000 power.
* Each of your other creatures in the battle zone gets +5000 power. * Quadruple breaker (This creature breaks 4 shields.) * Release (Whenever this creature would leave the battle zone, flip it instead.)
Evil Soul
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Five Star, Temporal Luck/Lightning Five Star, Heavenly Luck Awakened (DM-39)
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- Collector Number: 1
- Rarity: Very Rare
- Type: Psychic Creature
- Race: Angel Command
- Power: 5500/10500
- Cost: 6/9
- Civilization: Light
- Artist: TUBAKI HALSAME
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Card text:
* Awaken - At the start of your turn, if you have 3 or more creatures in your battle zone with "500" as the last 3 digits of their power, flip this creature.
* This creature can't be attacked by fire creatures.
Holy Soul
* All of your other creatures win all battles.
* Double breaker (This creature breaks 2 shields.)
Holy Soul
ãããæå¾ã®æ±ºæ¦ï¼ã¯ã«ãããè¡ã!! ãã¡ã¤ãã¹ã¿ã¼ã»ãã©ã¹ã¿ã¼!!! ï¼å¤©éã®è¦éèã©ã¤ããã³ã°ã»ãã¡ã¤ãã¹ã¿ã¼ . This is the final battle! Go Tulk!! Five Star Blaster!!! -Lightning Five Star, Heavenly Luck Awakened
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Rumble, Temporal Sage / Rumble Lecter, Terror Awakened (DM-36)
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- Collector Number: S5
- Rarity: Super Rare
- Type: Psychic Creature
- Race: Demon Command
- Power: 4000/15000
- Cost: 7/14
- Civilization: Darkness
- Artist: ittoku
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Card text:
Awaken: At the start of your turn, name a card. Look at the bottom of your deck. If the named card is on the bottom of your deck, show it to your opponent, shuffle your deck, and flip this card. Slayer Evil Soul
Whenever this creature would battle, destroy the other creature instead of battling. Triple Breaker Release (Whenever this creature would leave the battle zone, flip it instead.) Evil Soul With their new power of awakening, the forces of darkness shattered the Fiona Pact.
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Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: V3
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
- Power: 5000/26000
- Cost: 7/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* Speed attacker (This creature doesn't get summoning sickness.)
* During the turn this creature was put into the battle zone, this creature can attack untapped creatures. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Creature/Psychic Super Creature
- Race: Demon Command/Hunter
- Power: 7000/110
- Cost: 6/12
- Civilization: Darkness
- Artist: RUI MARUYAMA
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Card text:
* When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.
* Double breaker (This creature breaks 2 shields.) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.
* Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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