| Section: Main Deck (40 cards)
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Aqua Evoluter (DM-32)
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- Collector Number: 52
- Rarity: Uncommon
- Type: Creature
- Race: Liquid People
- Power: 1000
- Cost: 2
- Civilization: Water
- Artist: MARYUAMA RUI
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Card text:
You may have your water evolution creatures cost 1 less. However, they can't cost less than 1.
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Aqua Surfer (SotM)
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- Collector Number: 16
- Rarity: Uncommon
- Type: Creature
- Race: Liquid People
- Power: 2000
- Mana Number: 1
- Cost: 6
- Civilization: Water
- Artist: Yoshio Sugiura
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Card text:
Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's han "Wave goodbye!"
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Blizzard Moon, the Enlightened (DM-32)
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- Collector Number: S4
- Rarity: Super Rare
- Type: Evolution Creature
- Race: Lunatic Emperor/Cyber Command
- Power: 9000
- Cost: 6
- Civilization: Water
- Artist: Norikatsu Miyoshi
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Card text:
Ultimate Evolution: Put on 1 of your Evolution creatures. When this creature attacks, you may draw up to 3 cards. Double Breaker
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Cutie Heart (BG)
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- Collector Number: 48
- Rarity: Uncommon
- Type: Creature
- Race: Cyber Virus
- Power: 1000+
- Mana Number: 1
- Cost: 4
- Civilization: Water
- Artist: Daisuke Nishida
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Card text:
[Shield trigger] Shield Trigger When you put this creature into the battle zone, if you have 2 or fewer shields, choose 1 creature in the battle zone and return it to your opponent's hand. When you have 2 or fewer shields, this creature gets +4000 power and can't be blocked.
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Divine Riptide (SotM)
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- Collector Number: 17
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 9
- Civilization: Water
- Artist: D-Suzuki
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Card text:
Each player returns all cards from his mana zone to his hand. "The Megapocalypse has arrived. It's a bit early, huh?" -Pokolul
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Emeral (RotSW)
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- Collector Number: 14
- Rarity: Common
- Type: Creature
- Race: Cyber Lord
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Water
- Artist: Dai
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Card text:
When you put this creature into the battle zone, you may add a card from your hand to your shields face down. If you do, choose one of your shields and put it into your hand. You can't use the "shield trigger" ability of that shield. "If you think I'm good at this, watch me play video games!"
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Galaxy Operation Theta, the Super Enlightened (DM-35)
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- Collector Number: 2
- Rarity: Very Rare
- Type: Evolution Creature
- Race: Cyber Command/Luna's Sun Kaiser
- Power: 14000
- Cost: 7
- Civilization: Water
- Artist: Shishizaru
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Card text:
Ultimate Evolution MAX: Put on 1 of your Ultimate Evolution creatures. When this creature attacks, search your deck. You may choose a spell from it, and cast it without cost after you shuffle your deck. Triple Breaker When this creature leaves the battle zone, return all spells in your graveyard to your hand.
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Genius Janit, of the Hidden Blade (LoH)
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- Collector Number: 42
- Rarity: Common
- Type: Creature
- Race: Cyber Lord/Shinobi
- Power: 1000
- Cost: 3
- Civilization: Water
- Artist: Tubaki Halsame
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Card text:
Ninja Strike 4 (Whenever your opponent attacks or blocks, if you have 4 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.) When you put this creature into the battle zone, return 1 creature in the battle zone with a cost of 3 or less to its owner's hand.
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Hyperspatial Energy Hole (DM-36)
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- Collector Number: 85
- Rarity: Common
- Type: Spell
- Power: 0
- Cost: 5
- Civilization: Water
- Artist: Kano Akira
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Card text:
Draw 1 card. Choose and activate 1 of the following effects: Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone. Choose 1 water Psychic creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone. (At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Killer Glasses Hole (DMX-07)
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- Collector Number: 13
- Rarity: Common
- Type: Spell
- Cost: 6
- Civilization: Water
- Artist: MATSUMOTO EITO
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Card text:
* Choose a number. Then, look at your opponent's hand. For each card that has the same cost as the chosen number, draw a card.
* Put up to 2 water psychic creatures with total cost 7 or less into the battle zone from your hyperspatial zone. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Insight Indigo Kaiser (DMR-02)
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- Collector Number: 1
- Rarity: Very Rare
- Type: Creature
- Race: Blue Command Dragon/Hunter
- Power: 7000
- Cost: 7
- Civilization: Water
- Artist: YOICHI ITO
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Card text:
* Whenever your opponent summon a creature or cast a spell, this turn, your opponent's creatures can't attack or block.
* Double breaker (This creature breaks 2 shields.)
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Maxwell X, the Super-Electric (DM-32)
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- Collector Number: 17
- Rarity: Rare
- Type: Evolution Creature
- Race: Cyber Command
- Power: 8000
- Cost: 8
- Civilization: Water
- Artist: TUBAKI HALSAME
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Card text:
Evolution: Put on 1 of your creatures with "Cyber" in its race. Soulshift (When you summon this creature, this creature's cost is reduced by the base creature's cost. However, it can't cost less than 1.) Players can't cast spells that share a civilization with a spell in their graveyard. Double Breaker
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Paradise Aroma (DMC-55)
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- Collector Number: 72
- Rarity: Common
- Type: Creature
- Race: Cyber Virus
- Power: 2000
- Cost: 3
- Civilization: Water
- Artist: Nottsuo
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Card text:
G Zero: If there is at least 1 Cyber Lord in the battle zone, you may summon this creature without paying its mana cost.
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Qurian (PH)
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- Collector Number: 41
- Rarity: Common
- Type: Creature
- Race: Cyber Lord
- Power: 2000
- Cost: 3
- Civilization: Water
- Artist: Matsumoto Eito
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Card text:
When this creature is put in the battle zone, you may draw 1 card.
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Spiral Gate (BS)
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- Collector Number: 40
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 2
- Civilization: Water
- Artist: Tomofumi Ogasawara
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Choose 1 creature in the battle zone and return it to its owner's hand. "Can't catch me!"
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The Strong Spiral (DM-33)
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- Collector Number: 43
- Rarity: Common
- Type: Spell
- Power: 0
- Cost: 2
- Civilization: Water
- Artist: TUBAKI HALSAME
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Card text:
Choose 1 creature in the battle zone, and return it to its owner's hand. If you have a creature in your battle zone with 6000 power or more, you may draw a card.
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Transmogrify (SWotSR)
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- Collector Number: 43
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Water
- Artist: Akira Hamada
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) You may destroy a creature. If you do, its owner reveals cards from the top of his deck until he reveals a non-evolution creature. He puts that creature into the battle zone and puts the rest of those cards into his graveyard.
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| Section: Hyperspatial Zone (3 cards)
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Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Liquid People/Hunter
- Power: 6000/17000
- Cost: 7/24
- Civilization: Light/Water
- Artist: Taro Yamazaki
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Card text:
* At the start of your turn, you may draw a card.
* Your water Hunters can't be attacked. * Double breaker (This creature breaks 2 shields.) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Your Hunters can't be attacked or blocked.
* When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand. * Triple breaker (This creature breaks 3 shields)
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Aqua Cascade (ZABUUUN Cruiser)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
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- Collector Number: 10
- Rarity: Common
- Type: Psychic Super Creature
- Race: Liquid People/Hunter
- Power: 4000/17000
- Cost: 3/24
- Civilization: Water//Light/Water
- Artist: Taro Yamazaki
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Card text:
Blocker
* This creature can't attack. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Your Hunters can't be attacked or blocked.
* When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand. * Triple breaker (This creature breaks 3 shields)
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Aqua Jet (BOOON Sky)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
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- Collector Number: 9
- Rarity: Common
- Type: Psychic Super Creature
- Race: Liquid People/Hunter
- Power: 2000+/1700
- Cost: 4/24
- Civilization: Water//Light/Water
- Artist: Taro Yamazaki
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Card text:
* Psychic Link: At the start of your turn, if you have Aqua Attack (BURSTINGGGG Panzer) and Aqua Cascade (SPLAAASH Cruiser) in the battle zone, link them to this creature and flip it.
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Your Hunters can't be attacked or blocked.
* When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand. * Triple breaker (This creature breaks 3 shields)
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