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Deck "Krzesło"

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Deck "Krzesło"
Format: OCG - 54 Cards
created by obiekt7 activity icon
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Section: Main Deck (46 cards)
4 x Acid Reflux, the Fleshboiler Acid Reflux, the Fleshboiler (FBoIR)
  • Collector Number: 26
  • Rarity: Common
  • Type: Creature
  • Race: Devil Mask
  • Power: 3000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: Takesi Kuno
Card text:

Blocker Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
This creature can't attack.
Slayer (Whenever this creature battles, destroy the other creature after the battle.)

3 x Aqua Guard Aqua Guard (P-Y5)
  • Collector Number: P28-Y5
  • Rarity: Common
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Mana Number: 1
  • Cost: 1
  • Civilization: Water
  • Artist: â–  Akifumi Yamamoto
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  This creature can't attack.

"This ocean ain't big enough for the two of us!"

4 x Cursed Pincher Cursed Pincher (SAToIW)
  • Collector Number: 52
  • Rarity: Common
  • Type: Creature
  • Race: Brain Jacker
  • Power: 2000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Akifumi Yamamoto
Card text:

Blocker Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
Slayer (Whenever this creature battles, destroy the other creature after the battle.)
This creature can't attack.
An infinite number of warriors in one.

4 x Emerald Grass Emerald Grass (BS)
  • Collector Number: 3
  • Rarity: Common
  • Type: Creature
  • Race: StarLight Tree
  • Power: 3000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light
  • Artist: Daisuke Izuka
Card text:

Blocker Blocker (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.)
This creature can't attack players.
Draglides grow with their mounts. Their bond is their weapon.

3 x Hyperspatial Dravita Hole Hyperspatial Dravita Hole (DM-37)
  • Collector Number: 23
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: TUBAKI HALSAME
Card text:

* Return a spell with a cost of 3 or less from your graveyard to your hand.

* Choose and activate one of the following effects.


* Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

* Choose a Light Psychic creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Hyperspatial Romanoff Hole Hyperspatial Romanoff Hole (DM-38)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: MATSUMOTO EITO
Card text:

* Your opponent chooses one of his creatures in the battle zone and destroys it.

* You may put a Darkness psychic creature with a cost of 10 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Hyperspatial Vice Hole Hyperspatial Vice Hole (P-Y10)
  • Collector Number: P19-Y10
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness
  • Artist: Yuichi Maekawa
Card text:

*  Look at your opponent's hand and choose a spell from it. Your opponent discards that spell.

*  Choose and activate one of the following effects.


*º Choose up to 2 creatures from your hyperspatial zone with a total cost of 6 or less and put them into the battle zone.

*º Choose a Darkness creature with a cost of 10 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Kyuppurun, Guardian of Love Kyuppurun, Guardian of Love (DMX-10)
  • Collector Number: 3
  • Rarity: Promotional
  • Type: Creature
  • Race: Guardian/Hunter
  • Power: 5000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

*  When this creature is destroyed, this turn, when your opponent chooses a creature in the battle zone, your creatures can't be chosen. (However, they may still be attacked or blocked.)

3 x Perfect Fragrance! Top Mushroom Perfect Fragrance! Top Mushroom (DMR-04)
  • Collector Number: 17
  • Rarity: Rare
  • Type: Creature
  • Race: Wild Veggies/Alien
  • Power: 4000
  • Cost: 4
  • Civilization: Light/Fire/Nature
  • Artist: NAKAGAWA
Card text:

(This card is put into your mana zone tapped.)

*  Space Charge: Multicolored (Whenever you put a Multicolored card into your mana zone, you may use this creature's Spacecharge.gif ability)


Spacecharge.gif This turn, all the cards you have in the battle zone and mana zone are treated as all civilizations.

4 x Pierr, Psycho Doll Pierr, Psycho Doll (SWotSR)
  • Collector Number: 55
  • Rarity: Uncommon
  • Type: Creature
  • Race: Death Puppet
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Darkness
  • Artist: Katsuya
Card text:

Blocker Blocker
Whenever an opponent's creature attacks, this creature blocks if able.
This creature can't attack.
Slayer (Whenever this creature battles, destroy the other creature after the battle.)

4 x Sir De Ashis, Mystic Light Mecha King Sir De Ashis, Mystic Light Mecha King (LoH)
  • Collector Number: 22
  • Rarity: Uncommon
  • Type: Creature
  • Race: Great Mecha King/Knight
  • Power: 3000
  • Cost: 2
  • Civilization: Light
  • Artist: amagasaki
Card text:

[Blocker] Blocker
This creature can't attack players.

"Only we of the Mystic Light can connect Heaven and Hell. World, prepare to bathe in the twilight of light and darkness!" -Sir De Ashis, Mystic Light Mecha King

4 x Spiral Gate Spiral Gate (DMX-10)
  • Collector Number: 47
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Choose one creature in the battle zone and return it to its owner's hand.

4 x Teleportation Teleportation (BS)
  • Collector Number: 41
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: Akifumi Yamamoto
Card text:

Choose up to 2 creatures in the battle zone and return them to their owners' hands.
"Start all over from your previous life!" -Crystal Lancer

 
Section: Hyperspatial Zone (8 cards)
4 x Dias Zeta, the Temporal Suppressor/Diabolos Zeta, Annihilation Awakened Dias Zeta, the Temporal Suppressor/Diabolos Zeta, Annihilation Awakened (DMC-68)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Demon Command/Zombie Dragon//Demon Command
  • Power: 7000/18000
  • Cost: 8/16
  • Civilization: Darkness
  • Artist: Yuichi Maekawa
Card text:

*  Annihilating Soul Recall 4 (When this creature attacks, you may choose 4 cards from either your opponent's graveyard, your graveyard, or 4 cards from both graveyards. Put the chosen cards on the bottom of their owner's deck. For every 4 cards chosen, you may activate the following Soulrecall.gif effect.)

Soulrecall.gif Your opponent chooses a card in their hand or battle zone and puts it on the bottom of their deck.

*  Double breaker

*  Awaken - At the end of your turn, if 3 or more of your opponent's creatures left the battle zone this turn, flip this creature.


Evilsoul.gif Evil Soul

*  Each of your opponent's creatures in the battle zone gets -5000 power.

*  Each of your other creatures in the battle zone gets +5000 power.

*  Quadruple breaker (This creature breaks 4 shields.)

*  Release (Whenever this creature would leave the battle zone, flip it instead.)


Evilsoul.gif Evil Soul

2 x Dravita, Temporal Pressure Spirit/Vermillion Dravita, the Awakened Pressure Dragon Dravita, Temporal Pressure Spirit/Vermillion Dravita, the Awakened Pressure Dragon (DM-37)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Angel Command//Angel Command/Armored Dragon
  • Power: 5500/12000
  • Cost: 7/14
  • Civilization: Light//Light/Fire
  • Artist: TUBAKI HALSAME
Card text:

* Whenever your opponent casts a spell, you may choose one of your opponent's creatures in the battle zone and tap it.

* Whenever this creature wins a battle, you may untap it.

* Awaken—At the start of your turn, if you have 2 or more Flame Commands or creatures that have "NEX" in their name in the battle zone, flip this creature.


* Your opponent can't cast spells.

* This creature can attack untaped creatures.

* Triple breaker (This creature breaks 3 shields)

* Release (Whenever this creature would leave the battle zone, flip it instead.)

2 x Storm Genji Double Cross, the Super Temporal/Last Storm Double Cross, the Super Awakened Storm Genji Double Cross, the Super Temporal/Last Storm Double Cross, the Super Awakened (DM-39)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 24000/3500
  • Cost: 20/40
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Super Infinite Evolution - Put this creature on any number of psychic creature(s) with a total cost of 20 or more.

*  Whenever you put psychic creatures into the battle zone or awaken them, you may put this creature into the battle zone from your hyperspatial zone.

*  Meteorburn Awaken - At the start of your turn, put all the cards under this creature into your graveyard and flip this creature.

*  Quadruple breaker (This creature breaks 4 shields.)


*  Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)

*  When this creature attacks, you may put any amount of psychic creature(s) with a cost of 10 or less from your hyperspatial zone into the battle zone.

*  World breaker (This creature breaks all your opponent's shields)

 
Deck Statistics
Distribution by Civilization
Darkness bar 22  41 %  
Fire bar 4 %  
Light bar 14  26 %  
Light//Light/Fire bar 4 %  
Light/Fire/Nature bar 6 %  
Water bar 11  20 %  
 

Distribution by Cost
1 bar 6 %  
2 bar 16  30 %  
20/40 bar 4 %  
4 bar 10  19 %  
5 bar 11  20 %  
6 bar 6 %  
7 bar 6 %  
7/14 bar 4 %  
8/16 bar 7 %  
 

Distribution by Power
- bar 17  31 %  
1000 bar 7 %  
2000 bar 13 %  
24000/35 bar 4 %  
3000 bar 12  22 %  
4000 bar 6 %  
5000 bar 6 %  
5500/120 bar 4 %  
7000/180 bar 7 %  
 

Distribution by Race
- bar 17  31 %  
Angel Command//Angel Command/Armored Dragon bar 4 %  
Armored Dragon/Flame Command/Samurai bar 4 %  
Brain Jacker bar 7 %  
Death Puppet bar 7 %  
Demon Command/Zombie Dragon//Demon Command bar 7 %  
Devil Mask bar 7 %  
Great Mecha King/Knight bar 7 %  
Guardian/Hunter bar 6 %  
Liquid People bar 6 %  
StarLight Tree bar 7 %  
Wild Veggies/Alien bar 6 %  
 

Distribution by Rarity
Common bar 19  35 %  
Promotional bar 6 %  
Rare bar 10  19 %  
Super Rare bar 15 %  
Uncommon bar 14  26 %  
 

Distribution by Type
Creature bar 29  54 %  
Psychic Creature bar 15 %  
Spell bar 17  31 %  
 



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