| Cards without Section (51 cards)
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Baby Squig (TIT)
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- Card Number: 102
- Rarity: F
- Card Type: Unit
- Race: Orc
- Cost: 0
- Hit Points: 0
- Loyalty Icons: 2
- Power Icons: 0
- Traits: Creature.
- Unique: No
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Card text:
Forced: At the beginning of your turn, deal 1 damage to another target unit you control in this zone. Eaaah! Dis liddle grubber bit me!
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Blood Dragon Knight (L)
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- Card Number: 53
- Rarity: F
- Card Type: Unit
- Race: Neutral
- Cost: 4
- Hit Points: 4
- Loyalty Icons: 0
- Power Icons: 2
- Traits: Undead. Vampire.
- Unique: No
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Card text:
Destruction only. Action: When this unit attacks, deal damage equal to its power to target unit in the defending zone.
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Bloodthirster (Core)
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- Card Number: 92
- Rarity: F
- Card Type: Unit
- Race: Chaos
- Cost: 8
- Hit Points: 8
- Loyalty Icons: 5
- Power Icons: 5
- Traits: Daemon.
- Unique: No
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Card text:
Damage cannot be cancelled. Forced: After your turn begins, each player must sacrifice a unit in this corresponding zone. "A worthy death, as long as it goes with me." - Gurni Thorgrimson
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Contested Village (Core)
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- Card Number: 111
- Rarity: F
- Card Type: Support
- Race: Neutral
- Cost: 1
- Hit Points: 0
- Loyalty Icons: 0
- Power Icons: 1
- Traits: Building.
- Unique: No
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Card text:
Limited (you cannot play more than one limited card per turn). There is no peace here. There is only wdr.
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Great Cave Squig (TBoD)
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- Card Number: 9
- Rarity: F
- Card Type: Unit
- Race: Orc
- Cost: 4
- Hit Points: 3
- Loyalty Icons: 2
- Power Icons: 3
- Traits: Creature.
- Unique: No
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Card text:
Forced: At the beginning of your turn, sacrifice a development in this zone or this unit deals damage equal to its power to target unit you control.
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Grimgor Ironhide (Core)
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- Card Number: 63
- Rarity: F
- Card Type: Unit
- Race: Orc
- Cost: 6
- Hit Points: 6
- Loyalty Icons: 5
- Power Icons: 3
- Traits: Hero. Warrior.
- Unique: Yes
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Card text:
Limit one Hero per zone. Forced: After this unit enters play, destroy all support cards and developments in each player's corresponding zone.
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Lobber Crew (Core)
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- Card Number: 66
- Rarity: F
- Card Type: Unit
- Race: Orc
- Cost: 2
- Hit Points: 1
- Loyalty Icons: 1
- Power Icons: 1
- Traits: Goblin.
- Unique: No
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Card text:
Kingdom. Action: Sacrifice this unit to force an opponent to sacrifice a unit he controls, if able.
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Mork's Teef Ritual (TIR)
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- Card Number: 51
- Rarity: F
- Card Type: Tactic
- Race: Orc
- Cost: 0
- Hit Points: 0
- Loyalty Icons: 5
- Power Icons: 0
- Traits: Spell.
- Unique: No
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Card text:
Action: Sacrifice an [Orc] unit to put a unit into play from your hand. Then, deal 3 damage to a section of your capital. Sometimes the best sacrifices are the accidental ones.
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One Orc's Scrap... (BS)
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- Card Number: 112
- Rarity: F
- Card Type: Support
- Race: Orc
- Cost: 2
- Hit Points: 0
- Loyalty Icons: 1
- Power Icons: 1
- Traits: Building.
- Unique: No
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Card text:
Kingdom. Action: Sacrifice a development to draw a card. Dis is only fit fur a gobbo.
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Raise Dead (MotD)
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- Card Number: 53
- Rarity: F
- Card Type: Tactic
- Race: Neutral
- Cost: 4
- Hit Points: 0
- Loyalty Icons: 0
- Power Icons: 0
- Traits: Undead. Spell.
- Unique: No
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Card text:
Destruction only. Play during your turn. Action: Choose a target unit in your discard pile and put it into play (you choose which zone the unit enters).
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Rip Dere 'eads Off! (Core)
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- Card Number: 75
- Rarity: F
- Card Type: Tactic
- Race: Orc
- Cost: 1
- Hit Points: 0
- Loyalty Icons: 1
- Power Icons: 0
- Unique: No
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Card text:
Action: Turn one target development faceup. If it is a unit, leave it in play and sacrifice it at the end of the turn. Otherwise, sacrifice it immediately. Den deys smaller'n you.
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Snotling Invasion (FoP)
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- Card Number: 38
- Rarity: F
- Card Type: Quest
- Race: Orc
- Cost: 0
- Hit Points: 0
- Loyalty Icons: 2
- Power Icons: 0
- Traits: Invasion.
- Unique: No
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Card text:
Play in any opponent's zone, under his control. Forced: At the end of your turn, sacrifice a development in this zone or deal 2 damage to this section of your capital, if able. Action: At the beginning of your turn, if a unit is questing here, put X resource tokens on this card, where X is the unit's power. Then, you may remove 3 resource tokens from this card to destroy it.
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Spider Riders (TST)
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- Card Number: 8
- Rarity: F
- Card Type: Unit
- Race: Orc
- Cost: 1
- Hit Points: 1
- Loyalty Icons: 1
- Power Icons: 0
- Traits: Cavalry.
- Unique: No
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Card text:
Battlefield. This unit gains [Power][Power] while attacking. We'z can go anywhere on dese Spidurs!
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Squig Herders (Core)
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- Card Number: 57
- Rarity: F
- Card Type: Unit
- Race: Orc
- Cost: 2
- Hit Points: 2
- Loyalty Icons: 1
- Power Icons: 1
- Traits: Goblin. Warrior.
- Unique: No
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Card text:
Squig Herders gain [Power] while you control at least 1 damaged unit. Squigs are nuffin but teef an' legs.
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Squig Pen (TBoD)
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- Card Number: 10
- Rarity: F
- Card Type: Support
- Race: Orc
- Cost: 3
- Hit Points: 0
- Loyalty Icons: 1
- Power Icons: 2
- Traits: Building.
- Unique: No
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Card text:
Play in a zone with no developments. You cannot develop this zone. Poke'em gud and hope dey don't turn round!
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Squig Trackers (TIC)
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- Card Number: 2
- Rarity: F
- Card Type: Unit
- Race: Orc
- Cost: 2
- Hit Points: 1
- Loyalty Icons: 3
- Power Icons: 1
- Traits: Goblin. Ranger.
- Unique: No
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Card text:
Action: When this unit enters play, search the top five cards of your deck for a card with the word "Squig" or "Squigs" in its title and put it into play (in any zone). Then, shuffle your deck.
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Troll Vomit (Core)
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- Card Number: 80
- Rarity: F
- Card Type: Tactic
- Race: Orc
- Cost: 4
- Hit Points: 0
- Loyalty Icons: 2
- Power Icons: 0
- Unique: No
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Card text:
Play during your turn. Action: Destroy all units in play. Burp...
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Warpstone Excavation (Core)
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- Card Number: 116
- Rarity: F
- Card Type: Support
- Race: Neutral
- Cost: 0
- Hit Points: 0
- Loyalty Icons: 0
- Power Icons: 1
- Traits: Warpstone.
- Unique: No
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Card text:
Your units enter this zone corrupted.
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Warpstone Experiments (L)
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- Card Number: 48
- Rarity: F
- Card Type: Tactic
- Race: Neutral
- Cost: 1
- Hit Points: 0
- Loyalty Icons: 0
- Power Icons: 0
- Traits: Skaven.
- Unique: No
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Card text:
Destruction only. Action: Choose a target unit you control. That unit gains [Power][Power][Power] until the end of the turn. Sacrifice that unit at the end of the turn.
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| Section: Capital Board (1 cards)
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Capital Board - Orc (Core)
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- Card Number: CB4
- Rarity: F
- Card Type: Capital Board
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