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Deck "(VS) Bakuryu!"

Deck "(VS) Bakuryu!"
Format: OCG - 48 Cards
created by dawn_schwarz Premium Member LV7 activity icon envelope icon
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Section: Main Deck (40 cards)
1 x Amaterasu, Founder of the Blue Wolves Amaterasu, Founder of the Blue Wolves (DMX-14)
  • Collector Number: 64
  • Rarity: Common
  • Type: Creature
  • Race: Knight/Samurai/Origin
  • Power: 5000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Hisanobu Kometani
Card text:

*  When you put this creature into the battle zone, choose and activate one of the following effects.

*º You may cast a spell with a cost of 4 or less from your deck for no cost. Then, shuffle your deck.
*º You may generate a cross gear with a cost of 4 or less from your deck for no cost. Then, shuffle your deck.

4 x Aqua Surfer Aqua Surfer (DMD-11)
  • Collector Number: 13
  • Rarity: Common
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Yoshio Sugiura
Card text:

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

*  When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand.

4 x Batoraio, Victory Blastdragon Batoraio, Victory Blastdragon (DMD-15)
  • Collector Number: 1
  • Rarity: No Rarity
  • Type: Creature
  • Race: Armored Dragon/Flame Command
  • Power: 8000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: TUBAKI HALSAME
Card text:

* When one of your fire creatures wins a battle, you may put this creature from your hand into the battle zone.

* When one of your other fire creatures battle, you may have them battle this creature instead.

* Double breaker (This creature breaks 2 shields.)

4 x Batrash Knuckle, Blastdragon Batrash Knuckle, Blastdragon (DMD-15)
  • Collector Number: 4
  • Rarity: No Rarity
  • Type: Creature
  • Race: Armored Dragon/Flame Command
  • Power: 6000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: NAKAGAWA
Card text:

* When you put this creature into the battle zone, you may choose one of your opponents creatures in the battle zone. This creature and the chosen creature battle.

* Double breaker (This creature breaks 2 shields.)

1 x Falconer, Lightfang Ninja Falconer, Lightfang Ninja (DMX-14)
  • Collector Number: O1-O7
  • Rarity: Common
  • Type: Creature
  • Race: Guardian/Shinobi
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Shin "JASON" Nagasawa
Card text:

*  Ninja Strike 4 (Whenever one of your opponent's creatures attacks or blocks, if you have 4 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)

*  When you put this creature into the battle zone, until the start of your next turn, one of your creatures gets "Blocker".

4 x GENJI Double Cross, Blastdragon GENJI Double Cross, Blastdragon (DMD-15)
  • Collector Number: 2
  • Rarity: Common
  • Type: Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 7000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

* Speed attacker (This creature doesn't get summoning sickness.)

* Whenever this creature attacks, you may choose one of your opponent's creatures that has "blocker" and destroy it.

* Double breaker (This creature breaks 2 shields.)


Kungfusoul Kung Fu Soul

3 x Game On! Charger Game On! Charger (DMD-15)
  • Collector Number: 11
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: kawasumi
Card text:

* This turn, one of your creatures can attack untapped creatures.

* Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)

2 x Glenmalt, Explosive Swordsman Glenmalt, Explosive Swordsman (DMR-12)
  • Collector Number: 14
  • Rarity: Common
  • Type: Creature
  • Race: Explosive Human
  • Power: 4000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: Tanru
Card text:

*  When you put this creature into the battle zone, you may choose one of your opponent's creatures in the battle zone. This creature and the chosen creature battle.

*  Whenever this creature wins a battle, break one of your opponent's shields.

2 x Hyperspatial Bolshack Hole Hyperspatial Bolshack Hole (DMX-03)
  • Collector Number: 41
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

*  Destroy one of your opponent's creatures that has 3000 power or less.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Energy Hole Hyperspatial Energy Hole (DMX-08)
  • Collector Number: 28
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: Kano Akira
Card text:

*  Draw a card.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
*º Choose a Water creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Shooting Hole Hyperspatial Shooting Hole (DMD-03)
  • Collector Number: 11
  • Rarity: Promotional
  • Type: Spell
  • Cost: 5
  • Civilization: Fire
  • Artist: Okera
Card text:

*  Destroy one of your opponent's creatures that has "blocker".

*  Put a fire psychic creature with a cost of 9 or less into your battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4 x Intense Vacuuming Twist Intense Vacuuming Twist (DMD-13)
  • Collector Number: 14
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: Nottsuo
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

*  Look at the top 5 cards of your deck. Reveal one of them and put it into your hand, then put the rest at the bottom of your deck in any order. If a fire or nature card was revealed in this way, choose a creature in the battle zone, and you may return that creature to its owner's hand.

2 x Ragnarok, the Clock Ragnarok, the Clock (DMR-09)
  • Collector Number: 21
  • Rarity: Rare
  • Type: Creature
  • Race: Outrage MAX
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Mikio Masuda
Card text:

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

*  When you put this creature into the battle zone, skip the rest of the turn (Immediately start the next player's turn)."

2 x Reckless Cut Scrapper Reckless Cut Scrapper (DMR-05)
  • Collector Number: 34
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: Murakami Hisashi
Card text:

Shieldtrigger.jpg Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

*  Destroy any number of your opponent's creatures that have total cost 6 or less.

3 x Spear Lupia Spear Lupia (DMD-15)
  • Collector Number: 12
  • Rarity: Common
  • Type: Creature
  • Race: Fire Bird
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: 500siki
Card text:

* This creature can attack untapped creatures.

* When this creature is destroyed, choose and activate one of the following effects:


> Search your deck. Choose a Dragon from it, show it to your opponent and put it into your hand. Then shuffle your deck.

> This turn, one of your creatures in the battle zone gets +2000 power and can attack untapped creatures.

 
Section: Hyperspatial Zone (8 cards)
1 x Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Liquid People/Hunter
  • Power: 6000/17000
  • Cost: 7/24
  • Civilization: Light/Water
  • Artist: Taro Yamazaki
Card text:

*  At the start of your turn, you may draw a card.

*  Your water Hunters can't be attacked.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your Hunters can't be attacked or blocked.

*  When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand.

*  Triple breaker (This creature breaks 3 shields)

1 x Bolshack Dragon, the Temporal Blaze / Bolshack Möbius, Victory Awakened Bolshack Dragon, the Temporal Blaze / Bolshack Möbius, Victory Awakened (DMX-08)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Armored Dragon
  • Power: 6000+/1200
  • Cost: 7/14
  • Civilization: Fire
  • Artist: NINNIN
Card text:

*  While attacking, this creature gains +1000 power for each fire card in your graveyard.

*  Double breaker (This creature breaks 2 shields.)

*  Awaken - When this creature wins a battle, flip it.


* When this creature attacks, you may put one of your shields into your graveyard. If you do, you may destroy one of your opponent's creatures that has power 6000 or less.
* Each turn, you may untap this creature the first time it is tapped.
* While attacking, this creature gains +1000 power for each fire card in your graveyard.
* Triple breaker (This creature breaks 3 shields)
* Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.)

1 x Boost, Crimson Lord Boost, Crimson Lord (P-Y10)
  • Collector Number: P15a-Y10
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Flame Monster/Hunter
  • Power: 3000
  • Cost: 5
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  When you put this creature into the battle zone, destroy one of your opponent's creatures with less power than this creature.

The power of three bring victory. (Mode Change, DMR-01)

1 x Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: V2s
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/250
  • Cost: 8/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  Speed attacker (This creature doesn't get summoning sickness)

*  When your shields break, view that shield. You may put it into your graveyard instead of your hand. If you do, you may put a Hunter psychic creature with the same cost of the card you put into the graveyard from your hyperspatial zone into the battle zone.

*  Double breaker (This creature breaks 2 shields.)


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

2 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Fire bar 29  60 %  
Light bar 2 %  
Light/Water bar 2 %  
Light/Water/Darkness/Fire/Nature bar 8 %  
Water bar 13  27 %  
 

Distribution by Cost
3 bar 19 %  
4 bar 8 %  
5 bar 19 %  
5/30 bar 2 %  
6 bar 13  27 %  
6/30 bar 2 %  
7 bar 13 %  
7/14 bar 2 %  
7/24 bar 2 %  
7/30 bar 4 %  
8/24 bar 2 %  
 

Distribution by Power
- bar 15  31 %  
1000 bar 6 %  
2000 bar 8 %  
3000 bar 8 %  
4000 bar 4 %  
4000/26000 bar 2 %  
5000 bar 2 %  
5000/26000 bar 4 %  
6000 bar 8 %  
6000+/1200 bar 2 %  
6000/17000 bar 2 %  
6000/250 bar 2 %  
6000/26000 bar 2 %  
7000 bar 8 %  
8000 bar 8 %  
 

Distribution by Race
- bar 15  31 %  
Armored Dragon bar 2 %  
Armored Dragon/Flame Command bar 17 %  
Armored Dragon/Flame Command/Samurai bar 8 %  
Explosive Human bar 4 %  
Fire Bird bar 6 %  
Flame Monster/Hunter bar 2 %  
Guardian/Shinobi bar 2 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Knight/Samurai/Origin bar 2 %  
Liquid People bar 8 %  
Liquid People/Hunter bar 2 %  
Outrage MAX bar 4 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 2 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 6 %  
 

Distribution by Rarity
Common bar 23  48 %  
No Rarity bar 17 %  
Promotional bar 4 %  
Rare bar 17 %  
Super Rare bar 2 %  
Uncommon bar 2 %  
Victory Rare bar 10 %  
 

Distribution by Type
Creature bar 25  52 %  
Psychic Creature bar 4 %  
Psychic Super Creature bar 13 %  
Spell bar 15  31 %  
 



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