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Deck "Megaman: Draw To Victory"

Deck "Megaman: Draw To Victory"
60 Cards
created by megamantcgfan LV8 activity icon envelope icon
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The object of this deck is simple. Draw yourself (and make your opponent) draw to victory.

Character:

1x Megaman Cyber Hero

Resources:

4x Lan Netbattler
4x Two for One
4x Battlechip geek
4x Playing Hooky
4x Playtime
4x Woodshield

Events:

4x Frozen Out
4x That's Too Easy
4x Uncommon Netbattler
4x BusterBlast
4x Your apologies

Battlechips:

4x Spreader
4x Cannonball
3x RollArrow3

You can replace the Ultra Rares with other similar cards that make you or your opponent draw cards. Boost your strength with Cannonball and hit him with Your Apologies and make him draw his entire deck.

Pretty straightforward and a good fun deck.

Enjoy!

 
Card list Group cards by  
Card Type: BattleChip (11 cards)
4 x CannonBall CannonBall (PU!)
  • Collector's Number: 11
  • Rarity: C
  • Card Type: BattleChip
  • Destiny: 4
  • Requirements: G
Card text:

Discard a card to make your NetNavi strength +4.

3 x RollArrow3 RollArrow3 (Grave)
  • Collector's Number: 97
  • Rarity: UR
  • Card Type: BattleChip
  • Destiny: 5
  • Requirements: GG/4
Card text:

Burn 2 power to reveal 3 random cards from your opponent's hand. Add the total of their destinies to your NetNavi's strength.

4 x Spreader Spreader (PU!)
  • Collector's Number: 83
  • Rarity: R
  • Card Type: BattleChip
  • Destiny: 5
  • Emblem: Mega
  • Requirements: (Me)/GG
Card text:

Discard a card. Whenever your opponent loses an energy, you may draw a card.

 
Card Type: Event (20 cards)
4 x BusterBlast BusterBlast (PU!)
  • Collector's Number: 122
  • Rarity: UR
  • Card Type: Event
  • Color: Green
  • Destiny: 7
  • Emblem: Mega
  • Requirements: (Me)(Me)(Me)
Card text:

Burn 1 power to draw 4 cards.
"Alright, MegaMan, blast him!"

4 x Frozen Out Frozen Out (Grave)
  • Collector's Number: 48
  • Rarity: U
  • Card Type: Event
  • Color: Green
  • Destiny: 5
  • Requirements: G
Card text:

If you have exactly 3 cards in hand, lose an energy to take a card from your discard pile into hand.
"For you, now, the battle has ended."

4 x That`s too easy That's too easy (PU!)
  • Collector's Number: 30
  • Rarity: C
  • Card Type: Event
  • Color: Green
  • Destiny: 5
  • Requirements: GG/3
Card text:

Take any card from your deck into hand. Shuffle your deck.
“Yai comes to us from a private boarding school and is skipping ahead two full grades.”

4 x Uncommon NetBattler Uncommon NetBattler (PU!)
  • Collector's Number: 31
  • Rarity: C
  • Card Type: Event
  • Color: Green
  • Destiny: 3
  • Requirements: G/2
Card text:

Draw 2 cards.
"Let's kick it, partner!"

4 x Your Apologies Your Apologies (Grave)
  • Collector's Number: 71
  • Rarity: R
  • Card Type: Event
  • Color: Green
  • Destiny: 4
  • Requirements: GG
Card text:

Opponent draws 2 cards for each point of energy he or she has lost this turn.
"Sorry, KnightMan."

 
Card Type: NetNavi (1 cards)
1 x MegaMan: CyberHero MegaMan: CyberHero (PU!)
  • Collector's Number: X9
  • Rarity: Promo
  • Card Type: NetNavi
  • Strength/Defense/Blast: 2/1/2
  • Emblem: Mega
Card text:

"Whenever you discard down, you may place discarded cards beneath your deck instead of your discard pile."

 
Card Type: Resource (28 cards)
4 x BattleChip Geek BattleChip Geek (PU!)
  • Collector's Number: 32
  • Rarity: C
  • Card Type: Resource
  • Destiny: 4
  • Requirements: 2
Card text:

SPEND: Burn 2 power to draw 3 cards.
“This new binary upgrade is fantastic.”

4 x Eat More Fish Eat More Fish (PU!)
  • Collector's Number: 46
  • Rarity: C
  • Card Type: Resource
  • Color: Green
  • Destiny: 3
  • Requirements: 2
Card text:

SPEND: Burn a power to draw 2 cards.
"Remember to eat lots of calcium, ya hear?"

4 x Lan: NetBattler Lan: NetBattler (PU!)
  • Collector's Number: 112
  • Rarity: SR
  • Card Type: Resource
  • Color: Green
  • Destiny: 1
  • Emblem: Mega
  • Requirements: (Me)/2
Card text:

NetOp. Whenever you play another MegaMan card, you may draw 2 cards."
"Jack In, MegaMan, Power Up!"

4 x Playing Hooky Playing Hooky (GP)
  • Collector's Number: 35
  • Rarity: C
  • Card Type: Resource
  • Color: Green
  • Destiny: 3
  • Requirements: 2
Card text:

SPEND: Discard 2 cards to take a card into hand from your deck. Shuffle your deck.
“I must have skipped the day they taught locust attacks in school.”

4 x Playtime Playtime (GP)
  • Collector's Number: 36
  • Rarity: C
  • Card Type: Resource
  • Color: Green
  • Destiny: 3
  • Requirements: none
Card text:

SPEND: Discard a green card to draw 2 cards.
“Bad little dog!”

4 x Two for One Two for One (PU!)
  • Collector's Number: 70
  • Rarity: C
  • Card Type: Resource
  • Color: Green
  • Destiny: 4
  • Emblem: Mega
  • Requirements: (Me)/2
Card text:

SPEND: Take the next 3 cards you draw randomly from your discard pile instead of your deck.
“Time to do a little virus busting!”

4 x WoodShield WoodShield (Grave)
  • Collector's Number: 93
  • Rarity: SR
  • Card Type: Resource
  • Color: Green
  • Destiny: 2
  • Requirements: G
Card text:

Style Change. The first time each turn you draw a card, reveal it. If that card is Green, draw another card.
Wood grounds electricity.

 
Deck Statistics
Distribution by Card Type
BattleChip bar 11  18 %  
Event bar 20  33 %  
NetNavi bar 2 %  
Resource bar 28  47 %  
 

Distribution by Color
- bar 16  27 %  
Green bar 44  73 %  
 

Distribution by Rarity
C bar 32  53 %  
Promo bar 2 %  
R bar 13 %  
SR bar 13 %  
U bar 7 %  
UR bar 12 %  
 



Rating
Current score for this Deck, based on 2 votes:

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Discussion about this Deck
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Author Message
mailman1
LV21 United States activity icon envelope icon

Avatar for mailman1
Member since
May 24, 2009
Reply with quote Report content icon
Subject: Suggestion for improvement   Posted: September 27, 2012 07:37 am

Looks great using one color. You have 12 cards with MegaMan NetNavi icons (great) which means you'll be able to get two resources in play with icons (plus your NetNavi's icon) to play your power cards.

I think I would use one or two less "Lan" cards (destiny of 1) and put in a couple more Battlechips that either boost the Blast or the Defense, but that would reduce the number of MegaMan icons available in the deck. Since MegaMan has icons in all four colors, you might want to consider a second color with those additional icons - but, that would reduce the probability that you'd be able to get two "green" resources on the field in order to play other power cards.

Your average "destiny" is GREAT. If I had enough of the UR cards to copy this deck, I probably would! You have done a great job building it.
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