| Cards without Section (42 cards)
|
|
3
|
x
|
|
Aqua Surfer (DMX-10)
|
- Collector Number: 22
- Rarity: Common
- Type: Creature
- Race: Liquid People
- Power: 2000
- Mana Number: 1
- Cost: 6
- Civilization: Water
|
Card text:
Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)
* When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand.
|
|
3
|
x
|
|
Cyber N World (DMR-01)
|
- Collector Number: S3
- Rarity: Super Rare
- Type: Creature
- Race: Cyber Command
- Power: 6000
- Mana Number: 1
- Cost: 6
- Civilization: Water
- Artist: Koji Nishino
|
Card text:
* When you put this creature into the battle zone, each player shuffles their hand and graveyard into their deck and shuffles it. Then each player draws 5 cards.
* Double breaker (This creature breaks 2 shields.)
|
|
4
|
x
|
|
Faerie Life (DMX-09)
|
- Collector Number: 54
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 2
- Civilization: Nature
|
Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Put the top card of your deck into your mana zone.
|
|
2
|
x
|
|
Hustle Castle (DMX-01)
|
- Collector Number: 12
- Rarity: Rare
- Type: Fortress
- Mana Number: 1
- Cost: 5
- Civilization: Nature
- Artist: MATSUMOTO EITO
|
Card text:
* Fortress - Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)
* Whenever you put a creature into the battle zone, you may draw a card. * If the fortified shield isn't fortified by any other fortresses, whenever the fortified shield would be broken by your opponent's creatures, you may return one of your other shields to your hand instead.
|
|
3
|
x
|
|
Hyperspatial Energy Hole (DMX-08)
|
- Collector Number: 28
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Water
- Artist: Kano Akira
|
Card text:
* Draw a card.
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose a Water creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
|
|
3
|
x
|
|
Hyperspatial Faerie Hole (DMX-08)
|
- Collector Number: 35
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Nature
- Artist: MATSUMOTO EITO
|
Card text:
* Put the top card of your deck into your mana zone.
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
|
|
3
|
x
|
|
Hyperspatial Green White Hole (DMR-02)
|
- Collector Number: 31
- Rarity: Uncommon
- Type: Spell
- Cost: 4
- Civilization: Light/Nature
- Artist: Hayaken
|
Card text:
* (This spell is put into your mana zone tapped.)
* Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone. * If you put a light psychic creature into the battle zone in this way, you may put a card from your hand into your shield zone face-down. * If you put a nature psychic creature into the battle zone in this way, you may return a card from your mana zone to your hand.
|
|
3
|
x
|
|
Hyperspatial Shiny Hole (DMX-08)
|
- Collector Number: 26
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Light
- Artist: Patricia
|
Card text:
* Tap one of your opponent's creatures in the battle zone.
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose 1 Light creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
|
|
3
|
x
|
|
Intense Vacuuming Twist (Mode Change) (DMR-03)
|
- Collector Number: 9m
- Rarity: Rare
- Type: Spell
- Cost: 4
- Civilization: Water
- Artist: Nottsuo
|
Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Look at the top 5 cards of your deck. Reveal one of them and put it into your hand, then put the rest at the bottom of your deck in any order. If a fire or nature card was revealed in this way, choose a creature in the battle zone, and you may return that creature to its owner's hand.
|
|
4
|
x
|
|
Jasmine, Mist Faerie (DMD-03)
|
- Collector Number: 9
- Rarity: Common
- Type: Creature
- Race: Snow Faerie
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Nature
- Artist: Tanru
|
Card text:
* When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.
|
|
2
|
x
|
|
Phal Pierro, Apocalyptic Guardian (DMR-01)
|
- Collector Number: 75
- Rarity: Common
- Type: Creature
- Race: Light Bringer/Guardian
- Power: 1500
- Mana Number: 1
- Cost: 3
- Civilization: Light
- Artist: D-suzuki
|
Card text:
* When you put this creature into the battle zone, you may destroy it. If you do, return 1 spell from your graveyard to your hand. Listen to my final revelation. -Phal Pierro, Apocalyptic Guardian (DMR-01)
|
|
3
|
x
|
|
Skysword, the Savage Vizier (DMX-02)
|
- Collector Number: 29
- Rarity: Uncommon
- Type: Creature
- Race: Beast Folk/Initiate
- Power: 2000
- Mana Number: 1
- Cost: 5
- Civilization: Light/Nature
- Artist: ■ Eiji Kaneda (
|
Card text:
* (This creature is put into your mana zone tapped.)
* When you put this creature into the battle zone, put the top card of your deck into your mana zone. Then add the top card of your deck to your shields face down. He hums with the simple harmony of the wild.
|
|
3
|
x
|
|
Spell Del Fin, Light Divine Dragon (DMC-46)
|
- Collector Number: 22
- Rarity: Very Rare
- Type: Creature
- Race: Apollonia Dragon
- Power: 6000+
- Cost: 9
- Civilization: Light
- Artist: hippo
|
Card text:
Your opponent plays with their hand face-up. This creature gains Power +2000 for each Spell in your opponent's hand. Your opponent cannot play Spells. Double Breaker
|
|
3
|
x
|
|
Unicorn Fish (DMX-03)
|
- Collector Number: 6
- Rarity: Rare
- Type: Creature
- Race: Fish
- Power: 1000
- Mana Number: 1
- Cost: 4
- Civilization: Water
- Artist: Hisanobu Kometani
|
Card text:
* When you put this creature into the battle zone, you may choose 1 creature in the battle zone and return it to its owner's hand. It attacks anything that enters its territory, even Leviathans.
|
| |
| Section: Hyperspatial Zone (8 cards)
|
|
1
|
x
|
|
Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
|
- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Liquid People/Hunter
- Power: 6000/17000
- Cost: 7/24
- Civilization: Light/Water
- Artist: Taro Yamazaki
|
Card text:
* At the start of your turn, you may draw a card.
* Your water Hunters can't be attacked. * Double breaker (This creature breaks 2 shields.) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Your Hunters can't be attacked or blocked.
* When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand. * Triple breaker (This creature breaks 3 shields)
|
|
1
|
x
|
|
Boost, Crimson Lord/Gaial King Dragon, Raging Dragon Lord (DMR-01)
|
- Collector Number: 60
- Rarity: Uncommon
- Type: Psychic Creature/Psychic Super Creature
- Race: Flame Monster/Hunter//King Command Dragon/Hunter
- Power: 3000/250
- Cost: 5/24
- Civilization: Fire
- Artist: Hisanobu Kometani
|
Card text:
* When you put this creature into the battle zone, destroy one of your opponent's creatures with less power than this creature.
* When this creature attacks, destroy all of your opponent's creatures with less power than this creature.
* World breaker (This creature breaks all your opponent's shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
|
|
1
|
x
|
|
Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy (DMR-01)
|
- Collector Number: 41
- Rarity: Uncommon
- Type: Psychic Creature/Psychic Super Creature
- Race: Berserker/Alien//Berserker/Gaia Command/Alien
- Power: 3000/105
- Cost: 4/15
- Civilization: Light//Light/Nature
- Artist: Eel
|
Card text:
* Your opponent's spells cost 1 more to cast. * Psychic Link: At the beginning of your turn, if you have Geo the Man, Earth Titan in the battle zone, link it to this creature and flip this creature (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When one of your opponent's creatures attacks, untap this creature.
* When one of your opponent's creatures attacks, this creature gains "Blocker". * Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
|
|
1
|
x
|
|
Geo the Man, Earth Titan/Tearing Packunga, the Greedy (DMR-01)
|
- Collector Number: 65
- Rarity: Uncommon
- Type: Psychic Creature/Psychic Super Creature
- Race: Gaia Command/Alien//Berserker/Gaia Command/Alien
- Power: 5000/105
- Cost: 6/15
- Civilization: Nature//Light/Nature
- Artist: Eel
|
Card text:
* At the end of your turn, you may return a card from your mana zone to your hand. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When one of your opponent's creatures attacks, untap this creature.
* When one of your opponent's creatures attacks, this creature gains "Blocker". * Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
|
|
1
|
x
|
|
Intense Boiling! Hot Spring Gallows/Gallows Extreme Dragon, Brink of Despair (DMR-04)
|
- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Cyber Command/Alien//Rainbow Command Dragon/Alien
- Power: 6000/17000
- Cost: 7/30
- Civilization: Light/Water/Darkness/Fire/Nature
|
Card text:
* Double breaker (This creature breaks 2 shields.)
* During your turn, when you summon a non-evolution water or fire creature, you may put that creature on the top of your deck face-up. If you do, put that creature into the battle zone from the top of your deck. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.
* Triple breaker (This creature breaks 3 shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
|
|
1
|
x
|
|
Intense Sumo! Thrust Wrestler/Gallows Extreme Dragon, Brink of Despair (DMR-04)
|
- Collector Number: 55
- Rarity: Common
- Type: Psychic Super Creature
- Race: Flame Command/Alien//Rainbow Command Dragon/Alien
- Power: 5000/17000
- Cost: 5/30
- Civilization: Light/Water/Darkness/Fire/Nature
|
Card text:
* Each of your other creatures gets +1000 power for each civilization it has.
* Psychic Link - At the start of your turn, if you have Intense World! Shachihoko Kaiser and Intense Boiling! Hot Spring Gallows in the battle zone, link this creature and those creatures and flip them. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.
* Triple breaker (This creature breaks 3 shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
|
|
1
|
x
|
|
Intense World! Shachihoko Kaiser/Gallows Extreme Dragon, Brink of Despair (DMR-04)
|
- Collector Number: 49
- Rarity: Common
- Type: Psychic Super Creature
- Race: Rainbow Command Dragon/Alien
- Power: 5500/17000
- Cost: 7/30
- Civilization: Light/Water/Darkness/Fire/Nature
|
Card text:
* At the start of your turn, put a creature with cost 3 or less into the battle zone from your graveyard.
(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.
* Triple breaker (This creature breaks 3 shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
|
|
1
|
x
|
|
Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
|
- Collector Number: 6
- Rarity: Rare
- Type: Psychic Super Creature
- Race: Beast Folk/Hunter//Beast Command/Hunter
- Power: 6000/17000
- Cost: 6/24
- Civilization: Nature//Fire/Nature
- Artist: Daisuke Izuka
|
Card text:
* At the start of your turn, you may put the top card of your deck into the mana zone.
* Double breaker (This creature breaks 2 shields.) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.
* Triple breaker (This creature breaks 3 shields)
|
| |