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Deck "<¤>Shiny Õ Wave<¤>"

Deck "<¤>Shiny Õ Wave<¤>"
Format: OCG - 48 Cards
created by kaka LV20 activity icon envelope icon
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A different approach to Lambda Beat. This time tho used aliens as it is the race of Cosmo Cebu Lambda (Cyber Command/ Alien). Thought that it would've been awesome if we can have Aliens' support in a beatdown deck. Thus, it was all about getting instant combos based on one Race, with every possible card to push L/W/N's deck's potential to the perfectness.

 
Card list Group cards by  
Cards without Section (32 cards)
2 x Cebu Algol, the Electrical Vanguard Cebu Algol, the Electrical Vanguard (DMR-01)
  • Collector Number: 48
  • Rarity: Uncommon
  • Type: Creature
  • Race: Earth Eater/Cyber Lord/Alien
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  This creature can't attack.

*  When you put this creature into the battle zone, put a light, water, or darkness psychic creature with a cost of 5 or less into the battle zone from your hyperspatial zone.

4 x Cosmo Cebu Lambda, the Super Electromagnetic Cosmo Cebu Lambda, the Super Electromagnetic (DMR-03)
  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Cyber Command/Alien
  • Power: 7000
  • Cost: 5
  • Civilization: Water
  • Artist: Sansyu
Card text:

*  Evolution - Put on one of your fire or nature creatures.

*  Meteorburn - When this creature attacks, you may put a card under this creature into the graveyard. If you do, draw 3 cards.

*  Double breaker

*  At the start of your turn, you may put a non-evolution creature under this creature from your hand.

4 x Dreaming Moon Knife Dreaming Moon Knife (DMX-09)
  • Collector Number: 51
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
Card text:

*  When you put this creature into the battle zone, you may put 1 card from your hand into your mana zone.

1 x Father Earth Father Earth (DMX-09)
  • Collector Number: 53
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: kou1
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  You may choose a creature in your opponent's battle zone and put it into its owner's mana zone. Then choose a non-evolution creature in that player's mana zone and that player puts that creature into the battle zone.

1 x Gaga Crouton, the Prophet Gaga Crouton, the Prophet (DMR-02)
  • Collector Number: 22
  • Rarity: Uncommon
  • Type: Creature
  • Race: Light Bringer/Alien
  • Power: 2500
  • Cost: 2
  • Civilization: Light
  • Artist: sarmat
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  This creature can't attack players unless you have a psychic creature in the battle zone.

4 x Gaga Petrova, Light Spirit Gaga Petrova, Light Spirit (DMX-10)
  • Collector Number: 39
  • Rarity: Common
  • Type: Creature
  • Race: Mecha Del Sol/Alien
  • Power: 2500
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
Card text:

*  Other Aliens in the battle zone get +4000 power.

4 x Geo Horn, the Lively Geo Horn, the Lively (DMX-05)
  • Collector Number: 14
  • Rarity: Common
  • Type: Creature
  • Race: Horned Beast/Alien
  • Power: 1000
  • Cost: 4
  • Civilization: Nature
Card text:

*  When you put this creature into the battle zone, search your deck. Choose an Alien from your deck, show it to your opponent, and add it to your hand. Then, shuffle your deck.

1 x Intense Vacuuming Twist (Mode Change) Intense Vacuuming Twist (Mode Change) (DMR-03)
  • Collector Number: 9m
  • Rarity: Rare
  • Type: Spell
  • Cost: 4
  • Civilization: Water
  • Artist: Nottsuo
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Look at the top 5 cards of your deck. Reveal one of them and put it into your hand, then put the rest at the bottom of your deck in any order. If a fire or nature card was revealed in this way, choose a creature in the battle zone, and you may return that creature to its owner's hand.

2 x Irony Spiral, Blue Divine Dragon Irony Spiral, Blue Divine Dragon (DMR-05)
  • Collector Number: 18
  • Rarity: Rare
  • Type: Creature
  • Race: Poseidia Dragon/Alien
  • Power: 6000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: 500siki
Card text:

*  When you put this creature into the battle zone, or when it attacks, choose one of the following effects:

*º Choose a creature with 3000 power or less in the battle zone, and return it to its owners hand.
*º Choose one of your opponent's psychic creatures in the battle zone, and return it to the owner's hyperspatial zone.

*  Double breaker (This creature breaks 2 shields.)

1 x Miraculous Snare Miraculous Snare (DMC-57)
  • Collector Number: 16
  • Rarity: Very Rare
  • Type: Spell
  • Power: 0
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light/Water
  • Artist: Mikio Masuda
Card text:

(This spell is put into your mana zone tapped.) Choose a non-evolution creature in the battle zone and add it to its owner's shields face down.

1 x Perfect Madonna, Light Weapon Perfect Madonna, Light Weapon (DMX-08)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Creature
  • Race: Mecha Del Sol/Alien
  • Power: 2500
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: boyaking
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  This creature can't attack players.

*  When this creature would leave the battle zone, if this creature's power is greater than 0, it stays in the battle zone instead of leaving the battle zone.

1 x Raiden, Lightfang Ninja Raiden, Lightfang Ninja (DM-30)
  • Collector Number: 22
  • Rarity: Uncommon
  • Type: Creature
  • Race: Arc Seraphim/Shinobi
  • Power: 1000
  • Cost: 3
  • Civilization: Light
  • Artist: Syuichi Obata
Card text:

Ninja Strike 1 (Whenever your opponent attacks or blocks, if you have 1 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)
When you put this creature into the battle zone, choose 1 of your opponent's creatures and tap it.

1 x Spiral Gate Spiral Gate (DMX-10)
  • Collector Number: 47
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Choose one creature in the battle zone and return it to its owner's hand.

1 x Super Spark Super Spark (DMX-10)
  • Collector Number: 18
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Tap all your opponent's creatures in the battle zone.

4 x Yattar Wan, Adventuring Fox Yattar Wan, Adventuring Fox (DMX-09)
  • Collector Number: 52
  • Rarity: Common
  • Type: Creature
  • Race: Dreammate
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Patricia
Card text:

*  When you put this creature into the battle zone, you may put 1 card from your hand into your mana zone.

 
Section: Main Deck (1 cards)
1 x Gaga Alcadeias, Lord of Servant Spirits Gaga Alcadeias, Lord of Servant Spirits (DMX-05)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Angel Command/Alien
  • Power: 12500
  • Cost: 8
  • Civilization: Light
Card text:

*  Evolution - Put on one of your Aliens.

*  If your opponent does not have an Alien in the battle zone, he can't cast spells.

*  Triple breaker (This creature breaks 3 shields)

 
Section: Side Deck (7 cards)
2 x Hyperspatial Faerie Hole Hyperspatial Faerie Hole (DMX-08)
  • Collector Number: 35
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: MATSUMOTO EITO
Card text:

*  Put the top card of your deck into your mana zone.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Gallows Hole Hyperspatial Gallows Hole (DMR-01)
  • Collector Number: 50
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Murakami Hisashi
Card text:

*  Choose 1 non-psychic creature in the battle zone and return it to its owner's hand.

*  Put a water or darkness psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.

2 x Hyperspatial Shiny Hole Hyperspatial Shiny Hole (DMX-08)
  • Collector Number: 26
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Patricia
Card text:

*  Tap one of your opponent's creatures in the battle zone.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Light creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Hyperspatial White Blue Hole Hyperspatial White Blue Hole (DMR-02)
  • Collector Number: 30
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 4
  • Civilization: Light/Water
  • Artist: Okera
Card text:

(This spell is put into your mana zone tapped.)

*  Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

*  If you put a light psychic creature into the battle zone in this way, you may put a card in your hand into your shield zone face-down.

*  If you put a water psychic creature into the battle zone in this way, this turn, your creatures can't be blocked.

 
Section: Hyperspatial Zone (8 cards)
1 x Alien Father (Just 1 Song?)/Captivating Dancing Alien Alien Father (Just 1 Song?)/Captivating Dancing Alien (DMX-07)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Psychic Super Creature
  • Race: Alien
  • Power: 4000/12
  • Cost: 4/20
  • Civilization: Darkness/Fire//Light/Water/Darkness
  • Artist: Hisanobu Kometani
Card text:

*  All Aliens in the battle zone gain "Slayer". (After a creature with "Slayer" battles, destroy the other creature.)

*  Psychic Link - At the start of your turn, if you have Mother Alien (Gladly) in the battle zone, link this creature and that creature and flip this creature.
(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, you may destroy any number of your Aliens. For each Alien destroyed in this way, choose one of your opponent's shields and put it into the graveyard.

*  Triple breaker (This creature breaks 3 shields)

1 x Diana, Temporal Brave / El Diana, the Awakened Flash Diana, Temporal Brave / El Diana, the Awakened Flash (DM-36)
  • Collector Number: 41
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Arc Seraphim
  • Power: 5000/8000
  • Cost: 5/10
  • Civilization: Light
  • Artist: hokuyu
Card text:

Awaken: When this creature attacks your opponent and isn't blocked, tap 1 of your opponent's creatures. Then, flip this creature after the attack.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


When this creature attacks, tap 1 of your opponent's creatures in the battle zone. (Choose what you are attacking before you choose the creature you tap.)
Double Breaker

The forces of light quickly broke down the secret of the dark's powers of awakening and made it their own.

1 x Geo the Man, Earth Titan/Tearing Packunga, the Greedy Geo the Man, Earth Titan/Tearing Packunga, the Greedy (DMR-01)
  • Collector Number: 65
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Gaia Command/Alien//Berserker/Gaia Command/Alien
  • Power: 5000/105
  • Cost: 6/15
  • Civilization: Nature//Light/Nature
  • Artist: Eel
Card text:

* At the end of your turn, you may return a card from your mana zone to your hand.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When one of your opponent's creatures attacks, untap this creature.

*  When one of your opponent's creatures attacks, this creature gains "Blocker".

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Kutt, Temporal Brawler/Severance, the Awakened Giant Kutt, Temporal Brawler/Severance, the Awakened Giant (DM-37)
  • Collector Number: 30
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Human//Giant
  • Power: 1000/5000+
  • Mana Number: 1
  • Cost: 2/7
  • Civilization: Fire//Nature
  • Artist: hippo
Card text:

* During your opponent's turn, if any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

* Awaken—At the start of your turn, if you have a creature in your battle zone with 6000 power or more, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Power attacker +2000

* Double breaker (This creature breaks 2 shields.)

* If any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

1 x Mother Alien (Gladly)/Captivating Dancing Alien Mother Alien (Gladly)/Captivating Dancing Alien (DMX-07)
  • Collector Number: 8
  • Rarity: Rare
  • Type: Psychic Super Creature
  • Race: Alien
  • Power: 6000/12
  • Cost: 7/20
  • Civilization: Light/Water//Light/Water/Darkness
  • Artist: Hisanobu Kometani
Card text:

*  All of your Aliens gain "Saver: Alien". (When one of your Aliens would be destroyed, you may destroy a creature with "Saver: Alien" instead.

*  Double breaker

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, you may destroy any number of your Aliens. For each Alien destroyed in this way, choose one of your opponent's shields and put it into the graveyard.

*  Triple breaker (This creature breaks 3 shields)

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

2 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness/Fire//Light/Water/Darkness bar 2 %  
Fire//Nature bar 2 %  
Light bar 12  25 %  
Light/Water bar 4 %  
Light/Water//Light/Water/Darkness bar 2 %  
Light/Water/Darkness/Fire/Nature bar 6 %  
Nature bar 15  31 %  
Nature//Light/Nature bar 2 %  
Water bar 12  25 %  
 

Distribution by Cost
2 bar 10  21 %  
2/5000+ bar 2 %  
3 bar 6 %  
4 bar 10  21 %  
4/20 bar 2 %  
5 bar 12  25 %  
5/10 bar 2 %  
5/30 bar 4 %  
6 bar 8 %  
6/15 bar 2 %  
7/20 bar 2 %  
7/30 bar 2 %  
8 bar 2 %  
 

Distribution by Power
- bar 11  23 %  
- bar 2 %  
1000 bar 13  27 %  
1000/7 bar 2 %  
12500 bar 2 %  
2000 bar 4 %  
2500 bar 13 %  
4000/12 bar 2 %  
4000/26000 bar 4 %  
5000/105 bar 2 %  
5000/26000 bar 2 %  
5000/800 bar 2 %  
6000 bar 4 %  
6000/12 bar 2 %  
7000 bar 8 %  
 

Distribution by Race
- bar 12  25 %  
Alien bar 4 %  
Angel Command/Alien bar 2 %  
Arc Seraphim bar 2 %  
Arc Seraphim/Shinobi bar 2 %  
Beast Folk bar 8 %  
Cyber Command/Alien bar 8 %  
Dreammate bar 8 %  
Earth Eater/Cyber Lord/Alien bar 4 %  
Gaia Command/Alien//Berserker/Gaia Command/Alien bar 2 %  
Horned Beast/Alien bar 8 %  
Human//Giant bar 2 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 4 %  
Light Bringer/Alien bar 2 %  
Mecha Del Sol/Alien bar 10 %  
Poseidia Dragon/Alien bar 4 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 2 %  
 

Distribution by Rarity
Common bar 25  52 %  
Rare bar 13 %  
Super Rare bar 2 %  
Uncommon bar 10  21 %  
Very Rare bar 10 %  
Victory Rare bar 2 %  
 

Distribution by Type
Creature bar 23  48 %  
Evolution Creature bar 10 %  
Psychic Creature bar 4 %  
Psychic Creature/Psychic Super Creature bar 2 %  
Psychic Super Creature bar 10 %  
Spell bar 12  25 %  
 



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