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Deck "Black Sun"

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Deck "Black Sun"
Format: OCG - 50 Cards
created by atrejakram activity icon
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Sdd base

 
Card list Group cards by  
Clan: Gold Paladin (46 cards)
  Card Set Number Type Rarity Average price
4 x Black Dragon Knight, Vortimer EB03 EB03-014 Gold Paladin R
1 x Black Dragon Whelp, Vortimer EB03 EB03-015 Gold Paladin R
3 x Black Mane Witch Promos PR-0070 Gold Paladin Promo
4 x Elixir Sommelier TD05 TD05-018 Gold Paladin Fixed
4 x Fortune Bell TD05 TD05-017 Gold Paladin Fixed
2 x Gigantech Commander VG-BT06 BT06-079 Gold Paladin C
3 x Halo Shield, Mark VG-BT06 BT06-017 Gold Paladin RR
4 x Mage of Calamity, Tripp VG-BT06 BT06-033 Gold Paladin R
3 x Player of the Holy Bow, Viviane VG-BT06 BT06-005 Gold Paladin RRR
4 x Scout of Darkness, Vortimer EB03 EB03-029 Gold Paladin C
4 x Silent Punisher TD05 TD05-015 Gold Paladin Fixed
3 x Spectral Duke Dragon EB03 EB03-002 Gold Paladin RRR
2 x War-horse, Raging Storm EB03 EB03-031 Gold Paladin C
3 x Waving Owl VG-BT06 BT06-083 Gold Paladin C
2 x White Hare in the Moon's Shadow, Pellinore BT07 BT07-007 Gold Paladin RRR
 
Clan: Narukami (4 cards)
  Card Set Number Type Rarity Average price
4 x Breakthrough Dragon VG-BT06 BT06-088 Narukami C
 
Total price for the deck:
Deck Statistics
Distribution by Clan
Gold Paladin bar 50  100 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  34 %  
Grade 1 / Boost bar 15  30 %  
Grade 2 / Intercept bar 11  22 %  
Grade 3 / Twin Drive!! bar 14 %  
 

Distribution by Nation
United Sanctuary bar 50  100 %  
 

Distribution by Power
10000 bar 14 %  
4000 bar 10 %  
5000 bar 12  24 %  
6000 bar 16 %  
7000 bar 8 %  
8000 bar 6 %  
9000 bar 11  22 %  
 

Distribution by Race
Abyss Dragon bar 6 %  
Angel bar 8 %  
Demon bar 8 %  
Elf bar 14 %  
High Beast bar 4 %  
Human bar 20  40 %  
Salamander bar 8 %  
Sylph bar 12 %  
 

Distribution by Rarity
C bar 15  30 %  
Fixed bar 12  24 %  
Promo bar 6 %  
R bar 18 %  
RR bar 6 %  
RRR bar 16 %  
 

Distribution by Shield
- bar 14 %  
- bar 6 %  
10000 bar 17  34 %  
5000 bar 23  46 %  
 

Distribution by Trigger
- bar 15  30 %  
+5000, Critical bar 8 %  
Critical +5000 Power bar 8 %  
Heal +5000 Power bar 8 %  
None bar 19  38 %  
Stand +5000 Power bar 8 %  
 



Rating
Current score for this Deck, based on 9 votes:

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Discussion about this Deck
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Author Message
kai98ccy
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Subject: Re:deck advice   Posted: September 3, 2012 06:30 pm

I would like to find out about a few things:

1)how is playing 3 negates going along for you? do they come out all of the time when u need it?

2)Have you tried putting garmore as secondary vanguard instead of ezel?

3)do you get off the superior calling of viviane more than once?

My answer to qn 1:
Personally, I like to run 4 negates, unless I have absolutely zero space in my deck for more grade 1s. The rationale is that negates have to use discarding. This in turn means that you will decrease your hand. If you happen to draw into more negates and you need the other cards more than the negates, I suggest you drop a negator to negate the attack. putting 4 also adds to the consistency of blocking an attack when you really need it.

My answer to qn2:
Garmore is my best friend now. It can reliably tutor out a card that I will definitely need, and best thing is that it can even hit for 21k with a mere soulblast. I don't want viviane to be superior calling a trigger that I can put into my hand as guard. It filters the deck for me and increases the chance of getting triggers.

My answer to qn3:
I occasionally get it off. However, as I do not use SDD deck, I don't really need all those extra cards on the field. Sure, viviane give you good field advantage, forces a guard etc. However, in a winning set up, your opponent would be blocking the first attack you make, even if its a weak attack. If you have viviane attacking first, I will just say no guard when you have a full field, which often happens in late game. viviane is useless in late game, even needing to hit the vanguard. I would go for the mage of disaster, tripp. it is a useful card that your opponent wants to block throughout the match, and it enables a unflip even in the early game. I want the deck to be consistent throughout the match, so if I have the space, I always max out my unflippers. Lets say you have tripp attacking first. Your opponent is at 3 to 4 damage. If it was a viviane attacking while you have a full field, I would say no guard. But if it was mage of disaster, I would guard. the last thing I want is for my opponent to be able to keep unflipping for more counterblast. Reducing his resources is important, especially in a game like vanguard. However, by guarding, he loses the chance to check a trigger and keep more of the resources in hand. Mage of Disaster makes this possible as a win-win situation for you. This is also why I maxed out my mage, and kept viviane at one.

**P.S. Tell me how the changes work out for you if you decide to change them ok? >.<
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atrejakram
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Subject:    Posted: September 3, 2012 10:43 pm


quote from kai98ccy:

I would like to find out about a few things:

1)how is playing 3 negates going along for you? do they come out all of the time when u need it?

2)Have you tried putting garmore as secondary vanguard instead of ezel?

3)do you get off the superior calling of viviane more than once?


**P.S. Tell me how the changes work out for you if you decide to change them ok? >.<


my answer for q1:
3 negates have been doing great for me almost have them everytime XD and thats no joke, also i only have three because i dont really want to throw any card away, and yes even if it is for a perfect guard, normally i will only use them agains ezel or other wicked lb.

my answer for q2:
garmore is great however ezel is there for secondary vanguard if ever i wont be able to do my chain and lets face it ezel lb and skill are superior to garmore.

my answer for q3:
i only need vivian skill if ever my hand "*censored: not good*", she's a good g2 and i actually like people guarding against her and tripp... those two are my "guard breakers"

*** i doubt i'll be changing much unless i see another new combo which is why i like fighting great players to learn more XD ***
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kai98ccy
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Subject: Re: deck advice   Posted: September 3, 2012 11:00 pm

I guess every thing still comes down to player preference. I like 4 negates and u like 3 negates. Well I have to respect your opinion, as this is your deck and you are a good player. However, one thing I really hate when I use ezel's limit break, I call triggers. That's one thing i really hate. garmore, to me, has none of that problem, which is why I like it. It can also be very strong on rear guard with charjgal boosting him. It personal opinion, but I hope you will try at least this. Garmore has helped me tons of times and I think you can get the same results. No harm in trying, don't you think?

Have fun, lets vanguardo!
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