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Deck "Defend, Turnover, Touchdown!"

Deck "Defend, Turnover, Touchdown!"
Format: OCG - 50 Cards
created by sambasambero activity icon
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would appreciate if you'd rate my deck (if the rate is higher than 2 Points) and give me ideas on how to improve it.

 
Card list Group cards by  
Clan: Spike Brothers (50 cards)
3 x Cheer Girl, Marilyn Cheer Girl, Marilyn (VG-BT02)
  • Number: BT02-010
  • Rarity: RR
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Succubus
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[CONT]: Sentinel (You may only have up to four cards with "[CONT]: Sentinel" in a deck)
[AUTO]:[Choose a «Spike Brothers» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Spike Brothers», and that unit cannot be hit until end of that battle.

(BT02): Spike Brothers! Go! Fight! Win!
(BT10): S-P-I-K-E! We are Spike Brothers!

4 x Cheer Girl, Tiara Cheer Girl, Tiara (VG-BT02)
  • Number: BT02-047
  • Rarity: C
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Workeroid
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

(You may only have up to four cards with "HEAL" in a deck.)

Let's go Spike! Number one!

4 x Cheerful Lynx Cheerful Lynx (VG-BT02)
  • Number: BT02-046
  • Rarity: C
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Warbeast
  • Power: 5000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

I will pass next. Believe me?

4 x Demonic Lord, Dudley Emperor Demonic Lord, Dudley Emperor (EB03)
  • Number: EB03-001
  • Rarity: RRR
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Workeroid
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2) & Choose two «Spike Brothers» from your hand, and put them into your soul] When this unit attacks a vanguard, you may pay the cost. If you do, search your deck for up to two «Spike Brothers», call them to separate open (RC), and shuffle your deck.
[AUTO](VC):When this unit is boosted by a «Spike Brothers», this unit gets [Power]+3000 until end of that battle.

Charge! The finishing blow, Avalanche Stampede!

2 x Dudley Douglass Dudley Douglass (EB03)
  • Number: EB03-016
  • Rarity: C
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Ogre
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO]:[Counter Blast (1)] During your battle phase, when this unit is placed on (RC), if you have a «Spike Brothers» vanguard, you may pay the cost. If you do, this unit gets [Power]+5000 until end of turn.

Don't forget. He's also got the name "Dudley".

4 x Dudley Mason Dudley Mason (BT10)
  • Number: BT10-042
  • Rarity: R
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Giant
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](VC/RC):[Counter Blast (1) & Choose one «Spike Brothers» from your hand, and put it into your soul] When this unit's attack hits a vanguard, if you have a «Spike Brothers» vanguard, you may pay the cost. If you do, search your deck for up to one «Spike Brothers», call it to a open (RC), and shuffle your deck.

For the matches where he plays, points and the number of players retiring come as a set.

3 x Dudley Phantom Dudley Phantom (BT10)
  • Number: BT10-100
  • Rarity: C
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Ghost
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO](RC):When this unit boosts a «Spike Brothers», the boosted unit gets [Power]+4000 until end of that battle, and at the beginning of the close step of that battle, put this unit on the bottom of your deck

The real thing? Somewhere out of your reach.

3 x Highspeed, Brakki Highspeed, Brakki (VG-BT01)
  • Number: BT01-074
  • Rarity: C
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Warbeast
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](RC):[Soul Blast (1)] When this unit attacks, you may pay the cost. If you do, this unit gets [Power]+5000 until end of that battle, and at the beginning of the close step of that battle, return this unit to your deck, and shuffle your deck.

A lightning quick running back.

4 x Juggernaut Maximum Juggernaut Maximum (VG-BT01)
  • Number: BT01-020
  • Rarity: RR
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Giant
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[CONT](VC/RC):If you do not have another «Spike Brothers» vanguard or rear-guard, this unit gets [Power]-2000.
[AUTO](RC):[Soul Blast (1)] When this unit attacks, you may pay the cost. If you do, this unit gets [Power]+5000 until end of that battle, and at the beginning of the close step of that battle, return this unit to your deck, and shuffle your deck.

Smash to smithereens, Defensive Tackle!

4 x Medical Manager Medical Manager (EB03)
  • Number: EB03-019
  • Rarity: C
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Goblin
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO]:When this unit is placed on (VC) or (RC), if you have a «Spike Brothers» vanguard, you may Soul Charge (1).

It's sparkling? No worries, it's only a sports drink.

1 x Reign of Terror, Thermidor Reign of Terror, Thermidor (BT10)
  • Number: BT10-101
  • Rarity: C
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Demon
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

[AUTO]: Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[AUTO](RC):When this unit boosts a «Spike Brothers» normal unit rear-guard, you may give the boosted unit [Power]+3000 until end of that battle. If you give it [Power]+3000, put the unit at the bottom of your deck at the end of that battle.

Those who play against him will be able to understand the true meaning of terror.

4 x Silence Joker Silence Joker (VG-BT02)
  • Number: BT02-048
  • Rarity: C
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Ghost
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

[ACT](RC): [Put this unit into your soul] If you have a {Spike Brothers} vanguard, choose up to one card from your damage zone, and turn it face up.

Touchdooooown!

4 x Sonic Breaker Sonic Breaker (VG-BT02)
  • Number: BT02-045
  • Rarity: C
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Ogre
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

Drop Kick!

2 x Treasured, Black Panther Treasured, Black Panther (VG-BT02)
  • Number: BT02-022
  • Rarity: R
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Warbeast
  • Power: 10000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

A treasured player who keeps rewriting the past records, a living legend.

4 x Wonder Boy Wonder Boy (VG-BT01)
  • Number: BT01-075
  • Rarity: C
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Goblin
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

An electric shock runs through the field.

 
Deck Statistics
Distribution by Clan
Spike Brothers bar 50  100 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  34 %  
Grade 1 / Boost bar 14  28 %  
Grade 2 / Intercept bar 11  22 %  
Grade 3 / Twin Drive!! bar 16 %  
 

Distribution by Nation
Dark-Zone bar 50  100 %  
 

Distribution by Power
10000 bar 12 %  
11000 bar 8 %  
4000 bar 8 %  
5000 bar 13  26 %  
6000 bar 12 %  
7000 bar 8 %  
8000 bar 8 %  
9000 bar 18 %  
 

Distribution by Race
Demon bar 2 %  
Ghost bar 14 %  
Giant bar 16 %  
Goblin bar 16 %  
Ogre bar 12 %  
Succubus bar 6 %  
War Beast bar 18 %  
Workerloid bar 16 %  
 

Distribution by Rarity
C bar 33  66 %  
R bar 12 %  
RR bar 14 %  
RRR bar 8 %  
 

Distribution by Shield
- bar 16 %  
- bar 6 %  
10000 bar 13  26 %  
5000 bar 26  52 %  
 

Distribution by Trigger
Draw +5000 Power bar 17 %  
Heal +5000 Power bar 17 %  
none bar 16  67 %  
 



Rating
Current score for this Deck, based on 4 votes:

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