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Deck "TerraBlaze"

Deck "TerraBlaze"
Format: OCG - 48 Cards
created by hellkizer activity icon
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fire+nature+speed deck=win,win.win

 
Card list Group cards by  
Section: Main Deck (40 cards)
2 x Armored Blaster Valdios Armored Blaster Valdios (DM-18)
  • Collector Number: S7
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Human
  • Power: 6000
  • Cost: 4
  • Civilization: Fire
  • Artist: Hisashi Momose
Card text:

Evolution - Put on one of your Humans.
Each of your other Humans in the battle zone gets +1000 power.
Double breaker (This creature breaks 2 shields.)

3 x B-Boy, the Explosive B-Boy, the Explosive (DM-32)
  • Collector Number: 63
  • Rarity: Uncommon
  • Type: Creature
  • Race: Human
  • Power: 1000
  • Cost: 2
  • Civilization: Fire
  • Artist: Heart
Card text:

You may have your fire evolution creatures cost 1 less. However, they can't cost less than 1.

2 x Genji Double Cross, Blastdragon Genji Double Cross, Blastdragon (DM-38)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 7000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

* Speed attacker (This creature doesn't get summoning sickness.)

* When this creature attacks, you may choose 1 of your opponent's creatures with "Blocker" and destroy it.

* Double breaker (This creature breaks 2 shields.)


file:kungfusoul.gif Kung Fu Soul

2 x Gonta, the Warrior Savage Gonta, the Warrior Savage (DMC-41)
  • Collector Number: 10
  • Rarity: Uncommon
  • Type: Creature
  • Race: Human/Beast Folk
  • Power: 4000
  • Cost: 2
  • Civilization: Fire/Nature
  • Artist: Haccan
Card text:

(This creature is put into your mana zone tapped.)

In its chaotic wisdom, the shattered rainbow united the power of those who would destroy the forest with those who would save it.

2 x Hyperspatial Bolshack Hole Hyperspatial Bolshack Hole (DMX-08)
  • Collector Number: 33
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

*  Destroy one of your opponent's creatures that has 3000 power or less.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Gaial Hole (Mode Change) Hyperspatial Gaial Hole (Mode Change) (DMR-01)
  • Collector Number: 34m
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Patricia
Card text:

*  Put up to 2 fire psychic creatures with a total cost of 8 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Shooting Hole Hyperspatial Shooting Hole (DMD-03)
  • Collector Number: 11
  • Rarity: Promotional
  • Type: Spell
  • Cost: 5
  • Civilization: Fire
  • Artist: Okera
Card text:

*  Destroy one of your opponent's creatures that has "blocker".

*  Put a fire psychic creature with a cost of 9 or less into your battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Mighty Shouter Mighty Shouter (DM-18)
  • Collector Number: 135
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk
  • Power: 2000
  • Cost: 3
  • Civilization: Nature
  • Artist: Dustmoss
Card text:

When this creature would be destroyed, put it into your mana zone instead.

3 x Ogre Beater, Last Attack Ogre Beater, Last Attack (DMR-06)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Human/Hunter/Alien
  • Power: 7000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: TUBAKI HALSAME
Card text:

*  Evolution - Put on one of your Humans.

*  When this creature attacks, choose any number of your opponent's creatures with total cost 6 or less and destroy them.

*  Double breaker (This creature breaks 2 shields.)

1 x Quatro Fang, Super Gang Leader Quatro Fang, Super Gang Leader (DMR-01)
  • Collector Number: S7
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Beast Folk/Hunter
  • Power: 9000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Nature
  • Artist: Hideki Ishikawa
Card text:

*  Evolution - Put on one of your Beast Folk.

*  When you put this creature into the battle zone, put the top two cards of your deck into the mana zone.

*  When this creature attacks, you may put the top card of your deck into the mana zone.

*  Double breaker (This creature breaks 2 shields.)

3 x Rikabu`s Screwdriver Rikabu's Screwdriver (DMC-27)
  • Collector Number: 16
  • Rarity: Rare
  • Type: Creature
  • Race: Xeno Parts
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire
  • Artist: Atsushi Kawasaki
Card text:

Instead of having this creature attack, you may tap it to use its @ ability.
@: Destroy one of your opponent's creatures that has [Blocker].

4 x Rikabu, the Dismantler Rikabu, the Dismantler (DM-18)
  • Collector Number: 123
  • Rarity: Common
  • Type: Creature
  • Race: Machine Eater
  • Power: 1000
  • Cost: 3
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

Speed attacker (This creature doesn't get summoning sickness.)

4 x Startdash Buster, Divine Hero Mech Startdash Buster, Divine Hero Mech (DMD-01)
  • Collector Number: 1
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Human/Beast Folk
  • Power: 6000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Fire/Nature
Card text:

(This creature is put into your mana zone tapped.)

*  Evolution - Put on a Fire or Nature creature.

*  When you put this creature into the battle zone, choose one of your opponent's creatures with a cost of 5 or less and put it into the owners mana zone.

*  Double breaker (This creature breaks 2 shields.)

4 x Super Flaming Hell`s Scrapper Super Flaming Hell's Scrapper (DMR-01)
  • Collector Number: 33
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Destroy any number of your opponent's creatures that have total power 5000 or less.

è¸ãã ãå°çã©ãããããªãã§ãããï¼ã¹ã¼ãã¼ã­ã§ã¦ã¬ããããã¼!! This isn't your average hell! It's super explosive!! (DMR-01)

4 x Taiga, the Warrior Savage Taiga, the Warrior Savage (DMD-01)
  • Collector Number: 2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Human/Beast Folk
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire/Nature
Card text:

(This creature is put into your mana zone tapped.)

*  Speed attacker (This creature doesn't get summoning sickness.)

ãããéãã¨ããã¸ã£ã³ã°ã«ã¸ã¨ããã ãæ!! -Taiga, the Warrior Savage

 
Section: Hyperspatial Zone (8 cards)
1 x Bolshack Dragon, the Temporal Blaze / Bolshack Mobius, Victory Awakened Bolshack Dragon, the Temporal Blaze / Bolshack Mobius, Victory Awakened (DM-36)
  • Collector Number: S7
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Armored Dragon
  • Power: 6000+/1200
  • Cost: 7/14
  • Civilization: Fire
  • Artist: NINNIN
Card text:

While attacking, this creature gets +1000 power for each fire card in your graveyard.
Double Breaker
Awaken: When this creature wins a battle, flip it.


When this creature attacks, you may put 1 of your shields into your graveyard. If you do, destroy 1 of your opponent's creatures with 6000 power or less.
Each turn, untap this creature the first time you tap it.
While attacking, this creature gets +1000 power for each fire card in your graveyard.
Triple Breaker
Release (Whenever this creature would leave the battle zone, flip it instead.)

2 x Boost, Crimson Lord/Gaial King Dragon, Raging Dragon Lord Boost, Crimson Lord/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: 60
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Flame Monster/Hunter//King Command Dragon/Hunter
  • Power: 3000/250
  • Cost: 5/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

* When you put this creature into the battle zone, destroy one of your opponent's creatures with less power than this creature.


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

2 x Dragonic Pippi/Gaial King Dragon, Raging Dragon Lord Dragonic Pippi/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: 62
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Fire Bird/Hunter//King Command Dragon/Hunter
  • Power: 2000+/25
  • Cost: 3/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

* Psychic Link?At the beginning of your turn, if you have Gaial Kaiser and Boost, Crimson Lord in the battle zone, link them to this creature and flip this creature.

* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

2 x Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/250
  • Cost: 8/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  Speed attacker (This creature doesn't get summoning sickness)

*  When your shields break, view that shield. You may put it into your graveyard instead of your hand. If you do, you may put a Hunter psychic creature with the same cost of the card you put into the graveyard from your hyperspatial zone into the battle zone.

*  Double breaker (This creature breaks 2 shields.)


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Genji Double Cross, Temporal Swordsman/Crimson Genji Double Cross, the Swordmaster Awakened Genji Double Cross, Temporal Swordsman/Crimson Genji Double Cross, the Swordmaster Awakened (DM-39)
  • Collector Number: 4
  • Rarity: Very Rare
  • Type: Psychic Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 7000/11000
  • Cost: 7/14
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

*  Awaken - At the end of your turn, if all of your creatures in the battle zone are tapped, flip this creature.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, destroy all creatures with "Blocker".

*  Double breaker

*  Whenever this creature would leave the battle zone, put the top card of your deck into your graveyard. If that card is a Fire Bird this creature stays in the battle zone and you may put a fire psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.

 
Deck Statistics
Distribution by Civilization
Fire bar 35  73 %  
Fire/Nature bar 10  21 %  
Nature bar 6 %  
 

Distribution by Cost
2 bar 12  25 %  
3 bar 13 %  
3/24 bar 4 %  
4 bar 13 %  
5 bar 15 %  
5/24 bar 4 %  
6 bar 19 %  
7/14 bar 4 %  
8/24 bar 4 %  
 

Distribution by Power
- bar 10  21 %  
1000 bar 10  21 %  
2000 bar 13 %  
2000+/25 bar 4 %  
3000/250 bar 4 %  
4000 bar 4 %  
6000 bar 13 %  
6000+/1200 bar 2 %  
6000/250 bar 4 %  
7000 bar 10 %  
7000/11000 bar 2 %  
9000 bar 2 %  
 

Distribution by Race
- bar 10  21 %  
Armored Dragon bar 2 %  
Armored Dragon/Flame Command/Samurai bar 6 %  
Beast Folk bar 4 %  
Beast Folk/Hunter bar 2 %  
Fire Bird/Hunter//King Command Dragon/Hunter bar 4 %  
Flame Monster/Hunter//King Command Dragon/Hunter bar 4 %  
Human bar 10 %  
Human/Beast Folk bar 10  21 %  
Human/Hunter/Alien bar 6 %  
Machine Eater bar 8 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 4 %  
Xeno Parts bar 6 %  
 

Distribution by Rarity
Common bar 17 %  
Promotional bar 4 %  
Rare bar 19 %  
Super Rare bar 15  31 %  
Uncommon bar 19 %  
Very Rare bar 6 %  
Victory Rare bar 4 %  
 

Distribution by Type
Creature bar 20  42 %  
Evolution Creature bar 10  21 %  
Psychic Creature bar 4 %  
Psychic Creature/Psychic Super Creature bar 8 %  
Psychic Super Creature bar 4 %  
Spell bar 10  21 %  
 



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Author Message
hellkizer
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Subject: latest deck   Posted: September 10, 2012 10:26 am

this is my latest and most successful deck till now....
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mrspunkyboy
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Subject:    Posted: November 12, 2012 11:21 pm

good deck you need cards to draw
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