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Deck "Greyjoy Warships"

Deck "Greyjoy Warships"
73 Cards
created by reddyredrooster LV4 activity icon envelope icon
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Section: Draw Deck (65 cards)
2 x Aeron Damphair Aeron Damphair (KotS)
  • Number: 6
  • Rarity: F
  • Type: Character
  • House: Greyjoy
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [power]
Card text:

Lord. Ironborn.
Stealth.
If Aeron Damphair would be killed, instead search your deck for a non-unique Holy character with cost 3 or lower, put it into play, shuffle your deck, and put Aeron Damphair on the bottom of your deck.
(Holy)

2 x Aeron`s Chambers Aeron's Chambers (KotS)
  • Number: 24
  • Rarity: F
  • Type: Location
  • House: Greyjoy
  • Gold Cost: 1
Card text:

Iron Islands.
You may choose to play Aeron's Chambers as an attachment to your House card.

+1 GOLD
+1 INFLUENCE

2 x Asha Greyjoy Asha Greyjoy (KotS)
  • Number: 2
  • Rarity: F
  • Type: Character
  • House: Greyjoy
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [military] [intrigue] [power]
Card text:

Lady. Ironborn.
Renown.
Asha Greyjoy cannot be saved.
(War)

2 x Assertion of Might Assertion of Might (KotS)
  • Number: 41
  • Rarity: F
  • Type: Event
  • House: Greyjoy
Card text:

House Greyjoy only.
Response: After you win an unopposed challenge, kneel 4 influence or kneel a War character to claim 3 power for your House. (Limit 1 per phase.)

2 x Balon Greyjoy Balon Greyjoy (KotS)
  • Number: 1
  • Rarity: F
  • Type: Character
  • House: Greyjoy
  • STR: 3
  • Gold Cost: 4
  • Challenge Icons: [military] [power]
Card text:

Lord. King. Ironborn.
Renown.
If Balon Greyjoy is the only King character in play, characters with lower STR than his cannot be declared as defenders while he is attacking.
(Noble)

2 x Bloody Keep Bloody Keep (KotS)
  • Number: 26
  • Rarity: F
  • Type: Location
  • House: Greyjoy
  • Gold Cost: 2
Card text:

Iron Islands.
Limited.
Marshalling: Kneel to lower the cost of the next Greyjoy character you play this phase by 2.

1 x Bowl of Brown Bowl of Brown (LoW)
  • Number: 43
  • Rarity: F
  • Type: Attachment
  • House: Neutral
  • Gold Cost: 0
  • Traits: Item.
Card text:

Attached character cannot trigger its abilities and cannot kneel to pay for effects.

"There's a pot shop I know in Flea Bottom, makes a savory bowl of brown. All kinds of meat in it, I hear." "Make sure I never eat there."

2 x Burned and Pillaged Burned and Pillaged (FtC)
  • Number: 30
  • Rarity: F
  • Type: Attachment
  • House: Greyjoy
  • Gold Cost: 1
  • Traits: Condition.
Card text:

Limited.
Attach to a location.
Attached location gains:
-1 Initiative
-1 Gold

3 x Dagmer Cleftjaw Dagmer Cleftjaw (KotS)
  • Number: 14
  • Rarity: F
  • Type: Character
  • House: Greyjoy
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [military] [power]
Card text:

Lord. Ironborn.
Deadly.
Each Warship location you control counts as 2 STR during the dominance phase.
(War)

3 x Distinguished Boatswain Distinguished Boatswain (TftRK)
  • Number: 69
  • Rarity: F
  • Type: Character
  • House: Greyjoy
  • STR: 4
  • Gold Cost: 1
  • Challenge Icons: [military] [power]
Card text:

Ironborn.
Distinguished Boatswain gets -2 STR for each card in Shadows.

2 x Drinking the Sea Drinking the Sea (Blckwtr)
  • Number: 109
  • Rarity: F
  • Type: Event
  • House: Greyjoy
Card text:

House Greyjoy only.
Response: Cancel an effect that would save a card from being killed or discarded from play. Then, draw a card.

2 x Drowned Disciple Drowned Disciple (KotS)
  • Number: 13
  • Rarity: F
  • Type: Character
  • House: Greyjoy
  • STR: 1
  • Gold Cost: 3
  • Challenge Icons: [intrigue] [power]
Card text:

Ironborn.
Stealth.
If Drowned Disciple would be killed, instead put it on the bottom of your deck. Then, each opponent discards the top 3 cards of his or her deck.
(Holy)

1 x Euron Crow`s Eye Euron Crow's Eye (KotS)
  • Number: 4
  • Rarity: F
  • Type: Character
  • House: Greyjoy
  • STR: 4
  • Gold Cost: 5
  • Challenge Icons: [military] [intrigue] [power]
Card text:

Lord. Ironborn.
Immune to events.
While Euron Crow's Eye is standing, Greyjoy characters you control gain stealth.

2 x Finger Dance Finger Dance (WLL)
  • Number: 71
  • Rarity: F
  • Type: Event
  • House: Neutral
Card text:



Response: Kneel an Ironborn character to cancel the effects of an event card just played. Then, discard the top card of the event controller's deck. If a non-character card is discarded in this way, shuffle Finger Dance back into your deck.

A roar of laughter went up when one of Eldred's fingers landed in Ralf the Limper's wine cup.

3 x Fishing Net Fishing Net (ASoSm)
  • Number: 4
  • Rarity: F
  • Type: Attachment
  • House: Greyjoy
  • Gold Cost: 2
Card text:

Item. Weapon. Condition.
Attached character cannot be declared as an attacker or defender, and does not count its STR for dominance.

2 x Gatehouse Gatehouse (KotS)
  • Number: 31
  • Rarity: F
  • Type: Location
  • House: Greyjoy
Card text:

Iron Islands.
Limited.

+1 GOLD

1 x High Septon High Septon (LotR)
  • Number: 37
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 3
  • Gold Cost: 4
  • Traits: Septon.
  • Challenge Icons: [intrigue] [power]
Card text:


Immune to triggered effects.
If High Septon would be killed, instead put it on the bottom of your deck and claim 2 power for your House.
Crest: Holy

2 x Iron Island Fiefdoms Iron Island Fiefdoms (KotS)
  • Number: 23
  • Rarity: F
  • Type: Location
  • House: Greyjoy
  • Gold Cost: 1
Card text:

Iron Islands.
Limited
Marshalling: kneel Iron Island Fiefdoms to lower the cost of the next Greyjoy card you play this phase by 1.

+1 INFLUENCE

3 x Island Refugee Island Refugee (RW)
  • Number: 88
  • Rarity: F
  • Type: Character
  • House: Greyjoy
  • STR: 2
  • Challenge Icons: [military] [power]
Card text:

Ironborn. Refugee.
If you do not win dominance, pay 1 gold or discard Island Refugee from play.

1 x Kingsroad Fiefdom Kingsroad Fiefdom (QoD)
  • Number: 42
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 2
  • Traits: Westeros.
Card text:

+2 Influence.
+2 Initiative.

2 x Longship Iron Victory Longship Iron Victory (KotS)
  • Number: 28
  • Rarity: F
  • Type: Location
  • House: Greyjoy
  • Gold Cost: 2
Card text:

Warship.
At the end of marshalling phase, kneel each Warship location you control if you do not control a Greyjoy character.
Challenges: Kneel Longship Iron Victory to choose a participating character. Until the end of the challenge, that character gets +2 STR. If you win the challenge, draw a card.

2 x Maester Murenmure Maester Murenmure (CbtC)
  • Number: 48
  • Rarity: F
  • Type: Character
  • House: Greyjoy
  • STR: 2
  • Gold Cost: 2
  • Traits: Maester. House Goodbrother.
  • Challenge Icons: [intrigue] [power]
Card text:


During the marshalling phase, Maester Murenmure gains: "Response: Kneel Maester Murenmure to cancel a triggered effect."

"It is not for you to say who must go and who remains. The maester stays." - Gorold Goodbrother

3 x Maester Wendamyr Maester Wendamyr (KotS)
  • Number: 7
  • Rarity: F
  • Type: Character
  • House: Greyjoy
  • STR: 1
  • Gold Cost: 2
  • Challenge Icons: [intrigue]
Card text:

Maester.
Response: Kneel Master Wendamyr to save a Greyjoy character from being killed or discarded. Then, you may kneel 2 influence or kneel a Learned character to stand that character.

1 x Ocean Road Ocean Road (WLL)
  • Number: 78
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 0
  • Traits: Westeros.
Card text:


Limit 1 per deck.
Marshalling: Kneel Ocean Road to lower the cost of the next character with a [Noble] or [War] crest you play this phase by 1.

1 x Refurbished Hulk Refurbished Hulk (OSaS)
  • Number: 88
  • Rarity: F
  • Type: Location
  • House: Greyjoy
  • Gold Cost: 0
  • Traits: Warship.
Card text:

House Greyjoy only. Limited.
Marshalling: Kneel Refurbished Hulk to reduce the cost of the next location you play this phase by 2.

2 x Risen from the Sea Risen from the Sea (KotS)
  • Number: 20
  • Rarity: F
  • Type: Event
Card text:

Response: Save a Greyjoy character from being killed. Then attach this card to the saved character(counts as a Condition attachment with the text "Attached character gets +1 STR.")

2 x Scouting Vessel Scouting Vessel (KotS)
  • Number: 29
  • Rarity: F
  • Type: Location
  • House: Greyjoy
  • Gold Cost: 2
Card text:

Warship.
Challenges: Kneel Scouting Vessel to choose a defending character. For the duration of the challenge, that character does not count its STR.

1 x Shadowblack Lane Shadowblack Lane (Core)
  • Number: 144
  • Rarity: L
  • Type: Location
Card text:

Westeros.
Limit 1 per deck.
Marshalling: Kneel Shadowblack Lane to lower the cost of the next character with an intrigue icon you play this phase by 1.

1 x Street of Silk Street of Silk (LotR)
  • Number: 40
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 0
  • Traits: King's Landing.
Card text:


Limit 1 per deck.
After you play Street of Silk, choose and discard one of your locations from play (cannot be saved).
Marshalling: Kneel Street of Silk to lower the cost of the next unique character you play this phase by 2.

1 x Street of Sisters Street of Sisters (Core)
  • Number: 149
  • Rarity: B
  • Type: Location
Card text:

King's Landing.
Limit 1 per deck.
Marshalling: Kneel Street of Sisters to lower the cost of the next character with a power icon you play this phase by 1.

2 x Sunset Sea Sunset Sea (KotS)
  • Number: 25
  • Rarity: F
  • Type: Location
  • House: Greyjoy/Lannister
Card text:

Westeros.
Marshalling: Discard Narrow Sea from play to reduce the cost of the next Lannister or Greyjoy character you play this phase by 2.

+1 INFLUENCE

3 x The Iron Cliffs The Iron Cliffs (HtS)
  • Number: 108
  • Rarity: F
  • Type: Location
  • House: Greyjoy
  • Gold Cost: 1
  • Traits: Iron Islands.
Card text:


After The Iron Cliffs comes into play, place 2 gold tokens from the treasury on it.
Response: Discard 1 gold token from The Iron Cliffs to save a Greyjoy character from being killed.

2 x Victarion Greyjoy Victarion Greyjoy (KotS)
  • Number: 5
  • Rarity: F
  • Type: Character
  • House: Greyjoy
  • STR: 3
  • Gold Cost: 4
  • Challenge Icons: [military] [power]
Card text:

Lord. Ironborn.
Intimidate.
Response: After you reveal a plot card, Victarion Greyjoy claims 1 power if you control a Warship location. (Limit once per phase.)
(War)

2 x Wex Pyke Wex Pyke (KotS)
  • Number: 8
  • Rarity: F
  • Type: Character
  • House: Greyjoy
  • STR: 1
  • Gold Cost: 2
  • Challenge Icons: [military] [intrigue]
Card text:

Ally. Ironborn.
While Wex Pyke is attacking, characters without crests cannot be declared as defenders.

 
Section: Plot Deck (7 cards)
1 x At the Gates At the Gates (GotC)
  • Number: 20
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Traits: City.
Card text:

When revealed, if you have no City plot cards in your used pile, search your deck fro a Maester character of printed cost 3 or lower, and put it into play. Then, shuffle your deck.

1 x City of Soldiers City of Soldiers (Blckwtr)
  • Number: 120
  • Rarity: F
  • Type: Plot
  • Claim Value: 2
  • Gold Cost: 3
  • Income/Initiative: 0
Card text:

City.
City. When revealed, choose and kill a character with STR X or lower. X is the number of City plot cards in your used pile.

1 x City of Spiders City of Spiders (TftRK)
  • Number: 80
  • Rarity: F
  • Type: Plot
  • Claim Value: 2
  • Gold Cost: 1
  • Income/Initiative: 0
Card text:

City.
City. When revealed, you may trigger the "when revealed" effect of any City plot card in your used pile.

1 x Feast or Famine Feast or Famine (KotStorm)
  • Number: 54
  • Rarity: F
  • Type: Plot
  • House: Neutral
Card text:


When revealed, you may choose to add +6 gold to your income this marshalling phase. If you do, you cannot initiate challenges this round.

1 x Rise of the Kraken Rise of the Kraken (KotS)
  • Number: 54
  • Rarity: F
  • Type: Plot
  • House: Greyjoy
  • Claim Value: 2
  • Gold Cost: 1
  • Income/Initiative: / 8
Card text:

House Greyjoy only.
You claim an additional power for unopposed challenges.

1 x Take Them by Surprise Take Them by Surprise (LoW)
  • Number: 52
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Claim Value: 1
  • Income/Initiative: +5/11
Card text:

If you lose initiative, discard your hand.

1 x Valar Morghulis Valar Morghulis (Core)
  • Number: 201
  • Rarity: S
  • Type: Plot
  • Claim Value: 0
  • Gold Cost: 2
  • Income/Initiative: 0
Card text:

Limit 1 per plot deck.
When revealed, kill all characters in play.

 
Section: House and Agenda (1 cards)
1 x House Greyjoy House Greyjoy (Core)
  • Number: H2
  • Rarity: F
  • Type: House
  • House: Greyjoy
Card text:

Round Sequence:

  1. Plot
  2. Draw
  3. Marshalling
  4. Challenge
  5. Dominance
  6. Stand
  7. Taxation

 
Deck Statistics
Distribution by Challenge Icons
- bar 45  62 %  
[intrigue] bar 4 %  
[intrigue] [power] bar 7 %  
[military] [intrigue] bar 3 %  
[military] [intrigue] [power] bar 4 %  
[military] [power] bar 13  18 %  
[power] bar 3 %  
 

Distribution by Gold Cost
- bar 21  29 %  
- bar 5 %  
1 bar 14  19 %  
2 bar 18  25 %  
3 bar 10  14 %  
4 bar 7 %  
5 bar 1 %  
 

Distribution by House
- bar 10 %  
Greyjoy bar 54  74 %  
Greyjoy/Lannister bar 3 %  
Neutral bar 10  14 %  
 

Distribution by Rarity
B bar 1 %  
F bar 70  96 %  
L bar 1 %  
S bar 1 %  
 

Distribution by STR
- bar 45  62 %  
1 bar 10 %  
2 bar 7 %  
3 bar 12  16 %  
4 bar 5 %  
 

Distribution by Type
Attachment bar 8 %  
Character bar 28  38 %  
Event bar 11 %  
House bar 1 %  
Location bar 23  32 %  
Plot bar 10 %  
 



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